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Conventional victory should and may become a legitimate ending.


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#1
Cheesesack

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WARNING: Long. TL;DR at the end.

Alright, so after playing Leviathan and EC DLC (I got EC late, and Leviathan was just around the corner; since it supposedly impacted the ending in some way, I decided to wait and play through the ending again once I had both of them), it seems more and more like we should have an option to successfully defeat the Reapers through 'conventional' means. Now, allow me to back up my argument and respond to the common responses I've seen to similar ideas on this forum:

Firstly, when I say conventional, I don't mean that we show up, blow them out of the sky and that's that. What I mean is simply that we don't rely on the Crucible and the Catalyst's forced options where we simply deffer to the leader of our greatest enemy. In other words, we refuse, but are no defeated by doing so. This could be achieved in several ways, but primarily, I imagine it would involve successfully destroying/routing the main Reaper fleet at Earth through the combined might of all our war assets. With their primary strength broken/albeit at incredible loss for the organics, the Reapers are systematically pushed back. After decades of bloody, intense warfare over multiple fronts, the last remnants of the Reaper forces are driven back into dark space, there to plot and scheme and leave the way open for a possible future return.

That's obviously just an idea, but I feel something like that is a believable scenario (based upon what I'm going to say in a moment). Any 'conventional victory' should be achieved at great cost and the sacrifice of many, many lives. This would not be a happy ending per-se, but it would allow Shepard and his/her squad to surive and have a potential future without using space magic.Now, there are two main things to consider with such an ending; storyline concerns and gameplay concerns. Allow me to explain further:

Firstly, this ending would follow on from the Refusal ending that EC introduced. At the moment, we simply fail when we choose this ending (it is similar to the 'choice' to do nothing and eventually get the message that the Reapers have destroyed the Crucible). It is clear that Bioware either intended for this to be an almost 'joke' ending, something done just to appease fans who wanted a refusal ending and to say to them 'haha, this is what you idiots get for suggesting such a dumb thing, see, you fail', or, it is a way to leave themselves open to future possibilities.

The ending I'm suggesting/putting forward as a possibility would be akin to the variations we currently have. Each of the other endings have slightly different effects (or are not avilable at all) based on your EMS. I suggest a similar spectrum for the refusal ending. As it currently stands, we do not yet have enough EMS to achieve the best refusal ending. The one we see currently is what happens if you try to refuse, having just completed the core game. Your war assets are not strong enough to defeat the Reapers and they win. the cycle continues.

This is where DLC comes in. As it stands, with EC dropping the minimum requirement for the 'best' ending (the one that requires the most EMS where Shepard lives) to 4000, there is currently no in-game use for all that extra EMS. Leviathan introduces a ton more war assets and undoubtedly and future DLC will do so as well. It is already possible to achieve the 4000 EMS without playing any multiplayer and without even achieving/finding everything in the game. In short, it's relatively easy, similar to the ending of ME2 where you can get the 'best' ending just by ensuring you play all the missions in the game. One has to ask, if it's already so easy to get enough EMS for the 'best' ending, what's the point of adding more? The short answer is, it could be useful for achieving a successful conventional victory, which would require a much higher EMS.

Leviathan DLC introduced not just more EMS, but a storyline way in which Reapers can be defeated. These Leviathans utterly owned the Reaper you see in the DLC; imagine what more damage the could do. They are shown to be powerful, more powerful than the Reapers in some ways. Yet, at the moment, this means nothing. We still get shoehorned into our crappy endings, despite having Reaper-killers on our side. My point is that every DLC we get is going to add not just more war assets, but more in-game ways in which it becomes possible to defeat the Reapers conventionally. For such an ending to work, it has to be not only difficult to achieve, but also make lore sense (then again, looking at the ending as it stands, this is debatable). With each DLC, Bioware can introduce more unexpected allies, more powerful tech that's uncovered; ways in which we can hope to kill the Reapers. Otherwise what's the point? I already have the 'best' ending, and considering how the ending stands, any additional stuff I uncover is pointless. Who cares if the Leviathans are helping me? It changes nothing.

So I propose that for the 'best' conventional victory ending (there could be several in which the organic races suffer varying degrees of loss, including perhaps some of your squad-mates), you would require a very high-EMS score. Not just that, but you would have had to have the DLC that grants in-game reasons as to why you are able to achieve what others have not. We've already seen a hint of this with Leviathan; arguably, they alone would be enough to win the war outright. You would also have to have made smart choices throughout the trilogy (although perhaps discounting ME1 since PS3 owenrs do not have it). It is like the geth/quarian conflict; you need to have played ME2 and made the right decisions to get the best outcome. I do, however, believe that multiplayer should not be essential as again, not everyone has access to it. Having achieved all of that, you choose to refuse the Catalyst and actually succeed, even if it is narrowly and the price is very high.

I'll come to the arguments against such an idea/theory in a minute, but first, I want to say that I can see this being a very popular ending. We were already given 'Refuse' as a concesion to fans who were annoyed at being forced to essentially obey our geatest enemy. As it stands, there is no way to 'win' on our own terms; we just have to accept what the Catalyst tells us and pick an option that he has decided is acceptable. This goes against not just Shepard's personality, but everything the ME franchise represents. Every theme of overcoming impossible odds or the idea that cooperation can achieve great things is thrown aside. Instead, we are forced to agree with an illogical liar who shoves the idea that organics and synthetics cannot coexist down out throats despite the fact he is obviously wrong. I'm sure many players want to be able to tell him to sod of, reject his amoral 'solutions' and actually survive the procss. We do not win or even prove anything by accepting the Catalyst's solutions; the only way to 'win' is by rejecting him, them, and blowing him and his Reaper fleet to hell. Such an ending would, I'm sure, be extremely popular. It proves that we are better than the Reapers, not just their obediant little servants.

Now, here are the arguments I've seen against why this shouldn't be an option:

1. It invalidates the plot with the Crucible.

This is not true. The Crucible project is introduced right at the start of the game. At this point, it appears to be impossible to defeat the Reaper's conventionally, so the only logical thing to do is turn to the Crucible as a means to defeat them. This is because, at this point, no one knows about the existence of the Leviathans, or believes that the quarians and the geth could ever make peace etc. Even if they did, it would still make perfect sense to construct the Crucible. You can never have too many back up plans or alternatives when the entire galaxy is at stake. Even if the chance of defeating the Reapers in open warfare was 75% and this was known to be the case, it would still be in everyone's best interests to construct the Crucible. As Shepard goes through the game, he/she uncovers these potential game-changers, like the Leviathans  and whatever is included in the other pieces of DLC. It is this that makes he/she and others realise that maybe conventional victory is possible. The Crucible is still seen as a better plan however, as it seems more 'certain' to succeed. It is not until the final choice to refuse, after hearing what the Crucible actually does, that Shepard decides to go for broke and try to win it 'conventionally'. The Crucible choices are still available, and they would be just as valid choices.

2. It invalidates the other endings by creating a new, 'best' ending.

Again, this seems to be a rather silly argument. In ME2, there is a very clearly defined best ending, where everyone lives and survives the so called 'sucide mission'. It's stated time and again throughout the game that you aren't expectd to return from beyond the relay, and that even if you do, you should be prepared to suffer casualties. However, it is possible, through skill and exhaustively completing everything the game has to offer, to achieve the impossible and get everyone out alive. This is clearly the best ending, yet does it invalidate all the others? If one best ending erases the need for other endings, why did they even bother to include the ability for squad mates to die, or the cutscene where Shepard dies? They're not the best endings and therefore irrelavant. Of course, this makes no sense. There should always be a spectrum of endings, to reflect that not everyone is able to
willing to get every last little bit of support, or make the right choices in certain situations. ME3 also has this, with different levels of 'goodness' in the endings. There is already, technically, a 'best' ending where Shepard lives and you require a higher EMS to get it. Does this invalidate all the other endings? No, so neither would a 'conventional victory' ending. It's not even clearly a better choice, as choosing something like 'Control' with the Crucible saves many more lives by immediately ending the threat, and not forcing the glaxy to suffer massive losses fighting the Reapers conventionally.

3. It's unrealistic, the humans/other organics don't have enough power to destroy the Reaprs.

Perhaps not at the moment, but that is the point of the DLC. Each DLC released will add more war assets and in-game reasons as to why we may be able to face the Reapers in a head-on-battle. Things like the Leviathans are massive advantages for the organic side, and could almost single-handedly turn the tide of battle. At the moment, it takes 4000 EMS to get the 'best' ending. It is possible to get almost triple that in the game, and future DLC is only going to add more and more. The fact that we can get so much is evidence that a better ending should, and may be made, attainable.

4. Bioware have said they aren't changin the ending any more.

This isn't a change per-se, it's not even a true addition. Remember when they said EC would not change the ending, just expand upon it? Well, they gave us a new choice. It was a logical expansion of what was there already. A proposed conventional ending does not change anything; it does not re-write or replace any existing content. It just makes the outcome of a particular choice play out differently, in a way which logically makes sense. It could easily be considered additional clarification and expansion, not alteration.

5. Defeating the Reapers conventionally goes against the feeling and themes of Mass Effect.

I would argue the exact opposite. A conventional victory fits far better with the established ME lore than using the Crucible to insta-win. Firstly, let me also point out that Bioware clearly doesn't give a crap about the themes and lore of ME. This is evidenced by a complete change in tone during the ending, and suddenly shifting the focus to synthetics vs organics. The absurdity of both this and the Catalysts arguments for it have already been discussed elsewhere. ANyway, ME has always been about two things; strength through cooperation and achieving the impossible. A conventional ending showcases both elements nicely. Shepard has always been known for never giving up, for finding a creatine solution to problems which others see as insurmintable. He/she has repeatedly done the impossible and defied everyones expectations. A conventional victory is just an extension of that theme. It also shows the fact that through cooperation, including the cooperation between synthetics and organics, it is possible to transcend your limitations. Compare that hopeful, uplifiting message which resonates with the established tone of the universe to the crappy, Reapers let you wind scenario of the Crucible. By picking any of the options, you are essentially giving in to the reapers. You haven't won, you've just chosen which slightly less bad option you want your enemy to enact. The Catalyst is the one who wins. Shepard is reduced to a toady who gives in to his/her greatest enemy. That doesn't fit with the themes of the ME games at all.
To use a slightly controversial comparison, imagine when the US killed Osama Bin Laden. The troops have just stormed his hideout and confronted him. Osama then gives them three option: 1) You can kill me, but the population of a random country will die and all planes will be destroyed. 2) You can assume control of my terrorist organisation, but you all die in the process. 3) You can convert everyone in the world to Islam against their will so that I will no longer be 'forced' to commit terrorist activities. Of course, choosing any of those options is morally repugnant and what's more, you're giving into the demands of your greatest enemy. The best course of action is just to shoot him and be done with it. But what if killing Osama caused the US to somehow lose the war and everyone dies? That's the current statee of the refusal ending.

Right, I think that covers everything I wanted to say. Now, I'm not sure whether Bioware is actually intending something like this, although there have been some hints that they are. If not though, they should strongly consider it as an option. Here are just a few interesting points I thought of to spark conversation:

1) Why are we getting more war assets when it's already easy to get the best ending (even without playing any MP)?

2) Leviathan and EC had full voice-actor work. This is different to the post-ME2 DLC which only had Shepard and a few other characters. Could this be hinting that the DLC's we're getting are story-relevant enough to require a full cast?

3) Any DLC set during the game is essentially pointless (form an overall stroy point of view) if the endings remain exactly as they are.

4) There have been supposed leaks about a possible plan to create additional ending content which ties in to a series of post-launch DLC. I do not know the legitimacy of this statement however.

TL;DR: The possibility exists that Bioware will/should add the ability to win 'conventionally' as a result of choosing the refusal ending. Such an ending should be implemented, and fits with the existing lore and gameplay in ME3.

Modifié par Cheesesack, 01 septembre 2012 - 10:32 .


#2
Pitznik

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I hope it won't happen. If something would ever happened to the ending to create some sort of super uber happy ending, make it some high EMS destroy or even new function of the Crucible. Throwing the Crucible away would be moronic, and replacing it with just normal conventional victory would be even worse.

#3
ZajoE38

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Pitznik wrote...

I hope it won't happen. If something would ever happened to the ending to create some sort of super uber happy ending, make it some high EMS destroy or even new function of the Crucible. Throwing the Crucible away would be moronic, and replacing it with just normal conventional victory would be even worse.

I agree

#4
Ithurael

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Pitznik wrote...

I hope it won't happen. If something would ever happened to the ending to create some sort of super uber happy ending, make it some high EMS destroy or even new function of the Crucible. Throwing the Crucible away would be moronic, and replacing it with just normal conventional victory would be even worse.


I am inclined to agree. The Crucible was THE big point of ME3. It drives the entire story arch. Then at the end you win without it? It doesn't add up.

If we find that the crucible was nothing more than a trap then ok - I can kinda get behind that I suppose. But still. Bioware wants to end Mass Effect 3 with RGB.

#5
Cheesesack

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It doesn't throw away the entire Crucible plot as the Crucible is still a valid choice. You can still choose to use it as it has the power to instantly destroy or control the Reapers (or do some weird synthesis thing that makes no sense). Both those options avoid the prolonged war and immense casualties that would be required to defeat the Reapers conventionally (I never said it should be a clear, easy victory over them), so it is still a valid choice and not pointless.
Besides, before ME3 there was never even any hint about the Crucible at all. It was just a plot device they put in as a way of 'explaining' their random-ass endings, it's hardly essential to the canon or the game. I think it would actually be very fitting that Shepard is handed a way to insta-win, but refuses because it's not on his, or organic's as a whole, terms. It's the Reapers attempting to go; okay, you've got us, so here are some alternatives which we approve of. Instead of picking an option that's sanctioned by his BIGGEST ENEMY, Shepard decides to do what he/she always does and find a new solution.
The Crucible was never the main focus of the plot to begin with; it was just an excuse to have to rally all the races of the galaxy. That was the main point of the story; strength through cooperation and overcoming differences to work together. Bioware just needed a reason for all the races coming together to help Earth (as they would really have no reason to defend another especies' homeworld over their own without it).
Defeating the Reaprs through unity, ingeniuity and achieving the impossible is a much more satisfying, fitting ending than the Reaper's leader going "here's a button you can press to win".

Modifié par Cheesesack, 31 août 2012 - 12:58 .


#6
Pitznik

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The decision to build and deploy the Crucible is justified ONLY if it is the only plan. You mention that Crucible is in some way more certain, even if there would be 75% chance of defeating the Reapers. What? It is an absolute unknown, requiring a massive sacrifice of forces in Operation Earth. It requires so much risk and effort to use it can't be ever seen as "better plan". It can be better plan if other plan is just dying. This isn't some casual field test, deployed by expendable forces - it requires using ALL OF WHAT YOU HAVE.

But me arguing about it is pretty much pointless, Bioware would never do it.

#7
saracen16

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I agree with Pitznik.

Unity, integrity, blah blah blah. Seriously, ideas may be bulletproof, but the Reapers have more than just bullets. They are unstoppable, relentless, and brutal, and possess technology more advanced than any of the races ever can hope to match. I hate to break it to you, but pride and hubris has never won any wars. You are like the Leviathans, creating a machine that will eventually kill them unknowingly.

The Crucible is actually referred to in LotSB (one YouTube video mentions of a Prothean discovery that may prove useful against the Reapers), and as a plot device, is defined as the ONLY way to stop the Reapers. The Crucible validates the theme in Mass Effect that the Reapers are unstoppable, and even the devs mentioned this a number of times. Finding another solution makes the entire plot of defeating an unconventional enemy unconventionally totally irrelevant, as well as the entire trilogy to begin with, which started with the premise that they are an unstoppable horror from beyond.

In fact, "conventional warfare" is defeatist in this perspective: you repeat the same mistakes of previous cycles and doom everyone and cost more lives than could ever be saved. Hell, the low EMS destroy ending uses the Crucibles to kill the Reapers and almost every other living thing out there. Less than that would cost us the cycle, and the Reapers go forward unimpeded.

And I disagree with your conclusions about the DLC: Leviathan actually validates the Crucible and the Catalyst as the only way to defeat the Reapers. The Leviathans, one of the most powerful organic races ever, were unable to stop the Catalyst and his army of pawns, and their numbers have resorted to hiding and surviving. They even admit at one point implicitly that they made a mistake in creating the Catalyst, which was designed to do what it was supposed to do. Also, read the war assets: Leviathan enthrallment teams are limited in the number of artifacts and Reaper countermeasures.

#8
Conniving_Eagle

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Destroy is already the most popular ending because of people headcanoning both Shepard's survival and the refurbishment of the Mass Relays. I'm not sure why this would create an "uber happy ending" and Synthesis is already portrayed as a "Disney" ending. Did the Soviet Union get a "Disney" ending in WW2, or the Northern Union in the American Civil War? They did not. The war has taken its toll, billions of people have died, even more have lost precious loved ones, the whole galaxy is drained and unstable from barely surviving this war of attrition. Why would it be bad, because we wouldn't have some stupid sacrafice forced on us? I'd rather have that than the option between three almost equally crappy endings. Victory through refusal wouldn't be a cake-walk, we're talking about an insanely high amount of EMS, gathered from playing all three games and maxing out galactic readiness in the multiplayer. And if you think this would be contradictory to Bioware, please elaborate. They have always rewarded the player for going the extra distance, you were able to save Urdnot Wrex, you were able to have a flawless suicide run, you were able to save both the Geth and the Quarians, at one point Bioware even considered allowing the player to save both Ashley and Kaidan. Even Mac Walters supported something like this.

#9
ZajoE38

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Conventional victory is simply not an option. Reapers are meant to be invulnerable and pose an ultimate threat. It's the basis of ME. Anyone who understands that, knew that deux ex machina - some super weapon of mass destruction was needed to defeat them if there will be final game. For those still don't get it and want to change the narration, it was many times said in game that Reapers can't be defeated conventionally.

#10
CommanderVyse

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Pitznik wrote...

I hope it won't happen. If something would ever happened to the ending to create some sort of super uber happy ending, make it some high EMS destroy or even new function of the Crucible. Throwing the Crucible away would be moronic, and replacing it with just normal conventional victory would be even worse.


No matter how you play, at least half of the Normandy's memorial wall is filled by the end and all your crewmates have lost loved ones to the reapers. The ending would never be "suber uber happy"

#11
Vigilant111

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I do not see how a conventional victory could rub anyone the wrong way, it is RPG, you choose your own path, how one's actions and consequences cannot possibly diminish the effects of other peoples' endings. Sure, it would be a huge retcon, but one could argue that ME3 ending was itself a retcon on the entire series

Yes, they are meant to be invincible, but everything has weaknesses, these reapers are no more powerful than the universe itself

No, conventional warfare is not repeating the mistakes of previous cycles, the mistakes in previous cycles were splinter groups, uniformity in combat tactics due to lack of diversity...

The Crucible is a machine, a weapon that can be modified to enhance a conventional victory, it would actually give way to a more satisfying showing of the use of war assets, that people were actually doing things that are more useful than just distracting a couple of harbingers or protecting the Crucible entering Earth

#12
Pitznik

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wwinters99 wrote...

Pitznik wrote...

I hope it won't happen. If something would ever happened to the ending to create some sort of super uber happy ending, make it some high EMS destroy or even new function of the Crucible. Throwing the Crucible away would be moronic, and replacing it with just normal conventional victory would be even worse.


No matter how you play, at least half of the Normandy's memorial wall is filled by the end and all your crewmates have lost loved ones to the reapers. The ending would never be "suber uber happy"

You know what I mean. In case you don't - super happy devaluated to "without genocide/eugenics/slavery" or whatever you wish to call various drawbacks of option we currently have. Just that.

#13
Pitznik

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Vigilant111 wrote...

The Crucible is a machine, a weapon that can be modified to enhance a conventional victory, it would actually give way to a more satisfying showing of the use of war assets, that people were actually doing things that are more useful than just distracting a couple of harbingers or protecting the Crucible entering Earth

That would stop it from being conventional victory. But yes, using the Crucible in some modified or entirely new way is totally acceptable for me.

#14
thefallen2far

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I agree that conventional victory would make the Crucible [and in effect ME3 itself] non-effective, but I would argue that the crucible does more to make the rest of Mass Effect series irrelivant.... and ME3 was the worst of the 3, so it's an acceptable loss.

Case in point, the synth vs. Organics conflict was resolved several times throughout the series. All that resolution is undone to fit in a nonsense explaination of the Reapers that you're forced to accept is inherent. The idea of mechanical life being a different form of life is undone in synthesis when a machine says it wasn't alive unless it did synthesis. You fight the illusive man for 3 games because no one should control the Reapers is undone with Control. The tenacity and determination to survive a suicide and overcome death itself is undone with the endings. In short everything about Mass effect is undone because of a poorly rendered plot device, so make that plot device unimportant to make the rest of the series relevant again.

Or leave it as it is and we can continue to have fun making fun of it. Either is acceptable.

#15
GimmeDaGun

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How can you stop something that has destroyed the most advanced civilizations (ones that were a lot more advanced than the recent one - just look at the leviathans - their own damn creators -  or the protheans) for millions of years conventionally? Nohow. It would make the reapers seem to be a simple armada of highly advanced ships with AIs that could and should have been defeated many cycles ago. It would only show one thing: all the other cycles consisted of simple minded morons who couldn't handle the reaper threat despite their potency to do so.
Even the recent cycle would be a bunch of morons (just take a look at Cerberus, the self-concerned council, races like the salarians and asari etc.). The only saving grace would be "the" man\\woman who manages to make the whole known universe come together by from gathering forces and settling ancient grudges to doing the shopping for nice, old alien ladies, for one last stand.

Just take a look at the reapers, their legacy, their manipulated cycle-experiment with the galaxy, their intel and knowledge about all the races which have and still populate the galaxy (by Souverign, the collectors and their agents), also their ability to mindcontroll and their highly advanced technology... let alone their numbers.  Even by a few major victories (ME1 and 2) Shepard and his allies couldn't really stop them. They are unstoppable, they can be harmed, they can be delayed, but not stopped conventionally. It would be like stopping a huge imperial army by guerrilla tactics. You can be a pain in their asses and cause them trouble, but you won't be able to stop them, not by conventional means: not in one final battle. 

Yeah, the Crucible might be a cheap tool of wonder, but a nice symbol too. It's not the "almighty" Shepard or the united galaxy who manage to stop the reapers, but the effort, resourcefulness and knowledge of many cycles together. That's why it is a real victory. A victory of the past, the present and the future... with sacrifices of course, even our hero of the day has to sacrifice himself for the goal (except for one possible outcome), but it happens in the end: they manage to stop the unstoppable storm that stirred the waves of the galaxy for so long no one can fathom. Happy ending. And yes, it is a happy ending for Shepard too, this was his goal after all and he did it for his own beliefs and for all those who he loved and respected (including himself). So I can't see why people keep hating on the concept of the ending so much, now that the EC managed to make it complete. 

Modifié par GimmeDaGun, 31 août 2012 - 02:58 .


#16
Reth Shepherd

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Getting the chance to tell Starboy to stuff it AND MAKE IT STICK would be amazing. Right now you tell him off...and then just roll over and die. (Read Marauder Shields for an example of how a conventional victory SHOULD have worked. It's not just throw ships at the Reapers; it's people acting intelligently, it's using what we've learned against them, it's discovering that that magnificent bast*** TIM had his usual wheels within wheels going, it's people throwing their all against the Reapers because they have nothing to lose and everything to win, and ultimately it's people laying down their lives so that there will be a future. It's standing up to the monsters in the dark and saying, I'm not afraid of you anymore.)

You know what? Everyone's gone to so much trouble to point out how unique we are and how many advantages we have compared to previous cycles. Let's bloody SEE it! Right now we're the idiot children fumbling around with previous cycles' failed plans. Scrap it. Take our strengths and use them!

Btw, Zajo? Yes, it was said in Mass Effect 3 multiple times that the Reapers couldn't be defeated conventionally. Not 2. Not 1. You're aware that's part of the problem, right? 3 was a sea change, suddenly going from 'we can do this' to 'no we can't'. Further, who keeps saying we can't beat them? Hackett. The same guy who's command style is right on the line between idiotic and suicidal. You want indoctrination candidates, I'd look at him first. He's been suspiciously active in nearly everything we've done that furthered the Reaper's goals: Kenson, Crucible plans being unearthed, the Crucible itself, getting half of the Alliance fleets wiped out during the initial invasion (debatable), horrible strategic choices throughout the war. Remember that little line at the very beginning of 3? 'Why hasn't Hackett sent word'? Maybe it's just bad writing, but holy h*ll!

How does one keep the Crucible a major part of the game's lore and still give a way to win? Easy. Admiral Ackbar, "It's a trap!" Or you get the Geth to operate it. You think "a mind the size of a galactic arm" couldn't kick Starkid out of the Crucible's programming and fix whatever's currently wrong with it? Or bring back the Rachni in some capacity, who were implied to be far more valuable than...well, a few engineers working on the blasted Crucible.

However, it seems that Bioware is sticking to their "artistic vision", and have been going to a great deal of trouble lately to emphasize that they are done with the ending. Fine. In the words of what should have been our greatest moment, "So be it!"

#17
Cheesesack

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Incorporating a Crucible into a conventional victory ending would be easy enough if people really need it to do something to justify it's existence. Just have it release a pulse into the Citadel systems that destroys the StarChild or something. Shepard could go back into the main control room and do it, or radio for someone to do it remotely or something.

I still don't feel it has to be involved though. The entire game was saying; here's this superweapon which may defeat the Reapers. Neither you nor anyone else has any idea how it works, but it'spretty obvious that everone kind of assumes it will function like a giant bomb or pulse which will kill all the Reapers. It's not until the very end that it becomes apparent that there are dire consequences for using it, no matter how you choose to do so. It's entirely beleivable that at that point Sheaprd goes "screw it, we've gathered the entire galaxy into an attack at this point, let's just go for broke" rather than commit genocide or enslavement etc.

As for people citing the fact that everyone says conventional victory is impossible to mean that is actually is, it means nothing. People said surviving the trip through the Omega 3 relaz was impossible and Shepard did it. People said peace between the quarians and the geth was impossible and Shepard did it. Also, you learn a lot of new information throughout the course of the game.

What if the existence of the Leviathans had also been discovered on Mars along with the Crucible? It's quite possible Hackett would have said "No, this Crucible is too risky, we don't even know what it does or how it works. Shepard, I want you to prioritise hunting down these Leviathans. We know they can kill Reapers, your job is to secure their cooperation through any means necessary." It's not a far fetched prospect. What I'm trying to say is that while the Crucble is presented as the only way to win at the beginning of the game, evolving circumstances can change that.

Modifié par Cheesesack, 31 août 2012 - 02:37 .


#18
Cheesesack

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Also, people keep saying "How can we hope to achieve conventional victory when none of the other cycles in all this time did? This proves that it's impossible." Guess what, none of the other cycles managed to complete the Crucible and set it off either, and it's implied that every cycle has attempted it in some way (or at least, many of the more recent cycles). The whole point of ME is that this cycle if different; we're the ones that finally break the chain. If that wasn't the case, the game would just show us failing no matter what and be utterly pointless.

If we can achieve what no other cycle could; build and successfully deploy the Crucible, then why is it so unbelievable that we could also do what no other cycle could and win the fight? After all, we have many advantages over previous cycles.

Modifié par Cheesesack, 31 août 2012 - 03:07 .


#19
davepissedatending

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Top I think this would work listen bioware nice opinion man good read :D

#20
Pitznik

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Cheesesack wrote...

Incorporating a Crucible into a conventional victory ending would be easy enough if people really need it to do something to justify it's existence. Just have it release a pulse into the Citadel systems that destroys the StarChild or something. Shepard could go back into the main control room and do it, or radio for someone to do it remotely or something.

I still don't feel it has to be involved though. The entire game was saying; here's this superweapon which may defeat the Reapers. Neither you nor anyone else has any idea how it works, but it'spretty obvious that everone kind of assumes it will function like a giant bomb or pulse which will kill all the Reapers. It's not until the very end that it becomes apparent that there are dire consequences for using it, no matter how you choose to do so. It's entirely beleivable that at that point Sheaprd goes "screw it, we've gathered the entire galaxy into an attack at this point, let's just go for broke" rather than commit genocide or enslavement etc.

And what becomes of the story then? Half of the plot becomes a filler, dead end. The only justification for the probably most retarded operation in history is gone. Hackett, Shepard and everyone else pushing for the Crucible are court-martialled.

Cheesesack wrote...
As for people citing the fact that everyone says conventional victory is impossible to mean that is actually is, it means nothing. People said surviving the trip through the Omega 3 relaz was impossible and Shepard did it. People said peace between the quarians and the geth was impossible and Shepard did it. Also, you learn a lot of new information throughout the course of the game.


Omega 4 suicide mission - impossible UNLESS reaper IFF, loyal squad, etc
Peace between the Geth and Quarians - impossible UNLESS loyal Tali, loyal Legion etc
Defeating the Reapers - impossible UNLESS the Crucible, allied galaxy

In both of your examples after taking away the factor that turns impossible to possible, it simply remains impossible. Why it would be any different here? If you want to compare war versus Reapers to suicide mission, throw away the Reaper IFF just like you thrown away the Crucible.

Cheesesack wrote...

What if the existence of the Leviathans had also been discovered on Mars along with the Crucible. It's quite possible Hackett would have said "No, this Crucible is too risky, we don't even know what it does or how it works. Shepard, I want you to prioritise hunting down these Leviathans. We know they can kill Reapers, your job is to secure their cooperation through any means necessary." It's not a far fetched prospect. What I'm trying to say is that while the Crucble is presented as the only way to win at the beginning of the game, evolving circumstances can change that.

You would need to only rewrite the entire Crucible plot and related scene and it works. Which is, a good portion of the game.

#21
GimmeDaGun

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Cheesesack wrote...

Also, people keep saying "How can we hope to achieve conventional victory when none of the other cycles in all this time did? This proves that it's impossible." Guess what, none of the other cycles managed to complete the Crucible and set it off either, and it's implied that every cycle has attempted it in some way (or at least, many of the more recent cycles). The whole point of Me is that this cycle if different; we're the ones that finally break the chain. If that wasn't the case, the game would just show us failing no matter what and be utterly pointless.

If we can achieve what no other cycle could; build and successfully deploy the Crucible, then why is it so unbelievable that we could also do what no other cycle could and win the fight? After all, we have many advantages over previous cycles.


I think you get the point but don't get it either at the same time. Yes, this cycle is different in many ways (the respect for diversity and unity shown by the Council and galactic politics and culture, their general rejection of creating AI-s because of the geth-quarian conflict, humanity's unique genetical nature and adaptebility etc.) and it shows: this very cycle manages to finally brake the cycle: it not only manages to make all the nations stand together against the reapers (by the amazing efforts of this little guy, Shepard, who is more than hero) but give all their resources and work together on the Crucible and they manage to finish it. Not only finish it, but make it work. But a footnote I have to mention that while Shepard, Hackett, Victus, Wrex and others manage to gather the forces of the galaxy, the at the time of the "counter attack" they are losing the war against the reapers who have taken Earth, Palaven, Thessia by that time and press attacks on Sur'kesh and other worlds.

So yes, they are a unique and anomalous cycle which have many advantages and differences over previous cycles. That's why they manage to stop the reaper threat (the method is up to the state of the Crucible when it's deployed and Shepard's decision), that's why they have a hope for a tomorrow, while many other cycles were destroyed and harvested. But it doesn't mean that this cycle could be able to stop or destroy the reapers by shooting big rockets at them or trying to find and off switch in their code etc. (which the Crucible baically is... a way to turn the Citadell against the reapers, using it and the relay network as and energy conducting relay). 

If the reapers could have been stopped "just like that" there would be many fans (including me) who would find it really stupid. I mean... it's still the reapers we are talking about right? An armada of thousands of Souverigns and destroyers with technology and means that can controll minds, turn friends against each other and destroy the greatest ships of the galactic armadas with one single shot. Yeah, very convinient. No... it would kill the whole reaper myth to me and lots of other fans. 

Modifié par GimmeDaGun, 31 août 2012 - 03:07 .


#22
Cainne Chapel

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Well Cheesesack I dont mind more endings but a conventional victory i think would be silly.

Afterall since ME1 the reapers were hyped up as being dang near invulnerable, not impossible to beat, but even one took a fleet to take down and even then it was by sheer luck.

and with hundreds if not thousands of them in tow, its kinda hard to believe even a united galaxy can hope to withstand their blitz.

Now I can see WHY it would appeal to some, but i still dont get, after everything seen in thef irst two games (especially with the other races resting on their collective laurels) we have any chance for ANY kind of conventional victory?

Remember, every one of us that dies, gives them more fodder in the ground war and theri ships are faster,stronger and (supposedly) smarter than we are.

So its a very tough sell for a conventional victory. The narrative of even the first two games, pretty much says conventional aint gonna work

#23
D24O

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Does CV let us have Reaper sushi?

#24
CommanderVyse

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Pitznik wrote...

Omega 4 suicide mission - impossible UNLESS reaper IFF, loyal squad, etc
Peace between the Geth and Quarians - impossible UNLESS loyal Tali, loyal Legion etc
Defeating the Reapers - impossible UNLESS the Crucible, allied galaxy


The above are all impossible WITHOUT SHEPARD.

We are told over and over in ME2 that the suicide mission is impossible, yet Shepard can bring everyone back alive.

We are told over and over in ME3 that the reapers are unbeatable, yet....oops, yes the are, too bad, buy DLC.

#25
GimmeDaGun

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Cainne Chapel wrote...

Well Cheesesack I dont mind more endings but a conventional victory i think would be silly.

Afterall since ME1 the reapers were hyped up as being dang near invulnerable, not impossible to beat, but even one took a fleet to take down and even then it was by sheer luck.

and with hundreds if not thousands of them in tow, its kinda hard to believe even a united galaxy can hope to withstand their blitz.

Now I can see WHY it would appeal to some, but i still dont get, after everything seen in thef irst two games (especially with the other races resting on their collective laurels) we have any chance for ANY kind of conventional victory?

Remember, every one of us that dies, gives them more fodder in the ground war and theri ships are faster,stronger and (supposedly) smarter than we are.

So its a very tough sell for a conventional victory. The narrative of even the first two games, pretty much says conventional aint gonna work


Couldn't put it in a better way myself.