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( Updated ) Custom classes dlc for multiplayer


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#26
DullahansXMark

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theillusiveman11 wrote...

Rokayt wrote...

theillusiveman11 wrote...

Rokayt wrote...

Annihilation field as a passive, illusive man, be specific.


I don't understand what you mean, sorry.


Would 4 powers really work? This couldn't be PC only, right?


I'm still not following. English is my third language, bare with me.



Don't worry, I got it resolved for you :devil:

#27
IXISHINOBIIXI

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Rokayt wrote...

ODPxHeAdShOtSx wrote...

Also wouldn't adepts, soldiers, and engineers be useless since they get only one class of powers while others get two?


They require higher character point pools....


there not useless now and thats how bioware has them set up with only 1 type of power so i think they would be fine.

#28
Rokayt

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IXISHINOBIIXI wrote...

Rokayt wrote...

ODPxHeAdShOtSx wrote...

Also wouldn't adepts, soldiers, and engineers be useless since they get only one class of powers while others get two?


They require higher character point pools....


there not useless now and thats how bioware has them set up with only 1 type of power so i think they would be fine.


It really isn't for custom classes.

If we were creating classes, we would be unecessararly restriciting ourself to a pool of powers choosing soldier, engineer, or adept.

#29
DullahansXMark

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My badass setup:

Krogan Vanguard:
Biotic Charge
Annihilation Field
Bloodlust

Not too different from TIM11's, I know, but hey, possibilities!

And for absolute tankiness...

Krogan Infiltrator
Fortification
Tech Armor
Blade Armor

#30
Rokayt

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Anything that goes annihilation field, nova.

Bloodlust, Annihilation field, Nova in particular.

For Vorcha adept vanguard.

Modifié par Rokayt, 31 août 2012 - 02:02 .


#31
IllusiveManJr

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Now I want to make a thread dedicated to making some of the worst class set-ups imaginable.

#32
Rokayt

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Has anyone noticed that the point buy system put all the best powers in the 2, and 3 point regions?

Then it put boringly normal powers in the 4 point section.

Odds are, in order to get a remotely balanced system, we would need to go 30 points minimum, with ones race being a deciding factor in the powers available, but with the races themselves being a major expense in the point buyin.

#33
pureblooded88

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Maybe raise the level to 25 and a bonus power that cost 1.5 mil credits. Loss Bonus power when promote

Soldier cant have another Grenade power

Only krogan can have bloodlust


The list to choose from would not include

Tactical cloak
Shadow strike
Biotic sphere
Geth Turret
Hunter mode
Biotic Charge
Blade Armor
Bloodlust

The rest of the powers fair game.

i Would like a Destroyer with Fortification.

#34
IXISHINOBIIXI

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i made a edit for Annihilation Field in the exclusive power section because after thinking about it works a lot like the other powers i put in there.

#35
DullahansXMark

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Or maybe like, one "mode", one "primer", and one "detonator"? On certain classes/races you could replace "mode" with "utility" or whatever would work. Like, for example...

Turian Infiltrator:
Tactical Cloak (mode)
Incinerate (primer)
Concussive Shot (detonator)

An existing class that doesn't appear to follow this guideline at first is the Drell Adept.
Reave (mode)
Pull (primer)
Cluster Grenade (detonator)

Certain abilities would count as multiple utilities. ex. Biotic Charge is both "utility" and "detonator", but not a "primer"

Catch my drift?

EXTENDED CUT: So that way you don't get OP combinations such as TC/Adrenaline Rush, etc. But Biotic Charge/Bloodlust is still fair game :devil:

Modifié par DullahansXMark, 31 août 2012 - 02:16 .


#36
Rokayt

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I go Annihilation Field, Nova, and Cluster nades.

Still stupidly powerful.

This is my Vorcha Adept.

Quite frankly. The Powers available list would have to be done on a per class, per species basis to prevent any broken combos from arising in normal gameplay.

#37
DullahansXMark

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Rokayt wrote...

I go Annihilation Field, Nova, and Cluster nades.

Still stupidly powerful.

This is my Vorcha Adept.

Quite frankly. The Powers available list would have to be done on a per class, per species basis to prevent any broken combos from arising in normal gameplay.


Read my post >:U

#38
pureblooded88

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Annihilation Field, Reave, throw on my Fury BE all the time

#39
IXISHINOBIIXI

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Rokayt wrote...

Has anyone noticed that the point buy system put all the best powers in the 2, and 3 point regions?

Then it put boringly normal powers in the 4 point section.

Odds are, in order to get a remotely balanced system, we would need to go 30 points minimum, with ones race being a deciding factor in the powers available, but with the races themselves being a major expense in the point buyin.


its something i came with based on my experience from playing the game so what do you mean by it put boringly normal powers in the 4 point section. if you think some of the powers should be moved to different levels then just list them and why. also i dont no what u mean by 30 points minimum when with the system i set up it would only take 12 points to have any 3 powers in the whole game.

#40
Fang92

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Bump all iconic powers to level 4. Let specialized classes get a "discount" off their respective powers, so a Soldier can pick Combat powers only but it costs less. So ARush would be 1 point less or half price. Dont let hybrid classes do this, and lock iconics to certain classes.

My class:
Human Male Infiltrator
Defense Matrix (Y)
Flamer (RB)
Missile Launcher/Concussive Shot (LB)

so that 7 or 8 points. BTW the Flamer is a tech power. Honestly i like this idea and would like to see it implemented.

#41
Rokayt

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IXISHINOBIIXI wrote...

Rokayt wrote...

Has anyone noticed that the point buy system put all the best powers in the 2, and 3 point regions?

Then it put boringly normal powers in the 4 point section.

Odds are, in order to get a remotely balanced system, we would need to go 30 points minimum, with ones race being a deciding factor in the powers available, but with the races themselves being a major expense in the point buyin.


its something i came with based on my experience from playing the game so what do you mean by it put boringly normal powers in the 4 point section. if you think some of the powers should be moved to different levels then just list them and why. also i dont no what u mean by 30 points minimum when with the system i set up it would only take 12 points to have any 3 powers in the whole game.


Stasis's utility ability is great against a single foe, but it also has one of the longer cooldowns in the game. Period.

Warp is only about as powerful as proxy mine, a level 2 power which can result in the highest damage multipliers in the game.

#42
prog_bassist

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Missile Launcher is still a subpar power, but if somebody wants it, how are you going to explain having missiles materialize out of a character's right shoulder?

#43
IXISHINOBIIXI

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Rokayt wrote...

IXISHINOBIIXI wrote...

Rokayt wrote...

Has anyone noticed that the point buy system put all the best powers in the 2, and 3 point regions?

Then it put boringly normal powers in the 4 point section.

Odds are, in order to get a remotely balanced system, we would need to go 30 points minimum, with ones race being a deciding factor in the powers available, but with the races themselves being a major expense in the point buyin.


its something i came with based on my experience from playing the game so what do you mean by it put boringly normal powers in the 4 point section. if you think some of the powers should be moved to different levels then just list them and why. also i dont no what u mean by 30 points minimum when with the system i set up it would only take 12 points to have any 3 powers in the whole game.


Stasis's utility ability is great against a single foe, but it also has one of the longer cooldowns in the game. Period.

Warp is only about as powerful as proxy mine, a level 2 power which can result in the highest damage multipliers in the game.


Stasis field can hold atleast 3 enemies at once and last long enough to hold more it also does not disappear after a be. also any power than can instantly stop a phantom in its tracks should be a level 4.

Warp could arguably be the best primer in the game with the only other contender being Reave and thats due to its Aoe. Warp does lots of damage and its BE's are powerful. it can take down a brute on gold with 2 warp + throw combos and a few shots from my tempest.

And who knows how many proximity mines that would take i dont think they can even kill an enemy with just red health well maybe a husk. i would probably consider moving proximity mine to level 3 but its aiming is awful. the only reason proximity mine would that good is because of the GI and TC.

#44
Rokayt

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IXISHINOBIIXI wrote...

Rokayt wrote...

IXISHINOBIIXI wrote...

Rokayt wrote...

Has anyone noticed that the point buy system put all the best powers in the 2, and 3 point regions?

Then it put boringly normal powers in the 4 point section.

Odds are, in order to get a remotely balanced system, we would need to go 30 points minimum, with ones race being a deciding factor in the powers available, but with the races themselves being a major expense in the point buyin.


its something i came with based on my experience from playing the game so what do you mean by it put boringly normal powers in the 4 point section. if you think some of the powers should be moved to different levels then just list them and why. also i dont no what u mean by 30 points minimum when with the system i set up it would only take 12 points to have any 3 powers in the whole game.


Stasis's utility ability is great against a single foe, but it also has one of the longer cooldowns in the game. Period.

Warp is only about as powerful as proxy mine, a level 2 power which can result in the highest damage multipliers in the game.


Stasis field can hold atleast 3 enemies at once and last long enough to hold more it also does not disappear after a be. also any power than can instantly stop a phantom in its tracks should be a level 4.


You are basing these assumptions off of a single faction then? That presents an even larger issue at hand.

#45
IXISHINOBIIXI

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prog_bassist wrote...

Missile Launcher is still a subpar power, but if somebody wants it, how are you going to explain having missiles materialize out of a character's right shoulder?


could be exclusive to Devastor class or just be like Concussive shot, Proximity Mine, Carnage, or any of those other powers that just fly out the end of your gun.

#46
klokked

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>Custom classes
>In Multiplayer
>Game forever broken

#47
klokked

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IXISHINOBIIXI wrote...

prog_bassist wrote...

Missile Launcher is still a subpar power, but if somebody wants it, how are you going to explain having missiles materialize out of a character's right shoulder?


could be exclusive to Devastor class or just be like Concussive shot, Proximity Mine, Carnage, or any of those other powers that just fly out the end of your gun.

Devastator Mode. Concussive Shot. Whatever else you feel is needed. Hell, Lift Grenades. Why not.
Game broken.

#48
Rokayt

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Think of how often bioware gives us something thats broken on its own...
Being able to make your own overpowered classes is insane.

Even being able to replace a power on a character is madness in terms of the possibility it brings.

#49
Shadohz

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I got feedback, but it has more to do with writing style than the request itself.

1. When you're referencing someone else's original idea as the basis of your idea, then you should cross-reference the original concept. Simply saying "I've seen a few posts" does not excuse one from proper etiquette. That could result in one of the original authors seeing your post and saying "hey this guy stole my idea" then posting a link to their own article (http://social.biowar...ndex/13783594/3) as proof of concept. It looks bad on you as an author and may cause the other author(s) to not support what may be an otherwise good idea. You should re-edit your main subject and put hyperlinks as references to all the original posts.

2. Use bullets, grids, alignment, tables etc. to organize your information. If your formatting is illegible then people or less apt to read it or read it correctly.

3. Be objective. If you present yourself to be an SME (subject matter expert) then you should steer clear of phrase such as "I like" or "I think". That shows opinion instead of fact.

4. Keep character-balancing in mind at all times. Developers/GMs don't read ideas and say 'hey that's a good idea. I'm going to add that now." They look at it as a whole on how it impacts the game and players. Offer up balance options (i.e. penalties, nerfs, debuff) with your idea. Trust me when I say this: You don't want a developer thinking up the nerfs themselves.

#50
Vesorias

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i like this idea, but I think the exclusive powers should be trimmed a little. A character isn't technically overpowered because his powers synergize well, and annihilation field and biotic charge would be a great combo. So my suggestion would be to make any sustained powers exclusive, as well as powers that give a massive damage boost such as tac cloak and Adrenaline Rush. Marksman and Annihilation Field don't give that much of a damage boost, though they are really helpful.