Cerberus:
Phantoms shouldn't be able to take stun anymore. They're boss ranked enemies and should be fought as such. I can solo a phantom *facepalm*.
Atlases cobra missles should be one-hit kills and you shouldn't be able to be revived after getting hit by them. How is it that we get like 20 cobra missles that instantly kill things, yet the enemies takes down shield gate? Realistically, any one man or alien would die from that. On that note, why do we even have 20 missles (counting all 4 players having equipment)? Barely that many bosses spawn, even on GOLD!!!!.
Guardians shields should not be vulnerable to armor piercing. It makes them a joke of an enemy as anyone can throw on ap mods or ammo. It would enforce greater teamwork as people would have to pick specific classes to handle them easily and they would become an actual threat.
Once the combat engineer sets up a turret, you should not be able to knock him out of the animation while also destroying the turret. Combat enginners should also replenish shields as well. Not just armor. It would make killing combat engineers first a priority and encourage strategy.
Nemesis should be able to cloak. They're snipers..................
And on gold/platinum they should one shot kill you.
Geth:
They should get some kind of grenades and a speed bonus to pyros. I have literally ate a 5 course meal while watching a pyro come at me at full map. Geth rocket trooper's rockets should also have area of effect. Other than that, the geth are fine.
Reapers:
Brutes are nowhere near as tanky as they should be. They need at least a double in their amount of armor or a double armor mitigation bonus.
Banshees are fine.
Ravagers should not have some stupid weak spot that you can take their already low armor out faster. [For anyone that doesn't know, this weak spot is the sack of the ravager.] And they shouldn't have to home in on you with laser sights before shooting. It makes running away from them much too easy. They should also have a better defense at close range than throwing acid and swarmers at you. They should still be able to blast you at closer ranges instead of staring at you dazingly like a deer.
Swarmers need more health. Not much, just enough to be noticeable.
Marauders buff to enemies should negate damage completely and the only way to get it off is by blowing each part off on every limb of the enemies before you can do regular damage again. This would kinda make marauders the combat engineer of reapers. Another enemy you have to take out first.
Cannibals should have invincibility frames while eating other enemies.
Husks need a substantial health boost. Because right now, they are as much of a threat as swarmers. It should also take twice as long to pull them off of you. This would encourage teamwork as you would generally need someone to be next to you to shoot it off or else being taken down by other enemies.
Platinum:
Once you die on platinum, you shouldn't be able to come back for the rest of the match. This would make this difficulty what it's supposed to be.
Just a few ideas that would make this game and enemies alot more interesting. Hopefully you take in my input bioware.
Modifié par Optimistman, 01 septembre 2012 - 03:26 .





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