Some starting information: The best bows are pretty difinitively longbows (shocking right
Now to the build: Racialy optimal for humans (three naturally useful skill points) but also fine for any race (two pts for both elves and Dwarves)
The best class is rogue...(though templar makes for wicked mage hunting thats another story.) The reason is that battlefield control, the halmark of the warrior talants is not useful to one at the back of the battle. And the specializations, on a general level, do not add as much. Berserkers, for example, gain DPS and health at the cost of stamina, while the archer should not take much damage and can get DPS from using Attack talents and rogue buffs more consistantly anyway)
Attributes: Now from the forum I can see the conventional wisdom is to make a Cunning based Rogue/Archer but this confuses me a little and here is why. take 10 PTs in dex or Cun (with lethality) and this is what you get....
Dex: +10 to hit +5 damage and +10 DEF vs. Cun:+5damage and 5 AP...no contest right.
Now I see how the bards song can change this but even so I find the results to be similar statistically without the nessecity of Bard, Mind you I love bard archers, but you see my point...
Here is how I build it : not mathamatically optimal perhaps but I believe versitile and effective.
RE: 62 LEVEL PTS, 20 Fade pts, 10 class, 4 race points, 2 tomes= 98 PTS
(with Elf ,class, and fade stats as base)
Str : 14+6=20 (for best armor, can be less but this is safe and not item dependant)
Dex: 18 +30=48 (36 is the best bow, It is worth pumping though late as a primary stat)
Con: 12 +4=16 (this is not optimal but the extra 20 HP is a buffer if somthing goes wrong...)
Wil: 18 +6=24 (pointless right?- 24 pts late game can allow sustains and two Arrows of slaying, not bad in my book)
Mag: 13+1=14 (its silly but it is an even number lol)
Cun: 19+17=36 (this will open any lock with the right talents + the damage is very nice to have)
(For Cun archer bards flip Cun and Dex, easy right)
Skills: now I always take Coersion and Combat Training - so does everyone right?- no need for more then one PT in poison though (a camp played can craft and you can apply with only one PT)...the rest is up to you
Specializations: well here is where things get interesting. I like bard and ranger and here is why---
Bardic song provides nice Stat bonuses while distraction can make a DEX bard almost imune to the hits of one target that gets close...and captivating song can disable an entire army, leutenants included
Ranger: at the end of the chain the pet bear ideally can slam- drawing aggro almost instanly with a 60-8 damage providing A 500 Hp free tank that is 20 DPS at the same time, the Spider can screen the archer, webbing drawn aggro and the wolf can lowwer def of enemies, nice for archery.
Assasin is backstab based, yes their ar e plusses but hardly optimal ones. Duelist can be fun, and I can see it --it just strikes me as worse buff wise then bard and less versitile then ranger, I could be wrong though.
Lastly talants: nothing shocking here, archery talants (Scatershot, Arrow of Death, Critical hit being my favorite) Lethality, lockpicking and Spec talants. What I like about this method is that with 22 Base talants and a paltry 2 tomes you can max archey, specs, and pick locks without requiereing much work, many tomes or resorting to combat stealth (and heck a tank in the party + bard + pets should make stealth an unnessesary complication.
So the finished product: a character that can buff the party, Aoe stun with no FF in two ways, create its own tank,
Fire 2 massive damage arrows (120 damage each easy), has insane Defense (Rogue Def + 38 bonus +items)
and can beat Many melee fightes in dps from range- well with a rapid aim bow or ability
Oh and I do reqomend Falon'din's bow, it is superior to mage eye In dps-I did the math-and it fires faster, and thus does mor reliable damage. Yes Far somthing or rather is beter but I'll be damned if I end that blacksmith....
Cheers to my fellow archers. And happy hunting all !





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