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This game needs to be alot harder than it is. Especially on platinum.


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#101
ABjerre

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Ryumanjisen wrote...

You again?

*yawn*

0/10, try harder.


At least give the man 1 for effort...

#102
friedricethem0n

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It's taking him forever to upload that video of his. It's been over an hour already...

#103
Snoopy1955

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[quote]Optimistman wrote...


Some ideas:

Cerberus:

Phantoms shouldn't be able to take stun anymore. They're boss ranked enemies and should be fought as such. I can solo a phantom *facepalm*.[/quote]

So you want the infiltrator class that has heightened movement speed, a one hit kill, and often spawn more than Atlases to also not be stunnable, and your argument is that they are a "boss class"? No they aren't. Atlases are the boss class. Phantoms are like the Geth Pyro of Cerberus, and Pyros can be stunned, that is how you manage to get them to stop cooking you for a moment so you can escape.

[quote]Atlases cobra missles should be one-hit kills and you shouldn't be able to be revived after getting hit by them. How is it that we get like 20 cobra missles that instantly kill things, yet the enemies takes down shield gate? Realistically, any one man or alien would die from that. On that note, why do we even have 20 missles (counting all 4 players having equipment)? Barely that many bosses spawn, even on GOLD!!!!.[/quote]

No they shouldn't, because Atlases have an unlimited supply of their missiles, there is just a delay between when they can fire them. Also, if an entire team was wiped out because an Atlas got off a lucky shot and one hit killed everyone who was trying to cover for each other, that would be the end of the round, and it would probably happen a lot more often than you think it would.

[quote]Guardians shields should not be vulnerable to armor piercing. It makes them a joke of an enemy as anyone can throw on ap mods or ammo. It would enforce greater teamwork as people would have to pick specific classes to handle them easily and they would become an actual threat.[/quote]

The entire point to armor piercing, and in fact the only reason I equip the armor piercing mod on my weapons is because it deals with Guardians. Any damage the armor piercing mod gives my gun is pretty much negligable in any dificulty over silver. What you are saying is not so much Guardians should be immune to the armor piercing mod, but that the armor piercing mod itself should just be a useless collectible that I put into my display cabinet and share fond memories about anytime someone comes over to my house and sees it.

[quote]Once the combat engineer sets up a turret, you should not be able to knock him out of the animation while also destroying the turret. Combat enginners should also replenish shields as well. Not just armor. It would make killing combat engineers first a priority and encourage strategy.[/quote]

Killing combat engineers already is first priority as their turrets can wipe out an entire team in a couple of seconds. Stressing this point by making them stronger doesn't serve anyone.

[quote]Nemesis should be able to cloak. They're snipers..................[/quote]

My destroyer is a sniper, and he can't cloak. Point invalid.

[quote]And on gold/platinum they should one shot kill you.[/quote]

None of my sniper classes can one hit kill anyone. Why should the enemy be able to one hit kill anyone aside from their usual one hit kill strategies.

[quote]Geth:[/quote]

I can already tell that this is going to be fun.

[quote]They should get some kind of grenades and a speed bonus to pyros. I have literally ate a 5 course meal while watching a pyro come at me at full map. Geth rocket trooper's rockets should also have area of effect. Other than that, the geth are fine.[/quote]

Pyros move as fast as Primes. I have never seen a Prime and a Pyro race down a hallway where the Prime won. Also, Pyros don't need to move very fast, because they, are more dangerous than a lot of the comunity gives them credit for, and as a result, they don't tend to be target number one, as Hunters and Rocket Troopers move faster and as a result freak people out a little bit more. Making Pyros move faster just means that they are going to be the first target more often than they are now, their tanks will explode, and the other Geth who are no longer fast enough to outrun the pyro will all get caught in the explosion and die. This is not the answer you are looking for.

As for grenades, in all of the Mass Effect games that I have played (which to be honest only includes ME2 and ME3) the Geth have never used grenades ever. It would almost break lore for them to start using them because they are too easy to beat in multiplayer.

As for the rocket troopers having an area effect, when they stop being able to shoot two or three rockets in quick succession, I'll grant that they should have some sort of other super power. Until then, they are already a big enough threat that I aim for rocket troopers first.

[quote]Reapers:

Brutes are nowhere near as tanky as they should be. They need at least a double in their amount of armor or a double armor mitigation bonus. [/quote]

No, they shouldn't. Just because you play a Kroguard doesn't mean that all of the rest of us do. I tend to play squishies, therefore I cannot kill a Brute before it charges me, and since they do that stupid arm sweep thing I have zero chance of avoiding it. It always wipes out my shields and usually takes a bar of health on top of that, I then die because every other reaper on the field went "Hey look, the quarian doesn't have any shields left!" and then murder me. Brutes are perfectly fine because they are not the true terror of the Reapers. They don't need a buff because they aren't supposed to be the true terror of the reapers.

[quote]Banshees are fine.[/quote]

That is because they are supposed to be the terror of the Reapers, and they are. Between their glitches like magnet hands, their brutal offensive powers such as the one hit kill and the warp of slow death, and their brutal barrier recharge speed and armor, they are exactly what they are supposed to be, and I wouldn't argue that they get changed either.

[quote]Ravagers should not have some stupid weak spot that you can take their already low armor out faster. [For anyone that doesn't know, this weak spot is the sack of the ravager.] And they shouldn't have to home in on you with laser sights before shooting. It makes running away from them much too easy. They should also have a better defense at close range than throwing acid and swarmers at you. They should still be able to blast you at closer ranges instead of staring at you dazingly like a deer.[/quote]

As someone who has been shot to death by a ravager who was standing a couple of feet away I call bull**** on your statement that ravagers cannot shoot you at close range, however, if you have found that you can get in, melee a ravager and not get blasted in the face with explosives, I grant you that should change. As for the rest of it, it is there for a reason, just like how the Combat Engineer has an explosive backpack. The ravagers are a huge pain to deal with, as they are the one thing that the Reapers have that can murder you from across the map without having to think too hard about it. Pretty much what the whole Reaper play style is, is get big heavy hitters in close and murder a team with big scary things that are right on top of them. They are an up close and personal attack force, and the only way that the Ravager still fits into that scheme aside from the swarmers is that it tends to make people take cover and stop running around so that everything else can find you and turn you into a corpse.

[quote]Swarmers need more health. Not much, just enough to be noticeable.[/quote]

Why? Don't they just explode when they hit you anyway? Giving them more health is kind of silly when they are going to put all of it to waste, and they actually are designed to explode in a puddle of angry damage goo when you step on them.

[quote]Marauders buff to enemies should negate damage completely and the only way to get it off is by blowing each part off on every limb of the enemies before you can do regular damage again. This would kinda make marauders the combat engineer of reapers. Another enemy you have to take out first.[/quote]

Not only does it make no sense that an armor buffed reaper wouldn't take damage if I shot it in the face after knocking off its armor face plate, but it doesn't make sense to call the Marauder the combat engineer of the Reapers. The earliest I've seen combat engineers in silver has been round 3, while Marauders show up even earlier. Reapers are actually a funny faction when you compare them to Cerberus, as Cerberus has a lot of assault troopers and a handful of centurians in round one, while the Reapers have only a handful of husks and a bunch of cannibals in round one. If we really want to classify the Marauder in terms of Cerberus, they should fit into the higharchy somewhere around where the nemesis is.

[quote]Cannibals should have invincibility frames while eating other enemies.[/quote]

No, they shouldn't, for the same reason that Marauders shouldn't go invincible when they are buffing one of their comrades. If I can spot something that is going to become even more powerful than it is right now, it is stupid to say that I should have to sit there and wait for it to finish becoming even more powerful before I can do something about it. I will grant you that the eating animation should probably go faster so that they aren't locked like that for so long.

[quote]Husks need a substantial health boost. Because right now, they are as much of a threat as swarmers. It should also take twice as long to pull them off of you. This would encourage teamwork as you would generally need someone to be next to you to shoot it off or else being taken down by other enemies.[/quote]

Wrong. Husks already encourage teamwork, as if you get grabbed by a husk that you didn't see while you were shooting at something else, whatever you were shooting at is likely going to kill you. Furthermore, if I am going to try and revive my teammates, only to get grabbed by husks, preventing me from reviving my teammates, and then resulting in my eventual death because I wasn't able to revive them because the husk takes so long to get off me, I would not be able to revive anyone against the reapers anymore, and as a result, I just wouldn't try anymore. It would just bring up reapers as the enemy, I'd do my best to survive, and when we all died very early on, we'd decide unknown enemy wasn't for us, and we'd never fight the reapers again.

With the husks as they are right now, I've already died too many times because a husk that I didn't see grabbed me and let the marauder I was trying to kill murder me. I've already had enough encounters with husks who sniffed me out while I was cloaked to revive people and then lost the people I was trying to revive because it took too long to get the husk off of me. I don't think that making the husks powerful enough to be a threat without the help of their teammates would actually make for a more enjoyable experience. It would just make me never play against reapers again.

[quote]Platinum:[/quote]

Is not as hard as it should be, but that has less to do with buffing enemies or changing damage scales, and more to do with the fact that the AI still falls into the same ambushes that they fall into in bronze and silver. Lets see what you have to say though.

[quote]Once you die on platinum, you shouldn't be able to come back for the rest of the match. This would make this difficulty what it's supposed to be.[/quote]

I'm going to assume that you meant "wave" when you said "match", because if I go down and I don't get back up until the end of the wave, that's okay because as long as we can survive the wave I can get back up, meaning we can probably get through a wave or two, which sounds good. If when I go down, I am down until the score card comes up, then if I go down I might as well quit, and attempt to get re-invited so that I will be back to living.

Regardless of what you meant, what it means is no medi-gels. Well, that would make Platinum a much better experience for me, as I never have any medigels these days anyway, but it would be stupid in the grand scheme of things as medigels are an item that I can use in any other difficulty. You might as well say "no items at all. You don't get to use rockets or ops survival packs, or even ammo packs! Take that!"

[quote]Just a few ideas that would make this game and enemies alot more interesting. Hopefully you take in my input bioware. [/quote]

Had you said "teach the AI about flanking tactics" so that instead of them all falling into the same ambushes over and over again and instead could move around to attack groups from behind, that I would agree with. Saying that what Bioware needs to do to make hard difficulties hard is just more of what they have already been doing is silly. Most of your suggestions are "make the bad guys do more damage while taking less damage" which is currently the difference between any difficulty and the next difficulty up from it. It isn't working because as long as I can hide behind a desk and wait for the bad guys to all filter into one place for easy ambush, the only thing that is going to change is how long it takes us to melt down the enemy into puddles of goo.

Sorry, but the only thing I see your changes doing is solidifying the camping strategy, and making it take a little bit longer.

#104
Optimistman

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friedricethem0n wrote...

It's taking him forever to upload that video of his. It's been over an hour already...


Here's your video, now awe in my epicness. I told you this game is too easy.


Modifié par Optimistman, 02 septembre 2012 - 02:00 .


#105
joker_jack

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*Reported for spam

Modifié par joker_jack, 02 septembre 2012 - 02:14 .


#106
Optimistman

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joker_jack wrote...

*Reported for spam


Good luck with that.

I made two seperate topics in two seperate days. Not just that, people have been reporting me for almost a week now and i'm still not banned. Do you think you will make any difference?

#107
Grinch57

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Biotic_Warlock wrote...

BouncyFrag wrote...

Image IPB

Image IPB

Image IPB 
You were kicked from the lobby ...

Modifié par Grinch57, 02 septembre 2012 - 03:59 .


#108
GreatBlueHeron

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OP, loved the video--now thats how you troll. Igive it a 9.1. The thread? 2.6.

#109
CNevarezN

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I gotta give it to him. He's persistent.

#110
X M3TH0D1C4L X

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Oh look, another troll thread by this guy......

Image IPBImage IPBImage IPB 

#111
corporal doody

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We can only fire paintballs.
Enemies are now invincible and everything they do is a OHK.



next dlc will add exploding weapons!  fire your paintball gun and it explodes...taking half your lifebar....which cant regen.

and the new maps will have lava....EVERYWHERE!!  touch it and die!

Modifié par corporal doody, 02 septembre 2012 - 04:49 .


#112
Drummernate

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/Agree

Up the payment on it too.

I want at least 1mil every Platinum.

Because currently it takes 10,000,000 for a Ultra Rare for me!

All in the sake of fairness!

#113
greghorvath

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Okay, even despite the trollish nature of your thread, since you said you are serious I am going to take you as seriously as possible:


[quote]Phantoms shouldn't be able to take stun anymore. They're boss ranked enemies and should be fought as such. I can solo a phantom *facepalm*.[/quote] wut? you have a slender, very fast, power attack negating, invisible, palm-sniping menace that will inevitably skewer you unless you manage to stagger. Perhaps you can "solo" a phantom, but they spawn in groups, if you haven't noticed.

[quote]Atlases cobra missles should be one-hit kills and you shouldn't be able to be revived after getting hit by them. How is it that we get like 20 cobra missles that instantly kill things, yet the enemies takes down shield gate? Realistically, any one man or alien would die from that.[/quote] You may not have noticed but those missiles home in on you. Cobras don't do that. You may be serious in wanting to introduce a ranged, homing instakill, but that sure sounds like trolling.

[quote]On that note, why do we even have 20 missles (counting all 4 players having equipment)? Barely that many bosses spawn, even on GOLD!!!!.[/quote] You either need more tutelage in math or you just need to pay more attention. Much more spawn on gold. Usage of cobras is optional, in case you haven't noticed.

[quote]Guardians shields should not be vulnerable to armor piercing. It makes them a joke of an enemy as anyone can throw on ap mods or ammo. It would enforce greater teamwork as people would have to pick specific classes to handle them easily and they would become an actual threat.[/quote] This is so silly, I will not comment, except to say that preparing a team for guardians (or any specific enemy) in case of an U/U/G,P game is just plain stupid.

[quote]Once the combat engineer sets up a turret, you should not be able to knock him out of the animation while also destroying the turret. Combat enginners should also replenish shields as well. Not just armor. It would make killing combat engineers first a priority and encourage strategy.[/quote] This one actually makes sense. I would second.

[quote]Nemesis should be able to cloak. They're snipers..................
And on gold/platinum they should one shot kill you.[/quote] You don't seem to comprehend shield gate and how it is in our benefit.

[quote]
They should get some kind of grenades and a speed bonus to pyros. I have literally ate a 5 course meal while watching a pyro come at me at full map. Geth rocket trooper's rockets should also have area of effect. Other than that, the geth are fine.[/quote] You eat too fast, you will get an ulcer like that. Rockets already have area of effect.

[quote]
Brutes are nowhere near as tanky as they should be. They need at least a double in their amount of armor or a double armor mitigation bonus.[/quote] A bit more of armor could perhaps be supported, but as they usually come at you in couples on gold, while there is a banshee close by as well. That coupled with some ravager goo and the super phaeston of the Marauders is about as balanced as it gets.

[quote]Banshees are fine.[/quote] Being grabbed from 10 meters away while hosting is definitely not fine.

[quote]Ravagers should not have some stupid weak spot that you can take their already low armor out faster. [For anyone that doesn't know, this weak spot is the sack of the ravager.] And they shouldn't have to home in on you with laser sights before shooting. It makes running away from them much too easy. They should also have a better defense at close range than throwing acid and swarmers at you. They should still be able to blast you at closer ranges instead of staring at you dazingly like a deer.[/quote] Again, you seem to have overlooked the fact that ravagers shots are one of the most dangerous things that can possibly come at you. You are also forgetting that they dispatch armies of creepers that you will most likely overlook in the heat of battle which will cost you "deerly". I am sure you haven't noticed the goo they leave behind after they die either.

[quote]Swarmers need more health. Not much, just enough to be noticeable.[/quote] What possible sense would that make? If they don't get enough to be instantly killed with any attack, you have effectively made the game impossible. If you don't give them that much health, what was the point? The other ideas are just silly and trollish. This one is about as stupid as it gets.

[quote]Marauders buff to enemies should negate damage completely and the only way to get it off is by blowing each part off on every limb of the enemies before you can do regular damage again. This would kinda make marauders the combat engineer of reapers. Another enemy you have to take out first.[/quote] You probably haven't noticed that on gold and platinum, marauder's are already one of the most dangerous enemies in the game.

[quote]Cannibals should have invincibility frames while eating other enemies.[/quote] Yes, most creatures become invincible while they eat. NO. Everything is more vulnerable while being defenseless.

[quote]Husks need a substantial health boost. Because right now, they are as much of a threat as swarmers. It should also take twice as long to pull them off of you. This would encourage teamwork as you would generally need someone to be next to you to shoot it off or else being taken down by other enemies.[/quote] This demonstrates a total lack of the ability to put things into perspective. Perhaps you should find some other activity instead of video games that would help you with this.

[quote]Once you die on platinum, you shouldn't be able to come back for the rest of the match. This would make this difficulty what it's supposed to be.[/quote] Some of us actually play this game to take part in the action. If you like spectating so much, just watch youtube.

[quote]Just a few ideas that would make this game and enemies alot more interesting. Hopefully you take in my input bioware.[/quote] Talking about hopes, I hope trolling will actually be penalized.

If you don't like the difficulty, gimp yourself: do not distribute power points, use less equipment, use lower level weapons.

And stop trolling.

Modifié par greghorvath, 02 septembre 2012 - 04:56 .


#114
greghorvath

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I watched the video for lols. Its amazing how stereotypes come alive.

#115
sc_ajk29

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Optimistman wrote...

StrawHatMoose wrote...

0/10. Wow. These troll threads are terrible....
You should learn from superblaze. He can troll.


It's not troll. Seriously. Why does everyone think i'm trolling.

These are some level-minded ideas.


Anyone who asks for buffs to Phantoms is pretty much trolling.

#116
Optimistman

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greghorvath wrote...

I watched the video for lols. Its amazing how stereotypes come alive.


Ha, you fail to make points and the only backing of your arguement is insults.....

Then knowing i don't care about anything you're saying, your last resort is racism?
Maybe it's you that doesn't know how to troll kind sir.

I agree though, streotypes are hilariously true sometimes. But do know in this world some people pretend so they won't be persecuted by others or a stronger power and some are just as they depict themselves. Be careful of how you judge people solely on their actions, nothing is ever truly what it seems..........most of the time. And do know there will never be a such thing as everyone of one race or one status acting accordingly to each other.

By the way, reported.

#117
WizeMan305

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Optimistman, you need a friend... I am lucking through your videos and you seem like a lonely soul. Not sure what sparked this whole thing, but its a bit depressing to see the most optimistic person turn into a shell of themselves. Well I hope this trolling stops soon, its sad...

#118
Drummernate

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Wow...

When I think of a troll I think of a 13 year old kid...

Why greghorvath thinks that way I will never know.

#119
Rip504

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Optimistman wrote...


Some ideas:

Cerberus:

Phantoms shouldn't be able to take stun anymore. They're boss ranked enemies and should be fought as such. I can solo a phantom *facepalm*.

Atlases cobra missles should be one-hit kills and you shouldn't be able to be revived after getting hit by them. How is it that we get like 20 cobra missles that instantly kill things, yet the enemies takes down shield gate? Realistically, any one man or alien would die from that. On that note, why do we even have 20 missles (counting all 4 players having equipment)? Barely that many bosses spawn, even on GOLD!!!!.

Guardians shields should not be vulnerable to armor piercing. It makes them a joke of an enemy as anyone can throw on ap mods or ammo. It would enforce greater teamwork as people would have to pick specific classes to handle them easily and they would become an actual threat.

Once the combat engineer sets up a turret, you should not be able to knock him out of the animation while also destroying the turret. Combat enginners should also replenish shields as well. Not just armor. It would make killing combat engineers first a priority and encourage strategy.

Nemesis should be able to cloak. They're snipers..................
And on gold/platinum they should one shot kill you.

Geth:

They should get some kind of grenades and a speed bonus to pyros. I have literally ate a 5 course meal while watching a pyro come at me at full map. Geth rocket trooper's rockets should also have area of effect. Other than that, the geth are fine.

Reapers:

Brutes are nowhere near as tanky as they should be. They need at least a double in their amount of armor or a double armor mitigation bonus.

Banshees are fine.

Ravagers should not have some stupid weak spot that you can take their already low armor out faster. [For anyone that doesn't know, this weak spot is the sack of the ravager.] And they shouldn't have to home in on you with laser sights before shooting. It makes running away from them much too easy. They should also have a better defense at close range than throwing acid and swarmers at you. They should still be able to blast you at closer ranges instead of staring at you dazingly like a deer.

Swarmers need more health. Not much, just enough to be noticeable.

Marauders buff to enemies should negate damage completely and the only way to get it off is by blowing each part off on every limb of the enemies before you can do regular damage again. This would kinda make marauders the combat engineer of reapers. Another enemy you have to take out first.

Cannibals should have invincibility frames while eating other enemies.

Husks need a substantial health boost. Because right now, they are as much of a threat as swarmers. It should also take twice as long to pull them off of you. This would encourage teamwork as you would generally need someone to be next to you to shoot it off or else being taken down by other enemies.

Platinum:

Once you die on platinum, you shouldn't be able to come back for the rest of the match. This would make this difficulty what it's supposed to be.

Just a few ideas that would make this game and enemies alot more interesting. Hopefully you take in my input bioware.


+1

Modifié par Rip504, 02 septembre 2012 - 05:46 .


#120
greghorvath

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wow. a sensitive troll


Optimistman wrote...
Ha, you fail to make points and the only backing of your arguement is insults.....

that's a weird thing to write after my wall of text, in which I even expressed support for some of your suggestions

Then knowing i don't care about anything you're saying, your last resort is racism?
Maybe it's you that doesn't know how to troll kind sir.

I agree though, streotypes are hilariously true sometimes. But do know in this world some people pretend so they won't be persecuted by others or a stronger power and some are just as they depict themselves. Be careful of how you judge people solely on their actions, nothing is ever truly what it seems..........most of the time. And do know there will never be a such thing as everyone of one race or one status acting accordingly to each other.

By the way, reported.

isn't it amazing you think the bolded part applies only to you and not to me? I don't agree with it btw, but you try to teach me something you already failed in? That is just strange.

Don't you just love it how you can't say anything any more?

Let's just put on our american perma-smiles and talk about the weather.

I am definitely out.

Modifié par greghorvath, 02 septembre 2012 - 06:24 .


#121
Optimistman

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greghorvath wrote...

wow. a sensitive troll


Optimistman wrote...
Ha, you fail to make points and the only backing of your arguement is insults.....

that's a weird thing to write after my wall of text, in which I even expressed support for some of your suggestions

Then knowing i don't care about anything you're saying, your last resort is racism?
Maybe it's you that doesn't know how to troll kind sir.

I agree though, streotypes are hilariously true sometimes. But do know in this world some people pretend so they won't be persecuted by others or a stronger power and some are just as they depict themselves. Be careful of how you judge people solely on their actions, nothing is ever truly what it seems..........most of the time. And do know there will never be a such thing as everyone of one race or one status acting accordingly to each other.

By the way, reported.

isn't it amazing you think the bolded part applies only to you and not to me? I don't agree with it btw, but you try to teach me something you already failed in? That is just strange.

Don't you just love it how you can't say anything any more?

Let's just put on our american perma-smiles and talk about the weather.

I am definitely out.


An idiotic and blinded racist
Oh wait........................

You don't have to agree with anything i'm saying, in the end i'm right regardless of your opinion.
Leave, and enjoy your ban whenever or if it comes troll.

Modifié par Optimistman, 02 septembre 2012 - 06:33 .


#122
ShootemAllday

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Dude.......lay off the drugs, they are frying your brain

#123
MaggotFragger

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BouncyFrag wrote...

Image IPB


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#124
CNevarezN

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#125
Optimistman

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ShootemAllday wrote...

Dude.......lay off the drugs, they are frying your brain


i don't do drugs. thank you very much sir.

Reported.