What would your ideal MP character be and what powers would it have. (OP acceptable)
#51
Posté 31 août 2012 - 11:16
By the book: CC-like blast that deals 500 base damage. Does 6x damage if being targeted by the enemy, and they catch on fire.
Enkindle: Tentacle "attack" dealing 600 base damage of raw pleasure. Does 3x damage to female targets.
Cloaka Lodge: Instantly downs all Volus Biotic God teammates.
One Who Does Not Use Diplomacy: (class Passive)
Oxygen-Diffusion Membrane Conditioning: (Health & Melee Passive)
#52
Posté 31 août 2012 - 11:36
Phase Disruptor - specced for damage, efficiency, shield damage
Barrier - specced for damage reduction, power synergy
Passive for biotic damage
Slayer/Fury teleport dodge
Fitness that give some bonus to movement speed in the first defense section.
I'd be all like: Jump into a room => Dark channel => Phase disruptor - BE Blam, blam, blam => Jump out. Barrier gives a nice biotic damage bonus and protection. Also if you think of it, it would be instant biotic explosion combos since dark channel is the only thing that needs a cd, since phase disruptor doesn't have one. Oh and on top of that these explosions would be instant on some serious ranges.
Damn you OP, I hate these topics. Make me think how awesome something COULD be.
#53
Posté 31 août 2012 - 11:45
Walking Pylon - Like Pylon, except it follows you and gives twice as many nades twice as fast at the cost of slower walking speed and no shield boost.
Quasar Grenade - explodes with the force of a quasar, killing everything within a 5m radius, friendly fire possible.
Vortex Grenade - pulls all enemy forces in a 30m radius into one central point.
Vortex + Quasar = Kill All The Things.
Add the Pylon...4 nades every 7-8 seconds...spawn them as fast as you can throw them.
Modifié par Yajuu Omoi, 31 août 2012 - 11:46 .
#54
Posté 31 août 2012 - 11:51
Fireball- Like in ME2
Big Fireball- Also in ME2
Seeker Swarm- Make an enemy go into stasis, by swarming them with a horde of paralising bees.
Modifié par jack775544, 31 août 2012 - 11:52 .
#55
Posté 01 septembre 2012 - 01:05
-Biotic Rage: Drains your barrier to apply an effect similar to AF on all enemies in view. Damage scales based on your barrier % when the ability is used. Can be cast from behind cover.
-Biotic Grenade: Grenades infused with pure biotic energy. If an enemy with no biotic effects is caught in it's blast radius, this grenade will apply Warp to each valid target. If an enemy is affected by a biotic effect, a BE will be detonated for up to 3 targets (upgradable to 5). This is a grenade power, though it can be used with no grenades but will trigger a cooldown. This power can detonate itself but in order to do this, you have to wait 6s between grenades (can be reduced to 3 through evolution upgrades).
-Biotic Charge: Mostly the same, but instead of Weapon Synergy for rank 5a, you could choose "Tactical Withdrawal" which increases your movement speed by 20%, gives a damage reduction of 75%, and grants stun/stagger immunity for 10s after a charge.
Heavy melee is similar to the Geth heavy melee. Character slams her hand to the ground and creates a pulsing mini bubble around her that staggers enemies when initiated and drains her barrier as it pulses. Light melee is a weaker form of Throw as the character projects her fists to her enemy without waiting for them to get in close, this also drains her barrier for each attack and can set off BEs equivalent of 1 rank in Throw.
The basic premise of this character is hit and run tactics with high biotic spike damage but without the ability to really sustain it without sacrificing her survivability since many of her combat skills and abilities drain her shields. She could be a very viable temporary tank to draw fire, giving another character time to rez teammates or hit objectives.
#56
Posté 01 septembre 2012 - 01:16
Tactical Cloak
Shadow Punch - exact same as Shadow strike but a krogan would pretty much just bash their skull in
Arc Grenades
Same Passive and Fitness as Krogan Vanguard meaning 1850 shields if maxed. Shadow punch counts towards rage bonus (which isn't bugged).
Uses the Multiple-Shot Claymore from single player.
#57
Posté 01 septembre 2012 - 01:19
Stasis
Reave
Biotic Slash
A sword, and the flash-step animations for dodges and melee attacks that the N7 Fury and N7 Slayer have.
Multiple BX setups from an Area Reave. Multiple BX detonations from Biotic Slash. ALL THE EXPLOSIONS.
#58
Posté 01 septembre 2012 - 01:41
- Barrier
- Adrenaline Rush
- Lift Grenade
- Blood Rage (Same as Rage, but with an innate health regeneration)
Turian Renegade [Infiltrator]
- Adrenaline Rush
- Arc Grenades
- Proximity Mine or something new
- Side hop dodge or combat roll
Geth Destroyer [Sentinel/Soldier]
- Devastator Mode (Or a similar power.. Siege Mode?)
- Flamer
- Siege Pulse Cannon (Grenade)
- Berserker Charge heavy melee
It's not like Vanguards and Infiltrators have to be using Biotic Charge and Tactical Cloak, the character concepts cover a pretty wide range. Warlord would be one of the most durable things in the game, but more of a weapons platform than the current Battlemaster. Turian Renegade is.. well, it's Garrus.
Geth Destroyer is a fusion of the geth Pyro, Rocket Trooper and Shock Troopers. A slow moving, defense stripping beast, in contrast with the GI.
Modifié par EvanKester, 01 septembre 2012 - 03:05 .
#59
Posté 01 septembre 2012 - 02:12
Tactical Cloak
Homing Grenades
Ballistic Arrow (Like Ballistic Blades; it's fired from his omni-tool, but is a single arrow/blade that hits targets with immense force and at any range. Can also explode.)
Female Turian Engineer
Combat Visor (Works like Devastator Mode; And we would finally have Garrus' awesome Visor!)
Proximity Grenades (work like Proxy Mines but are thrown like grenades and are limited)
Electrical Shockblast (Stuns multiple enemies and is very effective against shields; works only at close range)
Dodge: turian jiggly bum bum
Male Quarian Soldier
Tactical Interface (Like Hunter Mode, but the wallhack animation would look like Tactical Scan)
Explosive Drone (A drone launched by his omni-tool which flies to the target and explodes; deals little damage to other enemies while flying and can be destroyed during the flight)
Concussive Shot (Wouldn't put points in it)
#60
Posté 01 septembre 2012 - 02:46
Throw
Tech armor
#61
Posté 01 septembre 2012 - 03:37
Elaborate if you i might ask, as to what character is this going on?Hammeray wrote...
Reave
Throw
Tech armor
#62
Posté 01 septembre 2012 - 04:08
-Geth Shield Boost - either the animation from ME2 or the fortification animation (hexagonal pattern) in geth-y colors; offers damage reduction, will boost shields when purged, can be evolved to reduce cooldown delay, geth (or all) weapon damage, and decrease shield regen. delay
-Distortion Pulse - the blue pulse armeratures would fire in ME1; slower than concussive shot, but good damage against shields and debuffs the enemy
-Command Suite - Buffs nearby allies at the cost of mobility and a slight weapon damage or accuracy reduction
-their passive would give a greater boost to geth weapons than the existing geth
Happy Shepard wrote...
Batarian Infiltrator
Tactical Cloak
Homing Grenades
Ballistic Arrow (Like Ballistic Blades; it's fired from his omni-tool, but is a single arrow/blade that hits targets with immense force and at any range. Can also explode.)
Female Turian Engineer
Combat Visor (Works like Devastator Mode; And we would finally have Garrus' awesome Visor!)
Proximity Grenades (work like Proxy Mines but are thrown like grenades and are limited)
Electrical Shockblast (Stuns multiple enemies and is very effective against shields; works only at close range)
Dodge: turian jiggly bum bum
Male Quarian Soldier
Tactical Interface (Like Hunter Mode, but the wallhack animation would look like Tactical Scan)
Explosive Drone (A drone launched by his omni-tool which flies to the target and explodes; deals little damage to other enemies while flying and can be destroyed during the flight)
Concussive Shot (Wouldn't put points in it)
I approve of all of these.
#63
Posté 01 septembre 2012 - 04:12
Geth Soldier
-Geth Shield Boost - either the animation from ME2 or the fortification animation (hexagonal pattern) in geth-y colors; offers damage reduction, will boost shields when purged, can be evolved to reduce cooldown delay, geth (or all) weapon damage, and decrease shield regen. delay
-Distortion Pulse - the blue pulse armeratures would fire in ME1; slower than concussive shot, but good damage against shields and debuffs the enemy
-Command Suite - Buffs nearby allies at the cost of mobility and a slight weapon damage or accuracy reduction
-their passive would give a greater boost to geth weapons than the existing geth
I like
#64
Posté 01 septembre 2012 - 04:14
As the Reapers first started to twist their AI implants, some of the remaining Leviathan secretly did much the same, though to further spy on the activities of the Reapers. Before the Protheans could destroy the Zha'til home system, the Leviathan decided to withdraw their spies before they were killed. These Zha'til still seemingly serve the Leviathan for the time being, though mostly in the shadows, their formerly biological parts long ago further replaced by more synthetic material over the years. They carry an orb into battle that can further extend a Leviathan's Domination reach.
Abilities
250 Health / 1000 Shields
- Tactical Cloak
- Deploy Orb: Would sort-of look like the use of Singularity, except anything within a certain radius of the orb would be temporarily Dominated for X-amount of time. Basically an area of effect, non-synthetic version of Sabotage.
- Shrapnel Mine: Very similar to Sticky Grenade, except when explodes sends out jagged pieces of metal that bypass shields 50%.
- Zha'til AI: Fancy name for typical Fitness. Special Description: Despite having long been thralls to the Leviathan, a Zha's AI implants and now mostly synthetic nature have made it possible for them to slowly build up some immunity against manipulation, creating powerful barriers at the expense of health. The longer a Zha is not in the direct presence of its 'master,' the more capable of independant thought it becomes.
- Special Melee, Wing Slash: Omnitool, blade-like wings that can appear along the length of a Zha's arm and back to deliver a powerful melee attack, reminiscent of how in the past they were capable of flight despite now being seen as little better than weapons.
- Special Dodge: Short teleportation like the Fury is capable of.
Modifié par ChickenDownUnder, 01 septembre 2012 - 04:16 .
#65
Posté 01 septembre 2012 - 05:06
[*]IF i was a DEV i would make this dreamChickenDownUnder wrote...
Zha Infiltrator
As the Reapers first started to twist their AI implants, some of the remaining Leviathan secretly did much the same, though to further spy on the activities of the Reapers. Before the Protheans could destroy the Zha'til home system, the Leviathan decided to withdraw their spies before they were killed. These Zha'til still seemingly serve the Leviathan for the time being, though mostly in the shadows, their formerly biological parts long ago further replaced by more synthetic material over the years. They carry an orb into battle that can further extend a Leviathan's Domination reach.
Abilities
250 Health / 1000 ShieldsThis needs to exist. Please.
- Tactical Cloak
- Deploy Orb: Would sort-of look like the use of Singularity, except anything within a certain radius of the orb would be temporarily Dominated for X-amount of time. Basically an area of effect, non-synthetic version of Sabotage.
- Shrapnel Mine: Very similar to Sticky Grenade, except when explodes sends out jagged pieces of metal that bypass shields 50%.
- Zha'til AI: Fancy name for typical Fitness. Special Description: Despite having long been thralls to the Leviathan, a Zha's AI implants and now mostly synthetic nature have made it possible for them to slowly build up some immunity against manipulation, creating powerful barriers at the expense of health. The longer a Zha is not in the direct presence of its 'master,' the more capable of independant thought it becomes.
- Special Melee, Wing Slash: Omnitool, blade-like wings that can appear along the length of a Zha's arm and back to deliver a powerful melee attack, reminiscent of how in the past they were capable of flight despite now being seen as little better than weapons.
- Special Dodge: Short teleportation like the Fury is capable of.
#66
Posté 01 septembre 2012 - 05:07
#67
Posté 01 septembre 2012 - 04:23
I had high expectations for him...Arppis wrote...
N7 Paladin. 'Nuff said.
#68
Posté 01 septembre 2012 - 04:26
XremixmanX wrote...
I had high expectations for him...Arppis wrote...
N7 Paladin. 'Nuff said.
Not even a sentinel.
New class idea:
Bioware's favourite powers:
Human (naturally)
Power 1: Throw (Give it to ALL teh biotics)
Power 2: Cluster Grenade (because using these apparently makes a character biotic)
Power 3: Incinerate (like half of the characters have this for the sake of it)
#69
Posté 01 septembre 2012 - 04:29
Also in resposnse to the comment above, throw and incinerate are arguably the best powers for triggering biotic explosions and tech bursts respectivly, which is where most of the damage for casters comes from. In reality playing on higher skill levels, all one starts to care about is how fast one can set these off, and how much damage the combos do, NOT the powers themselves... <_<
Modifié par Gwyphon, 01 septembre 2012 - 04:32 .
#70
Posté 01 septembre 2012 - 04:34
o_OBiotic_Warlock wrote...
XremixmanX wrote...
I had high expectations for him...Arppis wrote...
N7 Paladin. 'Nuff said.
Not even a sentinel.
New class idea:
Bioware's favourite powers:
Human (naturally)
Power 1: Throw (Give it to ALL teh biotics)
Power 2: Cluster Grenade (because using these apparently makes a character biotic)
Power 3: Incinerate (like half of the characters have this for the sake of it)
\\ \\
o=l===> thurst this metaphorical sword into my head.
Modifié par XremixmanX, 01 septembre 2012 - 04:37 .
#71
Posté 01 septembre 2012 - 04:36
power 1 -> restore all weapons wielded to pre-balance change stats
yea that's all it does ....
#72
Posté 01 septembre 2012 - 04:49
Biotic_Warlock wrote...
Turian Councillor: Airquote (All reapers within 100m die instantly), Ajourning the meeting (teleports every character to an area on the map and prevents them moving outside of 200m radius. After the duration every character randomly teleports to a random posision on the map every 5 seconds for 20 seconds).
That's one and the other would be Techno Turian, his moves would stun and weaken strong enemies for 10 sec, weak mobs would commit suicide out of jealousy. Teammates get a bonus to speed and weapon / power dmg, Techno Turian becomes immune to all weapon dmg when dancing.
#73
Posté 01 septembre 2012 - 04:51
reave
tech armor
energy drain
all dat DR
OR
Fagnan
powers:
Buff
Nerf
Modifié par guitarsniper, 01 septembre 2012 - 04:52 .
#74
Posté 01 septembre 2012 - 05:02
Barrier, Annihilation Feild, Snap Freeze.
An in the thick of things class with some of the nastier close range powers for ripping groups to bits.
Modifié par Dorje Sylas, 01 septembre 2012 - 05:05 .
#75
Posté 01 septembre 2012 - 05:07





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