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What is Mass Effect 3's biggest flaw to you?


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#301
Blueprotoss

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I am disappoint wrote...

Blueprotoss wrote...

I am disappoint wrote...

Don't blame ME2 for the problems in ME3.
Hence I have an issue with the plot, as in it is terrible and full of plot holes.

Yet you are currently blaming ME3 for ME2's problems.  If you really think that the plot is terrible and full of plot holes then you'll have to look at ME2 and ME1.  ME3 isn't really a stand alone game ever when its possible to treat each ME game as such. 


Am I blaming ME3 for ME2 problems?
I don't recall the Catalyst, Crucible and Cerberus to be a problem plot wise, in ME2.
Mass effect 3 is said to be the best place to start in this trilogy.

I did look at ME2 and ME1 and saw no problems between the two games, however ME3 is where the trouble begins.

Yet the Catalyst, Crucible, and Cerberus weren't a problem in ME1, ME2, and/or ME3.  ME3 is the best based on how its the last and does a good job on moving forward.  If the problem began in ME3 then the problems would have appeared in ME1 and ME2 way before ME3.

#302
Blueprotoss

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Chaotic-Fusion wrote...

Blueprotoss wrote...

You should read the article first before trying to use it to defend your point because CoD was asked in the question and Gears of War was the answer.  The cover system is what Bioware wanted from Gears because Gears perfected the cover system in third person shooters after the death of Killswitch.


They're looking at games like CoD or GoW in an effort to attract new audiences. That says a lot about their new strategy. You're claiming that ME3 is nothing like CoD.

ME3 is nothing like CoD and I guess broading the audience for Tekken games will tell us that Tekken is now like CoD.  Straw-men aren't necessary here.

Modifié par Blueprotoss, 07 septembre 2012 - 03:10 .


#303
buthane22

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- The fact that the amazing squad we had in ME2 had next to no importance in ME3
- Lack of 'real' side-quests
- Miranda's role
- Citadel being the only Hub-world..
- No Gianna

#304
fainmaca

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Blueprotoss wrote...
Yet the Catalyst, Crucible, and Cerberus weren't a problem in ME1, ME2, and/or ME3.  ME3 is the best based on how its the last and does a good job on moving forward.  If the problem began in ME3 then the problems would have appeared in ME1 and ME2 way before ME3.


I'm having a little bit of a hard time deciphering your statement here. It kind of contradicts itself. Either the problems started with ME3, or they were present in the whole trilogy. You can't say both.

If you are saying that ME3 didn't have these problems because the other two didn't, I respectfully disagree. It is possible for a segment of the series to have problems not present in the rest of the franchise.

#305
Blueprotoss

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fainmaca wrote...

@Blueprotoss:

We’ve done a lot of research about what people like about Mass Effect, Mass Effect 2 and other games too; what do they like about Gears Of War? Why does that game do what it does?

Same goes for Assassin’s Creed, Halo, Call Of Duty and lots of RPG games too… we’ve looked at all these games to see what’s resonating and what’s not.”


Seems pretty clear-cut to me. What troubles me about that statement is that the RPG games are the afterthought there.

Yet the bold is in the question asked by the interviewer.

#306
Blueprotoss

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buthane22 wrote...

- The fact that the amazing squad we had in ME2 had next to no importance in ME3
- Lack of 'real' side-quests
- Miranda's role
- Citadel being the only Hub-world..
- No Gianna

To be fair ME2 oversaturated the squd choices, there were a lot of side-quests, Miranda actually had a big role, the Citadel wasn't the only one, and no Gianna is a nippck.

#307
AbnormalJoe

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The biggest Flaw not only in Mass Effect 3, but in Mass Effect overall?
Too much choice.
first things first;
  Image IPB
second thing: Bioware really does allow too much choice, it's the reason why when they backed themselves into the corner, there was nothing else to do but to cut into it to make canon. Anderson's your choice? lolno, Udina is. still kinda like Cerberus because they were one of the 50 shades of grey? lolno, they're more evil than Hitler (godwin'd) stomping on kittens. when you have all these amazing choices and everything can change the story... that's not normally a good thing. Remember, no one won an award for a "chose your story" adventure book, and the only reason that Improv STAYS within comedy.

#308
fainmaca

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Blueprotoss wrote...

fainmaca wrote...

@Blueprotoss:

We’ve done a lot of research about what people like about Mass Effect, Mass Effect 2 and other games too; what do they like about Gears Of War? Why does that game do what it does?

Same goes for Assassin’s Creed, Halo, Call Of Duty and lots of RPG games too… we’ve looked at all these games to see what’s resonating and what’s not.”


Seems pretty clear-cut to me. What troubles me about that statement is that the RPG games are the afterthought there.

Yet the bold is in the question asked by the interviewer.


No, the bold is part of Silverman's answer to the question. Interviewer may have brought it up, but Silverman is the one saying they look to these games for ideas.

#309
I am disappoint

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Blueprotoss wrote...

I am disappoint wrote...

Blueprotoss wrote...

I am disappoint wrote...

Don't blame ME2 for the problems in ME3.
Hence I have an issue with the plot, as in it is terrible and full of plot holes.

Yet you are currently blaming ME3 for ME2's problems.  If you really think that the plot is terrible and full of plot holes then you'll have to look at ME2 and ME1.  ME3 isn't really a stand alone game ever when its possible to treat each ME game as such. 


Am I blaming ME3 for ME2 problems?
I don't recall the Catalyst, Crucible and Cerberus to be a problem plot wise, in ME2.
Mass effect 3 is said to be the best place to start in this trilogy.

I did look at ME2 and ME1 and saw no problems between the two games, however ME3 is where the trouble begins.

Yet the Catalyst, Crucible, and Cerberus weren't a problem in ME1, ME2, and/or ME3.  ME3 is the best based on how its the last and does a good job on moving forward.  If the problem began in ME3 then the problems would have appeared in ME1 and ME2 way before ME3.


But they were a problem in Mass effect 3.
Real shabby writing and loads of plot holes, probably due to incompetence from Bioware.
Very disappointing. 

The problems were created in Mass effect 3 as they did not exist in ME2 or ME1.

Modifié par I am disappoint, 07 septembre 2012 - 03:22 .


#310
Chaotic-Fusion

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Blueprotoss wrote...

Chaotic-Fusion wrote...

Blueprotoss wrote...

You should read the article first before trying to use it to defend your point because CoD was asked in the question and Gears of War was the answer.  The cover system is what Bioware wanted from Gears because Gears perfected the cover system in third person shooters after the death of Killswitch.


They're looking at games like CoD or GoW in an effort to attract new audiences. That says a lot about their new strategy. You're claiming that ME3 is nothing like CoD.

ME3 is nothing like CoD and I guess broading the audience for Tekken games will tell us that Tekken is now like CoD.  Straw-men aren't necessary here.


What is this I don't even- 

If game A is inspired by some features of game B, then game A is similar in some aspects to game B. Game A is not "nothing like" game B. What kind of logic is this?

#311
Chaotic-Fusion

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Blueprotoss wrote...

fainmaca wrote...

@Blueprotoss:

We’ve done a lot of research about what people like about Mass Effect, Mass Effect 2 and other games too; what do they like about Gears Of War? Why does that game do what it does?

Same goes for Assassin’s Creed, Halo, Call Of Duty and lots of RPG games too… we’ve looked at all these games to see what’s resonating and what’s not.”


Seems pretty clear-cut to me. What troubles me about that statement is that the RPG games are the afterthought there.

Yet the bold is in the question asked by the interviewer.


Oh dear.

#312
I am disappoint

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Chaotic-Fusion wrote...

Blueprotoss wrote...

fainmaca wrote...

@Blueprotoss:

We’ve done a lot of research about what people like about Mass Effect, Mass Effect 2 and other games too; what do they like about Gears Of War? Why does that game do what it does?

Same goes for Assassin’s Creed, Halo, Call Of Duty and lots of RPG games too… we’ve looked at all these games to see what’s resonating and what’s not.”


Seems pretty clear-cut to me. What troubles me about that statement is that the RPG games are the afterthought there.

Yet the bold is in the question asked by the interviewer.


Oh dear.


Forgive him, he is only a minor.

#313
Blueprotoss

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fainmaca wrote...

Not necessarily when applied to a sequel. All that tells you is how many additional people Bioware and EA managed to pull in with their bombastic advertising campaign and how much word of mouth boosted sales. I don't know about you, but I bought ME3 because the previous titles were good, not because its own value had been proven. In fact, most of the pre-release announcements about smaller squad size, MP content and moar zombies made me doubt its value. It was only because I'd enjoyed the previous games that I was convinced to buy this one. Had it been a standalone title, i would have passed on it.

Ironically ME3 was advertised around the same amount that ME2 was while ME1 was advertised the most out of the series based on Microsoft's decisions.  An example of EA doing a lot of advertising would be with Battlefield 3.  Heck, Dante's Inferno had more advertising then ME3 especially with the fact religious protest during one of the E3s.  Yet you assume that the Mutiplayer vastly expanded the audienece in ME3, which thats a crazy assumption.

fainmaca wrote... 

ME3's release-date sales figures are really only marginally valuable in weighing up its worth. Just like an addition to any popular franchise. Take TOR, for example. Huge release, massive dropoff in player numbers. I can remember not being able to log into my characters for over an hour due to server queues, but now when I log on I often see only a handful of people on the Imperial/Republic side of the server. The game hadn't proved its value, but the marketing dept had really gone hell-for-leather to push the game, and it was frikkin' star wars. A lot of people who have stated their dislike for the game needed next to no persuasion to buy it in the first place.

How are they marginally when ME3 outsold both ME1 and ME2 with 1st month and continuous sales.  

fainmaca wrote...  

TLDR: ME3 would have shifted most of those units due to a really well planned out marketing drive and previous consumer goodwill. Not because of its inherent value as a 'good' game.

Haters gonna hate especialy when ME3 did well based on the success of ME1 and ME2.

#314
Blueprotoss

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fainmaca wrote...

Blueprotoss wrote...

fainmaca wrote...

@Blueprotoss:

We’ve done a lot of research about what people like about Mass Effect, Mass Effect 2 and other games too; what do they like about Gears Of War? Why does that game do what it does?

Same goes for Assassin’s Creed, Halo, Call Of Duty and lots of RPG games too… we’ve looked at all these games to see what’s resonating and what’s not.”


Seems pretty clear-cut to me. What troubles me about that statement is that the RPG games are the afterthought there.

Yet the bold is in the question asked by the interviewer.


No, the bold is part of Silverman's answer to the question. Interviewer may have brought it up, but Silverman is the one saying they look to these games for ideas.

If it was from Silverman then that the bold would have been in quotations.

#315
GimmeDaGun

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Biggest flaw now that the ending is fixed for me? It's Priority: Earth.

That part of the campaign is the most boring and lamest part of the whole game. I never really wanted another Suicide Mission type of mission, because it should be a unique feature of the second game, but I expected a lot more spectacular and action packed mission where we can at least see some (the most important) of the collected war assets in action with some minor consequences of their own (Krogan with Wrex vs. unloyal Krogan with Wreav vs. Salarian forces or the Grissom students being support or artillery, former squad members alive or dead, rachni alive or dead, geth\\quarian\\both etc.). I wanted a huge mayhem with different objectives in it... a last bloody push and not another generic, go ahead and kill as many reaper husks as you can. It should have been a lot more alive, if you know what I mean. Hell, even Palaven's moon had more of a war zone feeling than London.

My other biggest problem is that the biggest decisions does not really have an effect on the overall plot - namely: saving the Council or letting it die, choosing Anderson or Udina (even with the canon narrative it should have had some sort of effect), destroying the Collector base or not (maybe the latter will be shown in the next Omega dlc). They should have had a bigger impact.

Otherwise I find it a very good story arc and game which is up to par with the first two (though the first one will always be my favorite), and I can't wait to get my hands on the new dlcs. I hope they will be just as good, if not better than Leviathan.

Modifié par GimmeDaGun, 07 septembre 2012 - 03:27 .


#316
Blueprotoss

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I am disappoint wrote...

But they were a problem in Mass effect 3.
Real shabby writing and loads of plot holes, probably due to incompetence from Bioware.
Very disappointing. 

The problems were created in Mass effect 3 as they did not exist in ME2 or ME1.

So I see you're resorting to straw-men because ME is Bioware's story and ME3 is reflected by by ME1/ME2.

#317
Blueprotoss

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Chaotic-Fusion wrote...

If game A is inspired by some features of game B, then game A is similar in some aspects to game B. Game A is not "nothing like" game B. What kind of logic is this?

Broadening a game's audience is based on CoD players, which is why I mentioned Tekken.  The Shooter that would have had the most impact on ME would have been Gears of War based on the cover system.  Btw to use a A+B=C view won't help you here.

#318
I am disappoint

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Blueprotoss wrote...

I am disappoint wrote...

But they were a problem in Mass effect 3.
Real shabby writing and loads of plot holes, probably due to incompetence from Bioware.
Very disappointing. 

The problems were created in Mass effect 3 as they did not exist in ME2 or ME1.

So I see you're resorting to straw-men because ME is Bioware's story and ME3 is reflected by by ME1/ME2.


I see you ran out of points and no longer have anything meaningful to say about the topic at hand.
Plot holes and incoherent writing doesn't really have anything to do with Straw men or straw people.

#319
Blueprotoss

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I am disappoint wrote...

Chaotic-Fusion wrote...

Oh dear.


Forgive him, he is only a minor.

Ironically you two are doing the insulting here.

#320
Chaotic-Fusion

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Blueprotoss wrote...

fainmaca wrote...

Blueprotoss wrote...

fainmaca wrote...

@Blueprotoss:

We’ve done a lot of research about what people like about Mass Effect, Mass Effect 2 and other games too; what do they like about Gears Of War? Why does that game do what it does?

Same goes for Assassin’s Creed, Halo, Call Of Duty and lots of RPG games too… we’ve looked at all these games to see what’s resonating and what’s not.”


Seems pretty clear-cut to me. What troubles me about that statement is that the RPG games are the afterthought there.

Yet the bold is in the question asked by the interviewer.


No, the bold is part of Silverman's answer to the question. Interviewer may have brought it up, but Silverman is the one saying they look to these games for ideas.

If it was from Silverman then that the bold would have been in quotations.


Oh no you can't be serious. :lol:

#321
Blueprotoss

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I am disappoint wrote...

Blueprotoss wrote...

I am disappoint wrote...

But they were a problem in Mass effect 3.
Real shabby writing and loads of plot holes, probably due to incompetence from Bioware.
Very disappointing. 

The problems were created in Mass effect 3 as they did not exist in ME2 or ME1.

So I see you're resorting to straw-men because ME is Bioware's story and ME3 is reflected by by ME1/ME2.


I see you ran out of points and no longer have anything meaningful to say about the topic at hand.
Plot holes and incoherent writing doesn't really have anything to do with Straw men or straw people.

How have I run out of ideas when I'm not the one thats saying that ME3 is filled with plot holes and incoherent writing.  If ME3 was filled with plot holes and incoherent writing then ME3 would contradict ME1 and ME2, which would cause them to be filled with plot holes and incoherent writing.

#322
Blueprotoss

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Chaotic-Fusion wrote...

Blueprotoss wrote...

If it was from Silverman then that the bold would have been in quotations.


Oh no you can't be serious. :lol:

Its not my fault that you didn't read the article while talking Bioware quotes out of context isn't anything new on BSN.

#323
Chaotic-Fusion

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Blueprotoss wrote...

Chaotic-Fusion wrote...

If game A is inspired by some features of game B, then game A is similar in some aspects to game B. Game A is not "nothing like" game B. What kind of logic is this?

Broadening a game's audience is based on CoD players, which is why I mentioned Tekken.  The Shooter that would have had the most impact on ME would have been Gears of War based on the cover system.  Btw to use a A+B=C view won't help you here.


I don't even know what to say anymore.

If Silverman said ME3 was inspired by CoD, how exactly is it nothing like CoD?

"what do they like about Gears Of War? Why does that game do what it does?Same goes for Assassin’s Creed, Halo, Call Of Duty and lots of RPG games too…"

Ergo: "what do they like about CoD?"

#324
Blueprotoss

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Chaotic-Fusion wrote...

Blueprotoss wrote...

Chaotic-Fusion wrote...

If game A is inspired by some features of game B, then game A is similar in some aspects to game B. Game A is not "nothing like" game B. What kind of logic is this?

Broadening a game's audience is based on CoD players, which is why I mentioned Tekken.  The Shooter that would have had the most impact on ME would have been Gears of War based on the cover system.  Btw to use a A+B=C view won't help you here.


I don't even know what to say anymore.

If Silverman said ME3 was inspired by CoD, how exactly is it nothing like CoD?

"what do they like about Gears Of War? Why does that game do what it does?Same goes for Assassin’s Creed, Halo, Call Of Duty and lots of RPG games too…"

Ergo: "what do they like about CoD?"

Silverman and Bioware were inspired by Gears and Uncharted based on the cover system not by CoD, Halo, or Assassin's Creed.

Modifié par Blueprotoss, 07 septembre 2012 - 03:41 .


#325
Chaotic-Fusion

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Blueprotoss wrote...

Chaotic-Fusion wrote...

Blueprotoss wrote...

If it was from Silverman then that the bold would have been in quotations.


Oh no you can't be serious. :lol:

Its not my fault that you didn't read the article while talking Bioware quotes out of context isn't anything new on BSN.


I'm just going to quote the entire part of the interview for you from the CVG source. Read what Silverman says, please. The second paragraph.

Question: Would you say it had more traditional RPG elements than in ME2?

Silverman: Absolutely. Hands down. We get this question a lot. Mass Effect 2 won 150 Game Of The Year awards, right. How do you improve on that? One of the things at BioWare is that we don't look at that and kick back: 'Job done, let's give them that again.'

We've done a lot of research about what people like about Mass Effect, Mass Effect 2 and other games too; what do they like about Gears Of War? Why does that game do what it does? Same goes for Assassin's Creed, Halo, Call Of Duty and lots of RPG games too... we've looked at all these games to see what's resonating and what's not.

On the one hand, we don't want to go too far down the rabbit hole where Shepard starts rolling dice, but on the other hand we don't want to ignore that coolness - where people can customise parts of their character and making them feel that it's them in the adventure. We capitalise on that in spades in ME3.

Modifié par Chaotic-Fusion, 07 septembre 2012 - 03:39 .