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What is Mass Effect 3's biggest flaw to you?


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#251
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JasonDaPsycho wrote...

And couldn't we have just armed everyone with M920 Cains? You know it works against the Reapers? (The first Reaper you take down in Priority: Earth, anyone?) Why not?


SOOOO TRUE. We don't need the crucible, it seems as if M920 Cains do a much better job at killing reapers.

#252
ld1449

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Its somewhere after the begining and middle of the story

#253
thefallen2far

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The ending.

#254
dreaming_raithe

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From a gameplay perspective, the auto-dialogue. From a narrative perspective, the ending.

#255
xCirdanx

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The plot, from beginning to end..makes no ****ing sense.

None.

Half of what is in that game should have been in the pointless ME2...which in return could have made ME2 NOT pointless.

Even when i forget about ME2, and retcons and plotholes..the end destroyes everything.

But hey..combat is fun..too bad ME was never about combat. Or Multiplayer.

Oh well. To answer your question:

The writing. (from the overall plot, i´m NOT talking about side missions etc)

#256
xCirdanx

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cyborg2501 wrote...

It's only flaw is that it set our expectations impossibly high.


Wrong.

Honestly, why there are people even saying this?

Do you have so low expectations or what?

No matter what, people will always expect something better, thats natural, but if it´s done well they will take it...which was not the case here because it was poorly done.

Expectations have nothing to do with a product that is clearly NOT what was promised you before. If you, yourself made up things that could never be done by a game then, well thats clearly your fault. But i´m sure that most fans of this series just wanted a good game and end, no matter how lazy it was done.

But that, is not the case, almost nothing in THAT game makes sense, not even in the context of the mass effect universe, so yeah. expectations are the problem..right....

#257
Nette

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The auto-dialogue. Shep didn't really feel like MY Shep anymore. In ME1 & ME2 you were involved in the conversations...in ME3 you mostly just sit and watch the scenes play out.
Also the crappy treatment of the ME2 characters, esp femSheps LIs.

#258
JeffZero

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Shepard squeal-breathing.

#259
Senior Cinco

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The forced advancement of missions, just by getting too close to and area. Thus, not allowing the player to find everything before advancing or leaving the mission. I can assume that is the "auto dialog" being referred to.

Modifié par Senior Cinco, 07 septembre 2012 - 01:06 .


#260
Seboist

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That it's a linear popamole shooter with a pulp schlock story.

#261
Ianamus

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The fact that it introduces a never before heard of glowing magical child in the last five minutes of the trilogy who has complete control over you, your choices, and how your game ends.

Hours upon hours of character development, hard decisions, personal relationships and thought provoking synthetic/organic story elements thrown away because random space child says synthetics and organics can't get along and random space child says your character has to die.

Modifié par EJ107, 07 septembre 2012 - 01:22 .


#262
Lennyoh

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EMS turning all your choices into numbers that never affects anything

#263
KevShep

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the last 10 minutes and....

Admiral Hackett: hey we have a super kill all reapers button weapon on mars can you go and pick it up because I forgot to when...I...left a while ago. Sorry we forgot to tell you about it along time ago. BTW cerberus and the reapers just happen to be there at the SAME TIME. Good luck shep!

#264
Guest_wiggles_*

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The various continuity problems that it created (and no, I'm not talking about the ending).

#265
Kataphrut94

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Those stupid dream sequences. JOG IN SLOW-MOTION. CHASE DEAD KID. LISTEN TO DEAD FRIENDS. KID ON FIRE!

Actually, pretty much every flaw with this game comes back to that bloody kid, especially since it lead to the hilarious case of the Reaper overlord talking with a lisp. Shoulda stayed in your air-vent, sonny.

#266
JimJamBimBam

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I miss Harby :crying:

#267
George Costanza

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I don't think there's actually that much wrong with Mass Effect 3. A lot of it was really good. It's just that the bits that are bad are quite crippling to the whole.

Biggest issue for me is the Crucible. Shepard is on Earth as the Reapers turn up and start booting off. There's no hope. The galaxy is finished. He flies off to Mars. And ten minutes later Liara tells him she's just found a superweapon blueprint left by the Protheans. Great timing. In the 50,000 years since their time, we've just stumbled upon this as the Reapers arrive.

From there, the Crucible just becomes even more mind bogglingly stupid as a plot device. The allies have literally no idea what the thing does. They don't know how to turn the thing on. And they don't even know what one of the major components (the catalyst) is. And yet our leaders decide to pool untold amounts of resources into building it. Resources that could be spent helping worlds under attack. I find it literally incredible that any military leader since the dawn of time could think that building a device with untold properties on the suggestion that it could be a weapon capable of defeating the Reapers would choose to do that instead of fight for survival.

Yes, conventional victory blah blah impossible etc etc. That's why they built it. Nonsense, I say. We only have people telling us that conventional victory is impossible to prop up this ridiculous plot device. Conventional victory is never impossible. It's just increasing variations of unlikely. I concur, that the Reapers are a massive threat. But we've seen that they can be beaten. And with the right strategy, and a better chance than any other cycle because of the Prothean sabotage and a united galaxy behind us, it might just work. And by right strategy I mean some sort of military strategy that doesn't involve putting all our time and effort into building a gigantic, magical space maraca.

But from there it just gets worse. We spend the whole game getting resources for this thing. The plot is based around it. So its stupidity infects the rest of the game, too. And then we get to the ending. Wow.

So here, we have a machine, built by our allies. We've covered that nobody has a ****ing clue what the thing does. But we've got it built. Then we find out what it does. This machine is literally unbelievable in its design. If you walk over to the right, there's what appears to be some sort of tubing. And if you shoot this tubing then the Crucible kicks out red space lasers that outright kill synthetic intelligent life. Somehow these lasers can discriminate between synthetic life and dish washers and the like. I don't know how, you don't know how. It just does, right? Wunderbar.

Okay, some questions. Let's go back to the first cycle that built the Crucible. They designed it. They came up with the idea, the blueprints, everything. And they passed this down to future civilizations. When they were designing it, surely they knew what the Catalyst was. They came up with the idea for the machine. They knew what they needed to make it work. You don't design a car and then at the eleventh hour go, "Oh ****, how are we going to make this thing move without some like round things in all four corners to help it roll?". We know they were advanced because the machine is advanced. And so they must have known what they needed to make it fire. So why didn't they pass the information down? Why does no future civilization know what the Catalyst is?

If these designers could conceive of a weapon that could fire out red lasers capable of killing synthetic life and ending the war then unless the Reapers did a sterling job of keeping the Citadel under control, then I find it troubling to think they never managed to fire the weapon. Even if that did happen, the second cycle should have been able to. And why the **** didn't they design it with a button?

But not only does this amazing invention have the ability to pick out the clever robots and drop them down dead. They've also designed it to have some sort of conduit which a silly person could put his hands into, which would allow the person to upload their consciousness and take over the Reapers. Yeah. Just like that.

Same issues apply to Control, only with an addition. Control implies uploading the users consciousness to the Reaper horde and becoming their new collective intelligence. Essentially replacing the Catalyst. Woah woah woah. So not only do our intrepid Crucible designers know what the Catalyst is, but they know how to overwrite him and allow another to take over? Outstanding. Makes you wonder why none of this information was passed down along with the plans. Probably needed that. Could've helped.

And then a real doozy. Synthesis. Good gravy, Marie. So we've got a machine that can excrete two completely different forms of energy. It's also been designed to kick out a third. This type of energy can alter the fundamental building blocks of all life as we know it, to make it part synthetic. Yeah, I know. This race was so advanced, that they could actually alter the very stuff we're made out of at the atomic level. They were so advanced that they could make this happen with the only apparent side effect being green eyes. And they were so advanced that they could give synthetic life what they'd always wanted - to truly understand the way organics think.

This race was pretty advanced, by my reckoning. Wait. The Reapers knew this, right? And Synthesis is the "ideal solution" as stated by the Catalyst, is it not? So then dare I ask why the **** they didn't just let them do it? It's what they wanted. It was their ideal solution. Why didn't they just let them get on with it?

I could probably rant about how idiotic the idea of the Crucible causing Synthesis is for the remainder of the afternoon, but we haven't got all day so I'm going to wrap this up.

I'm going to leave you with this. The Reapers know of the Crucible, right? But the Illusive Man has to tell them what the Catalyst is, right? Now, what do the Reapers do? They make scary noises. They blow **** up. They're generally bad eggs. But what they also do, is they harvest the most advanced civilizations, and upload their minds into Reaper form. I wonder, then, how it is that the Reapers first of all don't know that the Citadel is the catalyst, and second, where the plans for the Crucible have been left for future civilizations so they could just destroy them and not have to worry next cycle.

Weird that.

The entire idea of the Crucible should have been nixed in the pre-production stage. It's idiotic. It's bad writing. Conceptually, it's laughable. There is literally not one good thing I can say about its inclusion in the story. In fact, whoever came up with it should go and have a long hard look in the mirror and decide whether they really want to be a writer. It's the sort of thing a seven year old would come up with at the last minute after they remembered they hadn't done their creative writing homework.

Appalling, bargain basement, rank amateur science fiction writing at its very worst.

Modifié par George Costanza, 07 septembre 2012 - 10:54 .


#268
Fnork

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The biggest flaw ? It takes itself far too seriously.

#269
Mordak55

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George Costanza wrote...

I don't think there's actually that much wrong with Mass Effect 3. A lot of it was really good. It's just that the bits that are bad are quite crippling to the whole.

Biggest issue for me is the Crucible. Shepard is on Earth as the Reapers turn up and start booting off. There's no hope. The galaxy is finished. He flies off to Mars. And ten minutes later Liara tells him she's just found a superweapon blueprint left by the Protheans. Great timing. In the 50,000 years since their time, we've just stumbled upon this as the Reapers arrive.

From there, the Crucible just becomes even more mind bogglingly stupid as a plot device. The allies have literally no idea what the thing does. They don't know how to turn the thing on. And they don't even know what one of the major components (the catalyst) is. And yet our leaders decide to pool untold amounts of resources into building it. Resources that could be spent helping worlds under attack. I find it literally incredible that any military leader since the dawn of time could think that building a device with untold properties on the suggestion that it could be a weapon capable of defeating the Reapers would choose to do that instead of fight for survival.

Yes, conventional victory blah blah impossible etc etc. That's why they built it. Nonsense, I say. We only have people telling us that conventional victory is impossible to prop up this ridiculous plot device. Conventional victory is never impossible. It's just increasing variations of unlikely. I concur, that the Reapers are a massive threat. But we've seen that they can be beaten. And with the right strategy, and a better chance than any other cycle because of the Prothean sabotage and a united galaxy behind us, it might just work. And by right strategy I mean some sort of military strategy that doesn't involve putting all our time and effort into building a gigantic, magical space maraca.

But from there it just gets worse. We spend the whole game getting resources for this thing. The plot is based around it. So its stupidity infects the rest of the game, too. And then we get to the ending. Wow.

So here, we have a machine, built by our allies. We've covered that nobody has a ****ing clue what the thing does. But we've got it built. Then we find out what it does. This machine is literally unbelievable in its design. If you walk over to the right, there's what appears to be some sort of tubing. And if you shoot this tubing then the Crucible kicks out red space lasers that outright kill synthetic intelligent life. Somehow these lasers can discriminate between synthetic life and dish washers and the like. I don't know how, you don't know how. It just does, right? Wunderbar.

Okay, some questions. Let's go back to the first cycle that built the Crucible. They designed it. They came up with the idea, the blueprints, everything. And they passed this down to future civilizations. When they were designing it, surely they knew what the Catalyst was. They came up with the idea for the machine. They knew what they needed to make it work. You don't design a car and then at the eleventh hour go, "Oh ****, how are we going to make this thing move without some like round things in all four corners to help it roll?". We know they were advanced because the machine is advanced. And so they must have known what they needed to make it fire. So why didn't they pass the information down? Why does no future civilization know what the Catalyst is?

If these designers could conceive of a weapon that could fire out red lasers capable of killing synthetic life and ending the war then unless the Reapers did a sterling job of keeping the Citadel under control, then I find it troubling to think they never managed to fire the weapon. Even if that did happen, the second cycle should have been able to. And why the **** didn't they design it with a button?

But not only does this amazing invention have the ability to pick out the clever robots and drop them down dead. They've also designed it to have some sort of conduit which a silly person could put his hands into, which would allow the person to upload their consciousness and take over the Reapers. Yeah. Just like that.

Same issues apply to Control, only with an addition. Control implies uploading the users consciousness to the Reaper horde and becoming their new collective intelligence. Essentially replacing the Catalyst. Woah woah woah. So not only do our intrepid Crucible designers know what the Catalyst is, but they know how to overwrite him and allow another to take over? Outstanding. Makes you wonder why none of this information was passed down along with the plans. Probably needed that. Could've helped.

And then a real doozy. Synthesis. Good gravy, Marie. So we've got a machine that can excrete two completely different forms of energy. It's also been designed to kick out a third. This type of energy can alter the fundamental building blocks of all life as we know it, to make it part synthetic. Yeah, I know. This race was so advanced, that they could actually alter the very stuff we're made out of at the atomic level. They were so advanced that they could make this happen with the only apparent side effect being green eyes. And they were so advanced that they could give synthetic life what they'd always wanted - to truly understand the way organics think.

This race was pretty advanced, by my reckoning. Wait. The Reapers knew this, right? And Synthesis is the "ideal solution" as stated by the Catalyst, is it not? So then dare I ask why the **** they didn't just let them do it? It's what they wanted. It was their ideal solution. Why didn't they just let them get on with it?

I could probably rant about how idiotic the idea of the Crucible causing Synthesis is for the remainder of the afternoon, but we haven't got all day so I'm going to wrap this up.

I'm going to leave you with this. The Reapers know of the Crucible, right? But the Illusive Man has to tell them what the Catalyst is, right? Now, what do the Reapers do? They make scary noises. They blow **** up. They're generally bad eggs. But what they also do, is they harvest the most advanced civilizations, and upload their minds into Reaper form. I wonder, then, how it is that the Reapers first of all don't know that the Citadel is the catalyst, and second, where the plans for the Crucible have been left for future civilizations so they could just destroy them and not have to worry next cycle.

Weird that.

The entire idea of the Crucible should have been nixed in the pre-production stage. It's idiotic. It's bad writing. Conceptually, it's laughable. There is literally not one good thing I can say about its inclusion in the story. In fact, whoever came up with it should go and have a long hard look in the mirror and decide whether they really want to be a writer. It's the sort of thing a seven year old would come up with at the last minute after they remembered they hadn't done their creative writing homework.

Appalling, bargain basement, rank amateur science fiction writing at its very worst.



Good read you manage to put down several points I have thought as well. I guess the excuss is that the plot is secondry to the "shooty gun" side of the game to attract all the FPS new fans they wanted. 

#270
Vinny

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I'd say auto-dialogue.

Modifié par Epök, 07 septembre 2012 - 11:39 .


#271
darkway1

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I personally thought the relationships between Shepard and crew were very shallow this time round and the people you did care about were characters established back in Mass2,Edi should have been a love interest,Aria should have been a love interest for example........without fresh content,the bond between Shepard and crew seemed slightly detached (for me).....the only real highlight was Tali,her chat about setting up home was a great personal insight to what drives her....I liked that.

Without that character/player bond it kinda tainted the impact of the end,I just felt that I was finishing the game,rather than sacrificing my self in order to save x,y and z ......I replayed Mass2 in order to explore the many relationships and my hope was that these relationships would continue to flourish in Mass3.......of course this didn't really happen in Mass3 and now that we know Shepard dies.....it kinda kills the whole replay aspect of the game.

#272
Blueprotoss

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Conniving_Eagle wrote...

Well let's see...

I know, you just proved my point.

Trying to force opinions onto people and trying to also turn those opinions into facts wouldn't be helping you.

Conniving_Eagle wrote... 

-You don't create any threads.

This is a straw-mann especially when you're not a Bioware employee.

Conniving_Eagle wrote... 

-"Art" is one of your most frequently used words.

I would say that "art" is used a lot on BSN in general just "hate", "opinion", "drone", and "bad".  Either way everything is art whether a someone likes or hates something.

Conniving_Eagle wrote... 

-You don't show any sense of humor, all jives at the game are taken seriously by you.

If I was really "serious" then I would be acting lik you.

Conniving_Eagle wrote... 

-You only seem to pop around when ME3 is being critcized.

How is that when everything is critcized all the time.

Conniving_Eagle wrote... 

The purpose of your account has been made pretty clear.

I'm jst hear to talk to people and also to have debates while I'm not here to rage unlike you.

#273
Blueprotoss

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Mordak55 wrote...

Good read you manage to put down several points I have thought as well. I guess the excuss is that the plot is secondry to the "shooty gun" side of the game to attract all the FPS new fans they wanted. 

Yet ME3 was't trying to be a "pure Shooter" while ME2 tried to.  Eiher way the series that trying "to attract all the FPS new fans they wanted is currently with Battlefield 3, Halo 4, and Gears of War: Judgement.

darkway1 wrote...

I personally thought the relationships between Shepard and crew were very shallow this time round and the people you did care about were characters established back in Mass2,Edi should have been a love interest,Aria should have been a love interest for example........without fresh content,the bond between Shepard and crew seemed slightly detached (for me).....the only real highlight was Tali,her chat about setting up home was a great personal insight to what drives her....I liked that.

Without that character/player bond it kinda tainted the impact of the end,I just felt that I was finishing the game,rather than sacrificing my self in order to save x,y and z ......I replayed Mass2 in order to explore the many relationships and my hope was that these relationships would continue to flourish in Mass3.......of course this didn't really happen in Mass3 and now that we know Shepard dies.....it kinda kills the whole replay aspect of the game.

The "shallowness" could be explained by the effects of war and how you're not overflowing with squadmates.

It seems you're confusing yourself here because ME3 is just one game and should be judged so like most games are when they're in a series. 

Modifié par Blueprotoss, 07 septembre 2012 - 02:21 .


#274
D24O

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ME3 was tha wurst gaem I ever played. Everything was bad.

#275
I am disappoint

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I'll just go with the plot, a better plot and maybe some of the things might have been forgivable.