GimmeDaGun wrote...
I've already written my views on this matter in some of my previous posts in this thread, if you are interested you can find them in here.
But in a nutshell: yes, "this" and the previous cycle were so unique that they managed to delay the reaper attack and unreveal the reaper threat before they could arrive and take the galaxy by surpise. The reapers had to change plans because of that. It was also unique because they managed to put aside old quarrels and grudes, so they could work together on the ancient devise which they hoped to destroy the reapers.
They could get together a strike force great enough to escort this devise to the Citadell, and made it work... in the end they managed to stop the reapers, a force no one could stop for millions of years. Unique enough? I say, yes.
But no one before (even more advanced and in their own way unique civilizations, like the protheans) managed to destroy the reapers by conventional means (just take a look at all the cunning prothean initatives which failed). Even this cycle didn't have the technological advantage and knowlege to stop an ancient sentient armada of cyborg ships which collected knowledge and manipulated technological and social evolution in the galaxy since they have come to be (even before them the "leviathans" ruled the galaxy... the reapers predecessors). The reapers are quite thorough and resourseful, and damn they are powerful.
So, yes I get that many people wished for a conventional victory and a more traditional - a bit hollywoodish if you ask me - approach to the endings, but I think this one works just as well, if not better than the ending you wish the story had.
Although I still think that a traditional ending would have ruined the whole - established - reaper myth in a whim and would have made Shep technically another GI Joe hero who defeats anything what is thrown at him with his left hand, then take his triumphant medal of honor and walk away with his damsel to the sunset... meh... I don't know if it would have been a better way to end a dark sci-fi saga like this. But it all comes down to taste and personal preferences in the end.
The issue being that conventional victory was never stated as being completely impossible until the current installment; and even then it's still flat out contradicted by the codex. A big part of the reason previous cycles failed was due to the fact they were never able to present a united front to the enemy - the Reapers were always able to launch a surprise attack against the Citadel first, effectively decapitate the galactic government, etc. and keep the disparate parts of the galaxy isolated from one another. You kinda contradict yourself here - no prior cycle had managed to defeat the Reapers with the Crucible either. By contrast, prior cycles may well have had the total military power to conventionally beat the Reapers, but they would've been incapable of bringing it all to bear and would've been wiped out piecemeal... hell, this is the established Reaper MO.
The whole reason Sovereign had to work through pawns and hide its existence and purpose was because it wouldn't survive being presented with a united front. When it was left with no recourse but to directly assault the Citadel, even with the Geth backing it up? It didn't survive.
That lesson is reinforced in spades during ME2, during the various missions, debriefings and other little pieces of information picked up along the way. TIM's concern over the Quarians preparing to go to war against the Geth since the Migrant Fleet would likely be needed against the Reapers, or that the only thing that really seems to bother TIM about the work to cure the genophage is the fact that he was in the dark about just how much progress the Krogan had actually made. It continued with things like Legion, being able to cooperate with the Geth and the revelation of just how big a faction the Geth really were, that the enemy force of the first installment was only a fraction of the whole and that Geth were a "mind the size of a galactic arm". At the time, from the second installment onward even the Rachnii Queen was committed to helping in the fight against the Reapers provided it survived long enough.
Knowing that the Reapers weren't too far off also informed a lot of my choices during the second installment, getting the squad together, having them work with one another regardless of any bad blood or old grudges, ensuring they were as ready as possible, etc. it was like a microcosm of the current state of the galaxy. At no point was it suggested we'd need space-magic bats.
I'm definitely inclined to think conventional victory was originally conceived of as an ending (and rightly so), with things like the Rachnii potentially having a bigger role than they ended up getting. They account for a piddly 100 MS in total (I mean, hell, the assorted Volus assets account for more), yet Hackett almost grudgingly admits that bringing the Rachnii into the fold was a good idea since they'd "know a thing or two about waging a galactic war".
Yet, the visible impact of all the work done to get those assets on the battlefield of Earth? Bupkiss. They may as well not exist. Totally invisible, don't matter except as a means to push up the magic number. It flies in the face of the entire narrative.
Regardless, as I quoted on the last page, even the codex states that it's theoretically possible to beat the Reapers with the right weapons, information and strategy since they have suffered casualties in the battles across the galaxy. They definitely perceive things like ICBMs and nukes as a major threat (and rightly so, as the math indicates) which is why they lock down missile silos, etc.