Blueprotoss wrote...
If thats the case then ME3 wouldn't have sold 3 million + copies in March. Sale numbers are what establishes whether a game is universally "bad" or "good" just like how ET barely sold some of its product stock.
Not necessarily when applied to a sequel. All that tells you is how many additional people Bioware and EA managed to pull in with their bombastic advertising campaign and how much word of mouth boosted sales. I don't know about you, but I bought ME3 because the previous titles were good, not because its own value had been proven. In fact, most of the pre-release announcements about smaller squad size, MP content and
moar zombies made me doubt its value. It was only because I'd enjoyed the previous games that I was convinced to buy this one. Had it been a standalone title, i would have passed on it.
ME3's release-date sales figures are really only marginally valuable in weighing up its worth. Just like an addition to any popular franchise. Take TOR, for example. Huge release, massive dropoff in player numbers. I can remember not being able to log into my characters for over an hour due to server queues, but now when I log on I often see only a handful of people on the Imperial/Republic side of the server. The game hadn't proved its value, but the marketing dept had really gone hell-for-leather to push the game, and it was
frikkin' star wars. A lot of people who have stated their dislike for the game needed next to no persuasion to buy it in the first place.
TLDR: ME3 would have shifted most of those units due to a really well planned out marketing drive and previous consumer goodwill. Not because of its inherent value as a 'good' game.