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( Updated ) Custom classes dlc for multiplayer


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#51
3XT3RM1N4TUS

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Devastator mode, hunter mode, marksman.

#52
rmccowen

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Overpowered combos?

Asari Adept: Barrier, Reave, Throw
  - Fast BEs at any range, plus stacking DR and a damage bonus for Reave.

Bonus Human Adept: Annihilation Field, Smash, Reave.
 - Anything that gets close dies to Smash. Anything that stays away dies to Reave. Everything you have sets up and detonates everything else.

Human Soldier: Fortification, Proximity Mine, Any Grenade
 - Proximity Mine is drastically underrated in your scheme.

Geth Engineer: Hunter Mode, Sabotage, Arc Grenades
 - Fairly self-explanatory, I think.

Human Sentinel: Tech Armor, Reave, Throw
 - Even better than on the Adept.

Human Infiltrator: Tactical Cloak, Ballistic Blades, Inferno Grenades
 - Fun fact: according to my quick estimate, it should be possible to get 3000 points of damage per target out of a cloaked Ballistic Blades. They also detonate fire explosions, and grenades don't break the Cloak.

Human Vanguard: Biotic Charge, Annihilation Field, Nova
 - Someone already mentioned this one upthread, but you'd get a BE with every Nova this way--and you're sucking shields out of your targets.

Custom classes will never exist because they're far too easy to break. Every power would need a list of exclusions and a weighting scheme that varied by race and class and... it would be a nightmare to balance, and a nightmare to program.

Modifié par rmccowen, 31 août 2012 - 03:35 .


#53
Emissary of the Collectors

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If they did add this then I know exactly what my 1st class would be.
Human Soldier, Flamer, Submission net, marksman
1,000,000,000 internetz to the 1st person to guess what that build is

#54
BlackDahlia424

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3XT3RM1N4TUS wrote...

Devastator mode, hunter mode, marksman.


I would go Adrenaline Rush over Marksman - but you're thinking along the same lines I am.

Imagine that on a Turian with their passives and a Pirahna. That would be a completely broken build.

EDIT: Ok, just for fun, I put all the info into the manifest calculator and with:
Devastator Mode specced for accuracy, rate of fire and damage
Hunter Mode specced for accuracy, rate of fire and damage
Turian passives (all weapon damage and stability)
Pirahna X with EB V and Shredder V
Berserker V Gear
Shotgun Amp III

It would do 5609 burst DPS, without even taking Adrenaline Rush into account.

Modifié par BlackDahlia424, 31 août 2012 - 03:54 .


#55
bondiboy

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So much effort goes into balancing (sometimes successfully) that this customising would become a major drama. Well thought out however. Just noticed rmccowens post . Should have just said  ^ this

Modifié par stricko, 31 août 2012 - 03:54 .


#56
Methew

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rmccowen wrote...

Overpowered combos?

Asari Adept: Barrier, Reave, Throw
  - Fast BEs at any range, plus stacking DR and a damage bonus for Reave.

Bonus Human Adept: Annihilation Field, Smash, Reave.
 - Anything that gets close dies to Smash. Anything that stays away dies to Reave. Everything you have sets up and detonates everything else.

Human Soldier: Fortification, Proximity Mine, Any Grenade
 - Proximity Mine is drastically underrated in your scheme.

Geth Engineer: Hunter Mode, Sabotage, Arc Grenades
 - Fairly self-explanatory, I think.

Human Sentinel: Tech Armor, Reave, Throw
 - Even better than on the Adept.

Human Infiltrator: Tactical Cloak, Ballistic Blades, Inferno Grenades
 - Fun fact: according to my quick estimate, it should be possible to get 3000 points of damage per target out of a cloaked Ballistic Blades. They also detonate fire explosions, and grenades don't break the Cloak.

Human Vanguard: Biotic Charge, Annihilation Field, Nova
 - Someone already mentioned this one upthread, but you'd get a BE with every Nova this way--and you're sucking shields out of your targets.

Custom classes will never exist because they're far too easy to break. Every power would need a list of exclusions and a weighting scheme that varied by race and class and... it would be a nightmare to balance, and a nightmare to program.

Mother of god.

#57
SavagelyEpic

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Methew wrote...

rmccowen wrote...

Overpowered combos?

Asari Adept: Barrier, Reave, Throw
  - Fast BEs at any range, plus stacking DR and a damage bonus for Reave.

Bonus Human Adept: Annihilation Field, Smash, Reave.
 - Anything that gets close dies to Smash. Anything that stays away dies to Reave. Everything you have sets up and detonates everything else.

Human Soldier: Fortification, Proximity Mine, Any Grenade
 - Proximity Mine is drastically underrated in your scheme.

Geth Engineer: Hunter Mode, Sabotage, Arc Grenades
 - Fairly self-explanatory, I think.

Human Sentinel: Tech Armor, Reave, Throw
 - Even better than on the Adept.

Human Infiltrator: Tactical Cloak, Ballistic Blades, Inferno Grenades
 - Fun fact: according to my quick estimate, it should be possible to get 3000 points of damage per target out of a cloaked Ballistic Blades. They also detonate fire explosions, and grenades don't break the Cloak.

Human Vanguard: Biotic Charge, Annihilation Field, Nova
 - Someone already mentioned this one upthread, but you'd get a BE with every Nova this way--and you're sucking shields out of your targets.

Custom classes will never exist because they're far too easy to break. Every power would need a list of exclusions and a weighting scheme that varied by race and class and... it would be a nightmare to balance, and a nightmare to program.

Mother of god.


This begs the question: Why isn't the Alliance/Council training these kinds of soldiers?

#58
TAlTAl

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[quote]DullahansXMark wrote...

[quote]ODPxHeAdShOtSx wrote...

Adrenaline rush and tac cloak lol
Edit: didn't read last part so never,ind[/quote]

While in Hunter Mode, lol

[/quote

on a turian with maxed out veteran  weapon damage bonus 

#59
TAlTAl

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lol krogan battlemaster with bloodlust

#60
IndigoVitare

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Someone would just combine Tactical Cloak, Hunter Mode and Proximity Mine and they'd be laughing.

Oh... wait a minute...

#61
Tymathee

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i think only allowing powers in that class and keeping class specific stuff (cloak, charge, etc) would make it not so crazy.

now, the Adepts could get crazy, I'd go with Reave, Throw and Shrapnal Nades and just rape.

#62
IXISHINOBIIXI

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i have changed what level some of the powers are at now and made some changes to the list of exclusive powers for certain classes and characters which should fix some class builds people thought would be over powered.

#63
Snakedude4life

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IndigoVitare wrote...

Someone would just combine Tactical Cloak, Hunter Mode and Proximity Mine and they'd be laughing.

Oh... wait a minute...


Major overkill. Might as well add arc 'nades or the Krogan melee passive.