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Silent Protagonist Option


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#51
PsychoBlonde

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Filament wrote...

I think it's been established that it's not really a solution for the people who want "silent" protagonist. (which is to say, not really silent at all, but with an imagined voice of one's own making)


That, and if you actually READ the threads where people talk about wanting a silent protagonist, something on the order of 90% of the posts consist of Sylvius ****ing that Bioware is "taking away control" by making the PC say things that didn't happen in his imaginary dream world where HIS protagonist is ACTUALLY a crash-landed time traveling alien space robot.  The stay silent option would be a way for people like Sylvius to completely circumvent the particular dialog where these kinds of "immersion-breaking" details are revealed without creating RIDICULOUS amounts of extra work for the devs.

People primarily talk about wanting a silent protagonist for several reasons:

1. They HATE the voice acting.
2. They want a bigger list of dialog options and/or options like the Origins which are prohibitively difficult and expensive to work in with a voiced protagonist and/or greater variety of racial options
3. They HATE the paraphrases.
4. They're Sylvius

Having the *remain silent* option would address *at least part* of ALL FOUR of those problems for comparitively little added expense/difficulty.

#52
PsychoBlonde

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There are dozens of different ways that 'stay silent' as an option could have tons of other implications. At least with the paraphrase we usually have some clue of what Hawke was doing. Being silent can take so many different forms that, without the words to clarify why, we could be open to vast misinterpretations of the option when we choose it.


This is actually a REALLY EXCELLENT POINT.  However, there's no reason why the silent tone option CAN'T have a paraphrase like, say, *incredulous* or *disgusted*.  If it has a *tone icon* (like, say, a gray sphere) there'd be absolutely no reason for this not to function.  And you DON'T HAVE to ALWAYS pick the silent option.  Heck, you could even have a tree of possible expressions under the option like you get under "Investigate"--write a couple of them as merges with other dialog options (i.e. you get the same dialog from the NPC that you would have if you'd picked another line) and it's still not any more work, but it APPEARS that you've DOUBLED the possible selections.

Plus, each of the tone slots have TWO icons.  You could have the stay silent one for, like 90% of them, and then, say, a "taciturn" option for the 10% where it just makes absolutely no sense for the PC to not say SOMETHING, so, Sten-like, they'd say the absolute minimum necessary and move on.

Modifié par PsychoBlonde, 02 septembre 2012 - 04:20 .


#53
PsychoBlonde

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Jerrybnsn wrote...

So, this isn't so much about having a silent protagonist but rather having a "Silent Bob" protagonist?


Yeah pretty  much.

#54
LinksOcarina

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I'm curious...but how would they be able to implement a silent character with a voiced one on the current wheel setup?

Mainly because, they would have to make two completely different game mechanics to do what people want, and make sure they have the same conclusions.

#55
Guest_PurebredCorn_*

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I think your idea is actually a pretty good one, PsychoBlonde.

#56
Malsumis

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Hardly. I could go on about why I dislike VA, but it's been said enough time by those that don't like it. RP a mute is of no interest, unless Qunari mage is an option.

#57
jbrand2002uk

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Thats the thing that always makes me giggle about Sylvanius if the the option for example of Warrior,Rogue or Mage he chooses none of the aforementioned options then complains that the game is bad because it didn't reflect his choice, then when you point out his choice was clearly outside of the clearly defined limitations he then denies that those limitations exist or were explicitly implied.

Simply put Sylvanius's position is that when Reality conflicts with his Fantasy Reality no longer exists.I applaud Sylvanius for having a fruitful imagination however he does need to remember its not a game developers fault nor does it mean a game is bad because he cannot restrain his imagination within the borders of the game he's playing

#58
Jerrybnsn

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My silent bob protagonist is the murder knife. THUNK!

#59
PsychoBlonde

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LinksOcarina wrote...

I'm curious...but how would they be able to implement a silent character with a voiced one on the current wheel setup?


It'd be a 4th tone option.  Picture the dialog wheel in your mind.  See the 3 options sticking off to the side that are the tone options?  Now IMAGINE THAT THERE IS A FOURTH ONE.  Voila.

I don't understand why people find this so hard to comprehend.  You do not HAVE to ALWAYS select the silent option, any more than you ALWAYS have to select the SARCASTIC option.  That's what makes it an OPTION.  I am not talking about "roleplaying as a mute" (well, unless you really, really, really want to for some reason).  I'm talking about a method that will give people the OPTION to:

a.) selectively bypass dialog lines delivered by the protagonist that they don't like
b.) play as someone who isn't always chatty cathy
c.) allow for an extra dialog option that doesn't require a lot of extra work in the voice acting/facial animations department

#60
nightscrawl

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PsychoBlonde wrote...

Firstly, DON'T GO CRAZY.  This isn't the umpteen billionth thread whining about how a silent protagonist is ZOMG SO MUCH BETTER etc.  

No, what I'm proposing is this: what if in DA3 there were a 4th "tone" option, which was: "stay silent".  (Maybe with some animated facial expressions/motions.)

Now, would that be interesting?  I think it'd have some serious benefits.  Firstly, it'd let the devs throw in an extra option without having to do a lot of voice work for the protagonist.  It'd give options when people REALLY HATE all the lines.  And the people who REALLY WANT a silent protagonist . . . could have one.

Just a thought, anyway.

This would only work in certain situations though, as not every conversation warrants some facial expression instead of a verbal response. And too, facial expressions can be very communicative. If the expression Bioware chose to program in for that response didn't fit with what the player felt should be appropriate, then people would still be irritated. The only way to solve that would be to have additional facial expression options for the additional option of the facial expression, leading to a slew of additional options. It's not as simple as you make it out to be.

However, as I said, "certain situations" would benefit from this type of response. During the whole Aveline/Donnic thing, Hawke does an auto-dialogue of a sort of :huh: face. While expressive, and appropriate for the situation, it's another instance of control being taken away from the player. An option for something like that would be nice.

To be honest, I would rather they just make their current method (or whatever parts from DA2 are going to carry over) the best that it can be, and not worry about adding any additional features that would further complicate things.


Also, is it necessary to bash Sylvius? He hasn't even posted in this thread.

Modifié par nightscrawl, 04 septembre 2012 - 06:37 .


#61
batlin

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If a voiced protagonist means I get less dialogue options, then I don't care how good my PC's facial animations are. It's an RPG, so more options >>>> less options. End of story.

Therefore, merely having the option to keep the PC silent isn't enough because the available options is still dependent on the limitations of a voiced protagonist.

Modifié par batlin, 04 septembre 2012 - 06:42 .


#62
milena87

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I'd love an option to stay silent (with or without a particular facial animation).
I regularly pick that option in The Walking Dead: doesn't mean that my Lee is a mute or too stupid to form words, sometimes he just doesn't know what to say or he prefers to keep his thoughts on the matter to himself.

#63
Sejborg

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It works great in The Walking Dead. So sure. I would like that option.