What is Mass Effect 3's biggest flaw to you?
#151
Posté 31 août 2012 - 03:46
#152
Posté 31 août 2012 - 04:15
This. Definitely, 100% this.Sinilin wrote...
Plotholes, endings and our-decisions-don't-matter.
#153
Posté 31 août 2012 - 05:23
At least to me.
#154
Posté 31 août 2012 - 05:29
Losing control of our Shepard. Decisions don't matter.
#155
Posté 31 août 2012 - 05:31
Basically, it was everything Bioware promised it wouldn't be.
#156
Posté 31 août 2012 - 05:42
ME2 had the right amount of auto-dialog to keep the cinematics flowing while giving you enough choices to role-play. ME1 had another problem, which is that three choices often led to the same line. They should have opted for auto-dialog in these cases.
Modifié par Fredvdp, 31 août 2012 - 05:59 .
#157
Posté 31 août 2012 - 05:45
Modifié par Reorte, 31 août 2012 - 05:46 .
#158
Posté 31 août 2012 - 05:48
#159
Posté 31 août 2012 - 06:02
#160
Posté 31 août 2012 - 06:51
- Lack of hub world. Citadel got reduced again....
- Lack of exploration
- Lack of impacts from my choices. Rachni queen gets replaced with clone.
- War asset. What's the point of collecting them if you can't see effect in the final mission.
- Endings. Even with EC, it doesn't address our choice impact. It is not consequence based like Bioware advertised.
- Lies from the developers.
- New characters taking up places. They tried to appeal to new comers too much. Why not focus on previous characters?
- Earth mission. It was just a linear railroad shooting without any impact from my choices.
Mass Effect tried too much like Gears of War, but lost its essence.
#161
Posté 31 août 2012 - 07:16
#162
Posté 31 août 2012 - 07:22
blueumi wrote...
the plot and the worst final mission that ends with that ending so yeah the plot is god awful
#163
Posté 31 août 2012 - 07:23
- mandatory death of Thane, even romanced
- synthesis
- too much auto-dialog, which breaks Shepard's character at times
- making ME2 completely irrelevant
- multiplayer influence on endings
Modifié par Vlk3, 31 août 2012 - 07:29 .
#164
Posté 01 septembre 2012 - 05:48
-core ME2 squadmates get mostly very little content
-canonical deaths of Thane and Legion
-synthesis
-our choices instead of having an impact, just become a number on screen
-destroy always kills EDI and geth
-character assasionation of Jacob
-Priority:Earth is the most dullest mission I have ever played in any game and wastes an opportunity to have Suicide Mission style mission with allies you struggled to gather whole game
#165
Posté 01 septembre 2012 - 05:52
Mesina2 wrote...
-massive auto dialogues
-core ME2 squadmates get mostly very little content
-canonical deaths of Thane and Legion
-synthesis
-our choices instead of having an impact, just become a number on screen
-destroy always kills EDI and geth
-character assasionation of Jacob
-Priority:Earth is the most dullest mission I have ever played in any game and wastes an opportunity to have Suicide Mission style mission with allies you struggled to gather whole game
this minus the thing that I wasn't bothered by auto-dialogue that much.
plus the fact that Harbinger didn't have any lines, and he should be the entity we deal with in the end. Or at least one of the entities.
#166
Guest_lightsnow13_*
Posté 01 septembre 2012 - 05:53
Guest_lightsnow13_*
Mesina2 wrote...
-massive auto dialogues
-core ME2 squadmates get mostly very little content
-canonical deaths of Thane and Legion
-synthesis
-our choices instead of having an impact, just become a number on screen
-destroy always kills EDI and geth
-character assasionation of Jacob
-Priority:Earth is the most dullest mission I have ever played in any game and wastes an opportunity to have Suicide Mission style mission with allies you struggled to gather whole game
I'm going to add to this and include
-every biotic ability detonates. (I really miss just pull/throw combo - now adepts feel like "biotic gods")
Also, the fact that they changed the game so it enforces moving basically destroys any "tactical" feel to the game (not that it had much to begin with). Commanding an ally to move to a certain position will only kill them. They remain at the position as long as they can even as enemies are flanking. It's best to let them do what they want, which is sad because I really enjoyed positioning my squad.
Modifié par lightsnow13, 01 septembre 2012 - 05:56 .
#167
Posté 01 septembre 2012 - 05:54
Besides the endings, my biggest problem with it would be the utter and total waste of the ME2 cast, sans Legion and Mordin.
Mesina2 wrote...
-massive auto dialogues
-core ME2 squadmates get mostly very little content
-canonical deaths of Thane and Legion
-synthesis
-our choices instead of having an impact, just become a number on screen
-destroy always kills EDI and geth
-character assasionation of Jacob
-Priority:Earth is the most dullest mission I have ever played in any game and wastes an opportunity to have Suicide Mission style mission with allies you struggled to gather whole game
Actually, this is pretty comprehensive.
Modifié par o Ventus, 01 septembre 2012 - 05:59 .
#168
Posté 01 septembre 2012 - 05:55
stysiaq wrote...
Mesina2 wrote...
-massive auto dialogues
-core ME2 squadmates get mostly very little content
-canonical deaths of Thane and Legion
-synthesis
-our choices instead of having an impact, just become a number on screen
-destroy always kills EDI and geth
-character assasionation of Jacob
-Priority:Earth is the most dullest mission I have ever played in any game and wastes an opportunity to have Suicide Mission style mission with allies you struggled to gather whole game
this minus the thing that I wasn't bothered by auto-dialogue that much.
plus the fact that Harbinger didn't have any lines, and he should be the entity we deal with in the end. Or at least one of the entities.
How the hell did I forgot about Harbinger?!
I miss that dude.
#169
Posté 01 septembre 2012 - 05:56
#170
Posté 01 septembre 2012 - 05:57
#171
Posté 01 septembre 2012 - 05:59
Poor treatment of ME2 characters aside from Garrus and Mordin.
No neutral dialogue option.
Whole conversations of autodialogue.
#172
Posté 01 septembre 2012 - 06:59
It's kind of like the Dark Knight Rises. Good ideas, poor execution.
#173
Posté 01 septembre 2012 - 06:59
#174
Posté 01 septembre 2012 - 07:02
#175
Posté 01 septembre 2012 - 07:03
JPR out!





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