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Patrick Weekes: Future DLC plans of any kind depend on success of Leviathan. If we see that people want SP DLC, can always make more :)


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#151
sparkyo42

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AlanC9 wrote...

sparkyo42 wrote...

From memory was it a mixture of both, I think the Turian scenes were in engine and the Earth scenes pre-rendered, but that might just be me.


All the  space scenes and some of the ground scenes are pre-rendered. A lot of space assets aren't local IIRC, and load times for the ground scenes would be intolerable without pre-rendering. 

Don't take my word; check your movies directory.


Fair enough, I'm not going to argue I just couldn't remember, that would impact on things I suppose, perhaps that's why they didn't touch it in the EC. But it still leaves issues with the EC as being seen as just a number with little value to the player, which does impact on the game I think. In hindsight a little of the budget on some Krogan or Rachni fight scenes might have been money well spent.

#152
Saint Op

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Weekes was responding to this
"Mentioning ME2 just has me wondering if those characters will show up in any DLC in the future now."

He was having a convo with someone about squad banter...
and his statement is right if they are making more now which we believe they are... then to keep them making more they need to sell it...then they can go Hey DLC is still viable for ME3 what should we do next ...Thats were they look at what is wanted...

#153
Gruntburner

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Saint Op wrote...

Weekes was responding to this
"Mentioning ME2 just has me wondering if those characters will show up in any DLC in the future now."

He was having a convo with someone about squad banter...
and his statement is right if they are making more now which we believe they are... then to keep them making more they need to sell it...then they can go Hey DLC is still viable for ME3 what should we do next ...Thats were they look at what is wanted...


Wow, that really should have been mentioned before.  This phrase should be given more context.

#154
Saint Op

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Gruntburner wrote...

Saint Op wrote...

Weekes was responding to this
"Mentioning ME2 just has me wondering if those characters will show up in any DLC in the future now."

He was having a convo with someone about squad banter...
and his statement is right if they are making more now which we believe they are... then to keep them making more they need to sell it...then they can go Hey DLC is still viable for ME3 what should we do next ...Thats were they look at what is wanted...


Wow, that really should have been mentioned before.  This phrase should be given more context.

Yeah it's amazing what happens when you know what people are talking about and it's not just OMG witch hunt crap...

#155
devSin

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Jamie9 wrote...

I have to wonder how limited they are by the game engine. I can't recall a moment where more than 15-20 character models where on-screen at once.

Not too much. The videos are actually all done with the game engine (they just save them to disk and pretty them up).

I think a lot of the more ridiculous limitations (no holstering, the low-poly "sprite" models, etc.) were actually imposed by the PS3 version, but that's just a suspicion of mine.

The cutscene videos are done mostly because they need to show things not loaded in memory.

#156
sparkyo42

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Saint Op wrote...

Gruntburner wrote...

Saint Op wrote...

Weekes was responding to this
"Mentioning ME2 just has me wondering if those characters will show up in any DLC in the future now."

He was having a convo with someone about squad banter...
and his statement is right if they are making more now which we believe they are... then to keep them making more they need to sell it...then they can go Hey DLC is still viable for ME3 what should we do next ...Thats were they look at what is wanted...


Wow, that really should have been mentioned before.  This phrase should be given more context.

Yeah it's amazing what happens when you know what people are talking about and it's not just OMG witch hunt crap...


I don't think this has been witch hunt crap.

The basic argument is buy DLC in order for us to make more DLC for you to buy.
The basic problem is if said first DLC isn't what people want but the next might be what happpens, is the confidence in ME3 weak enough that the DLC rests on 1 single outing or are they willing to committ to the planed number even without the numbers?

#157
Almostfaceman

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Well, there IS a certain DLC they can make that I will buy.

But they refuse to make it.

Sucks to be them.

#158
Saint Op

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sparkyo42 wrote...

Saint Op wrote...

Gruntburner wrote...

Saint Op wrote...

Weekes was responding to this
"Mentioning ME2 just has me wondering if those characters will show up in any DLC in the future now."

He was having a convo with someone about squad banter...
and his statement is right if they are making more now which we believe they are... then to keep them making more they need to sell it...then they can go Hey DLC is still viable for ME3 what should we do next ...Thats were they look at what is wanted...


Wow, that really should have been mentioned before.  This phrase should be given more context.

Yeah it's amazing what happens when you know what people are talking about and it's not just OMG witch hunt crap...


I don't think this has been witch hunt crap.

The basic argument is buy DLC in order for us to make more DLC for you to buy.
The basic problem is if said first DLC isn't what people want but the next might be what happpens, is the confidence in ME3 weak enough that the DLC rests on 1 single outing or are they willing to committ to the planed number even without the numbers?

It isn't with everyone but thats most of what goes on round these parts...
There has been 3 SP DLCs (EC was free) already and MP DLC (which is free but They may be looking at pack sale jumps)
 So to release this one they had to still think 6 months later there was a audiance for it...

#159
Jamie9

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devSin wrote...
Not too much. The videos are actually all done with the game engine (they just save them to disk and pretty them up).

I think a lot of the more ridiculous limitations (no holstering, the low-poly "sprite" models, etc.) were actually imposed by the PS3 version, but that's just a suspicion of mine.

The cutscene videos are done mostly because they need to show things not loaded in memory.


You may be much more experienced in tech than me, but I was under the impression that the PS3 had more CPU and RAM than the 360?

If so, wouldn't it be the 360 holding it back (although both consoles are obviously far inferior graphically to a high-end PC)?

#160
Reptilian Rob

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Oh lord.

Modifié par Reptilian Rob, 01 septembre 2012 - 04:28 .


#161
yukon fire

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ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.

#162
webhead921

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Isn't this what every game developer would do? If dlc sells, make more. If it doesn't sell, don't. I don't this is news. I would assume that most developers and publishers would take a similar approach.

#163
Han Shot First

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Patrick Weekes makes a statement that says that the success or failure Leviathan will affect Bioware's plans for future DLC, and some fans go apesh-t? Supply and demand: Isn't that pretty much how the market works?

Threads like this one are why nature granted humans the ability to facepalm.

Modifié par Han Shot First, 01 septembre 2012 - 04:35 .


#164
txgoldrush

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yukon fire wrote...

ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.


Please, there is more interaction in ME3 than there was in ME1....take off the nostalgia glasses.

#165
sparkyo42

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Saint Op wrote...

sparkyo42 wrote...

Saint Op wrote...

Gruntburner wrote...

Saint Op wrote...

Weekes was responding to this
"Mentioning ME2 just has me wondering if those characters will show up in any DLC in the future now."

He was having a convo with someone about squad banter...
and his statement is right if they are making more now which we believe they are... then to keep them making more they need to sell it...then they can go Hey DLC is still viable for ME3 what should we do next ...Thats were they look at what is wanted...


Wow, that really should have been mentioned before.  This phrase should be given more context.

Yeah it's amazing what happens when you know what people are talking about and it's not just OMG witch hunt crap...


I don't think this has been witch hunt crap.

The basic argument is buy DLC in order for us to make more DLC for you to buy.
The basic problem is if said first DLC isn't what people want but the next might be what happpens, is the confidence in ME3 weak enough that the DLC rests on 1 single outing or are they willing to committ to the planed number even without the numbers?

It isn't with everyone but thats most of what goes on round these parts...
There has been 3 SP DLCs (EC was free) already and MP DLC (which is free but They may be looking at pack sale jumps)
 So to release this one they had to still think 6 months later there was a audiance for it...


I know the releases (though I think in fairness Ashes can be up in the air due to a number of factors) but I'm just wondering what's the mood in Bioware? We have no ideas of the numbers,both sales and usage and I'm wondering internally is their concern about how much support is left for the game.

That's why in a way I think this is in a way (perhaps a really bad way) a good thing for the game, strip away the BSN and all the talking heads and let the gamers make a choice on whether or not they want to buy the DLC. No more witch hunt, no more Minority/Majority nonsense just a straight up money where your mouth is.

If the next DLC is released then the Anti's can shut it, if not the Pro's will have to accept that the issues have overtaken the game.

Everyone has a wallet lets see how it ends.

#166
XavierHollywood

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kyban wrote...

Pitznik wrote...

What is wrong with this statement?


Perhaps I'm just extremly cynical now... And reading into this comment wrong.

But at first read, it felt like they don't really care about making DLC. It feels like they don't really have plans for SP DLC.
Maybe I'm wrong, but that's how it struck me.


yes, you are very very wrong.  The quote means exactly what it says.  This is true for ANY product.  If nobody buys a product, then there wont be anymore of that product.  If you buy the product, then there will be more of it.

At this point, I feel sorry for Bioware more then anything.  They cant even make the simplist of statements without people trying to dig deep and come up with ridiculous interpretations for it.

#167
yukon fire

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txgoldrush wrote...

yukon fire wrote...

ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.


Please, there is more interaction in ME3 than there was in ME1....take off the nostalgia glasses.


I know your just trying to insult me, but honesty how can you really say that?

#168
Jaron Oberyn

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@Yukon - I agree with you. But they actually got that right in Leviathan. Lots of the dialogue choices in there, which is one of the reasons I loved the dlc. They seem to be listening in regards to the dialogue wheel. Leviathan felt like Me2 again. Hopefully future dlc follows that trend with the dialogue wheel.

#169
Versus Omnibus

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Really, this surprises you? Of course the success of Levy will determine ME3's DLC future. You think EA will fund more ideas if the last one sells poorly?

#170
WhereEternityEnds

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 Just posted a response calling out Weekes on his bollocks.  He promptly removed my tweets and blocked me.  lawlz

#171
txgoldrush

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yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.


Please, there is more interaction in ME3 than there was in ME1....take off the nostalgia glasses.


I know your just trying to insult me, but honesty how can you really say that?


There is more lines in ME3.

There is more character interactions for every party member in ME3 than in ME1.

There are non squad party members like Joker, Samatha, and Cortez that gets party member style treatment.

Hell, in fact Joker had only ONE web of dialogue in ME1, and so did all non party members.

#172
Patchwork

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If Bioware have no intention of changing the ending beyond a few added lines then maybe future dlc missions should be standalones that have little to do with the main plot. More Overlord than Leviathan; a dlc that should have greatly impacted the ending but didn't.

Personally I'm holding on to my money until BW produce a product (ME or otherwise) that I actually want to play.

#173
XavierHollywood

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txgoldrush wrote...

yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.


Please, there is more interaction in ME3 than there was in ME1....take off the nostalgia glasses.


I know your just trying to insult me, but honesty how can you really say that?


There is more lines in ME3.

There is more character interactions for every party member in ME3 than in ME1.

There are non squad party members like Joker, Samatha, and Cortez that gets party member style treatment.

Hell, in fact Joker had only ONE web of dialogue in ME1, and so did all non party members.


DONT BE LOGICAL DAMNIT!!! THE BSN HATES LOGIC!!!!

#174
yukon fire

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txgoldrush wrote...

yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.


Please, there is more interaction in ME3 than there was in ME1....take off the nostalgia glasses.


I know your just trying to insult me, but honesty how can you really say that?


There is more lines in ME3.

There is more character interactions for every party member in ME3 than in ME1.

There are non squad party members like Joker, Samatha, and Cortez that gets party member style treatment.

Hell, in fact Joker had only ONE web of dialogue in ME1, and so did all non party members.


Your making the same mistake BioWare did, focus should have been the interaction with the player, not NPC to NPC. Dialogue that is interactive is what we wanted.

Modifié par yukon fire, 01 septembre 2012 - 05:13 .


#175
WhereEternityEnds

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I don't know about character interaction but it's a FACT Shepard got way too many lines of automated dialogue in ME3. You cannot dispute that.