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What would your ideal MP character be and what powers would it have. (OP acceptable)


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#151
Nkaj

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Alvarizzle wrote...

Elcor Sentinel:

-Tear (Elcor says: "Angrily: Yah." and the enemy flies up into the air, slam-style, and is torn in half at the midsection. Shielded and armored foes are dealt 7000 points of damage. Acts as detonator.)

-Warp

-Weapons Platform (Massive gun on Elcor's back begins to fire at everything in sight, dealing only 1 point of damage per shot but stunlocking everything with massive ROF.)

Has 2600 base health and 2000 shields. Maxing Fitness for HP brings health to 7000 and Shields to 9000.


Love to see that "Elcor says: Angrily:Yah"  bit  :lol:

#152
DS Monkfish

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L337 Warrior

Spawn Beacon: Deployable beacon forcing the enemy to spawn at desired location, gives L337 Warrior damage bonus in beacon's radius, other players debuffed in same area

Butthurt Mode (permanently activated): damage penalty if not topping leaderboard, forced disconnect if not topping leaderboard during wave 10, damage & shield boost if "winning"

L337 Sk1llz (permanently activated): OHK if targeting enemy engaged by other player, speed/RoF/dam boost during objectives (only if not assisting with objective)

Note: Can only be selected if other players have significantly lower N7 rating, otherwise player is forced to find a new lobby. Sound files indicate character is 12 years old, players within 10m can hear constant gangsta rap and/or Katy Perry songs sung in squeaky voice

#153
GurenMK42

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Turian Cabal Adept

Dark Channel / Reave / Biotic Sphere

#154
XremixmanX

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Nkaj wrote...

Alvarizzle wrote...

Elcor Sentinel:

-Tear (Elcor says: "Angrily: Yah." and the enemy flies up into the air, slam-style, and is torn in half at the midsection. Shielded and armored foes are dealt 7000 points of damage. Acts as detonator.)

-Warp

-Weapons Platform (Massive gun on Elcor's back begins to fire at everything in sight, dealing only 1 point of damage per shot but stunlocking everything with massive ROF.)

Has 2600 base health and 2000 shields. Maxing Fitness for HP brings health to 7000 and Shields to 9000.


Love to see that "Elcor says: Angrily:Yah"  bit  :lol:


ya know i didnt get the "yah" part and why it was so special but then i remembered how sullen they were when they said everything. Indeed commical :P

#155
Eelectrica

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Some on here want geth to have grenades, and don't believe GI should have proxy mine.
So how about making everyone happy and swap the GI's proxy mine for arc grenades? =]

#156
BetrayerOfNihil

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Human Fireteam Leader, Soldier class. 500 base HP/SP, max of 750 HP/SP. Wears ME3-like Hahne-Kedar Armor (But not so damn shiny) and a Securitel Helmet with Ballistic Face Mask and Umbra Visor. Moves and rolls a bit more swiftly that regular Human characters to make up for the lower durability.

-Resupply: Instantly gives the whole team +10% base Shields, one Thermal Clip of ammo for each of their weapons, and improves movement speed of the team by 5% for 15 seconds. Higher ranks increase those boosts, and have options for giving grenades, temporarily increasing team rate-of-fire, and increasing power recharge speed.

-Flashbang Grenade: Causes little damage, just enough base damage to kill a Husk on Bronze, but staggers most targets and lowers their accuracy, and slows movement and evasion so gunfire and non-instant powers can hit them easier. Later ranks can add more damage, cause affected enemies to briefly shoot at their team in blindness, and greater capacity.

-Masterkey: Works kind of like Ballistic Blades, but uses a Concussive Shot animation. Can be upgraded for more damage to armor or shields, and more damage with Eviscerator-like accuracy or faster recharge speed with Piranha-like accuracy.

-Alliance Tactician: Gives the typical boosts to Weapon/Power Damage and Weight Capacity, but is weaker than normal. The main benefit is that it gives small passive Weapon/Power and Cooldown boosts for ALL players in the team.

-Inspiring Fitness: Also gives weakened boosts to Health/Shields and Melee Damage, but also gives small passive percentages to the team.

Modifié par BetrayerOfNihil, 07 septembre 2012 - 02:52 .


#157
galaxygrunt

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I'm easy to please.

1) Just swap out pull (or nades) on the Drellguard for reave. Reave, charge, drell-fu the stunned survivors.

2) Give my Turians a side-hop and have Marksman be a toggled power (with the reduced movement/dodge penalty of devastator mode and the ability to still use other powers)

#158
AveryChim

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Asari Arbiter:wizard: (UR Adept)(only usable at max class level) 500/1000
Grandmaster of Asari adepts. Uses powerful biotic skills with long cooldowns. Light melee biotic punch (high force with small aoe), heavy melee is a grab that absorbs enemy's life-force to restore health (doesn't affect geth).

Biotic storm: Arbiter throws a concentrated ball of biotic energy which explodes on impact. 7m radius warp effect on all enemies within impact radius for 10s.

Judgement: Arbiter leaps forward and slams fist on the ground (kinda like nova but with more range on the leap). 5m impact radius centered on player. Staggers/knock-back causing high damage to shields/barriers. Can detonate.

Executioner's Blade: Arbiter creates a blade out of pure biotic energy and performs a horizontal slash. 2.5m wide 270° arc in front of player. High damage with bonus to armor. If used on the same target 3 times in a row, deals massive damage.

Adept Grandmaster: No weapon/weight bonuses. Improves force/damage or radius/cooldown

Normal fitness skill tree.

Modifié par AveryChim, 07 septembre 2012 - 01:37 .


#159
siris98

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2 charecters
yagh infiltrator shields 9999999999999999999999999(cube) and health 1 :)
powers: energy drain, charge( charge and instakill anything), shadow strike

cerb engineer 1000 shields 700 health
air strike, turret, barrier set up

#160
Nahuel6

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Drell Slayer

Drell is buffed up and he is able to take more damage

Biotic Boom. PD meets Shockwave. Hold to charge.

Zues Charge. Biotic charge but u turn into lightning.

ChimeraNades. Grenade that changes depending on ammo type

Way of the Assassin

Predator

#161
CapnManx

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Always wanted a sentinel will biotic charge.

Biotic Charge.
Tech Armour.
Reave.

Two layers of damage reduction; one which can set up BEs, and another that can kind of fill in for nova in a pinch.

#162
siris98

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CapnManx wrote...

Always wanted a sentinel will biotic charge.

Biotic Charge.
Tech Armour.
Reave.

Two layers of damage reduction; one which can set up BEs, and another that can kind of fill in for nova in a pinch.

3, biocharge also provides a layer

#163
silverignika

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Turian Sentinel (with teh rolling):

Reave
Energy Drain
Throw

First you strip shields with Energy Drain. Detonate a tech-burst with Reave to finish off the shields. Throw your Reave to create a biotic explosion. Rinse, repeat.

With the recent buff, plus the damage reduction from Reave and Energy Drain, you can't die.

Modifié par silverignika, 07 septembre 2012 - 02:44 .


#164
mgc1971

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Male version of N7 shadow with TC,SS and energy drain would be kickass
A human soldier with Adrenaline rush, ballistic blades and Marksman wold shred everything to pieces

Keep on dreaming.......

#165
tntk252

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Devastator Mode, Hunter Mode, Tac Cloak.

Because **** you, I want stuff to die.

#166
CapnManx

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siris98 wrote...

CapnManx wrote...

Always wanted a sentinel will biotic charge.

Biotic Charge.
Tech Armour.
Reave.

Two layers of damage reduction; one which can set up BEs, and another that can kind of fill in for nova in a pinch.

3, biocharge also provides a layer


Even better; Kroguard should have at least a little competition don't you think? :D

#167
XremixmanX

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tntk252 wrote...

Devastator Mode, Hunter Mode, Tac Cloak.

Because **** you, I want stuff to die.


THe bastard child of a three sum of death

#168
Archonsg

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Asura Soldier

Human Female
Mecha
Able to dual wield 2 Typhoons (or insert weapon)
Has Reflex Missile Systems (think Hydra x 9 ...yeah like Macross)
Psychic Abilities (Biotics) Either Barrier evolution or Annihilation Field evolution
Agile as fast as a Phantom / Fury / Shadow

And oh, Japanese School girl uniform optional.
(Jennifer Hale voiced, yes? Please?)

You did say OP right?

Modifié par Archonsg, 07 septembre 2012 - 12:25 .


#169
Ramsutin

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Krogan Soldier
Tech Armor
Blade Armor
Barrier
Whats death?
Also a class with 3 nades (arc, homing, inferno) with separate counters and crenade capcity in the passive.

#170
TheLukerez

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 I know a lot of people have mentioned this before and seeing how I immediately clicked "Post Reply" before reading anything besides the OP.. Drell Infiltrator, duh!  

Powers:
Assassination (Oh yes, just like from ME1 baby, preferably with a few tweaks to make it a little cooler, along with a damage boost for snipers.  Hell!  They could do it so many different ways!  To include non-bolt actions, they could make it a duration style power where all of the guns characteristics are improved.  OR they do it strictly for bolt actions and make it one devastating shot with a moderately long recharge time to balance it out).

Sticky Grenade

CQC Takedown - This one could reflect his badassery in ME2.  You know exactly what I'm talking about!  Drell gon' break some necks baby!  It could work similarly to how Shadow Strike works, except without the insane distance that the Shadow has, just from medium range or so you go into cloak, sprint in a short animation behind the enemy and SNAP!  Enemy down.

Martial Artist - Improves the Drell's senses and endurance for high survivability in combat scenarios.  (passive, while reducing weight on snipers as a possible evolution)

Fitness - Just that, fitness. :D

#171
N7 Panda

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N7 Slayer

Biotic Charge
Nova
Annihilation Field

#172
XremixmanX

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Nope2.1 wrote...

N7 Slayer

Biotic Charge
Nova
Annihilation Field

*rubs hands together hands in excitement* that needs to happen

Modifié par XremixmanX, 08 septembre 2012 - 07:32 .


#173
XxX1000Corpses

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Asari Sentinel

Overload
Stasis
Biotic Armor (Absorbs X damage taken, and deals half of it in a 3m radius explosion)

#174
Trontor

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XremixmanX wrote...

Well one of my characters would have to be a Swarmer Overlord: Ariel bombardment,shadowstrike,and energy drain.

MY second (in all seriousness) Ardat Yakshi: Dominate,biotic sphere,and slam


Asari Justicar with Throw instead of Pull would be nice.

#175
Emissary of the Collectors

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Ex-Cerberus Shock Trooper
Adrenaline Rush
Tactical Scan
Shredder Grenade-Cluster Grenade that does massive damage to organics and pierces armor and cover. Can be upgraded to cause fire damage or pierce shields
(Considering changing the 3rd to smoke grenade that works like concussive shot but creates a cloud after impact, maybe be upgraded to cause the smoke to work like tear gas or be flammable)