i think you mised the point of your unfunny comentDJRackham wrote...
Bioware should have taken the resources they wasted on multiplayer and invested them in creating a more artistic ending.
Money has no effect ont he story written.
i think you mised the point of your unfunny comentDJRackham wrote...
Bioware should have taken the resources they wasted on multiplayer and invested them in creating a more artistic ending.
allot of people liked it.Abraham_uk wrote...
No here is an example of artistic integrity.
If your effective millitary strength is high enough,
Shepard breaths....
It's a breath of fresh air.
Multiplayer is not manditory. It never was, and it never will be.
It's a good fun addition to the game. Well fun is a matter of opinion, but I happened to like it.
Hudathan wrote...
No, I thought it was a clever way to have some different experiences in the game that still felt relevant and connected to the main story.
LiarasShield wrote...
I have two issues that I'm miffed about so I will state them
1. What is the point of galactic readiness I mean me and my n7 forces could be kicking the reapers ass in every location across the galaxy beating their ass back and have 100 percent at all locations but in the end were still getting completely destroyed or our forces are not shown truely giving the reapers a good fight despite having 100 readiness at all locations and the n7 forces giving them hell
2. How does more n7 soldiers on the battlefield or readiness effect what kind of ending options their are espically when alot of them are not scientists but soldiers on the battlefield why would this change or alter what the crucible does?
Modifié par Senior Cinco, 31 août 2012 - 09:12 .
AresKeith wrote...
Hudathan wrote...
No, I thought it was a clever way to have some different experiences in the game that still felt relevant and connected to the main story.
I didn't know Horde mode was connected to the main story
Modifié par Hydralysk, 31 août 2012 - 09:14 .
AresKeith wrote...
Hudathan wrote...
No, I thought it was a clever way to have some different experiences in the game that still felt relevant and connected to the main story.
I didn't know Horde mode was connected to the main story
MerchantGOL wrote...
i think you mised the point of your unfunny comentDJRackham wrote...
Bioware should have taken the resources they wasted on multiplayer and invested them in creating a more artistic ending.
Money has no effect ont he story written.
Jade8aby88 wrote...
[
It actually does, you can't tell a story about fires and explosions if you don't have the money to pay for cinematics of fires and explosions.
Instead, show something symbolic of total destruction... Like shooting a tube.
Maybe we didn't get a victory through conventional means because they didn't have the time or resources to create one... *shrug*
Modifié par MerchantGOL, 31 août 2012 - 09:18 .
MerchantGOL wrote...
Jade8aby88 wrote...
[
It actually does, you can't tell a story about fires and explosions if you don't have the money to pay for cinematics of fires and explosions.
Instead, show something symbolic of total destruction... Like shooting a tube.
Maybe we didn't get a victory through conventional means because they didn't have the time or resources to create one... *shrug*
Except they did have the money then had the money to creat an EC.
you din't get a conventional victory cause they made it clear in the first game their is no conventinal victory.
But i Am not, Absloutley am not having that discussion here
Conniving_Eagle wrote...
I have like 10,000 EMS, we still lose
MerchantGOL wrote...
Jade8aby88 wrote...
[
It actually does, you can't tell a story about fires and explosions if you don't have the money to pay for cinematics of fires and explosions.
Instead, show something symbolic of total destruction... Like shooting a tube.
Maybe we didn't get a victory through conventional means because they didn't have the time or resources to create one... *shrug*
Except they did have the money then had the money to creat an EC.
you din't get a conventional victory cause they made it clear in the first game their is no conventinal victory.
But i Am not, Absloutley am not having that discussion here
LiarasShield wrote...
Perhaps that is how you feel
AresKeith wrote...
LiarasShield wrote...
Perhaps that is how you feel
what if the MP had other game modes than Gears of War horde mode and actual story-based missions?
Apocaleepse360 wrote...
I don't even know why a story driven game like Mass Effect needs multiplayer, to be honest.
LiarasShield wrote...
AresKeith wrote...
LiarasShield wrote...
Perhaps that is how you feel
what if the MP had other game modes than Gears of War horde mode and actual story-based missions?
Would be Extremely happy
Modifié par Aaleel, 01 septembre 2012 - 01:05 .