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Patrick Weekes: Future DLC plans of any kind depend on success of Leviathan. If we see that people want SP DLC, can always make more :)


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#176
Guest_Rubios_*

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Welcome to the mixed-market economy.

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#177
AlanC9

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sparkyo42 wrote...

Fair enough, I'm not going to argue I just couldn't remember, that would impact on things I suppose, perhaps that's why they didn't touch it in the EC. But it still leaves issues with the EC as being seen as just a number with little value to the player, which does impact on the game I think. In hindsight a little of the budget on some Krogan or Rachni fight scenes might have been money well spent.


Sure. Ground combat scenes would have been pretty doable, at least for races that have models and combat animations already. We already see turians, krogan, humans, and asari fighting a little. I presume the old Rachni model would still work, and drell and salarians would work too. Dinosaur-mounted krogan and elcor with cannons...maybe not.

#178
txgoldrush

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yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.


Please, there is more interaction in ME3 than there was in ME1....take off the nostalgia glasses.


I know your just trying to insult me, but honesty how can you really say that?


There is more lines in ME3.

There is more character interactions for every party member in ME3 than in ME1.

There are non squad party members like Joker, Samatha, and Cortez that gets party member style treatment.

Hell, in fact Joker had only ONE web of dialogue in ME1, and so did all non party members.


Your making the same mistake BioWare did, focus should have been the interaction with the player, not NPC to NPC. Dialogue that is interactive is what we wanted.


Wrong.

There is more PC to NPC interaction as well.

#179
txgoldrush

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And really, there is no way they would cancel Omega if Leviathan sold poorly, if Omega was too far in development. That would actually make EA lose more money than going ahead, finishing it, and releasing it.

Also, Aria may steal the spotlight from Shepard...and make it seem like while Sheps story was finished, Aria's isn't.

#180
AlanC9

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WhereEternityEnds wrote...

I don't know about character interaction but it's a FACT Shepard got way too many lines of automated dialogue in ME3. You cannot dispute that.


Depends on what the alternative is. Do we get more interactive lines for Shep by having fewer convos altogether? Of course. So, how many fewer? And which ones get cut?

Modifié par AlanC9, 01 septembre 2012 - 05:34 .


#181
yukon fire

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txgoldrush wrote...

yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.


Please, there is more interaction in ME3 than there was in ME1....take off the nostalgia glasses.


I know your just trying to insult me, but honesty how can you really say that?


There is more lines in ME3.

There is more character interactions for every party member in ME3 than in ME1.

There are non squad party members like Joker, Samatha, and Cortez that gets party member style treatment.

Hell, in fact Joker had only ONE web of dialogue in ME1, and so did all non party members.


Your making the same mistake BioWare did, focus should have been the interaction with the player, not NPC to NPC. Dialogue that is interactive is what we wanted.


Wrong.

There is more PC to NPC interaction as well.


... Dialogue and interaction with the player are not the same thing.  

#182
txgoldrush

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AlanC9 wrote...

WhereEternityEnds wrote...

I don't know about character interaction but it's a FACT Shepard got way too many lines of automated dialogue in ME3. You cannot dispute that.


Depends on what the alternative is. Do we get more interactive lines for Shep by having fewer convos altogether? Of course. So, how many fewer? And which ones get cut?


and they don't even factor in script changes from decisions made in ME1 and ME2. The dialogue difference between Wreav and Wrex is staggering.

Might as well make choices matter even less for less autodialogue.

And really, ME1 had nearly "whats a paladin?" moments.....

#183
txgoldrush

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yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

txgoldrush wrote...

yukon fire wrote...

ME3's DLC will never be able to sell in the same way as ME2's, BioWare has made a fundamental error in ME3 that renders the point of DLC moot.

There is no reason to play it, everything about it only needs to be seen once.

They've killed interaction in ME3. The dialogue is auto dialogue so they've essentially reduced Mass Effect to just watching (which we can do on youtube), and all of the choices we make/made have been turned into "War Assets" which are not only worthless but rendered completely pointless by the MP. Mass Effect used to be about the interactions, without them all we have left is the story, which is another failure all together.


Please, there is more interaction in ME3 than there was in ME1....take off the nostalgia glasses.


I know your just trying to insult me, but honesty how can you really say that?


There is more lines in ME3.

There is more character interactions for every party member in ME3 than in ME1.

There are non squad party members like Joker, Samatha, and Cortez that gets party member style treatment.

Hell, in fact Joker had only ONE web of dialogue in ME1, and so did all non party members.


Your making the same mistake BioWare did, focus should have been the interaction with the player, not NPC to NPC. Dialogue that is interactive is what we wanted.


Wrong.

There is more PC to NPC interaction as well.


... Dialogue and interaction with the player are not the same thing.  



you mean talking codex entries where the character is stuck establishing himself that he never develops....the problem with old Bioware games.

Good riddance.

#184
SporkFu

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yukon fire wrote...
Your making the same mistake BioWare did, focus should have been the interaction with the player, not NPC to NPC. Dialogue that is interactive is what we wanted.

I can't agree with that. I really enjoyed walking around the Normandy between missions and hearing the different conversations. Made the ship seem more alive, and really got me wishing they had that in ME1 & 2.
Anyway, to Bioware: more SP DLC please.

#185
AlanC9

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yukon fire wrote...

... Dialogue and interaction with the player are not the same thing.  


Right.

Let's test it. Pick an NPC and count the interactions.

Following up on txgoldrush's point, many of the ME1 squadmate dialogues only let you choose how much of the background story you wanted to hear this playthrough. They might as well have been autodialogue. They'd have been better as autodialogue.

Modifié par AlanC9, 01 septembre 2012 - 05:52 .


#186
yukon fire

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SporkFu wrote...

yukon fire wrote...
Your making the same mistake BioWare did, focus should have been the interaction with the player, not NPC to NPC. Dialogue that is interactive is what we wanted.

I can't agree with that. I really enjoyed walking around the Normandy between missions and hearing the different conversations. Made the ship seem more alive, and really got me wishing they had that in ME1 & 2.
Anyway, to Bioware: more SP DLC please.


To each his own, but my thoughts keep going back to only getting one sentence on a loop responses from Ash.

#187
StElmo

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plfranke wrote...

So when Mass Effect 3 goes down the drain, is Bioware going to try and put it on fans that support for the game wasn't high enough? This seems ridiculous to me, we have been very vocal about what we want yet are being told we can't have it. So what it comes down to is, we will only make stuff that foreshadows our terrible ending and if you buy it we'll keep making it, but we won't make anything you actually want.


If they gave us a traditional suicide mission stages of failure ending, then, errr, of course people would be itnerested.

#188
JohnZord

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More SP DLC please! Leviathan was great!

#189
yukon fire

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AlanC9 wrote...

yukon fire wrote...

... Dialogue and interaction with the player are not the same thing.  


Right.

Let's test it. Pick an NPC and count the interactions.


You can't have it both ways, most of the game is spent driving a wedge between Shep and the player, Yes they interact with Shep, but that's not the player anymore... 

#190
corporal doody

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i dunno man....if had released a Retake Omega or Citadel DLC i would say cool beans...no problem. But a DLC that i never asked for.....i dunno.

I did buy it though...just that they will base future stuff off of this one....meh,

#191
xsdob

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What is so hard to understand, they want to make more dlc for me3, if sales are not good than there is no interest in dlc for mass effect 3, they will have their resources and man power shifted from me3 dlc to some other project, most likley DA3, if you buy dlc and show interest in me3, that inevitable fate will be postponed.

Not that hard to figure out really, just takes deductive and none bias reasoning.

#192
thesnake777

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xsdob wrote...

What is so hard to understand, they want to make more dlc for me3, if sales are not good than there is no interest in dlc for mass effect 3, they will have their resources and man power shifted from me3 dlc to some other project, most likley DA3, if you buy dlc and show interest in me3, that inevitable fate will be postponed.

Not that hard to figure out really, just takes deductive and none bias reasoning.


Im still upset over Da2 not having hawkes story conclucded because of low sales...

But on a serious note I thought this was common knowledge....

#193
Mr. MannlyMan

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Well, it's a fair observation.

If I see that Bioware wants to make DLC that's more to my tastes (deeper dialogue trees, a self-contained plot that isn't dragged down by the crap ending, important choices, etc.), I can always throw more money at them.

Small DLC packs won't do it for me, though; for me, the vanilla game just doesn't hold me enough for me to see any value in adding small pieces to a (imo) hollow experience. Bring back more of what I loved about the first two games, and we'll talk.

#194
AlanC9

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yukon fire wrote...

You can't have it both ways, most of the game is spent driving a wedge between Shep and the player, Yes they interact with Shep, but that's not the player anymore... 


I didn't feel that way. Maybe it's because I'm always conscious that the PCs lines always come from a writer, not me. -- unless we're using a keyword-driven system, but Bio's never done that.

#195
JamieCOTC

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Oh well. Guess it's over now.

#196
ZeCollectorDestroya

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Codename_Code wrote...

We must not buy their stuff so they make more ... to us... for free.

If you stop buying, then our beloved ME dies right here and there.

#197
Fnork

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I saw a clip of femshep looking over the model of Sovereign. "Ah, Sovereign. The vanguard of our destruction. How's that working out for you big boy ?". You know, I would have totally appreciated that moment were it not for what inevitably comes next. Instead of thinking "Hell yeah, kick butt Shepard!" all I was thinking was "YOU GONNN DIEEE".

Someone said the endings turned the whole thing into a funeral march for him and his Shepard. The only part of that I don't agree with is that post-Harbinger beam it's more of a limp and so much a march.

DLC is pointless for me and the whole thing can go the way of DA2 for all I care. Any side stories might as well be a codex entry, they're that meaningful. Omega too will be ultimately pointless. I'll probably be on board for ME4 thanks to the EC but I'll not spend a penny on ME3. In fact, were it not for Rannoch & Tuchanka I'd regret ever spending money on it in the first place.

#198
Linksys17

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great now anyone who openly states that they will not purchase anything ME related but are open to purchase other bioware content assuming it gauges their interests will be pariahs who will face endless verbal execution from people who fear they will get no more sp dlc for me3.......

#199
Menagra

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I fear they will trash the franchise before even considering fixing it out of some stubborn notion of being superior creatives. And thus game creators will behave like old master painters, harboring the secrets to their trade and walking around with some high notion that they are superior when in actually they are chained to the will of their patrons trying to utilize the medium to influence the public.

#200
Fnork

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Linksys17 wrote...

great now anyone who openly states that they will not purchase anything ME related but are open to purchase other bioware content assuming it gauges their interests will be pariahs who will face endless verbal execution from people who fear they will get no more sp dlc for me3.......


I can set you up for a good deal on some new armor made up of reinforced indifference. Their words will just bounce off, you won't even notice them. Interested ?