Let me say first, that I like ME3 (have finished it now four times), but there are still many flaws that could be bettered going forward in the next ME game. So here are my top seven points with room for improvement:
1. Changing the main question from "can we beat the Reapers at all" (it would've been great if some playthroughs would've ended with an epic fail while others would have had a victory with the least possible sacrifices as the result without having to choose) to "organics versus synthetics".
2. Ties into 1.: Every player/playthrough going through the same missions despite making very different decisions throughout the journey. I expected a game where different decisions lead to different journeys (would've been great for replay ability) with different endings happening and not being chosen.
3. Ties into 1. and 2.: The ending choices. There shouldn't have been choices at the end at all. You either are able to defeat them or you are not. Giving multiple choices devalues the accomplishment greatly, because if I have tons of options to defeat them, what makes them special? But this may have been avoided if destroy would have been the hardest goal to accomplish instead of the easiest, so maybe it's just that I think the choices are available in the wrong direction in the game as it is.
4. The Virmire Survivor becoming a totally different person than in ME1 and basically Ash/Kaidan doing exactly the same in ME3/becoming the same person. Devalues the replay value. Also them sitting on the Normandy without cutscene dialogue like every other squadmate got was pretty odd, because they should once again evolve into one of your best buddies/squaddies/whatever because of what you went through with them. Especially Ashley's characterization with the new botox face and her whiny attitude after being painted very tough and cute in ME1 was a disappointment.
5. Too much auto-dialogue. Shepard saying things one didn't wanted to say - though this problem was also present in ME1 and 2 because what you clicked on and what Shep said differed greatly even before ME3.
6. No ME2 suqadmates. In a perfect game world, Shepard would've been able to choose his team instead of getting 5/6 (you can choose to send the VS to Hackett) squadmates forced on you. Make it Shep choose 6 out of the 16 squaddies we had through 1 to 3 and the game would be so variable that people would replay it to eternity trying out different combinations. My first line-up would've been: Garrus, Grunt, Miranda, Javik, Samara and Liara I guess, maybe Mordin instead of Samara though he obviously is tied in too much into the Tuchanka arc to become a permanent squad member. But maybe he could have schooled me on the crucible...
Shep choosing assignments for his former squadmates not called up on the Normandy (for example sending Mordin to oversee the crucible project) and his decisions having an impact on the outcome would also have been great.
7. So far: too much Cerberus, too little fighting the Reapers. Unless Omega or another DLC clears up the erratic plan of Cerberus it is just annoying fighting them while the big threat looms over the galaxy. Though that might be the point. Or: it is not easy to tell many Reaper stories, missions, because you can't fight them with your hand guns etc. Though just as an idea: I would have loved itif we would've been able to conquer a Reaper, get control of it from within and then fight other Reapers with it. Could've been the most spectacular mission ever...
Modifié par T-Raks, 09 septembre 2012 - 03:08 .