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Conventional victory should and may become a legitimate ending.


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#251
ThaDPG

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Ozida wrote...

Ok, I have a question for everybody who is against conventional victory idea:

How many of you would be actually upset if ME3 originally ended with a movie clip of all your war assets fighting against Reapers and, based on your EMS, wining the battle with a triumph? Honestly, how many people would come here and complain for months about ending like that? How many would feel that it was too predictable and cliché? How many would call this game "worst of the series" and how many would actually spend hours debating that Reapers are unstoppable and that was a terrible ending? I mean, really, people, you think this is such a bad idea compairing to Crucible/ Catalyst plot?


I'm willing to bet the BSN would be a much happier place right now Image IPB

#252
Cheesesack

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Yeah, seems to me like an ending that could be considered 'a bit cliche' or 'too Hollywood' is much better than an ending that flat-out makes no sense whatsoever. It's not even like a successful refuse option would overwrite or change the existing endings. It's simply adding more variety, and more choice, and as has been clearly shown from all the evidence, both anecodotal and factual (in the in-game codex), it is a plausible option.

#253
Ozida

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ThaDPG wrote...

Ozida wrote...

Ok, I have a question for everybody who is against conventional victory idea:

How many of you would be actually upset if ME3 originally ended with a movie clip of all your war assets fighting against Reapers and, based on your EMS, wining the battle with a triumph? Honestly, how many people would come here and complain for months about ending like that? How many would feel that it was too predictable and cliché? How many would call this game "worst of the series" and how many would actually spend hours debating that Reapers are unstoppable and that was a terrible ending? I mean, really, people, you think this is such a bad idea compairing to Crucible/ Catalyst plot?


I'm willing to bet the BSN would be a much happier place right now Image IPB

My point exactly, thank you. Image IPB

Modifié par Ozida, 05 septembre 2012 - 06:55 .


#254
Rommel49

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ioannisdenton wrote...

it won't happen and imo it should not. Whole mass effect counters the idea that reapers can be fought conventonally. Even in ME1 Sovereign was so much hard to kill. this is not disney nor lord of the rings nor dragon age where Unity prevails.
Besides that the crucible is main theme in Me3


Quite the opposite, actually; the whole narrative theme of the series is unity in the face of adversity, always had been right up until the finale. It was established right off the bat during the battle with Sovereign. To cut/paste what I've said in the past:

Sovereign hid for the most part, concealed its existence, its nature and its purpose. It didn't directly assault the Citadel to open the relay to dark space until it had literally no other options left, it was an act of desperation... on Sovereign's part. This is even stated by Vigil - Sovereign knew it could be destroyed if it was presented with a united front, and guess what? That's exactly what happened, even with a Geth armada there to help it.

The battle against the Collectors? Do I even really need to explain this? A good chunk of the time is spent recruiting disparate people that may have old grudges, bad blood, etc. against one another, and working to gain their trust and loyalty, and ultimately have them work as a cohesive unit to achieve an objective. It's a microcosm of the galaxy at large.

The trend continues in the third installment; getting the Krogan to support the Turians - a race they've hated for over a millenia, potentially fostering peace between the Geth and Quarians, etc.

#255
redBadger14

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Rommel49 wrote...

MegaSovereign wrote...

KENNY4753 wrote...

MegaSovereign wrote...

Good luck defeating ~20,000 Reaper capitals and 100,000+ Destroyers conventionally.

As Grunt once said 



What you need is 4 Dreadnaughts for every Reaper capital because that's how much it takes to defeat one. 80,000 Dreadnaughts for you to even have a chance at defeating them conventionally.

The codex entries and information available suggest, if not outright state that conventional victory is possible, let's go through the list:

The codex entry on Reaper Vulnerabilities states that defeating them is possible with the right weapons, strategy, etc.

If Geth/Quarian peace was achieved, the codex entry on the Battle of Rannoch states the Reapers may be unprepared to contend with both armadas.

The harvesting of Heshtok (the Vorcha homeworld) was going slowly, intelligence suggests that the Reapers were simply keeping the planet locked down so the Vorcha as a whole couldn't join the war effort, rather than actually trying to harvest the population.

Parnack (the Yahg homeworld) was avoided entirely by the Reapers, despite the fact we know that they're clearly capable of using and understanding modern technology and did have limited contact with Council races. As stated "Yahg have teeth".

The invasion of Illium was slowed to a crawl since they simply nuked the Reapers' transports in space, indeed, Illium never really suffered a large scale invasion as a result.

If the EMS score is high enough, Javik's first reading of the good Commander aboard the Normandy is "I sense more... confidence than fear. You believe you are winning" - emphasis mine. Not might win, but is winning.

None of the above suggest that conventional victory is impossible, far from it.


1. The codex entry on Reaper Vulnerabilities, by saying "defeating them is possible" is meaning "defeating a Reaper is possible." Not the entirety of the Reaper forces. You are misinterpreting the codex entry. And yes, maybe it applies to a few more Reapers than just one lone one, we see this in the final battle. But against the whole of the Reaper army? No. All the combined races do not have sufficient firepower to take all of them out, and the Reapers are so advanced (including harvesting races), that some strategies would become obsolete against them. And again, look to my most recent post prior to this one. Look at the battle with Sovereign and how much it took to defeat him alone. Multiply Reaper forces by about 100,000 and multiply the allied forces by about 100. Still not a chance at conventional victory.

2. The Reapers would only be unprepared to contend with both Geth and Quarians because they anticipated they would fight and exterminate each other, thus allowing the Reapers to focus on the other races. With the Geth/Quarian peace, not so much. Geth technology is still vastly inferior to that of the Reapers and the Quarian Navy's ships are like paper for the Reapers to shoot at.

3. Vorcha were likely not being harvested because of their uncanny ability to regenerate their flesh and vital organs. Aside from a shot to the head, there isn't much that can kill a Vorcha. In addition, I do not believe (and I could be wrong) that the Vorcha were an incredibly intelligent race, so the Reapers would gain nothing from harvesting them as opposed to just locking them down from joining the rest of the Council races.

4. And it is also stated throughout the game that the Reapers intentionally leave a race, or races, alone, so it can evolve and grow for harvesting in the next cycle. When the Protheans were wiped out, humans and asari and so on were left alone. The Yahg, on their own, would more than surely perish when under assault by some Reaper Destroyers and Capitals.

5. The invasion of Illium was slowed to a crawl, but that can only last for so long. The Reapers aren't stupid either. Simply wait until Illium is out of ammunition and invade en masse. 

6. "You believe you are winning," yes, but for how long? 

It would seem you are over-interpreting what the codex says, apart from what it actually means, which is far from "a conventional victory is possible." Don't get me wrong, I would love to see the end of the game as all the races charging in and defeating the Reapers without a special tool. But realistically for the story, lore, and universe, a conventional victory is not possible.

Modifié par redBadger14, 05 septembre 2012 - 08:24 .


#256
Rommel49

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redBadger14 wrote...

1. The codex entry on Reaper Vulnerabilities, by saying "defeating them is possible" is meaning "defeating a Reaper is possible." Not the entirety of the Reaper forces. You are misinterpreting the codex entry. And yes, maybe it applies to a few more Reapers than just one lone one, we see this in the final battle. But against the whole of the Reaper army? No. All the combined races do not have sufficient firepower to take all of them out, and the Reapers are so advanced (including harvesting races), that some strategies would become obsolete against them. And again, look to my most recent post prior to this one. Look at the battle with Sovereign and how much it took to defeat him alone. Multiply Reaper forces by about 100,000 and multiply the allied forces by about 100. Still not a chance at conventional victory.


Except that's not what the entry says; not even close. Relevant part:

"Although clearly technologically superior to the Citadel forces, the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy the Reapers could be defeated"

It's hardly necessary for the entry to state that defeating one Reaper is possible, that's been a proven fact since Sovereign. Nevermind the losses they sustained in the fighting for Palaven (including capital ships destroyed by suicide bombers).

No, the entry is stating that defeating the Reapers as a whole is possible, unless you don't think it's referring to the Council Races as a whole either. It uses the fact the Reapers have taken casualties as the basis for the possibility that yes, they can be defeated.





2. The Reapers would only be unprepared to contend with both Geth and Quarians because they anticipated they would fight and exterminate each other, thus allowing the Reapers to focus on the other races. With the Geth/Quarian peace, not so much. Geth technology is still vastly inferior to that of the Reapers and the Quarian Navy's ships are like paper for the Reapers to shoot at.


Except that's not supported by the text and it doesn't even make sense: By definition, if the Reapers expected the Quarians and Geth to exterminate each other, the Reapers wouldn't have to contend with either armada, nevermind both.





3. Vorcha were likely not being harvested because of their uncanny ability to regenerate their flesh and vital organs. Aside from a shot to the head, there isn't much that can kill a Vorcha. In addition, I do not believe (and I could be wrong) that the Vorcha were an incredibly intelligent race, so the Reapers would gain nothing from harvesting them as opposed to just locking them down from joining the rest of the Council races.


Again, directly contradicted by the text. It states the harvesting of Heshtok is going slowly - not that it's not being attempted. The reason it's going slowly? The Reapers can't force a mass-surrender. As said, Allied Intelligence pegs the reason as being to keep them from joining the war.



4. And it is also stated throughout the game that the Reapers intentionally leave a race, or races, alone, so it can evolve and grow for harvesting in the next cycle. When the Protheans were wiped out, humans and asari and so on were left alone. The Yahg, on their own, would more than surely perish when under assault by some Reaper Destroyers and Capitals.


The Reapers leave primitive species alone, the Yahg don't qualify. They have a proven capability to understand and use advanced technology, the former Shadow Broker being the best example, in addition to the fact that Council Races already made first contact, and the Salarians were still conducting research into them as candidates for uplift. This was the whole reason the Prothean Empire abandoned study into races like humanity, the Protheans hoped the Reapers would see us as too primitive to harvest, I don't know of many cavemen that were running a galactic information network.





5. The invasion of Illium was slowed to a crawl, but that can only last for so long. The Reapers aren't stupid either. Simply wait until Illium is out of ammunition and invade en masse.


Because you can't simply produce more ammunition, right? Ammunition can be produced onsite by the defenders, the Reapers can't get more troops except from another system if an invasion fails, nevermind replacing the transports themselves - the codex tells us they maintain no supply lines or logistics chain except to move Husks about.

It would seem you are over-interpreting what the codex says, apart from what it actually means, which is far from "a conventional victory is possible." Don't get me wrong, I would love to see the end of the game as all the races charging in and defeating the Reapers without a special tool. But realistically for the story, lore, and universe, a conventional victory is not possible.


Actually, I'm going exactly by what the text clearly says; I've provided the quotes to prove it. You misinterpreted or misremembered what the entries actually say.

Modifié par Rommel49, 05 septembre 2012 - 09:29 .


#257
malakim2099

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MegaSovereign wrote...

Rommel49 wrote...

I've answered this previously, who says you need Dreadnoughts to do the job? The codex itself establishes that they're actually the worst way to deal with Reapers since they do their damage through kinetic energy (the thing Reaper shields work best against).

The codex entries and information available suggest, if not outright state that conventional victory is possible, let's go through the list:

The codex entry on Reaper Vulnerabilities states that defeating them is possible with the right weapons, strategy, etc.

If Geth/Quarian peace was achieved, the codex entry on the Battle of Rannoch states the Reapers may be unprepared to contend with both armadas.

The harvesting of Heshtok (the Vorcha homeworld) was going slowly, intelligence suggests that the Reapers were simply keeping the planet locked down so the Vorcha as a whole couldn't join the war effort, rather than actually trying to harvest the population.

Parknack (the Yahg homeworld) was avoided entirely by the Reapers, despite the fact we know that they're clearly capable of using and understanding modern technology and did have limited contact with Council races. As stated "Yahg have teeth".

The invasion of Illium was slowed to a crawl since they simply nuked the Reapers' transports in space, indeed, Illium never really fell.

If the EMS score is high enough, Javik's first reading of the good Commander aboard the Normandy is "I sense more... confidence than fear. You believe you are winning" - emphasis mine. Not might win, but is winning.

None of the above suggest that conventional victory is impossible, far from it.


Wow really? Most of your points shows instances of slowing the Reapers down or avoiding contact in general. None of which paints a picture of a probable conventional victory. The lore dictates the Reapers cannot be defeated conventionally. This isn't even up for debate.

BTW the "reading with Javik" is not tied to EMS score. It's tied to whether you choose the Paragon or Renegade response to his questions. The more Renegade you are, the more confident you sound.


This word you say, I do not think it means what most people are thinking it means.

To
me, when I say I want a "conventional" victory. I mean, "Any victory
that doesn't have me taking one of three choices from the omnipotent
Leader of the Reapers."

EDI using her Reaper algorithms to hack
into their systems? Fine. The geth using their new processing power to
subvert the Reapers? Fine. The krogan using massive tractor beam systems
to swing the Crucible like a giant sledgehammer to crush Reaper
dreadnaughts? FINE! (And actually, pretty cool now that I think about
it.)

But it doesn't mean a straight up military battle. I don't
think it would, as that would be pretty far fetched. However, using
normal 'unconventional' techniques combined with a straight-up battle? I
think we can win that without the Catalyst's help.


Okay, sooo they can't be defeated conventionally. That's what I was saying.

I know you're just joking about all those things you mention sound even stupider than the Crucible plot.


Hey, if Jeff Goldblum can hack into an alien database with an iMac and plant a virus there, I'm pretty sure EDI using her Reaper algorithms and crack their systems is a lot more logical than THAT. Hell, 3001 uses a similar premise.

The only real stupid thing is taking the choice of the ending outside of the player's hands and forcing them to choose one of three morally repugnant options.

Besides, if you think that the krogan using giant tractor beams to use the Crucible to smack Reapers around is not TOTALLY AWESOME*, then there is no point in debating you. Peace out.

:wizard:


* Yes, it's silly as hell. But still totally awesome. Wrex: LET ME CONTROL IT! Grunt: IT'S MY TURN! HAHAHAH!!!!

#258
kopfentot

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Didn't read any of the stupid **** you wrote, but no matter what a conventional victory should never be allowed or possible against reapers.

#259
redBadger14

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To avoid a long quote Rommel, I will answer your post this way...

1. Even still, and maybe I got lost in my post before, with the number of forces Shepard can accumulate by the end of the game, conventional victory is still impossible. The codex entry says, "with the right weapons, tech, strategy..." The codex entry in no way says it's even possible with the current cycle, or even what the current cycle possesses in weapons, tech, and strategy, would be enough to manually wipe the Reapers out wholesale. The strategy is likely there. However the weaponry and tech are nearly not advanced enough to ensure a conventional victory. Not to mention the fleet numbers of the Council races are not enough. It's stated over and over, by Admiral Hackett and others, that the Council races united can put up a good fight, but their combined strength and weapons and tech aren't enough to defeat the Reapers. They need something more. Enter Crucible. And again, look back at the fight with Sovereign. Technology and weaponry hasn't changed all that much in a mere few years, combine that with a much more prepared and advanced Reaper force and you just can't have a conventional victory.

2. Just because something is expected, doesn't mean it will 100% "for sure" happen. The Reapers knew the Geth and Quarians were at war with each other. It's not mentioned in the codex, but we can infer that the reason the Reapers were not harvesting Geth or Quarians were that the Reapers would just let them "fight it out" and destroy each other. It's reasonable to suspect the Reapers were expecting the two to destroy each other. Think about it, had Shepard not interfered, the Quarians and Geth would have likely done just that, nearly wipe themselves out.

3. I misspoke and misread what you had said. The Vorcha's acuteness to combat prowess would be something that would be valuable to harvest. And yes the harvest is going slowly, not not happening at all.

4. I did say primitive, not explicitly, but I think the "allow them to evolve and grow as a species" falls under "they are primitive and we must allow them to become more advanced before harvesting." If that was not clear, I apologize. And only one known Yahg was able to demonstrate knowledge of advanced technology and able to use it (If I remember correctly, the old Shadow Broker had the Yahg as a slave. The Yahg learned and learned until he was able to overthrow his master and assume the Shadow Broker mantle. Please correct me on that if I am wrong, I have no way of going back to ME2 right now). In addition, even with the Salarian research, why would the Reapers ignore the Yahg? It's something not explicitly explained in ME3, but if I had to make a guess it was that the Reapers deemed the Yahg too primitive. Though I agree the Yahg would likely not be far off from understanding advanced technology if one Yahg was able to do so.

5. I never said ammunition could never be replenished or reproduced. Of course it can, but to a point. The Reapers attacking everywhere cuts off available supply lines for Illium, so whatever Illium has in reserves is what Illium will have to use. Once it's gone, it's gone. Yes, Reapers would have to get Husks or Marauders or what have you from other systems, but the fact is they have plenty of them and won't run out of them soon (unless Shepard saves the day via Crucible!). The resistance forces on Illium would run out of their munitions at some point trying to fight back the Reapers. Don't know when they'll run out, but they will.

#260
saracen16

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Ozida wrote...

Ok, I have a question for everybody who is against conventional victory idea:

How many of you would be actually upset if ME3 originally ended with a movie clip of all your war assets fighting against Reapers and, based on your EMS, wining the battle with a triumph?


Disappointed: the Reapers are not an easily beatable foe, and fighting them head-on will mean a lot of sacrifices.

Honestly, how many people would come here and complain for months about ending like that?


I would.

How many would feel that it was too predictable and cliché?


I would. Ten times over. A "conventional victory" ending is pure cliche.

How many would call this game "worst of the series" and how many would actually spend hours debating that Reapers are unstoppable and that was a terrible ending?


It's the second-best behind ME1, the ending is terrific, and the Reapers are unstoppable as is said in the lore.

I mean, really, people, you think this is such a bad idea compairing to Crucible/ Catalyst plot?


Yes, it is a terrible idea: it devalues the Reapers as an unstoppable and unbeatable enemy, and Shepard has to make the tough decisions at the end of the day. The Crucible/Catalyst plot fits in perfectly with this theme.

#261
Cheesesack

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kopfentot wrote...

Didn't read any of the stupid **** you wrote, but no matter what a conventional victory should never be allowed or possible against reapers.


Excuse me then while I ignore your opinion. If you can't even be bothered to read the thread or even the OP, why bother posting?

People seems to like quoting Sovereign as evidence that we can't win conventionally because of how much it took to destroy him in ME1, and how many ships were lost.

You guys do realise that Sovereign took out, like, maybe 10 ships. Watch the cutscenes again on Youtube or something. To start with, he doesn't stop to engage anyone, he just runs head-long to the Citadel to hide inside it's protective arms. He destroys only one ship here, simply by plowing through it. He also doesn't take much fire as, again, he's moving fast and there are plenty of other ships for the Citadel feet to deal with. The fact that he rushes through rather than stopping to annihilate the opposition, and then closes the arms to protect himself kind of proves he was worried about being destroyed.

Then, once the Citadel is opened and he actually starts to fight, look how many ships he tales out. You see him blow up maybe 3 or 4 ships. We can infer that he destroys a few more too in the time that we don't see him, but it can't be that many. You seem to be forgetting that there was an entire geth armada backing him up, and that's what inflicted most of the casuaties. The Destiny Ascension was threatened by geth ships, not Sovereign.

So, it was the geth that infliced the vast amount of the casualties taken the battle of the Citadel. Sovereign was tough, yeah, and took down a few ships, but he wasn't the main source of destruction. And guess what, in ME3 we have that powerful geth armada that caused so much damage on our side, except it's way, way bigger because now it's all of the geth, not just the heretics.

Sovereign went down to the combined fire of a small portion of the fleet, and they could probably have taken him out quicker with less casualties if there wasn't a) a confined space (inside the Citadel) to fight in and B) a rush to detroy him as quickly as possible before he opened the relay.

Modifié par Cheesesack, 06 septembre 2012 - 02:13 .


#262
George Costanza

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If your readiness is 100% doesn't it say something like the Allies are winning in key locations? So, what... we're taking them on but we just lack the killer instinct to finish them off? Couple that with Leviathan giving a Reaper a stern look and killing it, the united forces of the Galaxy, and the most ready any known cycle has been for the invasion, and I say there's a chance.

Fact is, Bioware wanted to shoehorn us into the choice at the end. Christ knows why, because the entire idea of the Crucible is comically bad, and the conversation with the Catalyst is a serious anticlimax. But for whatever reason, they wanted it, and for it to work we all had to buy the "Oh **** the Reapers are undefeatable by conventional means!" nonsense despite much evidence to the contrary.

Basically whoever came up with most of these ideas needs to give their head a shake and reconsider their career.

#263
malakim2099

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George Costanza wrote...

If your readiness is 100% doesn't it say something like the Allies are winning in key locations? So, what... we're taking them on but we just lack the killer instinct to finish them off? Couple that with Leviathan giving a Reaper a stern look and killing it, the united forces of the Galaxy, and the most ready any known cycle has been for the invasion, and I say there's a chance.

Fact is, Bioware wanted to shoehorn us into the choice at the end. Christ knows why, because the entire idea of the Crucible is comically bad, and the conversation with the Catalyst is a serious anticlimax. But for whatever reason, they wanted it, and for it to work we all had to buy the "Oh **** the Reapers are undefeatable by conventional means!" nonsense despite much evidence to the contrary.

Basically whoever came up with most of these ideas needs to give their head a shake and reconsider their career.


Just for this, I forgive you the double-dipping. :D

#264
Pitznik

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Ozida wrote...

Ok, I have a question for everybody who is against conventional victory idea:

How many of you would be actually upset if ME3 originally ended with a movie clip of all your war assets fighting against Reapers and, based on your EMS, wining the battle with a triumph? Honestly, how many people would come here and complain for months about ending like that? How many would feel that it was too predictable and cliché? How many would call this game "worst of the series" and how many would actually spend hours debating that Reapers are unstoppable and that was a terrible ending? I mean, really, people, you think this is such a bad idea compairing to Crucible/ Catalyst plot?

Without the Crucible at all? It woiuld be great. Maybe not exactly interesting, but still great. But that is not what the OP wants to happen. He wants to add conventional victory on top of current plot, after refuse ending.

Cheesesack wrote...

Yeah, seems to me like an ending that
could be considered 'a bit cliche' or 'too Hollywood' is much better
than an ending that flat-out makes no sense whatsoever. It's not even
like a successful refuse option would overwrite or change the existing
endings. It's simply adding more variety, and more choice, and as has
been clearly shown from all the evidence, both anecodotal and factual
(in the in-game codex), it is a plausible option.

It would make the existing endings pointless by invalidating the basic assumption those were made on.

#265
Ozida

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saracen16 wrote...

Yes, it is a terrible idea: it devalues the Reapers as an unstoppable and unbeatable enemy, and Shepard has to make the tough decisions at the end of the day. The Crucible/Catalyst plot fits in perfectly with this theme.


Ok, I respect your opinion, but I still would bet that there would be much less complains if they just went with conventional victory. It coulde've been a little bit predictible, but I'm sure there would be no "ME3 deserves a better ending movement".

Pitznik wrote...

Ozida wrote...

Ok, I have a question for everybody who is against conventional victory idea:

How
many of you would be actually upset if ME3 originally ended with a
movie clip of all your war assets fighting against Reapers and, based on
your EMS, wining the battle with a triumph? Honestly, how many people
would come here and complain for months about ending like that? How many
would feel that it was too predictable and cliché? How many would call
this game "worst of the series" and how many would actually spend hours
debating that Reapers are unstoppable and that was a terrible ending? I
mean, really, people, you think this is such a bad idea compairing to
Crucible/ Catalyst plot?

Without the Crucible at all? It
woiuld be great. Maybe not exactly interesting, but still great. But
that is not what the OP wants to happen. He wants to add conventional
victory on top of current plot, after refuse ending.

Well, I honestly think that adding CV to current endings wouldn't fix the problem now, but should BW made it originall endings without Crucible and all those choices, in my opinion, it would've been better than what we've got.

#266
Pitznik

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Ozida wrote...

Well, I honestly think that adding CV to current endings wouldn't fix the problem now, but should BW made it originall endings without Crucible and all those choices, in my opinion, it would've been better than what we've got.

That would work. I think it was an open choice, even at the end of Arrival. Shame they didn't go with it.

#267
Helios969

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Pitznik wrote...

I hope it won't happen. If something would ever happened to the ending to create some sort of super uber happy ending, make it some high EMS destroy or even new function of the Crucible. Throwing the Crucible away would be moronic, and replacing it with just normal conventional victory would be even worse.


As opposed to synthesis...nothing could top that for absurd happy endings.

#268
Ironhandjustice

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Pitznik wrote...

Ozida wrote...

Ok, I have a question for everybody who is against conventional victory idea:

How many of you would be actually upset if ME3 originally ended with a movie clip of all your war assets fighting against Reapers and, based on your EMS, wining the battle with a triumph? Honestly, how many people would come here and complain for months about ending like that? How many would feel that it was too predictable and cliché? How many would call this game "worst of the series" and how many would actually spend hours debating that Reapers are unstoppable and that was a terrible ending? I mean, really, people, you think this is such a bad idea compairing to Crucible/ Catalyst plot?

Without the Crucible at all? It woiuld be great. Maybe not exactly interesting, but still great. But that is not what the OP wants to happen. He wants to add conventional victory on top of current plot, after refuse ending.

Cheesesack wrote...

Yeah, seems to me like an ending that
could be considered 'a bit cliche' or 'too Hollywood' is much better
than an ending that flat-out makes no sense whatsoever. It's not even
like a successful refuse option would overwrite or change the existing
endings. It's simply adding more variety, and more choice, and as has
been clearly shown from all the evidence, both anecodotal and factual
(in the in-game codex), it is a plausible option.

It would make the existing endings pointless by invalidating the basic assumption those were made on.



And?

Bioware is a productor. We are customers. If the customers demand the actual endings to be pointless and are capable of paying for it, is a good business.

50 bucks game turned on a 100 bucks game.

Its all about business :whistle:. EC was an exception due a heavy, heavy backslash.

#269
StrawberryRainPop

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Cheesesack wrote...

WARNING: Long. TL;DR at the end.

Alright, so after playing Leviathan and EC DLC (I got EC late, and Leviathan was just around the corner; since it supposedly impacted the ending in some way, I decided to wait and play through the ending again once I had both of them), it seems more and more like we should have an option to successfully defeat the Reapers through 'conventional' means. Now, allow me to back up my argument and respond to the common responses I've seen to similar ideas on this forum:

Firstly, when I say conventional, I don't mean that we show up, blow them out of the sky and that's that. What I mean is simply that we don't rely on the Crucible and the Catalyst's forced options where we simply deffer to the leader of our greatest enemy. In other words, we refuse, but are no defeated by doing so. This could be achieved in several ways, but primarily, I imagine it would involve successfully destroying/routing the main Reaper fleet at Earth through the combined might of all our war assets. With their primary strength broken/albeit at incredible loss for the organics, the Reapers are systematically pushed back. After decades of bloody, intense warfare over multiple fronts, the last remnants of the Reaper forces are driven back into dark space, there to plot and scheme and leave the way open for a possible future return.

That's obviously just an idea, but I feel something like that is a believable scenario (based upon what I'm going to say in a moment). Any 'conventional victory' should be achieved at great cost and the sacrifice of many, many lives. This would not be a happy ending per-se, but it would allow Shepard and his/her squad to surive and have a potential future without using space magic.Now, there are two main things to consider with such an ending; storyline concerns and gameplay concerns. Allow me to explain further:

Firstly, this ending would follow on from the Refusal ending that EC introduced. At the moment, we simply fail when we choose this ending (it is similar to the 'choice' to do nothing and eventually get the message that the Reapers have destroyed the Crucible). It is clear that Bioware either intended for this to be an almost 'joke' ending, something done just to appease fans who wanted a refusal ending and to say to them 'haha, this is what you idiots get for suggesting such a dumb thing, see, you fail', or, it is a way to leave themselves open to future possibilities.

The ending I'm suggesting/putting forward as a possibility would be akin to the variations we currently have. Each of the other endings have slightly different effects (or are not avilable at all) based on your EMS. I suggest a similar spectrum for the refusal ending. As it currently stands, we do not yet have enough EMS to achieve the best refusal ending. The one we see currently is what happens if you try to refuse, having just completed the core game. Your war assets are not strong enough to defeat the Reapers and they win. the cycle continues.

This is where DLC comes in. As it stands, with EC dropping the minimum requirement for the 'best' ending (the one that requires the most EMS where Shepard lives) to 4000, there is currently no in-game use for all that extra EMS. Leviathan introduces a ton more war assets and undoubtedly and future DLC will do so as well. It is already possible to achieve the 4000 EMS without playing any multiplayer and without even achieving/finding everything in the game. In short, it's relatively easy, similar to the ending of ME2 where you can get the 'best' ending just by ensuring you play all the missions in the game. One has to ask, if it's already so easy to get enough EMS for the 'best' ending, what's the point of adding more? The short answer is, it could be useful for achieving a successful conventional victory, which would require a much higher EMS.

Leviathan DLC introduced not just more EMS, but a storyline way in which Reapers can be defeated. These Leviathans utterly owned the Reaper you see in the DLC; imagine what more damage the could do. They are shown to be powerful, more powerful than the Reapers in some ways. Yet, at the moment, this means nothing. We still get shoehorned into our crappy endings, despite having Reaper-killers on our side. My point is that every DLC we get is going to add not just more war assets, but more in-game ways in which it becomes possible to defeat the Reapers conventionally. For such an ending to work, it has to be not only difficult to achieve, but also make lore sense (then again, looking at the ending as it stands, this is debatable). With each DLC, Bioware can introduce more unexpected allies, more powerful tech that's uncovered; ways in which we can hope to kill the Reapers. Otherwise what's the point? I already have the 'best' ending, and considering how the ending stands, any additional stuff I uncover is pointless. Who cares if the Leviathans are helping me? It changes nothing.

So I propose that for the 'best' conventional victory ending (there could be several in which the organic races suffer varying degrees of loss, including perhaps some of your squad-mates), you would require a very high-EMS score. Not just that, but you would have had to have the DLC that grants in-game reasons as to why you are able to achieve what others have not. We've already seen a hint of this with Leviathan; arguably, they alone would be enough to win the war outright. You would also have to have made smart choices throughout the trilogy (although perhaps discounting ME1 since PS3 owenrs do not have it). It is like the geth/quarian conflict; you need to have played ME2 and made the right decisions to get the best outcome. I do, however, believe that multiplayer should not be essential as again, not everyone has access to it. Having achieved all of that, you choose to refuse the Catalyst and actually succeed, even if it is narrowly and the price is very high.

I'll come to the arguments against such an idea/theory in a minute, but first, I want to say that I can see this being a very popular ending. We were already given 'Refuse' as a concesion to fans who were annoyed at being forced to essentially obey our geatest enemy. As it stands, there is no way to 'win' on our own terms; we just have to accept what the Catalyst tells us and pick an option that he has decided is acceptable. This goes against not just Shepard's personality, but everything the ME franchise represents. Every theme of overcoming impossible odds or the idea that cooperation can achieve great things is thrown aside. Instead, we are forced to agree with an illogical liar who shoves the idea that organics and synthetics cannot coexist down out throats despite the fact he is obviously wrong. I'm sure many players want to be able to tell him to sod of, reject his amoral 'solutions' and actually survive the procss. We do not win or even prove anything by accepting the Catalyst's solutions; the only way to 'win' is by rejecting him, them, and blowing him and his Reaper fleet to hell. Such an ending would, I'm sure, be extremely popular. It proves that we are better than the Reapers, not just their obediant little servants.

Now, here are the arguments I've seen against why this shouldn't be an option:

1. It invalidates the plot with the Crucible.

This is not true. The Crucible project is introduced right at the start of the game. At this point, it appears to be impossible to defeat the Reaper's conventionally, so the only logical thing to do is turn to the Crucible as a means to defeat them. This is because, at this point, no one knows about the existence of the Leviathans, or believes that the quarians and the geth could ever make peace etc. Even if they did, it would still make perfect sense to construct the Crucible. You can never have too many back up plans or alternatives when the entire galaxy is at stake. Even if the chance of defeating the Reapers in open warfare was 75% and this was known to be the case, it would still be in everyone's best interests to construct the Crucible. As Shepard goes through the game, he/she uncovers these potential game-changers, like the Leviathans  and whatever is included in the other pieces of DLC. It is this that makes he/she and others realise that maybe conventional victory is possible. The Crucible is still seen as a better plan however, as it seems more 'certain' to succeed. It is not until the final choice to refuse, after hearing what the Crucible actually does, that Shepard decides to go for broke and try to win it 'conventionally'. The Crucible choices are still available, and they would be just as valid choices.

2. It invalidates the other endings by creating a new, 'best' ending.

Again, this seems to be a rather silly argument. In ME2, there is a very clearly defined best ending, where everyone lives and survives the so called 'sucide mission'. It's stated time and again throughout the game that you aren't expectd to return from beyond the relay, and that even if you do, you should be prepared to suffer casualties. However, it is possible, through skill and exhaustively completing everything the game has to offer, to achieve the impossible and get everyone out alive. This is clearly the best ending, yet does it invalidate all the others? If one best ending erases the need for other endings, why did they even bother to include the ability for squad mates to die, or the cutscene where Shepard dies? They're not the best endings and therefore irrelavant. Of course, this makes no sense. There should always be a spectrum of endings, to reflect that not everyone is able to
willing to get every last little bit of support, or make the right choices in certain situations. ME3 also has this, with different levels of 'goodness' in the endings. There is already, technically, a 'best' ending where Shepard lives and you require a higher EMS to get it. Does this invalidate all the other endings? No, so neither would a 'conventional victory' ending. It's not even clearly a better choice, as choosing something like 'Control' with the Crucible saves many more lives by immediately ending the threat, and not forcing the glaxy to suffer massive losses fighting the Reapers conventionally.

3. It's unrealistic, the humans/other organics don't have enough power to destroy the Reaprs.

Perhaps not at the moment, but that is the point of the DLC. Each DLC released will add more war assets and in-game reasons as to why we may be able to face the Reapers in a head-on-battle. Things like the Leviathans are massive advantages for the organic side, and could almost single-handedly turn the tide of battle. At the moment, it takes 4000 EMS to get the 'best' ending. It is possible to get almost triple that in the game, and future DLC is only going to add more and more. The fact that we can get so much is evidence that a better ending should, and may be made, attainable.

4. Bioware have said they aren't changin the ending any more.

This isn't a change per-se, it's not even a true addition. Remember when they said EC would not change the ending, just expand upon it? Well, they gave us a new choice. It was a logical expansion of what was there already. A proposed conventional ending does not change anything; it does not re-write or replace any existing content. It just makes the outcome of a particular choice play out differently, in a way which logically makes sense. It could easily be considered additional clarification and expansion, not alteration.

5. Defeating the Reapers conventionally goes against the feeling and themes of Mass Effect.

I would argue the exact opposite. A conventional victory fits far better with the established ME lore than using the Crucible to insta-win. Firstly, let me also point out that Bioware clearly doesn't give a crap about the themes and lore of ME. This is evidenced by a complete change in tone during the ending, and suddenly shifting the focus to synthetics vs organics. The absurdity of both this and the Catalysts arguments for it have already been discussed elsewhere. ANyway, ME has always been about two things; strength through cooperation and achieving the impossible. A conventional ending showcases both elements nicely. Shepard has always been known for never giving up, for finding a creatine solution to problems which others see as insurmintable. He/she has repeatedly done the impossible and defied everyones expectations. A conventional victory is just an extension of that theme. It also shows the fact that through cooperation, including the cooperation between synthetics and organics, it is possible to transcend your limitations. Compare that hopeful, uplifiting message which resonates with the established tone of the universe to the crappy, Reapers let you wind scenario of the Crucible. By picking any of the options, you are essentially giving in to the reapers. You haven't won, you've just chosen which slightly less bad option you want your enemy to enact. The Catalyst is the one who wins. Shepard is reduced to a toady who gives in to his/her greatest enemy. That doesn't fit with the themes of the ME games at all.
To use a slightly controversial comparison, imagine when the US killed Osama Bin Laden. The troops have just stormed his hideout and confronted him. Osama then gives them three option: 1) You can kill me, but the population of a random country will die and all planes will be destroyed. 2) You can assume control of my terrorist organisation, but you all die in the process. 3) You can convert everyone in the world to Islam against their will so that I will no longer be 'forced' to commit terrorist activities. Of course, choosing any of those options is morally repugnant and what's more, you're giving into the demands of your greatest enemy. The best course of action is just to shoot him and be done with it. But what if killing Osama caused the US to somehow lose the war and everyone dies? That's the current statee of the refusal ending.

Right, I think that covers everything I wanted to say. Now, I'm not sure whether Bioware is actually intending something like this, although there have been some hints that they are. If not though, they should strongly consider it as an option. Here are just a few interesting points I thought of to spark conversation:

1) Why are we getting more war assets when it's already easy to get the best ending (even without playing any MP)?

2) Leviathan and EC had full voice-actor work. This is different to the post-ME2 DLC which only had Shepard and a few other characters. Could this be hinting that the DLC's we're getting are story-relevant enough to require a full cast?

3) Any DLC set during the game is essentially pointless (form an overall stroy point of view) if the endings remain exactly as they are.

4) There have been supposed leaks about a possible plan to create additional ending content which ties in to a series of post-launch DLC. I do not know the legitimacy of this statement however.

TL;DR: The possibility exists that Bioware will/should add the ability to win 'conventionally' as a result of choosing the refusal ending. Such an ending should be implemented, and fits with the existing lore and gameplay in ME3.


Should it Happen?

Yes.

Will it happen?

Not until Bioware milks all the DLC out of us first

#270
Pitznik

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Ironhandjustice wrote...


And?

Bioware is a productor. We are customers. If the customers demand the actual endings to be pointless and are capable of paying for it, is a good business.

50 bucks game turned on a 100 bucks game.

Its all about business :whistle:. EC was an exception due a heavy, heavy backslash.

They're also authors, who want their work to make sense. I'm an actual customer who doesn't want my game's plot to become pointless. There are ways to fix or improve this game, without breaking it even more, but conventional victory after refusal isn't one of them.

#271
Dubozz

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Conventional Victory? No thanks. War Assets in Priority: Earth? Yes, Please!

#272
ThaDPG

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kopfentot wrote...

Didn't read any of the stupid **** you wrote, but no matter what a conventional victory should never be allowed or possible against reapers.


I love it when people back up their arguments, so convincing

#273
Pheonix57

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Pitznik wrote...

I hope it won't happen. If something would ever happened to the ending to create some sort of super uber happy ending, make it some high EMS destroy or even new function of the Crucible. Throwing the Crucible away would be moronic, and replacing it with just normal conventional victory would be even worse.


Maybe I'm just stupid, but I thought the point of ME3 was to unite the races, something the Protheans weren't able to do. To me, the crucible wasn't the driving force of the game, it was something being created on the side that would strike the final blow.

#274
ThaDPG

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Cheesesack wrote...

kopfentot wrote...

Didn't read any of the stupid **** you wrote, but no matter what a conventional victory should never be allowed or possible against reapers.


Excuse me then while I ignore your opinion. If you can't even be bothered to read the thread or even the OP, why bother posting?

People seems to like quoting Sovereign as evidence that we can't win conventionally because of how much it took to destroy him in ME1, and how many ships were lost.

You guys do realise that Sovereign took out, like, maybe 10 ships. Watch the cuttscenes again on Youtube or something. To start with, he doesn't stop to engage anyone, he just runs head-long to the Citadel to hide inside it's protective arms. He destroys only one ship here, simply by plowing through it. He also doesn't take much fire as, again, he's moving fast nd there are plenty of other ships for the Citadel feet to deal with. The fact that he rushes through rather than stopping to annihilate the opposition, and then closes the arms to protect himself kind of proves he was worried about being destroyed.

Then, once the Citadel is opened and he actually starts to fight, look how many ships he tales out. You see him blow up maybe 3 or 4 ships. We can infer that he destroys a few more too in the time that we don't see him, but it can't be that many. You seem to be forgetting that there was an entire geth armada backing him up, and that's what inflicted most of the casuaties. The Destiny ascension was threatened by geth ships, not Sovereign.

So, it was the geth that infliced the vast amount of the casualties taken the battle of the Citadel. Sovereign was tough, yeah, nd took down a few ships, but he wasn't the main source of destruction. And guess what, in ME3 we have that powerful geth armada that cause so much damage on our side, except it's way, way bigger because now it's all of the geth, not just the heretics.

Sovereign went down to the combined fire of a small portion of the fleet, and they could probably have taken him out quicker with less casualties if there wasn't a) a confined space (inside the Citadel) to fight in and B) a rush to detroy him as quickly as possible before he opened the relay.


On top of that, everyone was largely unorganized, no one was expecting an attack, so Sovereign kind of took them by surprise

#275
Pheonix57

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Alright, now that I've read your entire statement I would like to say that I agree with literally everything you've said. You deserve a medal, and as far as I'm concerned a certain executive producer's chair should now belong to you.

Thanks for writing this. If Bioware took it to heart and did what we asked, the game would be significantly better.