JG The Gamer wrote...
As I see it, the attack on Earth is in fact the biggest distraction in galactic history. I know going in that a long, drawn out battle on our terms as a united galaxy will ultimately be a futile one. The Reapers are just too much to handle. We've been told that many times. So we hedge the galaxy's bets on the Crucible even though we don't know what it does. I don't see a better option. It has to be something that can stop the Reapers as past cycles have hedged their galaxy's bets on it too.
And then I look at our three teams our united galaxy has been divided into:
Sword Fleet - The biggest distraction in galactic history. Until we can get the Citadel arms open, this fleet has to keep the Reapers amused and entertained for long sustained period of time. They knew that they had to hold back the Reapers at all costs.
Shield Fleet - The most important escort in galactic history. The better this armada, the better chance you have of getting the Crucible to the Citadel completely intact. Their objective was to defend the Crucible at all costs.
Hammer Team - Now THIS is a textbook suicide mission. Take that Collector Base! Most if not all of the team got decimated by the time all was said and done. The objective was to get to the beam and onto the Citadel at any cost and open those arms.
Okay, so once we on the Citadel, we get the arms open and the Crucible docks. Now we meet the Catalyst. It says that the Crucible's addition changed it, gave it new choices, but it can't make them happen. I remember someone said that it was designed for an organic to use.
Over the past cycles, countless numbers of people have worked on it, added to it, improved upon its design.The initial idea to destroy all synthetics was the primary objective and so it's the first choice the Catalyst mentions. Somewhere along the line, a cycle likely chose to control the Reapers and maybe there was a splinter faction that wanted to destroy the Reapers resulting in organic dissolution.
I'm guessing Synthesis was an option at one point in time, but the Catalyst said conditions made it impossible though it is a choice now.
And eventually the time has come to choose. Back to the topic at hand. Why pick 'Refuse'? I'm not sure. You battled for three games to get to this point in time. A point where the three choices in front of you will result in the Reapers ceasing the galactic harvest. People say they refuse because they don't trust the Catalyst. I ask those people if they see a better option. We may be this 'united galaxy' but it's going to mean nothing by the time this war is over as we WILL LOSE. Sure you may have your morals and beliefs intact, but they'll mean nothing because the galaxy was obliterated again. As Javik said, "Stand on the ashes of a trillion dead and ask the ghosts if honour matters". Even I argued with him, but I began to see the writing on the wall as the game went on. That victory in this war is going to come with some heavy prices to pay.
And at that moment in time, you learn what the exact price is going to be for each decision that will end the cycles, and because you don't like any of them, you throw up your arms and say "I quit"?
Sometimes I think the best part about these choices is that they are in fact a reflection of ourselves. What we see when we're faced with a very difficult decision with very heart-wrenching outcomes for each one. With Destroy, we wipe out all synthetics in the crossfire but the Reapers are gone forever. With Control, we become the new Catalyst, ordering the Reapers to stop the harvest at the cost of our own life/humanity. Or with Synthesis, we dissolve ourselves so that the galaxy fastforwards to the point where everyone is partially synthetic.
Some here claim that they don't trust the Catalyst. I wouldn't either, considering what this piece of software has done to the galaxy over billions of years. But time is running out and it probably knows more about what is going on than I do. If I follow what it says, I may end up dead. If I don't follow, I AM DEAD. So I choose to follow, cautiously. (Looking back on reading what I typed, it sounds like I'm indoctrinated, hahaha. IT?)
All of these are difficult choices that do indeed guarantee an end to the harvest. We're not supposed to like these choices, but they are a reflection of ourselves and the person that we are (if you are indeed playing as what you would do if you were in Shepard's shoes). And perhaps some people just can't live with themselves for making such a difficult decision. So they would rather refuse and pass the problem onto someone else for whom honour isn't the be all end all virtue? I couldn't just get all the way to the finish line and say "I quit" because I don't like that last turn in the race. I have to make a choice of some sort, to try and give the galaxy a future that isn't just about imminent death at the hands of the Reapers.
I personally chose Destroy. It did rub me the wrong way, considering all I did for EDI and the geth. But it was the choice that would rid the galaxy of the Reapers forever, so that the galaxy can indeed rebuild itself on its own terms and dictate its own future. Maybe synthetics will be rebuilt, maybe they won't. That's for the galaxy to decide.
If I ever get pulled out of the rubble, I doubt I'll be seen as a war criminal. More so as a hero likely. Of course what I did I'll have to carry with me, knowing that I made a difficult choice. 10 billion synthetics lost their lives so trillions of organics can win. They're heroes in my mind, because without their sacrfice the Reaper-free future isn't possible.
Anyways, that's my 2 Canadian cents. *Yawns* I need a coffee. Hope this makes enough sense to all of you.
I know exactly where you are coming from and completely agree with what the ending choices represent. I chose synth though





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