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What would your ideal MP character be and what powers would it have. (OP acceptable)


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#126
Wannabe Fitzy

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snk575 wrote...

Krogan vanguard
Biotic charge
Nova
Annihilation field

just think of the explosions!


This, probably the most OP but not ridiculous class in this thread

#127
Red Panda

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Human Bastion

Barrier
Stasis
Biotic Shield (Kai Leng's plot shield that's overpowered compared to the phantom's palm shield, Cerberus Coup ) Will also be able to discharge and stagger enemies with 2000N of force in a 15 meter radius, immunity to sync kills only while active. Immobile while in use. High cooldown.

#128
Jonathan Shepard

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Biotic Charge/Bloodlust
Nova
Annihlation Field

#129
mpompeo27

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Bloodlust
Adrenaline Rush
Inferno Grenades

#130
scoopapa1

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Krogan Infiltrator

Tactical Cloak
Adrenaline Rush
Hunter Mode

Modifié par scoopapa1, 05 septembre 2012 - 12:53 .


#131
Xeraphas

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Shockwave that is actually shaped like a wave radiating out from your character or the character's hands. It would ripple all around and hit anything not behind a wall or cover though it would logically even knock some walls and cover down or blast through them. That would be a true shockwave power. Come to think of it, shockwave would probably vibrate any object it it so it would still hit or damage things even in cover just with slightly less effect and it might reduce the range a bit.

Combat Drone; This one is shaped like an abomination but more mechanical synthetic looking. It would have some weapon like a m8 avenger and shoot it or it might have some power like throw or shockwave. Then it would fight any enemy it sees. It would make it a priority to protect the player that summoned it most and secondly any allies he or she has. It would last for the duration of a wave or at least half a wave before the need to summon again. Perhaps like, the Summoner game, it would drain the total hp and shields of the player that summoned it by a fraction so that there is a slight penalty to using it. UNLESS, the Geth Primes still get to keep their super powered 3 or 4 turrets and drones they can summon at once that are always there even after destroying them since there is no cool down time, they have more powerful weapons than even the prime in some cases, and appear always right by the players and never anywhere near the actual prime that called them. If that is the case, the player should get to summon a combat drone ONCE that lasts through the game unless destroyed then get instant recall. In fact they should also be able to summon up to 3 or 4 of them at once.

Cluster Multifrag Lift Grenades - yes it has the spread of multifrag, area of impact of cluster, and the damage of lift grenades. The best grenade power you could get. It would max out at 15. Somehow thermal ammo crates can resupply GRENADES a totally different type of ammunition than GUN BULLETS. Though the explosive grenade like rounds should also logically be a bit physically impossible as well. I suppose the internal gun shaver has grades of shaving to make rounds form .22 size up to 140 mm size and somehow add proximity fuses and a explosive chemical war head into the round. Wait, then it would not be simply a shaved bit of metal right? If it were hollowed out and filled with explosives?

Drell or Shadow type combat/melee training. Though they should be about the same with the drell logically being more like Jet Li unarmed combat martial arts superstar. In fact, change that to Drell Training and give him the martial arts combat skills he should actually have and the speed in combat he should be capable of mustering. This would include a high agility and ability to dodge power and weapon attacks with near superhuman agility and super senses. Since if he were actually a highly trained personal combat assassin specialist, he WOULD have such skills.

Krogan Sentinel fitness - they have the best shields, best melee damage but add Batarian heavy melee fitness attack and Vorcha regen ability. Then it would be the best fitness regimen. In previous games, all characters DID have some regen ability this actually makes sense. The only difference should be the rate of regen. Even though only the vorcha have it now, I guess somehow the Krogans and humans some how lost the technology between mass effect 2 and mass effect 3.

#132
Syrus101

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Special Ops Turian.


Powers;
Overload
Lash
Tech Armor/Blade armor or somekind of equivilent

abilities;
has a helmet
can do EVASIVE MANEUVERS!

=O

dont care about the other details... hell I dont care for the abilities all that much I just want a Turian with a helmet and the ability to do evasive maneuvers.... hell dont need the helmet just want the dodging abilities xD

#133
Alvarizzle

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Elcor Sentinel:

-Tear (Elcor says: "Angrily: Yah." and the enemy flies up into the air, slam-style, and is torn in half at the midsection. Shielded and armored foes are dealt 7000 points of damage. Acts as detonator.)

-Warp

-Weapons Platform (Massive gun on Elcor's back begins to fire at everything in sight, dealing only 1 point of damage per shot but stunlocking everything with massive ROF.)

Has 2600 base health and 2000 shields. Maxing Fitness for HP brings health to 7000 and Shields to 9000.

#134
Tallnesss

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Geth soldier
hunter mode
adrenaline rush (not called adrenaline rush, maybe turbo rush or something)
marksman

asari commando
reave
barrier
throw

#135
ToaOrka

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True Turian Soldier (Can roll):

Adrenaline Rush
Marksman
Fortification

#136
MysticH

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Krogan Battlemaster. Add a roll animation. Replace Carnage with Reave so you can Reave then Biotic Charge to cause your own Biosplosions. No change to health and shields because it's already a tank.

#137
Matic1093

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Turian Infiltrator
TC/Assassination
Overload
Concussive Shot

OR

Turian Engineer
Turian Turret
Arc Grenade
Incinerate

#138
LuckyBullet95

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MysticH wrote...

Krogan Battlemaster. Add a vorcha dodge animation. Replace Carnage with Arc Grenade because aidunnoh... No change to health and shields because it's already a tank, though a fix for Rage wouldn't be a bad thing...


Fixed for you

Modifié par LuckyBullet95, 05 septembre 2012 - 02:10 .


#139
LuckyBullet95

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Matic1093 wrote...

Turian Infiltrator
TC/Assassination
Overload
Concussive Shot

OR

Turian Engineer
Turian Turret
Arc Grenade
Incinerate


"Turrets and Grenades are structural augmentations, Turians do not use them,"

#140
dzero

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Asari Bastion

Barrier
Stasis
Reave

OR (overpowered version)

Barrier
Biotic Sphere
Reave

Asari Nemesis

Stasis
Reave
Throw

Asari Ardat-Yakshi

Dominate
Annihilation Field
Reave

OR

Dominate
Reave
Dark Channel

Modifié par dzero, 05 septembre 2012 - 02:24 .


#141
Matic1093

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LuckyBullet95 wrote...

Matic1093 wrote...

Turian Infiltrator
TC/Assassination
Overload
Concussive Shot

OR

Turian Engineer
Turian Turret
Arc Grenade
Incinerate


"Turrets and Grenades are structural augmentations, Turians do not use them,"


:crying:
You just had to ruin my dreams <_<

#142
scoopapa1

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Combat:
Adrenaline Rush
Inferno Grenade
Phase Disruptor

Tech:
Arc Grenade
Overload
Flamer

Biotic:
Barrier
Reave
Lift Grenade

Combat/Tech
Tactical Cloak
Multifrag Grenade
Marksman

Biotic/Tech:
Throw
Reave
Energy Drain

Biotic/Combat
Blade Armor
Biotic Charge
Adrenaline Rush

#143
Vigilante1024

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N7 Fury, replace Dark Channel with Reave. Done.

Or a Geth Adept with Reave, Throw, and Hunter Mode. :P

#144
XremixmanX

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ToaOrka wrote...

True Turian Soldier (Can roll):

Adrenaline Rush
Marksman
Fortification

Dont tease me like that.

#145
Guest_Lord_Sirian_*

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Ultra-Geth:

Hunter Mode
Devastator Mode
Tech Armour

All 3 active at once of course.

#146
MstrJedi Kyle

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A Paladin that can have its shield deployed, walk, and shoot

#147
RecoonHoodie

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Fix Kroguard Rage. Replace Carnage with Warp,DC or Reave.
Here you go...

#148
GhostShadow115

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Turian Sharpshooter.
Marksman.
Tactical Scan.
Tactical Cloak.

Now imagine that you took both Marksman, Tactical Scan and Turian Veteran as Headshot evolution. And slap a Vulnerability VI 5 gear on it for good measure. (bonus 90 % headshot damage)

#149
Nkaj

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Garrus Vakarian:
Calibrations: instantly increases entire squad's weapon damage by 25% for 5 seconds
Favourite spot on the citidel: instantly turn all enemies into giant bottles for 10 seconds.
Turian monocle: allows all enemies in the entire map to be seen by the entire squad

#150
boomshaquanda

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Asari. Heavy on the biotic melee if possible, not the 360 one.

Dominate
Singularity
Wreave.