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I think this needs to be discussed - While the vaults flaky...


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#26
Pstemarie

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Skydrive has no bandwidth limits. You just can't have more than 25GB worth of files on your account.

I'll also elaborate a bit on my google site idea...

What I'm basically looking at is a site that's divided into two sections - NWN and NWN2. Authors can come, fill out a form drop in a link and description and be done with it. The form is then populated to a list that allows users to view and sort projects. I can set up a demo if you guys want to see what I'm talking about... 

Modifié par Pstemarie, 02 septembre 2012 - 04:00 .


#27
B_Harrison

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I'm surprised you guys haven't jumped to the Nexus site!

Any concerns over how content creators' rights are enforced don't seem relevant, as those rules only apply when permission/credit is required and has not been given (if the NWN modding community is tight-knit and small enough now that no one places limitations on the use of their content, it's a non-issue).

Of course I've been out of the loop for quite a while, and might be missing something... and I may be a bit biased, given that I've just released my first public Skyrim mod on the Nexus and, like Six, find the sites pretty familiar.

Surely the user/player angle is significant, as well? Are all/any of the PW players having issues with the Vault?

Modifié par B_Harrison, 02 septembre 2012 - 04:57 .


#28
Zwerkules

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Tchos wrote...

Also, let me throw a few numbers out there as a measure of relative activity. I have three mods, each of which I released on both the Vault and the Nexus at the same time. For all three of them, I have far more downloads, votes, and comments on the Nexus versions as I do on the Vault versions.

1. Nexus: 895 downloads, 32 votes, 67 comments, 10078 views
Vault: 276 downloads, 3 votes, 7 comments, unknown views (not tracked on Vault)

2. Nexus: 500 downloads, 15 votes, 27 comments, 6357 views
Vault: 167 downloads, 4 votes, 4 comments, unknown views

3. Nexus: 104 downloads, 4 votes, 2 comments, 1228 views
Vault: 75 downloads, 0 votes, 0 comments, unknown views

Naturally, I'll continue to upload my new material to both places, as long as they exist.


I stopped using the nexus because my experience with it was exactly the opposite from yours.
Did you upload files for NWN1 or 2? I guess NWN2. About the only haks for NWN1 that get any amount of downloads or even a comment are nude haks and the like.

Medieval City tileset:

Nexus: 17 downloads, no comments
Vault: more than 1000 downloads, 68 comments and 35 votes

I never had any major problems with the vault and will continue to use it.

Modifié par Zwerkules, 02 septembre 2012 - 06:11 .


#29
kamal_

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Zwerkules wrote...

Tchos wrote...

Also, let me throw a few numbers out there as a measure of relative activity. I have three mods, each of which I released on both the Vault and the Nexus at the same time. For all three of them, I have far more downloads, votes, and comments on the Nexus versions as I do on the Vault versions.

1. Nexus: 895 downloads, 32 votes, 67 comments, 10078 views
Vault: 276 downloads, 3 votes, 7 comments, unknown views (not tracked on Vault)

2. Nexus: 500 downloads, 15 votes, 27 comments, 6357 views
Vault: 167 downloads, 4 votes, 4 comments, unknown views

3. Nexus: 104 downloads, 4 votes, 2 comments, 1228 views
Vault: 75 downloads, 0 votes, 0 comments, unknown views

Naturally, I'll continue to upload my new material to both places, as long as they exist.


I stopped using the nexus because my experience with it was exactly the opposite from yours.
Did you upload files for NWN1 or 2? I guess NWN2. About the only haks for NWN1 that get any amount of downloads or even a comment are nude haks and the like.

Medieval City tileset:

Nexus: 17 downloads, no comments
Vault: more than 1000 downloads, 68 comments and 35 votes

I never had any major problems with the vault and will continue to use it.


This isn't about abandoning the Vault, but about having an accepted alternative/secondary site in case the Vault has problems/disappears. The Vault had a month long period of no publication of submissions, with no news as to why. It's currently going on 2 1/2 weeks since the last publication of submissions, and Rolo isn't around to handle submits. If the Vault isn't publishing, there needs to be another way to get stuff out.

#30
NWN_baba yaga

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I never thought it´s about abandoning the vault rather then having other sources to share content and if it helps nwn to keep some attention going on hey, it´s free for us to use it;)

#31
Tchos

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@Zwerkules: It was for 2, and it's unfortunate you haven't been enjoying the same amount of downloads.  Now, if I were to take the same actions as you with regard to the download numbers, should I stop using the Vault as you've stopped using the Nexus?  I wouldn't do that.  I think it's worthwhile to continue using both, personally.  The reason I posted the numbers was not to say that anyone should switch to one exclusively, but to show that there is a significant audience there that's separate -- in addition -- to the audience on the Vault.

But looking at the entry for your Medieval Tileset on the Nexus (which is really nice work, BTW), I do have some suggestions on how you could get more interested people downloading your work.  I think the major difference between yours and mine is that my entries have very detailed descriptions on the purpose and usage of my mods, and I think yours would benefit from something like that, too.

The reason is that on the Vault, most downloaders there probably already know the basics of what these files are, and what they're for -- I say "most", because everyone has to get started sometime, and when I was first getting into these games last year I had a hell of a time figuring out what any of these files were for and which ones I needed, and where to put them.  On the Nexus, a large proportion of people are inexperienced with modding these games, and are just getting into it themselves.  So it would help to have some instructions, or links to instructions, as well as just a description of your hakpak (like how many tiles it has, at least).  Something friendly to beginners.

Modifié par Tchos, 02 septembre 2012 - 09:32 .


#32
Tchos

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Just a ghost wrote...
With most files you don't even know if you're talking NWN1 or 2.

Here's a screenshot to help show where that information is displayed, on each file's page.

#33
Master Jax

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Oh! Sorry about that, then! I assumed this was about finding a new home for the Custom Content community of NWN! If this is not about abandoning the Vault, then I am all for it! (^__^)

#34
Tarot Redhand

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No not abandoning the vault more like making sure the lifeboats are ready if the ship does sink.

TR

#35
Zwerkules

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Tchos wrote...

On the Nexus, a large proportion of people are inexperienced with modding these games, and are just getting into it themselves.  So it would help to have some instructions, or links to instructions, as well as just a description of your hakpak (like how many tiles it has, at least).  Something friendly to beginners.


Thanks for the information, Tchos! I will upload the latest version of the Medieval City on the Nexus and give it a better description.

You know, what bothered me far more than that I got so few downloads there is that the nude haks got so many.
Why bother making tilesets if all the builders want is a hak to make their npcs naked? :P

#36
Just a ghost

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Sex always sells, even if it's free. :P

Thanks for the hint, Tchos!

#37
Shadooow

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The nude hak has override version, doesnt it? so it nos only builders who downloads it - but players. So that might be it - Im used to it anyway, the situation around scripts - which is what I do - was always liek this even at vault.

#38
Bard Simpson

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For what it's worth, guys, I am just a player and really appreciate all your efforts. Even if I don't download a script or hak, I hope a builder will do so. I do download lots of haks and placeables for tinkering in the toolset, but always hope someone with more skills and commitment will put these goodies in a new module someday.

That being said, I went to the Nexus the other day to check on Borden's Iron Foundry, and found I needed an account to download it (due to file size). I suppose I will get around to registering, but this is something of a drawback. Meh, that's just my two cents.

#39
Tchos

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I also greatly respect custom content creators, and am grateful for them providing their work. I put it to good use when I can.

P.S. to Bard: It may be a bit of an inconvenience, but one thing it does let you do is add a mod to your tracked file list, so it'll tell you when it's been updated without having to check it.

#40
Borden Haelven

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I put the foundry bit on the vault for approval on the 17th. It's not been updated since the 16th... Anyone know what's happening?

#41
Pstemarie

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Yeah Rolo is out for awhile so no one is taking care of the Vault on a regular basis.

#42
Shadooow

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Bard Simpson wrote...

That being said, I went to the Nexus the other day to check on Borden's Iron Foundry, and found I needed an account to download it (due to file size). I suppose I will get around to registering, but this is something of a drawback. Meh, that's just my two cents.

Yes this registration enforcement also hold me away from nexus for a first time. Its not nice.:sick:

#43
Urk

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I think this is a timely discourse, unfortunately I'm afraid I don't have much to contribute. We do, however, need to seriously consider the reality that the vault won't last forever. When it shuts down there may be little or no warning and we are going to lose TONS of wonderful content.

Unfortunately I also don't particularly want to work with the nexus. I am strictly a hobbyist. I'm in this for fun and I don't always remember where everything came from (although that's less of a problem since I quit smoking weed). I don't want to have to deal with a bunch of barracks room lawyers if I forget an attribution or get one wrong.

Just my two cents...

It seems to me the key isn't so much file storage. The cloud can provide that. The key is consolidating all the download information into a single database and providing a user-friendly UI to search that information. I also think it's important for this "gateway" site to have optional login functionality and commenting/rating scales as well.

I think it's important to avoid setting this site up as a copyright enforcer. A simple disclaimer asking that everyone respect the downloading requirements of the host site or individual file description should suffice, but we should not get involved with enforcement. Users who are not willing to accept this "honor system" do not NEED to share their links on this database. Setting up a user, or a number of users, as a copyright arbiter will only invite rancor and infighting. In the end the database will fail. It should simply present itself as a central depository of links to custom content. No more than that. The system should be set up to run with as little human interaction as possible, and the only function of site admins should be spam removal, removal of infected files, remval of dead links, and ranking/commenting exploits which we'll need to rely on the community to report.

Modifié par Urk, 04 septembre 2012 - 06:09 .


#44
_six

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On the topic of copyright enforcement at the nexus: well, Skyrim nexus has been chock full of ripped content from The a certain witchery feeling game for most of its existance, so clearly they're aren't particularly stringent with their requirements.

Modifié par _six, 05 septembre 2012 - 05:44 .


#45
Tchos

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Actually, according to four moderators in this thread, CD Project RED gave explicit permission for their content to be ported by modders into other games, and the same is true for content from the game S.T.A.L.K.E.R.

Modifié par Tchos, 05 septembre 2012 - 05:54 .


#46
_six

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Really? I knew they were cool guys but that's surprising. Maybe it is fiercely guarded after all then.

#47
Tchos

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Well, it is second-hand information to me, so I can't vouch for its accuracy. I haven't seen any official statement from the companies. All I know is that's the state of things on the site.

#48
Borden Haelven

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Speaking for myself, I've always thought that once it's in the public domain it's fair game, provided proper creds are given. My stuff is open for all to mess about with, that's what it's there for after all.

#49
Tchos

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Things are indeed fair game once they're in the public domain, but making something available for download is not putting it into the public domain.  The creator has to explicitly state that s/he's releasing something into the public domain.  Even Ben Harrison's mods aren't in the public domain because of the way his permission statement is worded, but he did give the NWN community very clear, open permission to do whatever they want with them, so the effect is pretty much the same for our purposes.

It's generally a good idea to put a statement in your readme file saying what kind of permission you give for your work, so there's no ambiguity, because people differ in how much they care, or don't care, how their work is used.

Modifié par Tchos, 05 septembre 2012 - 08:53 .


#50
Just a ghost

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I think it would be possible to write a php script that makes one list of all hak packs in the vault and grabs their descriptions and category and links in the Vault. I could put that in a database for you, but the links and downloads to some other spot in the cloud... that's another matter. I could make a simple form, however, where people with a password can add mirror links to the files, thus making a backup for the most popular haks.