Human Fireteam Leader, Soldier class. 500 base HP/SP, max of 750 HP/SP. Wears ME3-like Hahne-Kedar Armor (But not so damn shiny) and a Securitel Helmet with Ballistic Face Mask and Umbra Visor. Moves and rolls a bit more swiftly that regular Human characters to make up for the lower durability.
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Resupply: Instantly gives the whole team +10% base Shields, one Thermal Clip of ammo for each of their weapons, and improves movement speed of the team by 5% for 15 seconds. Higher ranks increase those boosts, and have options for giving grenades, temporarily increasing team rate-of-fire, and increasing power recharge speed.
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Flashbang Grenade: Causes little damage, just enough base damage to kill a Husk on Bronze, but staggers most targets and lowers their accuracy, and slows movement and evasion so gunfire and non-instant powers can hit them easier. Later ranks can add more damage, cause affected enemies to briefly shoot at their team in blindness, and greater capacity.
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Masterkey: Works kind of like Ballistic Blades, but uses a Concussive Shot animation. Can be upgraded for more damage to armor or shields, and more damage with Eviscerator-like accuracy or faster recharge speed with Piranha-like accuracy.
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Alliance Tactician: Gives the typical boosts to Weapon/Power Damage and Weight Capacity, but is weaker than normal. The main benefit is that it gives small passive Weapon/Power and Cooldown boosts for ALL players in the team.
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Inspiring Fitness: Also gives weakened boosts to Health/Shields and Melee Damage, but also gives small passive percentages to the team.
Modifié par BetrayerOfNihil, 07 septembre 2012 - 02:52 .