Other than the ending, I think the worst is explore : action game ratio. You fight for a while and then go do nothing in some giant space stations talking.
I think some FPS games like Modern Warfare or Battlefield has a better ratio.
What is Mass Effect 3's biggest flaw to you?
Débuté par
legion999
, août 30 2012 06:22
#126
Posté 31 août 2012 - 01:26
#127
Posté 31 août 2012 - 01:49
The fact that multiplayer effects singleplayer. The whole readiness system should never have been there.
#128
Posté 31 août 2012 - 01:53
The treatment of me 2 characters? And no happy ending? Shepard dieing and the breath bit at the end why ?
#129
Posté 31 août 2012 - 02:03
I think the devs included optional player actions (rather than choices) in the game. Unfortunately, since everyone on these forums probably does everything, the ending appears to always be the same.
#130
Posté 31 août 2012 - 02:05
What plot?
And the fact that it seems like the longest suicide note in gaming history!
And the fact that it seems like the longest suicide note in gaming history!
#131
Posté 31 août 2012 - 02:13
Earth.
Its integration into the game.
Its integration into the game.
#132
Posté 31 août 2012 - 02:19
In the end I have to do ruthless calculus even if that isn't the play style I've been doing.
#133
Posté 31 août 2012 - 02:28
The ending, of course. Even the whole beam that leads you to the ending. Why is there a damn beam? So many things don't make sense. The beam, Harbinger being irrelevant, senseless Catalyst (cheap, Bioware, cheap), EMS being mostly irrelevant, the final choice in ME2 being totally irrelevant...the whole conclusion is a mess. Indoctrination theory would make sense, but I doubt they'll go with it.
To me Mass Effect is an adventure and a RPG, not a shooter, so the ending pretty much ruined more than just the ending for me. Shooting/melee and combat in general was well done, no gripes about that.
Also, as the person above me said, the Earth being a center for a lot of what's happening or going to happen. Don't like it. Don't hate it, but it seems a little stupid after ME1 and ME2.
To me Mass Effect is an adventure and a RPG, not a shooter, so the ending pretty much ruined more than just the ending for me. Shooting/melee and combat in general was well done, no gripes about that.
Also, as the person above me said, the Earth being a center for a lot of what's happening or going to happen. Don't like it. Don't hate it, but it seems a little stupid after ME1 and ME2.
#134
Posté 31 août 2012 - 02:39
joining with EA
#135
Posté 31 août 2012 - 02:41
Constantly taking control of Shepard away from me in order to tell me what she does and does not think/feel. Especially if what she's saying is stupid as hell.
"It's good to be home"? Really, Colonist Shepard?
"It's good to be home"? Really, Colonist Shepard?
#136
Posté 31 août 2012 - 02:47
No neutral "i should go" dialogue options and some of the ME2 romances like Miranda were very short. Also that f***ing journal!
Modifié par mongoosephantom, 31 août 2012 - 02:47 .
#137
Posté 31 août 2012 - 02:48
Lack of ME2 squad mates.
#138
Posté 31 août 2012 - 02:52
Hard to decide between lack of content towards ex-squaddies, preprogrammed dialogue, and the ending.
#139
Guest_Lathrim_*
Posté 31 août 2012 - 02:53
Guest_Lathrim_*
Lack of content related to ME2 squadmates.
#140
Posté 31 août 2012 - 02:56
Ending and small number of squadmates with lack of those from ME2.
#141
Posté 31 août 2012 - 02:56
The fact that a current can reduce mass.
#142
Posté 31 août 2012 - 03:00
So the technilogical premise for the whole series thenMemmahkth wrote...
The fact that a current can reduce mass.
#143
Posté 31 août 2012 - 03:02
Serious lack of Krogan Squadmate (Grunt, I'm looking at you).
#144
Posté 31 août 2012 - 03:20
If we get only one thing to mention as the "biggest" (in my opinion, of course):
It ends too suddenly. With all the other quirks, it finalized the feeling that it was rushed.
It ends too suddenly. With all the other quirks, it finalized the feeling that it was rushed.
#145
Posté 31 août 2012 - 03:32
The ending. The game has some flaws (Tali's face, too much auto-dialogue, Diana Allers, the Leviathan DLC, lacking romantic content), but the only one that really affects my enjoyment of the otherwise excellent game was the ending. Unfortunately, it was, and still is, so awful that it sours the entire experience beyond redemption.
Modifié par The RPGenius, 31 août 2012 - 03:34 .
#146
Posté 31 août 2012 - 03:33
Misleading promos and not having a decent pre-EC ending.
You read interviews from 2011 and you can't help but be aggravated because what was being said wasn't what we got at all.
EC went a long way for me, but what a scew up!
You read interviews from 2011 and you can't help but be aggravated because what was being said wasn't what we got at all.
EC went a long way for me, but what a scew up!
#147
Posté 31 août 2012 - 03:34
- Casper the homicidal ghost
- The Crucible being a huge Deus ex Machina
- Auto dialogue
- Tali's face
- ME2 having no relevance
- Your choices don't mean squat
- Horrendous endings
- BioWare's attitude post-endings
- The journal
- Lackluster sidequests
- The Crucible being a huge Deus ex Machina
- Auto dialogue
- Tali's face
- ME2 having no relevance
- Your choices don't mean squat
- Horrendous endings
- BioWare's attitude post-endings
- The journal
- Lackluster sidequests
#148
Posté 31 août 2012 - 03:35
Theres so many.
The wrong characters got the wrong amount of screentime.
The endings and pretty much the general plot.
The autodialogue
The lack of renegade/Paragon options for the most part
The journal
The fact one of those systems flashes like there is a mission when there isn't.
The way Shepard just become the way Bioware wanted them to be, and you had no control over it.
These faults wouldn't have mattered so much if the other games weren't so exceptional. ME3 was just an average-good game. That is the main fault, it's not as good as we wanted it to be.
The wrong characters got the wrong amount of screentime.
The endings and pretty much the general plot.
The autodialogue
The lack of renegade/Paragon options for the most part
The journal
The fact one of those systems flashes like there is a mission when there isn't.
The way Shepard just become the way Bioware wanted them to be, and you had no control over it.
These faults wouldn't have mattered so much if the other games weren't so exceptional. ME3 was just an average-good game. That is the main fault, it's not as good as we wanted it to be.
#149
Posté 31 août 2012 - 03:38
[quote]Darth Asriel wrote...
[quote]Jade8aby88 wrote...
[quote]xlI ReFLeX lIx wrote...
[quote]Conniving_Eagle wrote...
[quote]Cribbian wrote...
[quote]AresKeith wrote...
[quote]KENNY4753 wrote...
[quote]Chaotic-Fusion wrote...
[quote]Deltateam Elcor wrote...
[quote]Conniving_Eagle wrote...
[quote]Thaa_solon wrote...
the plot[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote][/quote]
[/quote]
[quote]Jade8aby88 wrote...
[quote]xlI ReFLeX lIx wrote...
[quote]Conniving_Eagle wrote...
[quote]Cribbian wrote...
[quote]AresKeith wrote...
[quote]KENNY4753 wrote...
[quote]Chaotic-Fusion wrote...
[quote]Deltateam Elcor wrote...
[quote]Conniving_Eagle wrote...
[quote]Thaa_solon wrote...
the plot[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote][/quote]
[/quote]
#150
Posté 31 août 2012 - 03:38
If I had to pick one, it would be autodialogue - more to the point, those instances of it that turn Shepard out of character, stupid or generic.





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