Cainne Chapel wrote...
Gemini you also have to realize DLC for Skyrim and DLC for the ME series are two completely different types of things.
I thought I made that clear when I said you can't compare apples to oranges. Kinda meant the whole thing.
I would imagine doing quality DLC in ME3 is a lot harder than adding in owning a home in Skyrim
You can imagine it all you want, I don't know the specific difficulties in programming for Skyrim or ME3 so I can't comment on which one would be 'harder'. It's kind of irrelevant to the discussion when I was pointing out the difference in 'design philosophy'. People at Bethesda are still getting paid, no?
Not to mention all the issues with DLC not even being available on 1/3 of your platforms at the moment with no fix in sight and announcing another one...But thats ok cuz its Bethesda right?
I'm not making any excuses for any of Bethesda's problems that they have like everyone has. Honestly, I don't care if the PS3 owners are upset as I don't use it, I use XBOX and I don't complain about how much better PC users have over me because I made my choice.
All I was pointing out is this patronizing attitude we constantly get from BioWare regarding DLC and the fans. Yes, I understand that it is a perfectly reasonable business practice to base your expenditures on your income.
When you create JUST to make money, it is different than creating to make a GOOD/QUALITY/FUN product.
Business history has proven time and time again that quality and service are greater long-term success models than quick return for low production cost models.