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38 réponses à ce sujet

#26
Killmonger

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Fantastic !

Thank you....

<Another learning curve engaged>

#27
henesua

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Since my work on NeverCheetah is stalled until Cheetah3d's developer expands the API, I'd like to shift my efforts to improving NeverBlender.

 

If I make changes to it, whats the best way to getting those released? Is this project in GIT? Or just on the vault?


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#28
Carrot Sticks

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When I've used the mdl rootdummy empty to scale down the model, the model isn't scaled down on export (though it does appear smaller in the viewport).  I'm using Blender 2.71, and haven't had any other issues with the models I've exported, so I'm guessing I'm missing something really simple.



#29
Asymmetric

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Since my work on NeverCheetah is stalled until Cheetah3d's developer expands the API, I'd like to shift my efforts to improving NeverBlender.

 

If I make changes to it, whats the best way to getting those released? Is this project in GIT? Or just on the vault?

 

There is a repo here https://github.com/gyoerkaa/mdltools, just updated it to the newest version. It contains neverblender, the minimap creation tool and the manual. But beware the code is a mess :(.

 

 

 

 

When I've used the mdl rootdummy empty to scale down the model, the model isn't scaled down on export (though it does appear smaller in the viewport).  I'm using Blender 2.71, and haven't had any other issues with the models I've exported, so I'm guessing I'm missing something really simple.

 

Oh. I didn't take that into account. Up until now I didn't even know you can scale emptys (I believe NWN does not scale dummy nodes). I'll update the next version and apply transformation all children for export. Until then I'm afraid you'll have to apply transformations to the meshes yourself.


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#30
Carrot Sticks

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Oh. I didn't take that into account. Up until now I didn't even know you can scale emptys (I believe NWN does not scale dummy nodes). I'll update the next version and apply transformation all children for export. Until then I'm afraid you'll have to apply transformations to the meshes yourself.

 

Very cool, and thanks.

 

I haven't tried adapting the batch-minimap generator runme.bat to Mac OS; the minimap render setup in Neverblender is working fine for me, but it'd be handy to not have to open each tile individually to set up the render.  When I figure it out, I'd be happy to send you a copy of the Apple Script for inclusion in the download.  Haven't had a chance to test out the python script itself, but there's no reason that shouldn't run just fine.


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#31
Carrot Sticks

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Edit: the minimap generator works fine as long as there aren't spaces in the filepath to empty.blend; it might be good to add that to the documentation.



#32
Asymmetric

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Hmm, that's most likely a bug in how I handle the file path. I'll have a look at it.



#33
Carrot Sticks

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The generator.py script likewise can't find empty.blend on Mac, though this time there aren't any spaces inside the filepath.  The runtime error returned is:

Cannot read file '.\empty.blend': No such file or directory

I'd guess this might be related to the default path separators in Mac OS X being / rather than \



#34
Asymmetric

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Yes, found it. I didn't use the proper function for the path in the generator (which should create a valid path depending on the os). Thanks for the pointers.



#35
Carrot Sticks

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You're welcome, and thanks for the rapid responses.  I'm happy to help out, since this is quite a useful set of scripts.



#36
Asymmetric

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Updated to v1.10

 

General

  • Transformation of parent objects will now be applied to their children upon export
    • Scaling will be applied to the mesh (nwn only suppors uniform scale) and its location
  • Fixed issues with filepaths/ not finding the walkmesh files
  • Neverblender will now look for walkmeshes (pwk/dwk) and export them regardless of the mdl/rootdummy type

Emitters

  • Added missing opacity Import/Export
  • Birthratekeys weren't imported correctly. This is now fixed.

 

http://neverwinterva...blender-26x-27x


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#37
GunnersaurusRex

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Thanks for the update, such a useful tool



#38
Asymmetric

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New Version 1.20

 

The new version fixes a lot of bugs and will load all emitters as text for maximum compatibility. Unfortuntalely it won't work on blend files create with versions 1.x. For now the minimap creator won't work either with the new version.

 

The Aurora Property Panel has been moved from the Object Data Area to the Object Area (The Orange Cube in the Properties Window). I'll update the minimap tool and the documentation/tutorials in the following weeks.


  • Zwerkules, Drewskie, thirdmouse et 1 autre aiment ceci

#39
Asymmetric

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New release: 1.21

  • Cleaned up the UI a bit. Properties are now nicely grouped together.
  • Fixed a bug in animation export for emitters.

  • Tarot Redhand, thirdmouse, dunahan_schwerterkueste_de et 2 autres aiment ceci