Conventional victory should and may become a legitimate ending.
#301
Posté 13 septembre 2012 - 04:31
They are quite content with the endings as they stand. Everyone who is not a writer or developer for the game can just either enjoy it as it is or continue to hate it.
There will be no 'satisfying' ending to this game, ever, for those who find the ending out of place for the story (it's the antithesis of the themes of the story), frustrating to experience (have to crawl for 10 minutes to the end), and downright maddening in how it forces Shepard to trust the self-described creator of the Reapers a pick a solution he devises.
#302
Posté 13 septembre 2012 - 06:18
Did this many people actually think going in that they were going to have a conventional victory over a technologically, militarily and logistically superior nemesis? I kinda knew in some way that we were going to need a macguffin (personally my money was on a virus).
#303
Posté 13 septembre 2012 - 06:44
shurikenmanta wrote...
Something I'm curious about.
Did this many people actually think going in that they were going to have a conventional victory over a technologically, militarily and logistically superior nemesis? I kinda knew in some way that we were going to need a macguffin (personally my money was on a virus).
I originally assumed that the Reapers were of more manageable numbers and that the big time skips between games were there so we could believably have time to prepare and study the remains of Sovereign and other Reaper tech. Once I found out that there is actually a ****-ton of Reapers, I assumed victory would involve something similar to a virus or some other less conventional means of making the Reapers manageable, something like in Independence Day where just sabotaging the alien shields was enough.
#304
Posté 13 septembre 2012 - 08:49
I cannot remember the exact number of times, but Shep was told he/she makes a habit of performing the impossible. Shep also says after crash landing on the Prothean Base, he/she plans to live to tell about it...or words to that effect.
And after being 'told' there is no way to defeat the Reapers, Shep takes out or helps to take out four of them, albeit with help. So why would he/she give in simply because he/she was 'told' these were the only choices?
The star-space-ghost-offspring even said the Crucible was "little more" than a power supply. So, why can't the engineers of the galaxy use it and channel its energy through modified warships to increase the weapons output to the point where they can take out the Reapers? The power supplied by the Crucilbe could be graduated based on the "engineering" portion of the EMS and combined with the number of fleets available, again based on the EMS. Technically, this would NOT then be a conventional victory and would keep the Crucible relevant in the storyline.
This was something I thought might happen while building was ongoing. However, now I really don't care what Bioware does or doesn't do with the endings. There are many things I enjoy about the ME series and I'll continue to play all three from time to time (without the ME3 DLCs, beyond From Ashes, which are irrelevant at this time)...that is until someone comes out with an updated version of High Heat Baseball...which is just a likely to happen as Bioware adjusting fire on the current endings.
Ken
#305
Posté 13 septembre 2012 - 08:55
Oranet wrote...
Dunno...I'm fairly happy that in the real world simply because someone 'says' this or that is impossible or cannot be defeated or whatever, there are those that search for alternate solutions to overcome those claims.
I cannot remember the exact number of times, but Shep was told he/she makes a habit of performing the impossible. Shep also says after crash landing on the Prothean Base, he/she plans to live to tell about it...or words to that effect.
And after being 'told' there is no way to defeat the Reapers, Shep takes out or helps to take out four of them, albeit with help. So why would he/she give in simply because he/she was 'told' these were the only choices?
The star-space-ghost-offspring even said the Crucible was "little more" than a power supply. So, why can't the engineers of the galaxy use it and channel its energy through modified warships to increase the weapons output to the point where they can take out the Reapers? The power supplied by the Crucilbe could be graduated based on the "engineering" portion of the EMS and combined with the number of fleets available, again based on the EMS. Technically, this would NOT then be a conventional victory and would keep the Crucible relevant in the storyline.
This was something I thought might happen while building was ongoing. However, now I really don't care what Bioware does or doesn't do with the endings. There are many things I enjoy about the ME series and I'll continue to play all three from time to time (without the ME3 DLCs, beyond From Ashes, which are irrelevant at this time)...that is until someone comes out with an updated version of High Heat Baseball...which is just a likely to happen as Bioware adjusting fire on the current endings.
Ken
I agree.
Or why not have the Crucible send out a giant EMP which contains Reaper code which would disable the Reapers allowing your War Fleet to take them down abeit with huge losses, allowing Shepard and the rest of the Galaxy to survive.
Makes more sense than the Space Magic/God Kid endings we have now.





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