Ryllen Laerth Kriel wrote...
I really thought the Sacred Ashes trailer for DA:O was horribly cheesy with characters doing cartwheels, backflips off fifty foot pillars and taking on an entire army of darkspawn and a dragon with weapnons that cut effortlessly like a hot knife through butter.
Because swords don't cut through flesh easily at all. Everyone knows armor is just for decoration.
To top it all off none of the NPCs looked like the character designs to the actual game, which is just bad marketing. Regardless of whether a player prefers one appearance over the other, they shouldn't be asking themself "Wait...is this the chick and the dude in that video I think I saw advertising this game?" Hopefully they should be saying "Oh cool, that's that chick or dude I saw in the advertising for this game!"
Leliana and Morrigan are very easily recognisable and while Sten may look very slightly different I don't see how you could possibly mistake him for someone else.
I guess DA 2 did deliver on the high fantasy cheeseball combat of the Sacred Ashes trailer, but to some players that stuff is just comical.
"Jumping? In combat? Well, I never!"
DA:O mage standard attacks may of looked boring, but they were generic attacks, they aren't supposed to look special.
Who needs visual appeal in a visual medium, am I right?
Twirling a staff around and spinning before each generic attack, while intended to look exciting and unique, just replays itself over and over and quickly just becomes as redundant as the animation of DA:O mages.
Because a staff is also a melee weapon in DA2? Which makes a hell of a lot more sense than anything going on in DA:O. If you have six feet of solid wood or metal in your hands,
you use it.
Plus, why is all that spinning around necessary to fire a generic bolt from a staff when the more complicated magic of shooting fireballs or conjuring a mind blast spell would likely be more draining both physically and mentally and likely have a better visual effect, being more a special attack.
Oh, so now we're talking
necessity. Alright then. Chop out everything "unnecessary" from a video game and see what you're left with. I'm guessing not a whole lot.
Also, mages being restricted only to staff weapons is goofy to me.
Another moronic cliche establised by
early fantasy games, and not by DA2. The "classic" RPGs that everybody on this forum seems to want didn't offer magic users many weapon options at all, either. "You mean I can wield daggers and slings as well?! Whoop-de-freaking-do."
Why limit playstyle instead of giving each class flexibility and depth?
All the classes in DA2 have plenty of flexibility in their skill tree options.
It's alot of work, sure, but people will play your game longer if the character building is dynamic and complicated instead restricted into very narrow architypes.
classes? In a class-based RPG? Madness! Why have limitations at all? Let everybody do everything!
Just to be clear, here: you want mages to be able to feasibly use any and all weapons, but you don't want them to be athletic. Is that about right?
Modifié par Plaintiff, 02 septembre 2012 - 05:38 .