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Removing the Fade to Black when connecting two cutscenes consecutively


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#1
DahliaLynn

DahliaLynn
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Does anyone know how to remove the inherent circular Fade to black / Fade-in  that occurs when you connect two or more cutscenes (using a replaced end-script) in the game? I'd like the cutscenes to play without fades in between, and act more like a clean cut.

Any info would be appreciated :) 

Сообщение изменено: DahliaLynn, 01 Сентябрь 2012 - 08:20 .


#2
jackkel dragon

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Not sure if it'll help with what you're doing, but in my machinima I've been cutting each episode into 7-10 parts and have managed to keep them from fading to black and back in between cutscene files.

What I've done is have two conversation files. The first one has all the dialogue I used in the episode (since it's a machinima I can get away with multiple lines per cutscene). The second one is a dummy conversation, with each NPC line firing a cutscene file and no breaks (all PC lines blank).

To do this in a game conversation, I'd suggest trying to use a staged conversation (to allow associating cutscenes to lines). Attach the first cutscene to one line in the conversation and the second cutscene to a line immediately after, with a blank PC line in between.

Let me know if it works for you... I'm not sure if it'll work outside of the way I did it.