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Paladin Melee Extra Damage Test


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63 réponses à ce sujet

#51
vironblood

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Updated the OP with new data on the extra damage - during a normal melee attack a target is hit twice (extra damage was previously assumed to be derived from a hidden modifier).

#52
IllusiveManJr

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I perform thread-necromancy and demand this cryptic math be explained.

#53
RoZh2400

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theillusiveman11 wrote...

I perform thread-necromancy and demand this cryptic math be explained.


It essentially means that the paladin acts like blade armor, even when you are the one actively attacking.

For example:

You melee a cannibal: It takes 400 damage from your melee + 400 from the game thinking the cannibal tried to melee your shield because it came into contact with it.

You melee a brute: It takes 300 (75% modifier vs. armor) damage from your melee + 400 from the game thinking the brute tried to melee your shield because it came into contact with it.

#54
J4mes

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Nice necro, lol.

#55
Tankcommander

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Excellent post OP, really explains a lot. Was wondering why the light melee was so blatantly powerful (not whining mind you)

#56
vironblood

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theillusiveman11 wrote...

I perform thread-necromancy and demand this cryptic math be explained.


Here's the gist of it. The damage discrepancy between expected (based on data files and in-game descriptions) and observed values, as percentages:

expected / observed
100% / 200% vs Health/Shields/Barrier
75% / 175% vs Armor with Cryo Shield evo
112.5% / 275% vs Armor with Fire Shield evo

The OP already provides in-depth explanations. If there is a particular aspect you found confusing, please be specific :happy:

#57
whalewhisker

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RoZh2400 wrote...

theillusiveman11 wrote...

I perform thread-necromancy and demand this cryptic math be explained.


It essentially means that the paladin acts like blade armor, even when you are the one actively attacking.

For example:

You melee a cannibal: It takes 400 damage from your melee + 400 from the game thinking the cannibal tried to melee your shield because it came into contact with it.

You melee a brute: It takes 300 (75% modifier vs. armor) damage from your melee + 400 from the game thinking the brute tried to melee your shield because it came into contact with it.


Wow that was very helpful, thanks. You too, OP. ;)

#58
TheInvoker

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explain me why fire shield and cryo shiled does the same damage to HP when in the description i understand that fire shiled does 50% more damage...appliend later and over time.
On hit i expect to have the same damage for HP and Shileds

#59
Tybo

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TheInvoker wrote...

explain me why fire shield and cryo shiled does the same damage to HP when in the description i understand that fire shiled does 50% more damage...appliend later and over time.
On hit i expect to have the same damage for HP and Shileds


If you reread the OP, it clearly states that Fire Shield only adds damage against armor, and converts a portion of the direct damage to DoT, thus doing 75% of the up front damage (to Shields and Health) that Cryo Shield does.

#60
TheInvoker

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my game says that it's effective vs armor and it adds 50% more damage over 5 seconds

So i expect that the dase damage is like the Cryo Shiled for HP and shileds and be more vs Armor. After this damage i expect 50% damage over time,against everything

That's what my game says.
It doesn't say "fire shield applies 50% of the damage immediately and 50% over time"....like in Cabal description.

#61
Cyonan

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Don't trust the tooltips. They're quite often wrong.

However, the Fire Shield does still increase overall damage against armour and more importantly primes for fire explosions.

#62
RoZh2400

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TheInvoker wrote...

my game says that it's effective vs armor and it adds 50% more damage over 5 seconds

So i expect that the dase damage is like the Cryo Shiled for HP and shileds and be more vs Armor. After this damage i expect 50% damage over time,against everything

That's what my game says.
It doesn't say "fire shield applies 50% of the damage immediately and 50% over time"....like in Cabal description.


You seem to be new to ME3 MP. Power descriptions fail to accurately describe what they do quite often.

#63
FateNeverEnds

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inb4usefulthreadlockedbygenericmodsoverbeinganecro

#64
TheInvoker

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I tested now and on dragoons i did 2738 damage with Fire Shiled....i tried 3 times
How is this possibile?