i love how bioware dose some thing completley unpresidented any they don't get any credit cause the bug people didnt show up in the right cutsceneJBPBRC wrote...
FemaleMageFan wrote...
Bfler wrote...
I would say Skyrim is a little bit more complex than the linear corridor shooter ME3. So bugs are more forgivable in Skyrim.
And for people who aren't pleased with content, there is a something called Skyrim Nexus where you can find hundreds of mods. Skyrim is a game where you profit from buying the PC version.
Do you mind if i challege you on your first statement. Do you realize that in the mass effect series you are carrying variables over 2 full games? Imagine how complex the system gets. It is like a large upside tree
I'd find this statement more credible if Bioware had lived up to making wildly divergent end scenarios with said variables. Like the Rachni. Instead, the most complexity we get is Tuchanka and Conrad Verner's little miniquest. Rannoch follows behind somewhere in there.
Bethesda added mounted combat to Skyrim
#226
Posté 01 septembre 2012 - 07:21
#227
Posté 01 septembre 2012 - 07:22
MerchantGOL wrote...
i love how bioware dose some thing completley unpresidented any they don't get any credit cause the bug people didnt show up in the right cutsceneJBPBRC wrote...
FemaleMageFan wrote...
Bfler wrote...
I would say Skyrim is a little bit more complex than the linear corridor shooter ME3. So bugs are more forgivable in Skyrim.
And for people who aren't pleased with content, there is a something called Skyrim Nexus where you can find hundreds of mods. Skyrim is a game where you profit from buying the PC version.
Do you mind if i challege you on your first statement. Do you realize that in the mass effect series you are carrying variables over 2 full games? Imagine how complex the system gets. It is like a large upside tree
I'd find this statement more credible if Bioware had lived up to making wildly divergent end scenarios with said variables. Like the Rachni. Instead, the most complexity we get is Tuchanka and Conrad Verner's little miniquest. Rannoch follows behind somewhere in there.
Unprecedented.
At any rate, this (the Rachni) wouldn't be such a big deal were it not for controversial statements of how big a role the Rachni decision would be. This isn't limited to just the Rachni, but is the biggest example. The Collector Base is right behind them. As well as the majority of the ME2 cameos.
EDIT: Besides, I've given credit where credit is due. Tuchanka, Conrad Verner and then down the road we have Rannoch. Bioware has had limited success with what they intended to do. Just not enough success.
Modifié par JBPBRC, 01 septembre 2012 - 07:24 .
#228
Posté 01 septembre 2012 - 07:23
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
Modifié par Binary_Helix 1, 01 septembre 2012 - 07:23 .
#229
Posté 01 septembre 2012 - 07:23
MerchantGOL wrote...
maybe u missed th epart where many many ships where unloading on him and he was giving a flying husks ass about it
Maybe you forgot the whole premise of attacking the Citadel.
#230
Posté 01 septembre 2012 - 07:25
Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
I dont think anything really compares to Morrowinds plot... Vivec was the most original character I have seen in video games. I mean, the only thing morrowind had going for it was plot and lore, but that plot and lore was pretty amazing.
#231
Posté 01 septembre 2012 - 07:25
Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
ill give you that. And it is for that reason....i believe they CAN continue to make Mass Effect games that take place post-ME3 (or even pre...which would be cool...so long as it doesnt involve Shep at this point). SO LONG AS I CAN PLAY A ASARI badasse ...maybe a detective or bounty hunter....or leader of a commando team!
Modifié par corporal doody, 01 septembre 2012 - 07:26 .
#232
Posté 01 septembre 2012 - 07:25
MerchantGOL wrote...
as a guy who has skyrim for the ps3Xellith wrote...
Hydralysk wrote...
To Bioware's credit though, at least they can get their games working on PS3.
Thats debatable...
No its not.
*goes off to slit Wrists*
Now thats how Mass Effect should have ended, Critical Mission Failure
#233
Posté 01 septembre 2012 - 07:26
#234
Posté 01 septembre 2012 - 07:26
so are you just gonan react to any critisisim of skyrim with a slam against ME?Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
#235
Posté 01 septembre 2012 - 07:27
corporal doody wrote...
Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
ill give you that. And it is for that reason....i believe they CAN continue to make Mass Effect games that take place post-ME3 (or even pre...which would be cool...so long as it doesnt involve Shep at this point).
Eh.. With all the books, I think a pre-ME1 game wouldnt do so well. As for post ME3... I dunno, it seems BW painted themselves in a corner on purpose with these endings.
#236
Posté 01 septembre 2012 - 07:27
corporal doody wrote...
Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
ill give you that. And it is for that reason....i believe they CAN continue to make Mass Effect games that take place post-ME3 (or even pre...which would be cool...so long as it doesnt involve Shep at this point).
What they really should've done was pull an Assassin's Creed and develop the universe and plot without the need for going too far from one game to the next. In this manner one could resolve subplots (Genophage, Geth-Quarian conflict, etc) while still building up for the main plot and ironing out issues.
But alas.
#237
Posté 01 septembre 2012 - 07:27
JBPBRC wrote...
MerchantGOL wrote...
i love how bioware dose some thing completley unpresidented any they don't get any credit cause the bug people didnt show up in the right cutsceneJBPBRC wrote...
FemaleMageFan wrote...
Bfler wrote...
I would say Skyrim is a little bit more complex than the linear corridor shooter ME3. So bugs are more forgivable in Skyrim.
And for people who aren't pleased with content, there is a something called Skyrim Nexus where you can find hundreds of mods. Skyrim is a game where you profit from buying the PC version.
Do you mind if i challege you on your first statement. Do you realize that in the mass effect series you are carrying variables over 2 full games? Imagine how complex the system gets. It is like a large upside tree
I'd find this statement more credible if Bioware had lived up to making wildly divergent end scenarios with said variables. Like the Rachni. Instead, the most complexity we get is Tuchanka and Conrad Verner's little miniquest. Rannoch follows behind somewhere in there.
Unprecedented.
At any rate, this (the Rachni) wouldn't be such a big deal were it not for controversial statements of how big a role the Rachni decision would be. This isn't limited to just the Rachni, but is the biggest example. The Collector Base is right behind them. As well as the majority of the ME2 cameos.
EDIT: Besides, I've given credit where credit is due. Tuchanka, Conrad Verner and then down the road we have Rannoch. Bioware has had limited success with what they intended to do. Just not enough success.
Indeed - and the issue with the Rachni is they had such a good way out of it with the clearing of Rachni nests in ME1.
They had a great opportunity where regardless of your choice with the queen - there was a set of side missions that could bring the Rachni back in a sensical way - or remove them from the game entirely.
Instead - they copped out.
The second biggest issue with the Rachni is if they betray you and sabotage the Crucible - the Catalyst STILL preaches about how he thought it was destroyed years ago and no threat.
Their entire integration in ME3 really missed the mark.
#238
Posté 01 septembre 2012 - 07:28
no i don'tConniving_Eagle wrote...
MerchantGOL wrote...
maybe u missed th epart where many many ships where unloading on him and he was giving a flying husks ass about it
Maybe you forgot the whole premise of attacking the Citadel.
he coudnt take all the fleets of the galaxy but he handeld the ones there like they wer enothing
7 reapers anilated the entirety of the turian navy in me3
#239
Posté 01 septembre 2012 - 07:28
#240
Posté 01 septembre 2012 - 07:28
MerchantGOL wrote...
so are you just gonan react to any critisisim of skyrim with a slam against ME?Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
How is "Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better. " a slam against ME? If anything this statement is a compliment. Its saying the ME universe doesn't need the overbearing honking metal cuttlefish to be an interesting universe to explore.
#241
Posté 01 septembre 2012 - 07:30
they told a complete story that dosnet leave **** open for pointless sequals i wish more games would do that *Cough Assains Creed*Meltemph wrote...
corporal doody wrote...
Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
ill give you that. And it is for that reason....i believe they CAN continue to make Mass Effect games that take place post-ME3 (or even pre...which would be cool...so long as it doesnt involve Shep at this point).
Eh.. With all the books, I think a pre-ME1 game wouldnt do so well. As for post ME3... I dunno, it seems BW painted themselves in a corner on purpose with these endings.
#242
Posté 01 septembre 2012 - 07:31
Meltemph wrote...
corporal doody wrote...
Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
ill give you that. And it is for that reason....i believe they CAN continue to make Mass Effect games that take place post-ME3 (or even pre...which would be cool...so long as it doesnt involve Shep at this point).
Eh.. With all the books, I think a pre-ME1 game wouldnt do so well. As for post ME3... I dunno, it seems BW painted themselves in a corner on purpose with these endings.
sorry...i meant pre-ME3.
pre-ME1 would be cool....but how far back..i dunno. I made a fan fic that takes place before humans are introduced...and then a sequel that happens shortly after..the main character is a asari....and well...it involves alot of hate towards humans cuz her pops was a turian. to see something like that play out...were the HUMANS are the bad guys...rather are seen as the badguys.....would be sweet.
alls im sayin' is...STILL MANY AH STORIES TO TELL IN THE ME UNIVERSE
Modifié par corporal doody, 01 septembre 2012 - 07:32 .
#243
Posté 01 septembre 2012 - 07:32
MerchantGOL wrote...
so are you just gonan react to any critisisim of skyrim with a slam against ME?Binary_Helix 1 wrote...
MerchantGOL wrote...
its sad but Imperials vs Stormcloaks is such a menaingless conflict that they wont even ahve to adress it in the next game
I liked the politically driven plot. It was much like Morrowind in that regard.
Heck ME didn't even need the Reapers to be interesting. The smaller stories were much better.
How was I slamming ME in that comment? It's universe was by far more interesting than it's primary antagonists.
Modifié par Binary_Helix 1, 01 septembre 2012 - 07:36 .
#244
Posté 01 septembre 2012 - 07:33
MerchantGOL wrote...
no i don'tConniving_Eagle wrote...
MerchantGOL wrote...
maybe u missed th epart where many many ships where unloading on him and he was giving a flying husks ass about it
Maybe you forgot the whole premise of attacking the Citadel.
he coudnt take all the fleets of the galaxy but he handeld the ones there like they wer enothing
7 reapers anilated the entirety of the turian navy in me3
Source?
Anyway, you're only sort of right. The attack on the Citadel was out of desperation, Sovereign wasn't concerned about surviving the attack, it was concerned about activating the Citadel relay. That's why it brought the extra back up, it needed a distraction while it manually activated the Relay. This was because of the Protheans disrupting the keepers' signal and pushing back the harvest some few centures.
Modifié par Conniving_Eagle, 01 septembre 2012 - 07:33 .
#245
Posté 01 septembre 2012 - 07:34
they told a complete story that dosnet leave **** open for pointless sequals i wish more games would do that *Cough Assains Creed*
Huh? You are not making a lot of sense here. ME left a LOT open in terms of the setting. The only thing they "wrapped up" was the main plot line. Everything else has tons of legs to it, which is another reason the endings came across so strange to me, the ends really do feel like a "burn the settings up" tpye deal. As for Assassins Creed... The games are amazing, imo, so I hope they keep dragging them on.
#246
Posté 01 septembre 2012 - 07:34
JBPBRC wrote...
What they really should've done was pull an Assassin's Creed and develop the universe and plot without the need for going too far from one game to the next. In this manner one could resolve subplots (Genophage, Geth-Quarian conflict, etc) while still building up for the main plot and ironing out issues.
But alas.
Agreed.
Modifié par Binary_Helix 1, 01 septembre 2012 - 07:34 .
#247
Posté 01 septembre 2012 - 07:35
MerchantGOL wrote...
no i don'tConniving_Eagle wrote...
MerchantGOL wrote...
maybe u missed th epart where many many ships where unloading on him and he was giving a flying husks ass about it
Maybe you forgot the whole premise of attacking the Citadel.
he coudnt take all the fleets of the galaxy but he handeld the ones there like they wer enothing
7 reapers anilated the entirety of the turian navy in me3
Considering the Turian Navy is still around (battered but alive) by the time of the final attack on Earth, I'd do some fact-checking.
#248
Posté 01 septembre 2012 - 07:36
Meltemph wrote...
But the lore is always the same. Nothing I did in Arena affects the lore in Daggerfall, like wise nothing I did in Daggerfall affects the lore in Morrwind, and so on. Yet two people could have very different story arcs going through Mass 1, 2, and 3.
That has much more to do with how they tell the stories in these games. Also, I would say Daggerfall is truely the place to start getting into all the lore of the game. However, Hooding, Neverine, CoC, and possible even the dragonborn do have a lasting impact in the world. The difference is Elder Scroll is very protective of the lore of their world, so they dont let the Hero of the scrolls shape the history of Nirn, atleast not in a forceful way via the game.
However what you do does impact the other elder scrolls, just not in an obvious way.
ME has to sacrifice its entire lore structure to adhere to the idea of "choice matters" and even then it is quite restricted. Honestly though, I dont really wana get into a comparison between the 2, because they are incredibly different games in terms of how the stories are told. Just if you are talking abotu the complexites in the games, that get carried over from game to game... The elder scrolls has quite a lot of carry over, it just isnt as obvious and is more catered to the lore nuts of the series.
I guess none of what I am saying really matters though. I dont play ME3 for near the same reason I play the ES games.
But it's only complex as back story. The events of the last fore games will always of happend for someone playing Skyrim weather or not they played the those games, Uriel Septim will always of been saved from Oblivion, the Hero of Kvatch will always become Sheogorath. These things are written in stone for everyone and they're written exactly and only ever told in the most static way. Mass Effect is far more complex because what you do can effect the next two games, Wrex can either be alive or dead, Shep could of been eithe a nice guy to people or a total psycho ****.
#249
Posté 01 septembre 2012 - 07:38
go watch the palvaaln cut sceneConniving_Eagle wrote...
MerchantGOL wrote...
no i don'tConniving_Eagle wrote...
MerchantGOL wrote...
maybe u missed th epart where many many ships where unloading on him and he was giving a flying husks ass about it
Maybe you forgot the whole premise of attacking the Citadel.
he coudnt take all the fleets of the galaxy but he handeld the ones there like they wer enothing
7 reapers anilated the entirety of the turian navy in me3
Source?
source.Anyway, you're only sort of right. The attack on the Citadel was out of desperation, Sovereign wasn't concerned about surviving the attack, it was concerned about activating the Citadel relay. That's why it brought the extra back up, it needed a distraction while it manually activated the Relay. This was because of the Protheans disrupting the keepers' signal and pushing back the harvest some few centures.
#250
Posté 01 septembre 2012 - 07:39
ok not the entirity the rest just retreated from said 7 reapersJBPBRC wrote...
MerchantGOL wrote...
no i don'tConniving_Eagle wrote...
MerchantGOL wrote...
maybe u missed th epart where many many ships where unloading on him and he was giving a flying husks ass about it
Maybe you forgot the whole premise of attacking the Citadel.
he coudnt take all the fleets of the galaxy but he handeld the ones there like they wer enothing
7 reapers anilated the entirety of the turian navy in me3
Considering the Turian Navy is still around (battered but alive) by the time of the final attack on Earth, I'd do some fact-checking.




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