Bethesda added mounted combat to Skyrim
#326
Posté 01 septembre 2012 - 05:21
This thread is complaining about Bioware's lack of action, not ME3-story related either, if anything it should be in the general discussion, but they're going to need to come up with a more sufficient reason to lock it.
#327
Posté 01 septembre 2012 - 05:21
If you say so. It still doesn't change the fact that this thread doesn't belong in this forum.AresKeith wrote...
Brovikk Rasputin wrote...
Nah, Stan just considered it a complain thread. I disagree, but he's the mod. My thread was related to ME3, this is not.Conniving_Eagle wrote...
No, that's why RaenImrahl banned some people. It was locked because it was off-topic.
social.bioware.com/forum/1/topic/355/index/13652133/7
Check and mate.
no, your thread was complaining about complaining that had spoilers in it. Its still a complain thread
Edit: Last post. The thread has been reported for the reasons stated above, and I see no reason to remain in this thread. Take care.
Modifié par Brovikk Rasputin, 01 septembre 2012 - 05:24 .
#328
Posté 01 septembre 2012 - 05:22
Oh yeah that thread where someone brought back a post you made about "being superior."Brovikk Rasputin wrote...
Nah, Stan just considered it a complain thread. I disagree, but he's the mod. My thread was related to ME3, this is not.Conniving_Eagle wrote...
No, that's why RaenImrahl banned some people. It was locked because it was off-topic.
social.bioware.com/forum/1/topic/355/index/13652133/7
Check and mate.
#329
Posté 01 septembre 2012 - 05:22
#330
Posté 01 septembre 2012 - 05:44
#331
Posté 01 septembre 2012 - 05:57
House building was ment to be in the game at launch, now if you have the 360 version you have to pay $5 for osmething that not only should have been in the game at launch, but is free for PC users.BatmanPWNS wrote...
Speezy wrote...
You guys are aware that Bethesda has done questionable business practices itself, right?
Stop trying to put publishers in black and white categories, because I can assure you, every publisher has their dirty laundry and terrible business practices.
At least they didn't cut content and sell it as Day 1 DLC. So I'm good with them so far.
Modifié par Mr.House, 01 septembre 2012 - 05:57 .
#332
Posté 01 septembre 2012 - 06:03
Mr.House wrote...
House building was ment to be in the game at launch, now if you have the 360 version you have to pay $5 for osmething that not only should have been in the game at launch, but is free for PC users.
We can argue till the cows come home about what was 'meant' to be in launch with every game, so that's an equal position. You can't compare PC to Console because PC will ALWAYS have the edge in mods for any game.
The difference is, with horse combat, Dawnguard and Hearthfire (and if you read the Dev Blog on that you'll learn that there was no movement on it before launch as they just started to feel it out at the Game Jam) these are things that the team just got together and came up with at their Game Jam. Not once do you read anything about "we waited to see how well X sold".
No one is saying Bethesda is a saint, but the thinking of the team seems to just be a far cry from what we've seen out of BioWare.
#333
Posté 01 septembre 2012 - 06:08
#334
Posté 01 septembre 2012 - 06:14
Hearthfire is based on the idea Todd outright told the public he wanted in the game well before the game went gold. Hearthfire is simply a dead part of the game Bethesda wanted in broguht back to life because of how popular the Build yourself a house mod was very popular. Why do oyu think alot of PC users are upset that Betehsda is charging for this? It's because this stuff should be FREE for console users, it's simply not fair that PC users where able to bring back something Bethesda wanted and made it popular so now Bethesda is charging console users for it.Gemini1179 wrote...
Mr.House wrote...
House building was ment to be in the game at launch, now if you have the 360 version you have to pay $5 for osmething that not only should have been in the game at launch, but is free for PC users.
We can argue till the cows come home about what was 'meant' to be in launch with every game, so that's an equal position. You can't compare PC to Console because PC will ALWAYS have the edge in mods for any game.
The difference is, with horse combat, Dawnguard and Hearthfire (and if you read the Dev Blog on that you'll learn that there was no movement on it before launch as they just started to feel it out at the Game Jam) these are things that the team just got together and came up with at their Game Jam. Not once do you read anything about "we waited to see how well X sold".
No one is saying Bethesda is a saint, but the thinking of the team seems to just be a far cry from what we've seen out of BioWare.
Also the treatment of PS3 users(and this treatment goes back to Oblivion) is also very poor. Bioware tries their hardest to make sure PS3 users have the stuff and can enjoy it, Bethesda does not. PS3 users STILL don't have Dawnguard and Bethesda is ignoring the issue. Let's also count horse armor and all the house packs Oblivion had that where overpriced...
Modifié par Mr.House, 01 septembre 2012 - 06:16 .
#335
Posté 01 septembre 2012 - 06:14
Gemini1179 wrote...
Mr.House wrote...
House building was ment to be in the game at launch, now if you have the 360 version you have to pay $5 for osmething that not only should have been in the game at launch, but is free for PC users.
We can argue till the cows come home about what was 'meant' to be in launch with every game, so that's an equal position. You can't compare PC to Console because PC will ALWAYS have the edge in mods for any game.
The difference is, with horse combat, Dawnguard and Hearthfire (and if you read the Dev Blog on that you'll learn that there was no movement on it before launch as they just started to feel it out at the Game Jam) these are things that the team just got together and came up with at their Game Jam. Not once do you read anything about "we waited to see how well X sold".
No one is saying Bethesda is a saint, but the thinking of the team seems to just be a far cry from what we've seen out of BioWare.
No, the difference is that Skyrim is the COD of RPG games in terms of sales and that even at worst case scenario Skyrim DLC will make profit. They don't have to worry as much about DLC production cost because profit is basically guaranteed
Bethesda has a track record of unethical business practices. For starters, they released unplayable PS3 versions of their games (not just Skyrim)..
The worst thing Bioware has done so far is release a poorly thought out ending and day one DLC. Ohhh no, crime against humanity right thar.
Modifié par MegaSovereign, 01 septembre 2012 - 06:17 .
#336
Posté 01 septembre 2012 - 06:17
Hydralysk wrote...
To Bioware's credit though, at least they can get their games working on PS3.
This. Bioware hasn't earned my rage (only some criticism), Bethesda definately has.
#337
Posté 01 septembre 2012 - 06:18
Mr.House wrote...
Why do oyu think alot of PC users are upset that Betehsda is charging for this? It's because this stuff should be FREE for console users, it's simply not fair that PC users where able to bring back something Bethesda wanted and made it popular so now Bethesda is charging console users for it.
Hang on, why would PC users complain about something they have for free as a mod, and that console owners have to buy? Not only that, but why would they complain about the PC version? If Bethesda is willing to put their paid content up against freeware mods then that should be applauded. BIS never shyed away from the already brilliant British Army mods in Arma II when they released the BAF DLC.
#338
Posté 01 septembre 2012 - 06:24
1:Bethesda supports their modding community. The build yourself a house was made through Bethesda's creation kit, the offical modding tool released by Bethesda.EnvyTB075 wrote...
Mr.House wrote...
Why do oyu think alot of PC users are upset that Betehsda is charging for this? It's because this stuff should be FREE for console users, it's simply not fair that PC users where able to bring back something Bethesda wanted and made it popular so now Bethesda is charging console users for it.
Hang on, why would PC users complain about something they have for free as a mod, and that console owners have to buy? Not only that, but why would they complain about the PC version? If Bethesda is willing to put their paid content up against freeware mods then that should be applauded. BIS never shyed away from the already brilliant British Army mods in Arma II when they released the BAF DLC.
2:This dlc means PC users have to wait even longer for another massive quest dlc.
3:Even if you don't want to download the mod and want this dlc, you have to not only wait 30 days again, but you need to pay for something that should be free
4:PC users like me have friends who play SKyrim on the 360 or worse PS3 version and don't like they have to buy something that should be free. Not all PC users are elite idiots.
5:Hearthfire is content Howard wanted in the game, but never made it. So yes you are paying for something that should have been in the game at launch.
This is just one of the many issues Bethesda has been doing. Bethesda has been doing stupid things since Oblivion and it just keeps getting worse. Also unlike Skyrim. ME3 is playable on the PS3, and you have all the dlc around the same time. The same can not be said for Skyrim. PS3 users as always are screwed over by Bethesda.
Modifié par Mr.House, 01 septembre 2012 - 06:28 .
#339
Posté 01 septembre 2012 - 06:26
#340
Posté 01 septembre 2012 - 06:35
"The house has gone bust!"Conniving_Eagle wrote...
Mr. House, I liked your old pic.
#341
Posté 01 septembre 2012 - 06:36
I am disappoint.
And yeah, House, please change your pic back. It was cool pretending you were posting from the Lucky 38 while the courier is off dicking around.
#342
Posté 01 septembre 2012 - 06:43
At no cost, not even advertised alongside their four other 'free DLC' but just released in a patch.
It's like 'Hey, we heard you guys wanted mounted Varren in our games. Here's a patch that fixes that. Now you can fight on Varren-back.'
Does Bethesda look at this example, look at their piles of anime-armour/nudity/animated-sex mods and then just burst laughing?
Modifié par thetawaves90, 01 septembre 2012 - 07:06 .
#343
Posté 01 septembre 2012 - 08:00
Whoa... Varren riding:mellow:...thetawaves90 wrote...
BioWare added mounted Varren to ME3!!!!11!!!!!!1!
At no cost, not even advertised alongside their four other 'free DLC' but just released in a patch.
It's like 'Hey, we heard you guys wanted mounted Varren in our games. Here's a patch that fixes that. Now you can fight on Varren-back.'
Does Bethesda look at this example, look at their piles of anime-armour/nudity/animated-sex mods and then just burst laughing?
#344
Posté 01 septembre 2012 - 08:32
#345
Posté 01 septembre 2012 - 08:44
MegaSovereign wrote...
No, the difference is that Skyrim is the COD of RPG games in terms of sales and that even at worst case scenario Skyrim DLC will make profit. They don't have to worry as much about DLC production cost because profit is basically guaranteed.
There is a reason for that. BioWare had that ability before DA2 came out. Their fanbase bought based on the name cause the previous products were good.
Bethesda has a track record of unethical business practices.
Is this one of those bits where they made money and people are upset? Isn't that what the pro-enders claim that the anti-enders are complaining about?
For starters, they released unplayable PS3 versions of their games (not just Skyrim).
One could argue that there are a number of playability issues with ME2 and ME3 on the PS3 as well. There are other threads here dealing with that.
The worst thing Bioware has done so far is release a poorly thought out ending and day one DLC. Ohhh no, crime against humanity right thar.
I'm no Bethesda apoligist, but my goodness you've got some BioWare blinders on here.
#346
Posté 01 septembre 2012 - 08:47
As someone who owns a PS3 and has most of the games that bethesda has released for it, what games are unplayable?MegaSovereign wrote...
Gemini1179 wrote...
Mr.House wrote...
House building was ment to be in the game at launch, now if you have the 360 version you have to pay $5 for osmething that not only should have been in the game at launch, but is free for PC users.
We can argue till the cows come home about what was 'meant' to be in launch with every game, so that's an equal position. You can't compare PC to Console because PC will ALWAYS have the edge in mods for any game.
The difference is, with horse combat, Dawnguard and Hearthfire (and if you read the Dev Blog on that you'll learn that there was no movement on it before launch as they just started to feel it out at the Game Jam) these are things that the team just got together and came up with at their Game Jam. Not once do you read anything about "we waited to see how well X sold".
No one is saying Bethesda is a saint, but the thinking of the team seems to just be a far cry from what we've seen out of BioWare.
No, the difference is that Skyrim is the COD of RPG games in terms of sales and that even at worst case scenario Skyrim DLC will make profit. They don't have to worry as much about DLC production cost because profit is basically guaranteed
Bethesda has a track record of unethical business practices. For starters, they released unplayable PS3 versions of their games (not just Skyrim)..
The worst thing Bioware has done so far is release a poorly thought out ending and day one DLC. Ohhh no, crime against humanity right thar.
I get the Skyrim problem but you just fix that by resetting your computer every 2 hours or so. Not that big of a deal, it sucks but it hardly makes it unplayable. I would rather have a broken skyrim than no skyrim.
My PS3 save for oblivion is 100+ hours and my PC is only at 20 hours. No problems at all.
Fallout 3 crashed once in a blue moon. No other problems.
Brink was rubbish... didn't get a chance to experience bugs.
Wet was Wet.
Don't act like the gaming press and when a game has bugs it automatically becomes unplayable. Another game that had bugs on the PS3 was Dragon Age Origins, did I **** and whine about them? **** no, it was an awesome game and it crashing every so often done nothing to detract from the game. Bethesda has always said they have problems coding for PS3 and I can accept that.
#347
Posté 01 septembre 2012 - 09:06
There is a reason for that. BioWare had that ability before DA2 came out. Their fanbase bought based on the name cause the previous products were good.
Oh please. Bioware games were never as popular Bethesda games. My point still stands.
Is this one of those bits where they made money and people are upset? Isn't that what the pro-enders claim that the anti-enders are complaining about?
I'm not part of either faction so this does not apply to me. Making assumptions about me in order to imply that I am a hypocrite is pretty stupid on your part. Fact is Bethesda, like all the other for-profit companies, has had a history of unethical business practices. You're trying to paint a positive picture of how Bethesda is all about the fans. This is simply not true.
One could argue that there are a number of playability issues with ME2 and ME3 on the PS3 as well. There are other threads here dealing with that.
Yea pal, I have ME2 and ME3 on PS3. It has bugs but they're no where near as bad as your average Bethesda game on PS3. Unreal Engine 3 actually works pretty well on the PS3, unlike Bethesda's proprietary game engine.
I'm no Bethesda apoligist, but my goodness you've got some BioWare blinders on here.
Again, you try to claim victory by making generalizations about me. You can't win a debate by claiming that I'm ignorant. Seriously quit trying to make this out to be some sort of stupid faction war. I strongly opposed Bioware doing day one DLC, but I don't think its as bad as releasing a game which is literally unplayable passed the 30 hour mark and then having to wait 3 months before Bethesda releases a patch to mitigate(not completely fix) it.
Modifié par MegaSovereign, 01 septembre 2012 - 09:08 .
#348
Posté 01 septembre 2012 - 09:12
MegaSovereign wrote...
Again, you try to claim victory by throwing generalizations about me. You can't win a debate by claiming that I'm ignorant. Seriously quit trying to make this out to be some sort of stupid faction war. I strongly opposed Bioware doing day one DLC, but I don't think its as bad as releasing a game which is literally unplayable passed the 30 hour mark and then having to wait 3 months before Bethesda releases a patch to mitigate(not completely fix) it.
See the post above yours.
The rest is "I say/You say" and I think we can both agree that it's gone far enough. I never instigated some kind of 'faction war' that you're claiming. At all. You started this whole BioWare vs Bethesda thing. All I ever wanted to talk about was the philosophy for designing DLC. I'll not get dragged further into this.
#349
Posté 01 septembre 2012 - 09:23
As someone who owns a PS3 and has most of the games that bethesda has released for it, what games are unplayable?
I get the Skyrim problem but you just fix that by resetting your computer every 2 hours or so. Not that big of a deal, it sucks but it hardly makes it unplayable. I would rather have a broken skyrim than no skyrim.
My PS3 save for oblivion is 100+ hours and my PC is only at 20 hours. No problems at all.
Fallout 3 crashed once in a blue moon. No other problems.
Brink was rubbish... didn't get a chance to experience bugs.
Wet was Wet.
Don't act like the gaming press and when a game has bugs it automatically becomes unplayable. Another game that had bugs on the PS3 was Dragon Age Origins, did I **** and whine about them? **** no, it was an awesome game and it crashing every so often done nothing to detract from the game. Bethesda has always said they have problems coding for PS3 and I can accept that.
Skyrim, Fallout 3, New Vegas.
All those games had the same scripting error that causes the game's framerate to drop to single digits if your save file is too big. I wasn't exaggerating about unplayable. This wasn't some random graphical glitch, it was something that literally destroyed long-term playability. Bethesda released a patch for Skyrim which mitigated the problem, but it still exists in the Fallout games.
You know what's funny? When the ME3 PS3 demo released people were complaining about how the framerate was dropping to the low 20s. At that time I had just got done playing with Skyrim. I literally could not tell the difference between 20 FPS and 30 FPS. That's how bad Skyrim was. It made me get use to playing videogames at ****** poor framerates. I'm not a Bethesda hater. I think their games are great, I just don't like the way they treat their PS3 customers.
Gemini1179 wrote...
The rest is "I say/You say" and I think we can both agree that it's gone far enough. I never instigated some kind of 'faction war' that you're claiming. At all. You started this whole BioWare vs Bethesda thing. All I ever wanted to talk about was the philosophy for designing DLC. I'll not get dragged further into this.
Unless I read it wrong, you basically called me a blind Bioware fanboy for simply saying that Bethesda's business practices are not always ethical. I doubt you had friendly intentions with that post.
Any philosophy about designing DLC is tied to business practices. It's hardly ever for fanfare like you claimed it was. You romanticized Bethesda for it so that's why I called you out. I don't legitimately believe any company cares more about its userbase than they do about the dollar sign (or euros).
Modifié par MegaSovereign, 01 septembre 2012 - 09:25 .
#350
Posté 01 septembre 2012 - 09:31
MegaSovereign wrote...
No, the difference is that Skyrim is the COD of RPG games in terms of sales and that even at worst case scenario Skyrim DLC will make profit. They don't have to worry as much about DLC production cost because profit is basically guaranteed
Bethesda has a track record of unethical business practices. For starters, they released unplayable PS3 versions of their games (not just Skyrim)..
The worst thing Bioware has done so far is release a poorly thought out ending and day one DLC. Ohhh no, crime against humanity right thar.
I've highlighted the two parts of your original response that had nothing to do with your response to what I had posted, which was your first paragraph.
You argued against my comment that the DLC development for Skyrim seemed more about the product than the money by saying it doesn't matter what they make because they'll still make money. That's OK. But even if you have a safety net, things can still go wrong, I only responded by saying that BioWare had that kind of devotion from their fanbase- not the numbers.
The bold and italic comments were the instigation of whatever percieved slight you think I've done to you.




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