What is Mass Effect 3's biggest flaw to you?
#101
Posté 31 août 2012 - 12:28
#102
Posté 31 août 2012 - 12:29
My newest "flaw" is Shepard you are an anomaly. I would have said NO I am humanity.
Shepard stopped being a symbolic figure in ME2,and is now nothing more then a glorified soldier.
The death of "your" Shepard is now complete. Even if you have a "breath scene" you have lost Shepard long ago.
#103
Posté 31 août 2012 - 12:33
#104
Posté 31 août 2012 - 12:35
#105
Posté 31 août 2012 - 12:36
- The Crucible's origins and function are completely unexplained and contrived
- Synthesis makes no sense
- Refuse is under developed as an ending
- War Assets are still pretty much useless
That list is much shorter than it was before.
#106
Posté 31 août 2012 - 12:38
#107
Posté 31 août 2012 - 12:47
- lack of thematic cohesion with the rest of the trilogy.
- use of contrived plot devices which undermine and weaken the overall plot
- no Harbinger. You can't just remove the main villain. Some people didn't like him? Tough. Improve him, don't get rid of him (though that seems to be Biowares favourite method of dealing with criticism). Bye bye conflict, bye bye plot.
#108
Posté 31 août 2012 - 12:47
#109
Posté 31 août 2012 - 12:54
#110
Posté 31 août 2012 - 12:57
#111
Posté 31 août 2012 - 01:09
Fetch quests with a broken journal, and lack of entertaining side missions
Auto Dialogue - oh how it infuriates and annoys me.
and the whole nothing you do in previous games really matters in the end anyways thing is kind of a kick in the quads too.
#112
Posté 31 août 2012 - 01:10
#113
Posté 31 août 2012 - 01:16
So yeah, mainly issues with dialogue, and a lack of say in Shepard's character development.
#114
Posté 31 août 2012 - 01:17
doozer12 wrote...
The plot - Cerberus, TIM, Reapers deserved better but now they're nothing more than jokes...and Kai Leng and catalyst crap wtf...
Fetch quests with a broken journal, and lack of entertaining side missions
Auto Dialogue - oh how it infuriates and annoys me.
and the whole nothing you do in previous games really matters in the end anyways thing is kind of a kick in the quads too.
Kai Leng is another plot contrivance that I forgot about... No natural introduction to the why of who he was, with-in the game, yet played a fairly big role in the development of the "side plot" that was Cerberus. That is actaully pretty meta in story terms, using a plot contrivence to create another plot contrivence to move along the plot.
#115
Posté 31 août 2012 - 01:31
Jenonax wrote...
- no Harbinger. You can't just remove the main villain. Some people didn't like him? Tough. Improve him, don't get rid of him (though that seems to be Biowares favourite method of dealing with criticism).
I agree. I was one of the people who didn't really like Harbinger in ME2, but cutting him out completely in 3, just served to confuse me. The biggest thing is it calls into question why he was even in the second game, to begin with, if he wasn't going to have any role in the third game.
The only thing they really needed to do was cut down on the "Assuming Direct Control" dialogue, and maybe have a full on conversation between Shepard and him, similar to Sovereign, to establish him as an immediate threat, and not just some formless entity that apparently likes to trash talk us.
Instead, all the build up we got in the second game, and we get close to nothing with him in the third.
#116
Posté 31 août 2012 - 04:01
If there was loyalty missions in ME3 like in ME2 that would've given us more side missions. About the size and quality of the selection of squadmates that's simple play ME2 and you'll understand, we have only 2 new guys and only Javik is worth anything and he was only available if you have the DLC and James just dosen't fit in. I'm sure there could've been more and they could even had let some of the squadmates from ME2 that were only in cutscenes for ME3 be selectable even if it's just for a mission or side mission.
Now about the dialogue and choices l will use vendors as an example since i can easily point out that for ME1 or ME2 you could get information for a mission, just have a simple discussion then buy something, or have a conversation about getting a discount from the vendor then given the choices to influence him or having to do something to earn it which could be simple or involve you doing a side mission.
Now In ME3 dialogue and choices aren't as in depth as what I just explained its to simple now. Why cut out all these good aspects of ME1 and ME2 instead of changing it all why not just improve or change what needs to be and keep or improve on what dosen't need to be.I still hop on ME1 and ME2 because of some of these different aspects that I miss that they didnt carry over to ME3.
Modifié par ghostz82, 31 août 2012 - 04:12 .
#117
Posté 31 août 2012 - 04:09
#118
Posté 31 août 2012 - 04:10
#119
Posté 31 août 2012 - 04:12
movieguyabw wrote...
Jenonax wrote...
- no Harbinger. You can't just remove the main villain. Some people didn't like him? Tough. Improve him, don't get rid of him (though that seems to be Biowares favourite method of dealing with criticism).
I agree. I was one of the people who didn't really like Harbinger in ME2, but cutting him out completely in 3, just served to confuse me. The biggest thing is it calls into question why he was even in the second game, to begin with, if he wasn't going to have any role in the third game.
The only thing they really needed to do was cut down on the "Assuming Direct Control" dialogue, and maybe have a full on conversation between Shepard and him, similar to Sovereign, to establish him as an immediate threat, and not just some formless entity that apparently likes to trash talk us.
Instead, all the build up we got in the second game, and we get close to nothing with him in the third.
And this. Having the leader of the Reapers almost non existent in the third game was a complete mistake. The Reapers seemed less of a menace without a face to speak for them and the threat was never really felt.
The icing on the cake was having Harbringer just fly away in the final scene, simply allowing you to waltz right up to the only way to defeat them.
Horrible writing and cinematic direction.
Modifié par mrcanada, 31 août 2012 - 04:19 .
#120
Guest_Eloise K_*
Posté 31 août 2012 - 04:17
Guest_Eloise K_*
No player agency, irrelevant RPG elemets, autodialogue, fetch-quests, broken journal, dumbed down characters, lack of hub planets and exploration and invalidation of ME2's plot.
And the Mako, where's the Mako?
#121
Posté 31 août 2012 - 07:13
#122
Posté 31 août 2012 - 07:42
#123
Posté 31 août 2012 - 07:46
probably the dialogue was crippled for the most part
#124
Posté 31 août 2012 - 07:47
Cribbian wrote...
AresKeith wrote...
KENNY4753 wrote...
Chaotic-Fusion wrote...
Deltateam Elcor wrote...
Conniving_Eagle wrote...
Thaa_solon wrote...
the plot
#125
Guest_BringBackNihlus_*
Posté 31 août 2012 - 08:07
Guest_BringBackNihlus_*
Inclusion of the Catalyst - Wasn't needed. I still think it was something BioWare put in the game to make it more "thought-provoking" and "deep."
Lack of Harbinger - This is the most egregious. How can you have the character that drives the plot for the antagonists' side in ME2 make a cameo appearance in the finale of the series? ffs





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