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'I Fight for Closure' [OFFICIAL WAR ASSET CLOSURE AND PRIORITY:EARTH OVERHAUL SUPPORT THREAD] (Miranda's banner now up - details inside on how to get your custom banner!))


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#251
Redbelle

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A great place to include these new missions would be the base you make all your final holo calls from. The one with the big gun for shooting husks? Just add an officer who can tell you what sort of snafu is happening, what will happen if you complete the mission, i.e. you get your krogan's+asari gunships+rachni in the final fight/beam rush/new area's to fight through to the beam.

Heck, if you get these additional ground assets you could have an Asari gunship crew hanging with the human troops swapping Jokeresque humour, like when Joker and Garrus were swapping jokes on the bridge.

I always thought the ending lacked all the species I had brought into the fight. If they did enter the fight though I'd need to be able to interact in a way that would make me care about them. Perhaps they could ask if Shep wants them to help clear the air or the ground in a mission with brutes and those winged Reaper things. But go down the wrong dialogue path and you can get them killed.

#252
Redbelle

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Flog61 wrote...

Mathy16 wrote...

Only one remark on the new update. I am a pretty big Javik fan and I don't like the idea of him dying every time. I think that if he didn't look at his memory shard he would have regained a will to life and find another way so he could finally see a galaxy in peace for a change. He also promised Liara to write a book with her. I'm fine with the possibility of him dying, but I don't like that it happens no matter what. Maybe him requesting aid from Liara with detonating the bomb could be very good to give their "relationship" a positive kind of closure. It would show that he has great respect for her and no longer denies that our cycle are just as great as his.

Also, what if the Quarians were killed and the Geth are your allies?

+ Great job on the banner (whoever did it), will be putting it on once I have some more time.


I will be writing a section for the geth if the quarians are not saved. Credit has been given in the conributors section for the banners; Mr Mussakka.

And at the point about Javik; I felt his character was suited much more to a death in battle against the things which extincted his people as opposed to a quiet life writing a book, or cmmitting suicide. I think he woud have thought of it as honorable.

I may be able to write something in where he lives; maybe only when iara isn't taken with you on the beam run though.


Given that Javik's design is inspired by the samurai you could look up the samurai code and see how it dicates a samurai should live for ideas. Personally I think Javik needs to decide if he should live for himself, or let go of his hate to a degree and put himself out for others.

For example: He's surrounded by Reapers, those he was with are down and out. He prepares for battle then hears a someone crying and see's a woman holding a small child who is wailing. He can choose to ignore them or fight to save them based on how Sheps conversations with him have gone.

#253
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ShadowDragon829 wrote...

This is fantastic. This is exactly how I thought the final mission should be. +1 :D


Thanks man ^^

#254
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Redbelle wrote...

Flog61 wrote...

Mathy16 wrote...

Only one remark on the new update. I am a pretty big Javik fan and I don't like the idea of him dying every time. I think that if he didn't look at his memory shard he would have regained a will to life and find another way so he could finally see a galaxy in peace for a change. He also promised Liara to write a book with her. I'm fine with the possibility of him dying, but I don't like that it happens no matter what. Maybe him requesting aid from Liara with detonating the bomb could be very good to give their "relationship" a positive kind of closure. It would show that he has great respect for her and no longer denies that our cycle are just as great as his.

Also, what if the Quarians were killed and the Geth are your allies?

+ Great job on the banner (whoever did it), will be putting it on once I have some more time.


I will be writing a section for the geth if the quarians are not saved. Credit has been given in the conributors section for the banners; Mr Mussakka.

And at the point about Javik; I felt his character was suited much more to a death in battle against the things which extincted his people as opposed to a quiet life writing a book, or cmmitting suicide. I think he woud have thought of it as honorable.

I may be able to write something in where he lives; maybe only when iara isn't taken with you on the beam run though.


Given that Javik's design is inspired by the samurai you could look up the samurai code and see how it dicates a samurai should live for ideas. Personally I think Javik needs to decide if he should live for himself, or let go of his hate to a degree and put himself out for others.

For example: He's surrounded by Reapers, those he was with are down and out. He prepares for battle then hears a someone crying and see's a woman holding a small child who is wailing. He can choose to ignore them or fight to save them based on how Sheps conversations with him have gone.


That's a great idea. Wondering whether I should change it, or maintain my 'Artistic integrity' lol

#255
Ghost

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Adding Kasumi is the icing on the cake :)

#256
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Ghost1017 wrote...

Adding Kasumi is the icing on the cake :)


What did you think of her section? :)

#257
Redbelle

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Flog61 wrote...

Redbelle wrote...

Flog61 wrote...

Mathy16 wrote...

Only one remark on the new update. I am a pretty big Javik fan and I don't like the idea of him dying every time. I think that if he didn't look at his memory shard he would have regained a will to life and find another way so he could finally see a galaxy in peace for a change. He also promised Liara to write a book with her. I'm fine with the possibility of him dying, but I don't like that it happens no matter what. Maybe him requesting aid from Liara with detonating the bomb could be very good to give their "relationship" a positive kind of closure. It would show that he has great respect for her and no longer denies that our cycle are just as great as his.

Also, what if the Quarians were killed and the Geth are your allies?

+ Great job on the banner (whoever did it), will be putting it on once I have some more time.


I will be writing a section for the geth if the quarians are not saved. Credit has been given in the conributors section for the banners; Mr Mussakka.

And at the point about Javik; I felt his character was suited much more to a death in battle against the things which extincted his people as opposed to a quiet life writing a book, or cmmitting suicide. I think he woud have thought of it as honorable.

I may be able to write something in where he lives; maybe only when iara isn't taken with you on the beam run though.


Given that Javik's design is inspired by the samurai you could look up the samurai code and see how it dicates a samurai should live for ideas. Personally I think Javik needs to decide if he should live for himself, or let go of his hate to a degree and put himself out for others.

For example: He's surrounded by Reapers, those he was with are down and out. He prepares for battle then hears a someone crying and see's a woman holding a small child who is wailing. He can choose to ignore them or fight to save them based on how Sheps conversations with him have gone.


That's a great idea. Wondering whether I should change it, or maintain my 'Artistic integrity' lol


Change, definitely. Having a refugee running around with a small child in a warzone filled with Reapers who want to kill you and goo you leaves alot of implications as to how mother and child got there in the first place. It'll take some pretty slick writing and scen setting to set that up.

#258
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Flog61 wrote...

Ghost1017 wrote...

Adding Kasumi is the icing on the cake :)


What did you think of her section? :)


I liked it could use some work on the dialogue though but the rose part was excellent.

#259
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Redbelle wrote...

Change, definitely. Having a refugee running around with a small child in a warzone filled with Reapers who want to kill you and goo you leaves alot of implications as to how mother and child got there in the first place. It'll take some pretty slick writing and scen setting to set that up.


No, I mean keep my original idea for Javik, or use your instead

#260
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Ghost1017 wrote...

Flog61 wrote...

Ghost1017 wrote...

Adding Kasumi is the icing on the cake :)


What did you think of her section? :)


I liked it could use some work on the dialogue though but the rose part was excellent.


I am going to do some editing of all the sections, so I'll have a look at the dialgoue in her bit. What in particular would you like added/improved to her bit?

Modifié par Flog61, 09 septembre 2012 - 06:28 .


#261
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She could have other sm's helping her.

#262
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Ghost1017 wrote...

She could have other sm's helping her.


I was thinking about that, but i believe she is the only one who is actually working on the crucible? I may be wrong; anyway to me she always seemed like she acted best alone; she didn't REALLY need us at hock's party; she would have found a way.

#263
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Honestly, I don't have many positive feelings about Javik dying no matter what if you don't take him with you. I could see him entering a somewhat self-sacrificial mood if you told him to look at the memory shard, but I would rather a situation where he can walk away.

Perhaps he only needs to stay with the bomb if:
1- You almost never spoke to him
2- Low EMS
3- and/or he used the Memory Shard

The situation could be changed so that the Bomb can still be detonated at range, yet after planting the bomb they still need to protect it. In the above situations, they would be overwhelmed and Javik would elect to stay behind to ensure the detonation. Othewise, in a high-EMS situation, a Memory-Shard-Self-Sacrificial-mindset situation, or in a high-level-of-interation-with-Shepard situation, he and can fight his way out of the building, and detonate the bomb from the outside, surviving.

Also, for a little more personal flair, I suggest the Reaper forces in the cutscene be mixed with Collectors. The Codex stated that they're still around, and it would be fitting for Javik.

#264
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Volc19 wrote...

Honestly, I don't have many positive feelings about Javik dying no matter what if you don't take him with you. I could see him entering a somewhat self-sacrificial mood if you told him to look at the memory shard, but I would rather a situation where he can walk away.

Perhaps he only needs to stay with the bomb if:
1- You almost never spoke to him
2- Low EMS
3- and/or he used the Memory Shard

The situation could be changed so that the Bomb can still be detonated at range, yet after planting the bomb they still need to protect it. In the above situations, they would be overwhelmed and Javik would elect to stay behind to ensure the detonation. Othewise, in a high-EMS situation, a Memory-Shard-Self-Sacrificial-mindset situation, or in a high-level-of-interation-with-Shepard situation, he and can fight his way out of the building, and detonate the bomb from the outside, surviving.

Also, for a little more personal flair, I suggest the Reaper forces in the cutscene be mixed with Collectors. The Codex stated that they're still around, and it would be fitting for Javik.


I felt that i should have some 'scripted' deaths so that there are some consequances as to who you take with you.

I think i may well change it so he can live, however.


I don't really want to include collectors, as, at the moment, they have such a minimal stance in the game. If they are re-introduced in Omega dlc.....well, lets wait and see.

#265
Redbelle

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Flog61 wrote...

Redbelle wrote...

Change, definitely. Having a refugee running around with a small child in a warzone filled with Reapers who want to kill you and goo you leaves alot of implications as to how mother and child got there in the first place. It'll take some pretty slick writing and scen setting to set that up.


No, I mean keep my original idea for Javik, or use your instead


Well, if we went with the idea of a mission hub at the base we could introduce a mission where Anderson directs Shepard to evacuate refugee's he's stashed in a zone that's going to become a battleground. Add reports of collector esque Reapers having been spotted in that area and you have a made for Javik mission. Add some dialogue about how the rest of your squad has had to head off on other missions it could be a Shep and Javik solo act. This would give alot of scope story wise for the player to accept Javik's view in life, i.e. be heartless and focus on the mission regardless of the cost, or challange him to overcome his rage. Sorta similar in the way Zaeed had to go kill the bad guy or save the civvies.

Modifié par Redbelle, 09 septembre 2012 - 07:00 .


#266
Volc19

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Flog61 wrote...

Volc19 wrote...

Honestly, I don't have many positive feelings about Javik dying no matter what if you don't take him with you. I could see him entering a somewhat self-sacrificial mood if you told him to look at the memory shard, but I would rather a situation where he can walk away.

Perhaps he only needs to stay with the bomb if:
1- You almost never spoke to him
2- Low EMS
3- and/or he used the Memory Shard

The situation could be changed so that the Bomb can still be detonated at range, yet after planting the bomb they still need to protect it. In the above situations, they would be overwhelmed and Javik would elect to stay behind to ensure the detonation. Othewise, in a high-EMS situation, a Memory-Shard-Self-Sacrificial-mindset situation, or in a high-level-of-interation-with-Shepard situation, he and can fight his way out of the building, and detonate the bomb from the outside, surviving.

Also, for a little more personal flair, I suggest the Reaper forces in the cutscene be mixed with Collectors. The Codex stated that they're still around, and it would be fitting for Javik.


I felt that i should have some 'scripted' deaths so that there are some consequances as to who you take with you.

I think i may well change it so he can live, however.


I don't really want to include collectors, as, at the moment, they have such a minimal stance in the game. If they are re-introduced in Omega dlc.....well, lets wait and see.


Well, I mean just for Javik when it comes to Collectors. It would bring his story arc full-circle. They don't need to be made into enemy types and planted into the rest of the game.

And, while I agree that scripted deaths work sometimes, unavoidable death is unfavorable. In ME2, if you do everything right, everyone involved walks away from a suidice mission with barely a scratch.

In situations where characters die, they should die glorious deaths. And, if this was less of a game and more of a movie, I would accept Javiik's death in that circumstance. However, this is a game that markets it's choices and consequences, so having him be alive would be in-theme with the rest of the game.

Also, are you going to include Morinth in this? She got the worst treatment of everyone in the game. Even worse than TIM and Jacob. My Rene!Shepards where very disappointed in her unavoidable Banshee-ment.

#267
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Redbelle wrote...

Flog61 wrote...

Redbelle wrote...

Change, definitely. Having a refugee running around with a small child in a warzone filled with Reapers who want to kill you and goo you leaves alot of implications as to how mother and child got there in the first place. It'll take some pretty slick writing and scen setting to set that up.


No, I mean keep my original idea for Javik, or use your instead


Well, if we went with the idea of a mission hub at the base we could introduce a mission where Anderson directs Shepard to evacuate refugee's he's stashed in a zone that's going to become a battleground. Add reports of collector esque Reapers having been spotted in that area and you have a made for Javik mission. Add some dialogue about how the rest of your squad has had to head off on other missions it could be a Shep and Javik solo act. This would give alot of scope story wise for the player to accept Javik's view in life, i.e. be heartless and focus on the mission regardless of the cost, or challange him to overcome his rage. Sorta similar in the way Zaeed had to go kill the bad guy or save the civvies.


I don't think a shep + javik act would work since his dlc is self-contained. People would be annoyed at missing out on a whole mission if they decide they don't want to buy from ashes.

However, the base idea works. What if there was a mission where you can only take one crew member with you, and they all react differently to the citizens? Thing is i don't know that any of them wouldn't go to save them...

#268
Redbelle

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Volc19 wrote...

Flog61 wrote...

Volc19 wrote...

Honestly, I don't have many positive feelings about Javik dying no matter what if you don't take him with you. I could see him entering a somewhat self-sacrificial mood if you told him to look at the memory shard, but I would rather a situation where he can walk away.

Perhaps he only needs to stay with the bomb if:
1- You almost never spoke to him
2- Low EMS
3- and/or he used the Memory Shard

The situation could be changed so that the Bomb can still be detonated at range, yet after planting the bomb they still need to protect it. In the above situations, they would be overwhelmed and Javik would elect to stay behind to ensure the detonation. Othewise, in a high-EMS situation, a Memory-Shard-Self-Sacrificial-mindset situation, or in a high-level-of-interation-with-Shepard situation, he and can fight his way out of the building, and detonate the bomb from the outside, surviving.

Also, for a little more personal flair, I suggest the Reaper forces in the cutscene be mixed with Collectors. The Codex stated that they're still around, and it would be fitting for Javik.


I felt that i should have some 'scripted' deaths so that there are some consequances as to who you take with you.

I think i may well change it so he can live, however.


I don't really want to include collectors, as, at the moment, they have such a minimal stance in the game. If they are re-introduced in Omega dlc.....well, lets wait and see.


Well, I mean just for Javik when it comes to Collectors. It would bring his story arc full-circle. They don't need to be made into enemy types and planted into the rest of the game.

And, while I agree that scripted deaths work sometimes, unavoidable death is unfavorable. In ME2, if you do everything right, everyone involved walks away from a suidice mission with barely a scratch.

In situations where characters die, they should die glorious deaths. And, if this was less of a game and more of a movie, I would accept Javiik's death in that circumstance. However, this is a game that markets it's choices and consequences, so having him be alive would be in-theme with the rest of the game.

Also, are you going to include Morinth in this? She got the worst treatment of everyone in the game. Even worse than TIM and Jacob. My Rene!Shepards where very disappointed in her unavoidable Banshee-ment.


I'm sure Morinth was happy with her makeover. The post op plastic surgery was a bit of a flop but the cranial aerial recievers work and Earth's wi-fi is terrific!

#269
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Volc19 wrote...

Flog61 wrote...

Volc19 wrote...

Honestly, I don't have many positive feelings about Javik dying no matter what if you don't take him with you. I could see him entering a somewhat self-sacrificial mood if you told him to look at the memory shard, but I would rather a situation where he can walk away.

Perhaps he only needs to stay with the bomb if:
1- You almost never spoke to him
2- Low EMS
3- and/or he used the Memory Shard

The situation could be changed so that the Bomb can still be detonated at range, yet after planting the bomb they still need to protect it. In the above situations, they would be overwhelmed and Javik would elect to stay behind to ensure the detonation. Othewise, in a high-EMS situation, a Memory-Shard-Self-Sacrificial-mindset situation, or in a high-level-of-interation-with-Shepard situation, he and can fight his way out of the building, and detonate the bomb from the outside, surviving.

Also, for a little more personal flair, I suggest the Reaper forces in the cutscene be mixed with Collectors. The Codex stated that they're still around, and it would be fitting for Javik.


I felt that i should have some 'scripted' deaths so that there are some consequances as to who you take with you.

I think i may well change it so he can live, however.


I don't really want to include collectors, as, at the moment, they have such a minimal stance in the game. If they are re-introduced in Omega dlc.....well, lets wait and see.


Well, I mean just for Javik when it comes to Collectors. It would bring his story arc full-circle. They don't need to be made into enemy types and planted into the rest of the game.

And, while I agree that scripted deaths work sometimes, unavoidable death is unfavorable. In ME2, if you do everything right, everyone involved walks away from a suidice mission with barely a scratch.

In situations where characters die, they should die glorious deaths. And, if this was less of a game and more of a movie, I would accept Javiik's death in that circumstance. However, this is a game that markets it's choices and consequences, so having him be alive would be in-theme with the rest of the game.

Also, are you going to include Morinth in this? She got the worst treatment of everyone in the game. Even worse than TIM and Jacob. My Rene!Shepards where very disappointed in her unavoidable Banshee-ment.


I.....I'm not sure about morinth.

The thing is, I want to keep every single idea in the OP consistent with the story as it is now. While it is awful that her character got reduced to so little, I don't really want to suggest bioware retcon something; it is their stroy after all.

#270
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Redbelle wrote...


I'm sure Morinth was happy with her makeover. The post op plastic surgery was a bit of a flop but the cranial aerial recievers work and Earth's wi-fi is terrific!


She still managed to apply her make-up better than ashley...

#271
Yakko77

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Looks epic. Lots of thought and effort put into this. I have to say I MIGHT break down and actually pay for something like this. I don't generally like the idea of paying more for what should've been in the game from the get go but the Mass Effect series is so loved by me and I'm more than a little desperate for it to have a substantially better ending to put it mildly. I don't want it to end with such a bad taste in my mouth. I rant constantly about the ending (and other issues) because I LOVE the game, not because I hate it.

#272
Redbelle

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Flog61 wrote...

Redbelle wrote...

Flog61 wrote...

Redbelle wrote...

Change, definitely. Having a refugee running around with a small child in a warzone filled with Reapers who want to kill you and goo you leaves alot of implications as to how mother and child got there in the first place. It'll take some pretty slick writing and scen setting to set that up.


No, I mean keep my original idea for Javik, or use your instead


Well, if we went with the idea of a mission hub at the base we could introduce a mission where Anderson directs Shepard to evacuate refugee's he's stashed in a zone that's going to become a battleground. Add reports of collector esque Reapers having been spotted in that area and you have a made for Javik mission. Add some dialogue about how the rest of your squad has had to head off on other missions it could be a Shep and Javik solo act. This would give alot of scope story wise for the player to accept Javik's view in life, i.e. be heartless and focus on the mission regardless of the cost, or challange him to overcome his rage. Sorta similar in the way Zaeed had to go kill the bad guy or save the civvies.


I don't think a shep + javik act would work since his dlc is self-contained. People would be annoyed at missing out on a whole mission if they decide they don't want to buy from ashes.

However, the base idea works. What if there was a mission where you can only take one crew member with you, and they all react differently to the citizens? Thing is i don't know that any of them wouldn't go to save them...


Taking the base mission hub idea forward a bit. How about having a mission for each squad member? Garrus could go with Shep in a mission that focuses on seeing how the Turians fight. Tali could go with Shep to see how Quarians deal with the assault. Edi could be the Geth viewpoint.

One of the things I like about squadmates is that they bring their own viewpoints with them. When Geth talk about the consensus and how their intelligence dims I just nodded and went with it. It wasn't till I ended up inside the consensus and shut it down that I saw what Legion was getting at. These mini adventures can be roller coaster rides. But making them something where you come away a little wiser as to who your squad mate is, is one of the marks of why ME has been so successful. Vega definitely needs a treatment like this as he has to get over losing his ppl and choose his future in the military.

#273
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Yakko77 wrote...

Looks epic. Lots of thought and effort put into this. I have to say I MIGHT break down and actually pay for something like this. I don't generally like the idea of paying more for what should've been in the game from the get go but the Mass Effect series is so loved by me and I'm more than a little desperate for it to have a substantially better ending to put it mildly. I don't want it to end with such a bad taste in my mouth. I rant constantly about the ending (and other issues) because I LOVE the game, not because I hate it.


Thank-you very much ^^

And you're right; We complain because WE CARE, Bioware!

#274
Almostfaceman

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It's not going to happen, but it's a good idea and should have been in the game in the first place. The War Assets mechanism is lacking, to say the least. It would be interesting to see why having X amounts of war assets means people don't die vs. they do die. And not just war assets, but the right assets based on previous choices. I like this idea as well as having the possibility to buck the odds and defeat the Reapers conventionally - with the chance of the Leviathans trying to take over afterwards maybe? Would make interesting choices.

#275
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Flog61 wrote...

Redbelle wrote...


I'm sure Morinth was happy with her makeover. The post op plastic surgery was a bit of a flop but the cranial aerial recievers work and Earth's wi-fi is terrific!


She still managed to apply her make-up better than ashley...


How about a mission to the processing vats and discovering that despite what the Asari say Morinth did reproduce and has a daughter. It will drive BW crazy but turnabout is fair play.

Anyway. Morinth doesn't actually have to be alive for a mission. It just has to tie in with her. BW killed her, with alittle help from from me and a Cain....... <cough> finger slipped, honest <cough> but to have a mission that ties into some part of her life does not neccessarily have to retcon anything. Her death could lead Shepard to go all CSI again as in Leviathan and bring back Sherlock Shepard