Beat Leviathan then beat the game and started a new playthrough. None of my new Mods were in my mod list and once I got access to the Leviathan missions I started picking them up at level 1. So is this a glitch or do I need to beat Leviathan and buy all the mods when I want them?
Leviathan mods don't transfer to 2nd playthrough?
Débuté par
mr_arizona2424
, août 31 2012 12:08
#1
Posté 31 août 2012 - 12:08
#2
Posté 31 août 2012 - 12:47
Really? That sucks.
I've played it twice, but on 2 different characters. Haven't had the chance to finish the game and start an NG+.
BioWare needs to fix that, also they need to add the missing Pistol Ultra Light Materials V to one of the stores.
I've played it twice, but on 2 different characters. Haven't had the chance to finish the game and start an NG+.
BioWare needs to fix that, also they need to add the missing Pistol Ultra Light Materials V to one of the stores.
#3
Posté 31 août 2012 - 01:12
So really I guess the only way to benefit from the new mods is play Leviathan right after Palaven. Still I have to buy them and find them every playthrough. ugh.
#4
Posté 31 août 2012 - 04:35
I can confirm this on 360. Those mods do not transfer over. The guns do though.
Modifié par godlike13, 31 août 2012 - 06:38 .
#5
Posté 31 août 2012 - 10:18
Sounds like a bug. Have you posted this in the Technical Support thread? And can anyone confirm whether it's showing up in PC and PS3 versions as well?
#6
Posté 31 août 2012 - 08:49
I've never had any of my saved credits transfer over to a NG+ playing on the 360, whereas PC players have. Maybe it's all tied into the same bug.
#7
Posté 31 août 2012 - 11:02
Can confirm that this issue also affects the PC version as well - Levaiathan's weapon mods don't transfer over on NG+ on the PC version of ME3 either (hopefully this gets patched soon...).
#8
Posté 31 août 2012 - 11:54
Pressedcat wrote...
I've never had any of my saved credits transfer over to a NG+ playing on the 360, whereas PC players have. Maybe it's all tied into the same bug.
My credits have always transferred.
#9
Posté 02 septembre 2012 - 03:34
It's the same deal on the PS3--the new weapons transfer, but the mods do not.
#10
Posté 07 septembre 2012 - 03:02
Bioware if you're listening please fix this. How did it get past approval like that?
#11
Posté 07 septembre 2012 - 03:56
Obviously a bug. There's no reason they shouldn't carry over to NG+. I already posted a topic on this in the Xbox 360 Technical Support forum. Bioware, fix this glitch ASAP.





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