EpicBoot2daFace wrote...
The reason it was a financial failure is because it was a mediocre game. The only thing that's irrelevent here is whether you liked it or not.
Sorry, but that logic doesn't fly. Financial success is reliant on a number of factors (most prominently marketing), but quality is
not one. Videogaes are an "experience good", you can't guage quality, or know if you'll like it, until after you've
experienced it, and that (normally) requires you to purchase it
first. DA2 failed because it wasn't very marketable.
I don't know. I think the dialogue wheel and voice protagonist was a bit of a shock to the system. That was probably the biggest change they made. In terms of combat, everything was much faster. I don't think that was much of a problem, though. But the enemies jumping off rooftops, constant 'waves', and the lack of isometric view ruined the tactical aspect of the combat. I think most PC gamers would agree.
I know that people were shocked, but that doesn't mean much. People get shocked over all sorts of stupid, inconsequential things. The dialogue wheel and the voiced protagonist are the most
visible changes, but again, they are largely a matter of aesthetics, and barely alter the gameplay at all.
I don't set much stock by what "PC Gamers" say, as a general rule.
They borrowed from Mass Effect. The dialogue wheel and auto-dialogue. Those two things were present throughout the entire game. I also think they borrowed from games like God of War. Having to mash the 'A' button constantly to perform attacks. It felt more hack n' slash because of it.
Well, Mass Efect we covered.
I'm not familiar with God of War, but I was given to understand that it uses attack "combos" that require you to mash more than just one button. DA2 has an "auto attack" option that you could have turned on if you wanted to.
Also, seems to me that most RPGs throughout history have required you to press the same button over and over again in order to execute different highlighted commands. Seems to me that all we're haggling over is the speed at which the game requires you to mash said button.
Modifié par Plaintiff, 01 septembre 2012 - 01:57 .