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What is Mass Effect 3's biggest flaw to you?


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597 réponses à ce sujet

#101
MegaSovereign

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Auto-dialogue, lack of main hubs, lack of Harbinger.

#102
Rip504

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The way ME3 connected and finished the trilogy.

My newest "flaw" is Shepard you are an anomaly. I would have said NO I am humanity.

Shepard stopped being a symbolic figure in ME2,and is now nothing more then a glorified soldier.
The death of "your" Shepard is now complete. Even if you have a "breath scene" you have lost Shepard long ago.

#103
Meltemph

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The biggest problem I had with the game was plot contrivence. There was a lot of it in the game to justify the actual plot. I mean you had AI contrivence(Synthetic science being the boogyman of the series, and the writers essetnially force feeding you the "god vs creation" crap) you had synthesis, which imo, is the biggest plot contrivance of an ending that I have ever seen and then you had cerberus... The way in which they(Cerberus) were handled, to me, came across as the 2nd biggest plot contrivence outside of the anti-AI one.

#104
Rogue Unit

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Ending and auto-dialogue

#105
Legion of 1337

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DLC seems to be slowly but surely reducing my list. However, it is not gone:

- The Crucible's origins and function are completely unexplained and contrived
- Synthesis makes no sense
- Refuse is under developed as an ending
- War Assets are still pretty much useless

That list is much shorter than it was before.

#106
Dark_Caduceus

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The plot/story.

#107
Jenonax

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The plot - broken down to three massive problems

- lack of thematic cohesion with the rest of the trilogy.
- use of contrived plot devices which undermine and weaken the overall plot
- no Harbinger. You can't just remove the main villain. Some people didn't like him? Tough. Improve him, don't get rid of him (though that seems to be Biowares favourite method of dealing with criticism). Bye bye conflict, bye bye plot.

#108
Hudathan

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War assets.

#109
babymoon

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The catalyst/crucible.

#110
Steelcan

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The ending (especially synthesis), lack of squadmates, simplified Cerberus, explained Reapers too much, too little Harbinger, not enough impact from ME and ME2 decisions, too short in general

#111
DOsquareZER

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The plot - Cerberus, TIM, Reapers deserved better but now they're nothing more than jokes...and Kai Leng and catalyst crap wtf...
Fetch quests with a broken journal, and lack of entertaining side missions
Auto Dialogue - oh how it infuriates and annoys me.
and the whole nothing you do in previous games really matters in the end anyways thing is kind of a kick in the quads too.

#112
chadesh

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everything after the cerberus base mission

#113
movieguyabw

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auto-dialogue. Hands down. Similar to that, the fact that we only have 2 options, when we *do* get to make a choice... and that the options are not always very clear.

So yeah, mainly issues with dialogue, and a lack of say in Shepard's character development.

#114
Meltemph

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doozer12 wrote...

The plot - Cerberus, TIM, Reapers deserved better but now they're nothing more than jokes...and Kai Leng and catalyst crap wtf...
Fetch quests with a broken journal, and lack of entertaining side missions
Auto Dialogue - oh how it infuriates and annoys me.
and the whole nothing you do in previous games really matters in the end anyways thing is kind of a kick in the quads too.



Kai Leng is another plot contrivance that I forgot about... No natural introduction to the why of who he was, with-in the game, yet played a fairly big role in the development of the "side plot" that was Cerberus. That is actaully pretty meta in story terms, using a plot contrivence to create another plot contrivence to move along the plot.

#115
movieguyabw

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Jenonax wrote...

- no Harbinger. You can't just remove the main villain. Some people didn't like him? Tough. Improve him, don't get rid of him (though that seems to be Biowares favourite method of dealing with criticism).


I agree.  I was one of the people who didn't really like Harbinger in ME2, but cutting him out completely in 3, just served to confuse me.  The biggest thing is it calls into question why he was even in the second game, to begin with, if he wasn't going to have any role in the third game.

The only thing they really needed to do was cut down on the "Assuming Direct Control" dialogue, and maybe have a full on conversation between Shepard and him, similar to Sovereign, to establish him as an immediate threat, and not just some formless entity that apparently likes to trash talk us.

Instead, all the build up we got in the second game, and we get close to nothing with him in the third.  :(

#116
ghostz82

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 I would say the lack luster of side missions is one. How short the game is and the in comparison with ME1 or ME2 is another flaw. Another flaw would be the lack of dialogue and choices with some characters in the game. My final and last flaw is the smaller amount of squadmates or lack of quality in the selection in comparison with ME2. I find it crazy how all the flaws I mentioned could've been prevented if they had just kept some aspects of the game the same as it was in  ME1 and ME2 already and the game would've been without many if any flaws really.I can explain why I think these flaws could've been prevented.

If there was loyalty missions in ME3 like in ME2 that would've given us more side missions. About the size and quality of the selection of squadmates that's simple play ME2 and you'll understand, we have only 2 new guys and only Javik is worth anything and he was only available if you have the DLC and James just dosen't fit in. I'm sure there could've been more and they could even had let some of the squadmates from ME2 that were only in cutscenes for ME3 be selectable even if it's just for a mission or side mission.

 Now about the dialogue and choices l will use vendors as an example since i can easily point out that for ME1 or ME2 you could get information for a mission, just have a simple discussion then buy something, or have a conversation about getting a discount from the vendor then given the choices to influence him or having to do something to earn it which could be simple or involve you doing a side mission. 

Now In ME3 dialogue and choices aren't  as in depth as what I just explained its to simple now. Why cut out all these good aspects of ME1 and ME2 instead of changing it all why not just improve or change what needs to be and keep or improve on what dosen't need to be.I still hop on ME1 and ME2 because of some of these different aspects that I miss that they didnt carry over to ME3.

Modifié par ghostz82, 31 août 2012 - 04:12 .


#117
JBONE29

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It as atching a terrible movie ith really fantastic scenes. Sorry one of my keys doesn't ork... I think you can guess.

#118
mrcanada

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Starchilds existence and role in the ending.

#119
mrcanada

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movieguyabw wrote...

Jenonax wrote...

- no Harbinger. You can't just remove the main villain. Some people didn't like him? Tough. Improve him, don't get rid of him (though that seems to be Biowares favourite method of dealing with criticism).


I agree.  I was one of the people who didn't really like Harbinger in ME2, but cutting him out completely in 3, just served to confuse me.  The biggest thing is it calls into question why he was even in the second game, to begin with, if he wasn't going to have any role in the third game.

The only thing they really needed to do was cut down on the "Assuming Direct Control" dialogue, and maybe have a full on conversation between Shepard and him, similar to Sovereign, to establish him as an immediate threat, and not just some formless entity that apparently likes to trash talk us.

Instead, all the build up we got in the second game, and we get close to nothing with him in the third.  :(


And this.  Having the leader of the Reapers almost non existent in the third game was a complete mistake. The Reapers seemed less of a menace without a face to speak for them and the threat was never really felt.
The icing on the cake was having Harbringer just fly away in the final scene, simply allowing you to waltz right up to the only way to defeat them.

Horrible writing and cinematic direction.

Modifié par mrcanada, 31 août 2012 - 04:19 .


#120
Guest_Eloise K_*

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The sudden twist from a game where your character beats all odds, to a game with childish attempts at nihilism.
No player agency, irrelevant RPG elemets, autodialogue, fetch-quests, broken journal, dumbed down characters, lack of hub planets and exploration and invalidation of ME2's plot.
And the Mako, where's the Mako?

#121
Cobretti ftw

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hard to point just 1 flaw. But the plot is certainly the major problem. Aside from "priority tuchanka", the plot in general was poor.

#122
KevShep

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The entire ME3 plot direction.

#123
FlamingBoy

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there are SO many, but if I had to pick one

probably the dialogue was crippled for the most part

#124
Eclipse merc

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Cribbian wrote...

AresKeith wrote...

KENNY4753 wrote...

Chaotic-Fusion wrote...

Deltateam Elcor wrote...

Conniving_Eagle wrote...

Thaa_solon wrote...

the plot



#125
Guest_BringBackNihlus_*

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Auto-dialogue - I don't mind it for linking together parts of a conversation (like, "what is it?" or something of that ilk), but I hate my Shepard giving full-length answers that aren't chosen by me. Really pisses me off, and the worst part is that most of it is a bunch of herp derp.

Inclusion of the Catalyst - Wasn't needed. I still think it was something BioWare put in the game to make it more "thought-provoking" and "deep."

Lack of Harbinger - This is the most egregious. How can you have the character that drives the plot for the antagonists' side in ME2 make a cameo appearance in the finale of the series? ffs