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What is Mass Effect 3's biggest flaw to you?


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#451
Fraevar

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JamieCOTC wrote...

The kid.


This. Or to elaborate - turning the Reapers into drones controlled by a Master Mind. Totally deflated everything they had been building them up to be in the first two titles.

#452
Icinix

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Today - Auto Dialogue / Lack of Character Shepard being present in the game.
Tomorrow - The Plot.
Wednesday - The Starbrat.
Thursday - Cerberus (again)
Friday - Origin.
Saturday - The need for moar sexy. (I mean really? WHY was that needed??)
Sunday - Probably the Plot again - I usually get on the forums at some stage on the weekend and am irate when I remember how bad some of it really was.
Monday - Lack of choice mattering.

#453
George Costanza

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The Spamming Troll wrote...

George Costanza wrote...

I don't think there's actually that much wrong with Mass Effect 3. A lot of it was really good. It's just that the bits that are bad are quite crippling to the whole.

Biggest issue for me is the Crucible. Shepard is on Earth as the Reapers turn up and start booting off. There's no hope. The galaxy is finished. He flies off to Mars. And ten minutes later Liara tells him she's just found a superweapon blueprint left by the Protheans. Great timing. In the 50,000 years since their time, we've just stumbled upon this as the Reapers arrive.

From there, the Crucible just becomes even more mind bogglingly stupid as a plot device. The allies have literally no idea what the thing does. They don't know how to turn the thing on. And they don't even know what one of the major components (the catalyst) is. And yet our leaders decide to pool untold amounts of resources into building it. Resources that could be spent helping worlds under attack. I find it literally incredible that any military leader since the dawn of time could think that building a device with untold properties on the suggestion that it could be a weapon capable of defeating the Reapers would choose to do that instead of fight for survival.

Yes, conventional victory blah blah impossible etc etc. That's why they built it. Nonsense, I say. We only have people telling us that conventional victory is impossible to prop up this ridiculous plot device. Conventional victory is never impossible. It's just increasing variations of unlikely. I concur, that the Reapers are a massive threat. But we've seen that they can be beaten. And with the right strategy, and a better chance than any other cycle because of the Prothean sabotage and a united galaxy behind us, it might just work. And by right strategy I mean some sort of military strategy that doesn't involve putting all our time and effort into building a gigantic, magical space maraca.

But from there it just gets worse. We spend the whole game getting resources for this thing. The plot is based around it. So its stupidity infects the rest of the game, too. And then we get to the ending. Wow.

So here, we have a machine, built by our allies. We've covered that nobody has a ****ing clue what the thing does. But we've got it built. Then we find out what it does. This machine is literally unbelievable in its design. If you walk over to the right, there's what appears to be some sort of tubing. And if you shoot this tubing then the Crucible kicks out red space lasers that outright kill synthetic intelligent life. Somehow these lasers can discriminate between synthetic life and dish washers and the like. I don't know how, you don't know how. It just does, right? Wunderbar.

Okay, some questions. Let's go back to the first cycle that built the Crucible. They designed it. They came up with the idea, the blueprints, everything. And they passed this down to future civilizations. When they were designing it, surely they knew what the Catalyst was. They came up with the idea for the machine. They knew what they needed to make it work. You don't design a car and then at the eleventh hour go, "Oh ****, how are we going to make this thing move without some like round things in all four corners to help it roll?". We know they were advanced because the machine is advanced. And so they must have known what they needed to make it fire. So why didn't they pass the information down? Why does no future civilization know what the Catalyst is?

If these designers could conceive of a weapon that could fire out red lasers capable of killing synthetic life and ending the war then unless the Reapers did a sterling job of keeping the Citadel under control, then I find it troubling to think they never managed to fire the weapon. Even if that did happen, the second cycle should have been able to. And why the **** didn't they design it with a button?

But not only does this amazing invention have the ability to pick out the clever robots and drop them down dead. They've also designed it to have some sort of conduit which a silly person could put his hands into, which would allow the person to upload their consciousness and take over the Reapers. Yeah. Just like that.

Same issues apply to Control, only with an addition. Control implies uploading the users consciousness to the Reaper horde and becoming their new collective intelligence. Essentially replacing the Catalyst. Woah woah woah. So not only do our intrepid Crucible designers know what the Catalyst is, but they know how to overwrite him and allow another to take over? Outstanding. Makes you wonder why none of this information was passed down along with the plans. Probably needed that. Could've helped.

And then a real doozy. Synthesis. Good gravy, Marie. So we've got a machine that can excrete two completely different forms of energy. It's also been designed to kick out a third. This type of energy can alter the fundamental building blocks of all life as we know it, to make it part synthetic. Yeah, I know. This race was so advanced, that they could actually alter the very stuff we're made out of at the atomic level. They were so advanced that they could make this happen with the only apparent side effect being green eyes. And they were so advanced that they could give synthetic life what they'd always wanted - to truly understand the way organics think.

This race was pretty advanced, by my reckoning. Wait. The Reapers knew this, right? And Synthesis is the "ideal solution" as stated by the Catalyst, is it not? So then dare I ask why the **** they didn't just let them do it? It's what they wanted. It was their ideal solution. Why didn't they just let them get on with it?

I could probably rant about how idiotic the idea of the Crucible causing Synthesis is for the remainder of the afternoon, but we haven't got all day so I'm going to wrap this up.

I'm going to leave you with this. The Reapers know of the Crucible, right? But the Illusive Man has to tell them what the Catalyst is, right? Now, what do the Reapers do? They make scary noises. They blow **** up. They're generally bad eggs. But what they also do, is they harvest the most advanced civilizations, and upload their minds into Reaper form. I wonder, then, how it is that the Reapers first of all don't know that the Citadel is the catalyst, and second, where the plans for the Crucible have been left for future civilizations so they could just destroy them and not have to worry next cycle.

Weird that.

The entire idea of the Crucible should have been nixed in the pre-production stage. It's idiotic. It's bad writing. Conceptually, it's laughable. There is literally not one good thing I can say about its inclusion in the story. In fact, whoever came up with it should go and have a long hard look in the mirror and decide whether they really want to be a writer. It's the sort of thing a seven year old would come up with at the last minute after they remembered they hadn't done their creative writing homework.

Appalling, bargain basement, rank amateur science fiction writing at its very worst.


yes, this times a bazillion. this is the reason why i think anyone who liked the ending, is a moron. its so foolish and stupid. also, its a perfect example of how current-bioware is current-bioware.

i wonder if its easier for the reapers to whipe out ALL advanced life across the galaxy, or find plans to the crucible hidden whereever plans to the crucible were hidden in each cycle. they shoulda hid people where they hid the plans.


Yeah, man. On first play through I kinda went with everything and only got really narked when I got to the ending. But the more I thought about it on my second play through it's really the Crucible that gets me. It's such a ludicrous plot device.

Some of the stuff could be made a little better with just a few changes. For example, I think it would be much better if we got the plans for the Crucible from Javik. When he awoke he could ask if we were building the device yet, freak out when we say we don't know what he's talking about, and tell us a little about it. It would seem better than just meeting up with Liara and finding out she's found some plans for a superweapon ten minutes after the invasion begins.

But there's so many issues with it as a device, most of which I highlighted in the original post (I've no doubt there's more I haven't thought of) that it's kinda laughable.

#454
Blueprotoss

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Icinix wrote...

I think its also got something to do with BioWares love of pre-rendered movies as opposed to in game engine. They take up a crap load of space more than they need too.

Probably not enough to drop it to one disc, but if they got rid of them and worked on some compression they might just scrape in.

I'm not trying to star a "console war" but there is only one disc for the PS3 version of ME2 and ME3.  Its more so up to Microsoft just like the Final Fantasy 13 series.

Modifié par Blueprotoss, 10 septembre 2012 - 05:46 .


#455
Blueprotoss

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thehomeworld wrote...

jkflipflopDAO wrote...

The writing just completely sucked. I mean it was bad. It's like the first game never happened, and the ending does't need anymore said on that.


I think of the series like this: 

ME is the road and BW is the car

ME2 is the ditch the car fell into

ME3 was the car struggling to get out of said ditch.

If you go after one then you mst go after all of them.

#456
Dessalines

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1)Multiplayer will always be number one. How many missions are tied into having multiplayer maps? No story or character development jus go around and shoot things.
2) Downgrade in the language in the single player, because EA knows that no matter how many labels they put on games multiplayer appeals to younger people.
3) The time they spent on multiplaying could have been used on working on the single player.
4)Lol, no matter how long people complained on this posts, MP is still popular.

#457
Bl0dbathNBeyond

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 A sizable, very vocal portion of its fanbase.

#458
squee365

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The fans.

#459
Icinix

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Blueprotoss wrote...

Icinix wrote...

I think its also got something to do with BioWares love of pre-rendered movies as opposed to in game engine. They take up a crap load of space more than they need too.

Probably not enough to drop it to one disc, but if they got rid of them and worked on some compression they might just scrape in.

I'm not trying to star a "console war" but there is only one disc for the PS3 version of ME2 and ME3.  Its more so up to Microsoft just like the Final Fantasy 13 series.


PS3 uses a Blu-Ray disc.

Thats a format size more than anything else. It won't be an issue for either xbox and ps next generation though - as both will be using the blu-ray format by the look of it.

#460
Lookout1390

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Humans

Humans are that one race that is special

Humans are somehow the strongest

Humans are our only hope

If it weren't for humans, we would all be dead

Humans this

Humans that

I wanted a galaxy of diversity, not more generic space marine humans.

#461
Krogan Lad

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Not enough krogan things :(

#462
Seifer006

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Krogan Lad wrote...

Not enough krogan things :(


This. So much this.

#463
Blueprotoss

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Icinix wrote...

Blueprotoss wrote...

Icinix wrote...

I think its also got something to do with BioWares love of pre-rendered movies as opposed to in game engine. They take up a crap load of space more than they need too.

Probably not enough to drop it to one disc, but if they got rid of them and worked on some compression they might just scrape in.

I'm not trying to star a "console war" but there is only one disc for the PS3 version of ME2 and ME3.  Its more so up to Microsoft just like the Final Fantasy 13 series.


PS3 uses a Blu-Ray disc.

Thats a format size more than anything else. It won't be an issue for either xbox and ps next generation though - as both will be using the blu-ray format by the look of it.

Yet the DVD that the 360 uses is up to Micorsoft not Bioware.

Modifié par Blueprotoss, 10 septembre 2012 - 11:06 .


#464
Blueprotoss

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Lookout1390 wrote...

Humans

Humans are that one race that is special

Humans are somehow the strongest

Humans are our only hope

If it weren't for humans, we would all be dead

Humans this

Humans that

I wanted a galaxy of diversity, not more generic space marine humans.

You can only blame Shepard.

#465
Abraham_uk

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Lookout1390 wrote...

Humans

Humans are that one race that is special

Humans are somehow the strongest

Humans are our only hope

If it weren't for humans, we would all be dead

Humans this

Humans that

I wanted a galaxy of diversity, not more generic space marine humans.


So very true.
Though I wouldn't describe their take on humans to be generic space marines. But the rest is spot on!


Heck when they're not saving the galaxy, they're making Elcor cry!

Image IPB

Modifié par Abraham_uk, 11 septembre 2012 - 09:42 .


#466
Jewler

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The total lack of narrative continuity from ME2. Dark matter, Harbinger, Cerberus as outside-the-law good guys, squad mates, LI's, etc. Etc. Etc...

#467
Code_R

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The game. That was the worst part.

#468
spirosz

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Icinix wrote...

Today - Auto Dialogue / Lack of Character Shepard being present in the game.
Tomorrow - The Plot.
Wednesday - The Starbrat.
Thursday - Cerberus (again)
Friday - Origin.
Saturday - The need for moar sexy. (I mean really? WHY was that needed??)
Sunday - Probably the Plot again - I usually get on the forums at some stage on the weekend and am irate when I remember how bad some of it really was.
Monday - Lack of choice mattering.



#469
Dragoonlordz

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Quest system both lack of tracking and really bad eavesdropping method to pick quests up plus quest types such as too many fetch quests not enough on content to them combat, dialogue and enviroment. Those are the worst elements to me out of what was present.

Modifié par Dragoonlordz, 11 septembre 2012 - 11:43 .


#470
AresKeith

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Dragoonlordz wrote...

Quest system both tracking and picking up plus quest types such as so many fetch not enough on ground content.


and most of those fetch quests had potential to be side-missions

#471
ioannisdenton

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after replaying the game with the extended cut and leviathan at it's current state the game is on par with ME2 and Me1.
the biggest problem with ME3 is people who hate it because they did not get to play what they wanted to se ingame.
Same story with Me2 , people critisised it a lot i.e no more rpg, few weapons, streamlining but Me2 turned to be a superb game.
Give Me3 time and it will turn into s superb sequel.
you just have to digest it.

Modifié par ioannisdenton, 12 septembre 2012 - 12:05 .


#472
jinxter69

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1. The Ending
2. The Star-child and it's ridiculous logic that didn't take any potential choices the player may have taken
3. The Crucible
4. RGB magic that somehow did NOT destroy the gates and solar systems they were located within
5. Miranda's plotline did NOT add anything to the story...it was a sideline of little consequence. Miranda deserved better.
6. Starting game off without your love interest at your side and having to re-romance them all over again just did not make any sense. 
7. Ashley's anger that you chose someone else after the way she behaved in ME2 was a head scratcher. She chose not to join you in that mission, what gave her the right to be angry if you chose to move on with someone else?

These were the 7 most glaring weaknesses, but the first 4 take the cake.

#473
v3ct0r

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AlanC9 wrote...
How'd you only get two choices?


I could either destroy reapers or controll them. Or did i miss something?

EDIT: and that third option(middle one)? Is it really different from controlling the reapers? Only difference between endings was the color of shockwave and reapers get destroyed or not :( Or is there something i'm not seeing?
Nevetheless, ending WAS good

Modifié par v3ct0r, 12 septembre 2012 - 01:16 .


#474
Someone With Mass

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Pretty much everything that comes after the Citadel coup. And the Citadel coup itself.

#475
CroGamer002

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Someone With Mass wrote...

Pretty much everything that comes after the Citadel coup. And the Citadel coup itself.


What about Rannoch?

And Ardakt-Yakshi monastery?