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'I Fight for Closure' [OFFICIAL WAR ASSET CLOSURE AND PRIORITY:EARTH OVERHAUL SUPPORT THREAD] (Miranda's banner now up - details inside on how to get your custom banner!))


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#101
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Soja57 wrote...

Flog61 wrote...

Anyone know how to make banners?


Would these work? Created by me. Let me know if I should change or add anything.

Image IPB

Image IPB


They're great!

I'm also having a friend make me some, but this way we can have a choice ^^

I'll add these to the OP when the oe he is making is ready.



Also tahnks for all the support guys! And the zaeed section will be up soon!

#102
Comsky159

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I love you OP.

#103
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Comsky159 wrote...

I love you OP.


Awww :P

Be sure to check back soon for banners and Zaeed's scene ^^

#104
Cribbian

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I support this.

Support this I do.

#105
Ashii6

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It's too ambitious for BioWare. Oops, I really said that. Oh well. Regardless, priority Earth really needs something more than charging forward and shooting. This is the worst mission in the entire trilogy. I want to see my pokemons war assets in action. That's why I recruited them.

Modifié par Ashii6, 03 septembre 2012 - 09:53 .


#106
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Ashii6 wrote...

It's too ambitious for BioWare. Oops, I really said that. Oh well. Regardless, priority Earth really needs something more than charging forward and shooting. This is the worst mission in the entire trilogy. I want to see my pokemons war assets in action. That's why I recruited them.


I think my samara example wouldn't be too ambitious, but I do agree about the other two.

#107
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Oh and guys, if you like the thread, please rate it! I feel it's like a badge of shame having only 4 stars lol Image IPB

Modifié par Flog61, 03 septembre 2012 - 10:01 .


#108
CroGamer002

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Flog61 wrote...

*HOW DECISIONS COULD AFFECT THE CURRENT PRIORITY EARTH MISSIONS*

This is a great map of how decisions and EMS could effect the Priority: Earth mission.

(NB, this isn't my own work, so huge kudos to the maker ^^)

(Also NB, some of these contradict the 'Possible examples' part of the thread, however this just shows other 'possibilities' for what the writers could do with the mission)

http://h9.abload.de/img/jhtqyrqxxg.jpg



You know, this chart has to be recreated.

Because it has few but major logical fallacies.

#109
Ashii6

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Flog61 wrote...

Ashii6 wrote...

It's too ambitious for BioWare. Oops, I really said that. Oh well. Regardless, priority Earth really needs something more than charging forward and shooting. This is the worst mission in the entire trilogy. I want to see my pokemons war assets in action. That's why I recruited them.


I think my samara example wouldn't be too ambitious, but I do agree about the other two.

Well, I like your ideas, but I don't think that BioWare would do something with them. BioWare's laziness.. or artistic integrity and other bs. Anyway, I support your ideas. Keep up the good work.

#110
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Mesina2 wrote...

Flog61 wrote...

*HOW DECISIONS COULD AFFECT THE CURRENT PRIORITY EARTH MISSIONS*

This is a great map of how decisions and EMS could effect the Priority: Earth mission.

(NB, this isn't my own work, so huge kudos to the maker ^^)

(Also NB, some of these contradict the 'Possible examples' part of the thread, however this just shows other 'possibilities' for what the writers could do with the mission)

http://h9.abload.de/img/jhtqyrqxxg.jpg



You know, this chart has to be recreated.

Because it has few but major logical fallacies.


Yes, i'll look into that. I'll take it down in the meantime.

#111
shodiswe

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I would sign on to a more inspired London mission before the beam... Im not sure about the rest but the whole take back earth mission seemed a little lacking imo, said it before.

I would be perfectly happy to have Biowares writers come up with something but that mission was sadly missing storytelling and playeragency and it didn't adapt to any choices you had made and or didn't give you any real choices to affect the battle field. It was far too much Hordemode.
That turret defence efent in FOB could have been about saving two survivors from the transport that just broke down outside the gates.
Trying to keep them alive so they can get in would have made it feel more of a worthy cause for Shepard to man the turret instad of getting the mission going.
Sucessfully saving them could yield valuable intel. - feedback for the mission ahead...
During the mission you could encoutner wounded soldiers that you can offer medigel or save it for yourself, perhaps 2 or 3 doses to make it seem like a choice. Perhaps even some Ammo.

Some sabotage of enemy indoctrination and control hubs/artifacts.. Which would be a form of Communication sabotage.

Perhaps some additional choices along the way, (affected by what resources you brought to earth)

That would have yielded a more enjoyable Earth mission, not nessesarily, you bring lots you pawn the reapers, but maybe you bring support and help and more people have a chance to make it out alive, especaily after the retreat is ordered.
Perhaps N7ops forces had been running disturbance and distraction missions outside London and other nearby areas to lure Reaperforces from London, and perhaps they can rejoin the London forces after the retreat at the beam debackle and save some lives.
It would be easier to fly in close now that a lot of the reaper forces AA defences have been weakened and their forces thinned out somewhat.
Just making the warassets feel more involved in the mission and actualy make the mission react to decisions you make.

#112
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shodiswe wrote...

I would sign on to a more inspired London mission before the beam... Im not sure about the rest but the whole take back earth mission seemed a little lacking imo, said it before.

I would be perfectly happy to have Biowares writers come up with something but that mission was sadly missing storytelling and playeragency and it didn't adapt to any choices you had made and or didn't give you any real choices to affect the battle field. It was far too much Hordemode.
That turret defence efent in FOB could have been about saving two survivors from the transport that just broke down outside the gates.
Trying to keep them alive so they can get in would have made it feel more of a worthy cause for Shepard to man the turret instad of getting the mission going.
Sucessfully saving them could yield valuable intel. - feedback for the mission ahead...
During the mission you could encoutner wounded soldiers that you can offer medigel or save it for yourself, perhaps 2 or 3 doses to make it seem like a choice. Perhaps even some Ammo.

Some sabotage of enemy indoctrination and control hubs/artifacts.. Which would be a form of Communication sabotage.

Perhaps some additional choices along the way, (affected by what resources you brought to earth)

That would have yielded a more enjoyable Earth mission, not nessesarily, you bring lots you pawn the reapers, but maybe you bring support and help and more people have a chance to make it out alive, especaily after the retreat is ordered.
Perhaps N7ops forces had been running disturbance and distraction missions outside London and other nearby areas to lure Reaperforces from London, and perhaps they can rejoin the London forces after the retreat at the beam debackle and save some lives.
It would be easier to fly in close now that a lot of the reaper forces AA defences have been weakened and their forces thinned out somewhat.
Just making the warassets feel more involved in the mission and actualy make the mission react to decisions you make.


I may add something like the turret bit to the 'Logical consequences of missions' section

#113
Vigilant111

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They should have done this in the EC but I still give my support here

#114
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Vigilant111 wrote...

They should have done this in the EC but I still give my support here


Appreciate it mate :)

#115
plfranke

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This has more artistic integrity than all of Bioware combined.

#116
Skeem

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No to cutscenes, yes to in-game involvement, assets/ characters can run in from the side to give you a helping hand with fire support, then stay there to hold that ground. Then in the next area other assets are involved and so on.

#117
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Skeem wrote...

No to cutscenes, yes to in-game involvement, assets/ characters can run in from the side to give you a helping hand with fire support, then stay there to hold that ground. Then in the next area other assets are involved and so on.


So more along the lines of samara's example, then?

The trouble with having no cutscenes at all is that it will be hard to show starship war assets

#118
plfranke

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Skeem wrote...

No to cutscenes, yes to in-game involvement, assets/ characters can run in from the side to give you a helping hand with fire support, then stay there to hold that ground. Then in the next area other assets are involved and so on.

Why no to cutscenes though?

#119
plfranke

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Flog61 wrote...

Skeem wrote...

No to cutscenes, yes to in-game involvement, assets/ characters can run in from the side to give you a helping hand with fire support, then stay there to hold that ground. Then in the next area other assets are involved and so on.


So more along the lines of samara's example, then?

The trouble with having no cutscenes at all is that it will be hard to show starship war assets

To be honest, I don't think most of the space war assets have any hope of being shown anyway. However, I still don't understand why cutscenes would be a bad thing. I love your example of Jack and Miranda.

I don't think that Grunt should be getting man handled by this Brute and Wrex just comes in and ahnihilates the Brute though. Can they maybe work together to take down the Brute or if the idea is to make them stronger than Brutes, have them fighting Brutes back to back. But, I don't like the idea of Grunt being Wrex's kid brother on the battlefield.

#120
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plfranke wrote...

This has more artistic integrity than all of Bioware combined.


Thats not saying much. A homeless man's left nostril has more artistic integrity than all of boware combined :P

#121
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plfranke wrote...

Flog61 wrote...

Skeem wrote...

No to cutscenes, yes to in-game involvement, assets/ characters can run in from the side to give you a helping hand with fire support, then stay there to hold that ground. Then in the next area other assets are involved and so on.


So more along the lines of samara's example, then?

The trouble with having no cutscenes at all is that it will be hard to show starship war assets

To be honest, I don't think most of the space war assets have any hope of being shown anyway. However, I still don't understand why cutscenes would be a bad thing. I love your example of Jack and Miranda.

I don't think that Grunt should be getting man handled by this Brute and Wrex just comes in and ahnihilates the Brute though. Can they maybe work together to take down the Brute or if the idea is to make them stronger than Brutes, have them fighting Brutes back to back. But, I don't like the idea of Grunt being Wrex's kid brother on the battlefield.


Maybe I can grunt was inspired by wrex's leadership and managed to break free of the brute by himself, or something?

And in terms of space assets, i was thinking that the smaller fleets would still be announced in 'the fleets arrive'.

So not just geth/quarian, asari and turian fleets, but also hanar fleets, elcor flotilla, batarian fleet etc.

#122
Little Princess Peach

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I like this idea but alas Biowares Artisticness comes to mind >.>

#123
plfranke

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Flog61 wrote...

plfranke wrote...

Flog61 wrote...

Skeem wrote...

No to cutscenes, yes to in-game involvement, assets/ characters can run in from the side to give you a helping hand with fire support, then stay there to hold that ground. Then in the next area other assets are involved and so on.


So more along the lines of samara's example, then?

The trouble with having no cutscenes at all is that it will be hard to show starship war assets

To be honest, I don't think most of the space war assets have any hope of being shown anyway. However, I still don't understand why cutscenes would be a bad thing. I love your example of Jack and Miranda.

I don't think that Grunt should be getting man handled by this Brute and Wrex just comes in and ahnihilates the Brute though. Can they maybe work together to take down the Brute or if the idea is to make them stronger than Brutes, have them fighting Brutes back to back. But, I don't like the idea of Grunt being Wrex's kid brother on the battlefield.


Maybe I can grunt was inspired by wrex's leadership and managed to break free of the brute by himself, or something?

And in terms of space assets, i was thinking that the smaller fleets would still be announced in 'the fleets arrive'.

So not just geth/quarian, asari and turian fleets, but also hanar fleets, elcor flotilla, batarian fleet etc.

Do whatever feels right, you're doing an excellent job as it is. I just felt Grunt came off really weak in that scene especially as powerful as he's shown to be in the rachni cave. And that's a good idea, and then they could even just show the inside of a ship with a batarian inside or something like that.

#124
Skeem

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Flog61 wrote...

Skeem wrote...

No to cutscenes, yes to in-game involvement, assets/ characters can run in from the side to give you a helping hand with fire support, then stay there to hold that ground. Then in the next area other assets are involved and so on.


So more along the lines of samara's example, then?

The trouble with having no cutscenes at all is that it will be hard to show starship war assets


True enough, big war assets like that need a cutscene for sure, the Volus dreadnaught for example, but the character based assets, ME2 suicide mission survivors, various squads, should all be shown in action during the 'Big push'.

It would be awsome to see them involved, and it lends to show just how important the Priority:Earth mission is if all these assets are being thrown at it.

Modifié par Skeem, 03 septembre 2012 - 11:39 .


#125
Raging Nug

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Tali-vas-normandy wrote...

I like this idea but alas Biowares Artisticness comes to mind >.>


I don't think the artists have anything against it - the Bioware team actually support things like this. Hell, they'd probably love to do it. But it's not just a matter of wanting it to happen. They've got to look at their budget, time projection, marketing potential, ect. They need to pay the animators, voice actors, and dev team after all.
If it were just a matter of imagining new cutscenes, gametypes, or enemies, there'd be twice as much content in both the Single Player and Multiplayer as there is now, but someone's actually got to make it. It actually involves work.

So no, this isn't a matter of Artisticness. It's a matter of you probably not understanding what a project like this would require. :\\