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"Shockwave" or "Cluster grenade"


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10 réponses à ce sujet

#1
Peterrrrr

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Im not sure which one of those two I should choose, Im playing as an adept and the whole game Im going to play with Liara and Javik. 
I want as powerful combos as possible, wich combonations gives the biggest explosion and wich gives most damage?


My Shepard have full points of these Biotic powers:
Warp
Throw
Singularity
Pull
Biotic Mastery
Reave

Liara have full points of these Biotic powers: 
Singularity
Warp Ammo
Warp
Pure Biotic

Javik have full points of these Biotic powers: 
Dark Channel
Lift Grenade
Slam
Vengeful Ancient

#2
Ashen One

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Cluster Grenade.

If you have Reave specced for Radius, you can prime multiple enemies at once, and then clear out an entire room with Cluster Grenades.

Seriously, the multiplayer version of that power combo is already ridiculous enough, and Shepard's Cluster Grenades are even better. Go for damage, etxra grenades, and then shrapnel.

And about biotic explosions: The damage of the explosion depends on the rank of the powers used to create it. So a level 6 throw, and a level 6 warp will do more damage than a level 3 throw and a level 3 warp. Any power that has a "detonate" evolution can increase the damage of the biotic explosion if you've taken that evolution. Increasing power damage through Biotic Mastery will NOT increase the damage of a biotic explosion.

Your go-to power combo for bosses should be Warp/Throw specced for increased biotic detonation damage.

Modifié par Ashen Earth, 02 septembre 2012 - 09:06 .


#3
JaegerBane

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What Ashen Earth said. Cluster Grenades absolutely wreck. The damage and force of them is absolutely insane, particularly if you go for the power boosts in the Biotic Mastery skill.

Shockwave is actually one of my favourite powers, but from the standpoint of powerful combos, I've never genuinely felt it works well as a Detonator. It's combo-boosting rank is in direct competition with the increased range rank, which imo is almost mandatory to take if you're building it up, and in virtually every scenario imaginable barring detonating multiple enemies in cover, Warp and Throw are better Detonator choices.

#4
Abraham_uk

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Well I initially went for shockwave doing away with grenades.

But later I realised how powerful grenades are.
Sure they're limited in number, but think from a balancing point of view.

Spamable powers would have to be weaker for the game to be balanced.
Wheras grenades are fewer in number. So they would have to do more damage to be worth it.

So cluster grenades win.

Besides you have the (Warp/Reave) + Throw combo.
You have pull to rip shields away.
You have singularity to trap multiple enemies.

Cluster grenades is adding something you don't already have. A high impact damage power that covers a wide radius. Now Cluster grenade + (warp/reave/throw) or (warp/reave) + cluster grenade is your most damaging combo in the Adept's aresnal.

You will kick ass.


About shockwave. You know what? Why not bring that along for the ride too?
Shockwave is good at staggering enemies with shields and barriers. It can force enemies out of cover.
A fun satisifying short/mid range power (depending on evolutions).

With the Adept the whole battlefield is your playground. Bringing Liara and Javik only enhances the fun.


But if your character started at level 1 at the beginning of Mass Effect 3 rather than started at level 30, then you'd probably want to focus on the following powers.

Warp,  throw,  cluster grenade, and put some points into mastery, fitness and pull.
But seriously. All classes are less fun when you start at level 1.


So start your game as a Level 30 adept. You can have all 6 of the fun biotic powers and bring a bonus power to further enhance the fun. If you do start as a Level 30 adept, you don't have to choose between shockwave and cluster grenade. You can choose both.

Modifié par Abraham_uk, 02 septembre 2012 - 10:25 .


#5
JaegerBane

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Abraham_uk wrote...
So start your game as a Level 30 adept. You can have all 6 of the fun biotic powers and bring a bonus power to further enhance the fun. If you do start as a Level 30 adept, you don't have to choose between shockwave and cluster grenade. You can choose both.


+1.

Starting as a level 30 Adept offers a lot more satisfying gameplay, imho - you still get the feeling of progression but you can have a lot more fun with the powers, including your bonus power - I personally always take Warp Ammo as, imo, the Adept has enough active powers as it is.

#6
swk3000

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I'd say Shockwave, myself. While I don't disagree with what anyone here has said, I can count on one hand the number of times I've hit (not killed, hit) anything with any grenade power, and that hand is missing all it's fingers. I never put any points into any grenade skills because I'll never hit anything with it. It sucks, but that's just how it is. And the annoying thing is that the only thing that is ruining it for me is the bouncing. If they worked like Flashbang Grenade and Inferno Grenade did for Zaeed and Kasumi in ME2, I'd absolutely love them.

#7
Guest_Rubios_*

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Both, you don't need 2 singularities.

#8
JaegerBane

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Rubios wrote...

Both, you don't need 2 singularities.


You don't *need* them, no, but you don't need both Shockwave and Cluster nades too.

If we're talking about the relative effectiveness then I'd argue having your own personal Singularity is worth more than either - its essentially an advanced form of Pull and is versatile as such a description would imply.

#9
Abraham_uk

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Rubios wrote...

Both, you don't need 2 singularities.


You don't need any powers.
You can just have an avenger assault rifle and a predator pistol and just shoot your way through the campaign.

No ammo powers, grenades, combat powers, biotic powers or tech powers.
But powers are awesome.


You don't need 1 singularity.
You certainly don't need 2 singularities.

But 2 singularities is more awesome than having 1 singularity and even more awesome than having none at all.

Best part about playing at level 30 + on any class is that you don't have to sacrifice one power just so that you have points in another class. Less tradeoffs more awesomeness.

As I said earlier. You don't have to choose between shockwave and cluster grenades.
You can have your cake, eat that cake, then have another cake which you can also eat.

Man do I feel bloated. Need ot loose some weight after all those biotic cakes I've been eating.

Modifié par Abraham_uk, 02 septembre 2012 - 08:07 .


#10
capn233

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Hmmm.

Cluster Grenades have high damage potential and don't take up your cooldown. Only downside is that your grenades aren't insta-cast like squad members, but that isn't a huge problem.

Shockwave is an ok power, but you do really need to skip the Detonate evolution for Range in order to make it decent in the campaign. I played a Shotgun-Shockwave Adept without Pull or Throw and it was fairly challenging compared to the other setups I have played. Shockwave is just a tricky power to make good use out of, especially if you start at a low level and have to work your way up the evolution tree since it is not great before you get some extra range on it, IMO.

As for two Singularities, if you want to always bring along Liara then you could easily get away without investing in it. That would mean that in theory you should make sure to get Pull, but if you didn't want to you could just get Warp and Throw. If you do that you are mainly just going AOE damage and limiting CC potential. Not a bad choice and is workable, if boring to play.

Personally I like Singularity, it is a decent power and can stick the mid-tier units, which is something Pull doesn't do. It doesn't stick them as well as in ME2, but it does work ok.

#11
JaegerBane

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capn233 wrote...

Personally I like Singularity, it is a decent power and can stick the mid-tier units, which is something Pull doesn't do. It doesn't stick them as well as in ME2, but it does work ok.


+1.

It also has a charming habit of snagging enemies that have rolled away from it - so long as it impacts a wall or a bit of cover near where they avoided it, they tend to get caught when they're moving around aftewards. I've lost count of the number of 'second-chance bombs' I've pulled off doing this. Not to mention the hilarity that occurs when its used on a shielded Phantom.

Definitely my favourite CC power in ME3, which given how much I hated it in ME2, is quite something.