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Any notion of Deus Ex Machina in the ending has been quashed....


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#101
im commander shep

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txgoldrush wrote...

JigOS wrote...

BrookerT wrote...

JigOS wrote...

BrookerT wrote...

JigOS wrote...

I've never seen a greater example of Deus Ex Machina, both as a plot device, and as bad writing form than the Catalyst in ME3. I mean, not even in Deus Ex, because what they did was intentional and woven into every bit of the plot.

Leviathan doesn't really change this very much. It lessens it sure, but doesn't do away with it completely.

And then there's the Crucible: mystical machine out of freaking nowhere. Never mentioned previously, and suddenly it holds all our hopes for salvation.

I mean, really, the DEM-nature of those two plot entities simply boggles the mind.


Ok, how is the Catalyst a Deus Ex Machina, just explain it, please


First, you must consider the origin of the term Deus Ex Machina, or "God out of the machine". It comes from ancient Greek plays, where an often used plot device would be, near the end of the play, to lower a figure representing a god down to the stage with a crane. This god would provide a means to quickly tie up plot lines through the use of it's deitic power. Often this plot device would be unexpected.

The Catalyst in Mass Effect 3 is an example of Deus Ex Machina because of three things:

1. He is never chronologically reffered to previously in the plot. His appearance in the last minutes of the plot is unexpected, and abrupt.
2. He is deitic in nature, and holds the power to instantly solve the protagonist's problem, though the means of this is never explained. The plot is only able to be ended with his involvement.
3. He literally comes out of a machine, or in a sense, is a machine. A machine-god.


Leviathan is a post script edit. In lessens the DEM nature of the Catalyst by alluding to him before his appearance. He still retains DEM quality, however, as his introduction and involvement is entirely contained in the last act of the series, with no allusion previously. This is due to Bioware's chosing to create each game's plot relatively spontaneously.



He is reffered to, the Catalyst is almost a McGuffin in the sense that shepard is pursuing it. It is constantly refferenced.

The plot is only ended with Shepard involvement. Shepard is one who "alters the variable", without Shepard, Destory and Synthesis (as we know it) are not possible, And without The Catyst, the refuse ending will happen, with the reapers dying anyway.

However, I agree that his presented as dietic in nature, I personally hjate this.

Fair enough.

If we refer to the game without the EC, then I can easily see how he is a deus ex machina, but with it, I just can't see it


You must step out of an in-lore context. The Catalyst has an unsolvable problem. In an in-lore context, this has existed millions of years before the Mass Effect story. In a real-world conext, the Catalyst's problem exists in the audience's mind only in the last minutes of the game (or in the case of Leviathan, the last act of the game). It's a method for the entity of the Catalyst to solve the main story's problem. In the Greek dramas, it can be thought of as the god's motivations for intervening in the affairs of mortals. 


Wrong

His problem exists throughout the series.

There are many times where AI's and VI's turned against organics and Overlord almost had catastrophic results.


True, but you along with everyone the main theme is defeat the reapers. the organic v synthetic stuff is only used because its an example of different groups working together even with there differences, like krogan v turian salarian.

#102
JigOS

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txgoldrush wrote...


Wrong

His problem exists throughout the series.

There are many times where AI's and VI's turned against organics and Overlord almost had catastrophic results.


In Mass Effect 1, the Reapers' motivations are to destroy organics. In Mass Effect 2, you learn that they're actually harvesting organic life, 'preserving' it in Reaper form. In Mass Effect 3, you find that the reason organics need preserving is because synthetics keep wiping them out. Up until that point, the organics vs. synthetics theme has (discounting the Reapers themselves) been presented as an issue of conflict, not overarching survival. 
This unique form of the theme is introduced with the Catalyst/Leviathan (despite The Catalyst's use of the word 'conflict' as opposed to 'extinction'. It is clear he does not care for organic peace, but preservation, as evidenced by his violent means of achieveing his goal). It could also be contrived that the geth/quarian conflict is part of the introduction with the possibility of the quarians' destruction, but it exists within Mass Effect 3.

#103
Eain

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txgoldrush wrote...

Eain wrote...

ME1 did create solutions out of nowhere but none were as jarring as this one. And no I will not see Homeworlds Vol. 4. The topic is the Crucible and how you feel that it's presence in the plot is logical. That is the point I contended, so that's the point you have to defend. Explain to me how its presence is logical. Make a case.

Go for it.


However, the Crucible's founding is described by Liara in a logical manner...and now you are choosing to ignore how she got it, which is canon.


Whether or not something is canon is irrelevant, and whether or not Liara justifies herself is also irrelevant because Liara's a character written by a writer. Therefore its the writer justifying himself, not Liara.

The right person found it with the right motives, this is logical. She is rewarded for her expertise and perserverence.


What exactly did she do to find it that anyone else could not have done in the preceding years? According to herself it was "a little desperation mixed with the process of elimination". The process if elimination is grade-school level problem solving. Desperation is something everyone has in ample amounts.

This isn't a no name finding it by accident...this is the deueteragonist of the series and clear expert finding this through her character.


The who what now? Don't attempt to cloud your lack of a point in fancy terminology. It doesn't matter whether she's the protagonist, antagonist, deuterotagonist or whatever else type of tagonist. The fact of the matter is the logic of her actions does not derive from her role in the plot nor her motives to acquire it. It's very clear to me that you have no understanding of what a DEM is at all and you are simply hell-bent on liking this story and ignoring its stupidities. Which is admirable.

#104
2Shepards

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Sorry the Crucible is completely pulled from the atmosphere of "writing outta my butt" air. By extension the StarChild. Both are literary contrivances, to such a strong point it beats you to death how contrived they are...Ok not beat you to death, blow up explosion in your face obvious. Even in Shepard's voice when Liara mentions why she is on Mars the first, there is that complete moment of incredulity. Shepard's vanishes, mine remains.

#105
nos_astra

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BrookerT wrote...

Astrogenesis wrote...

BrookerT wrote...

funny thing is, Vigil was a deus ex machina, and everyone loves him

Please explain?

Vigil appears with no foreshadowing, and gives you a datafile, without which you would never have overcome soverigns signal and open the citadel arms, stopping the reaper invasion. So Deus Ex Machina

Vigil is discovered by accident along the way, in a previously undetected area where his existence makes sense. It's also activated and understood because of the cipher.
Vigil is definitely a plot device and maybe even a DEM ... but it works a lot better for many people, it's better connected to the plot and the solution is a lot easier to swallow: Here, have a data file (probably written by the same scientist who managed to recreate a mass relay connected to the Citadel), it will help you override the Citadel's security protocols and allow you to regain some measure of control. Don't forget to use the Conduit and a fleet to stop Saren and Sovereign.

That's a very different level of contrivance and convolution compared to the Crucible and its magical powers of what-the-f*ck-and-how-the-hell. From how it was hidden in the most important archive about the Protheans in Alliance space to how it managed to suvive thousands of cycles, each time discovered and improved on only while the galaxy around them was already locked up and being reaped.

Modifié par klarabella, 02 septembre 2012 - 12:40 .


#106
I am disappoint

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Complain about Tali and her evidence but it actually makes sense, given her races background.
I can understand it fully.

I can't understand the crucible.
It is turtles all the way down and it was pulled out of someones ass within the second mission into ME3.

#107
avenging_teabag

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I am commander Shepard, and this is my favorite topic on the BSN.

The Catalyst, is not a Deus Ex Machina, but rather an astonishingly poorly done exposition fairy - it doesn't solve any plot problems, just explains to teh protagonist, in extremely hamisted and nonsesnsical ay, why he shoul do this or that. The Crucible, on the other hand, is a  a classic, textbook example of DEM. Anyone who says otherwise, doesn't undrestand what the term means, or is just determined to justify ineptness of the ME3 plot at any cost.

Modifié par avenging_teabag, 02 septembre 2012 - 01:34 .


#108
Icinix

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I'm surprised people have such an issue with it being / or not being a deus ex machina. There is nothing wrong with a deus ex machina, its perfectly legitmate story telling and has been used successfully for many stories.

Sometimes it works really well, sometimes it doesn't.

Does it really matter if it is or it isn't?

All that matters is the endings for many people failed in some or many regards. Tagging it with a locked down type of story telling isn't going to change it.

#109
Memnon

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So ... it was foreshadowed via DLC which was sold 6 months after the initial game was released? Sounds more like a retcon to me. Just like it was retconned from a "being of light" (a LITERAL god from the machine) to a simple AI with the EC. Regardless, my issue wasn't that it was a Macguffin or Deus ex Machina, or whatever you want to call it - that's a strawman. My issue is that the entire scene at the end was terrible ... that wasn't quashed (for me, anyways)

Modifié par Stornskar, 02 septembre 2012 - 01:40 .


#110
avenging_teabag

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Icinix wrote...

I'm surprised people have such an issue with it being / or not being a deus ex machina. There is nothing wrong with a deus ex machina, its perfectly legitmate story telling and has been used successfully for many stories.

No. A Deus Ex Machina is a very definition of sloppy writing. It's a sure sign of a writer losing control of his/her work, not knowing any longer how to resolve the conlict in a logical way that is consistent with the previous events. Some writers who are skilled enough, can in certain circumstances, make their plot succeed DESPITE using a deus ex machina, but writers who were responsible for the ME3 plot, are not in that league. Not. Even. Close.

Modifié par avenging_teabag, 02 septembre 2012 - 01:41 .


#111
EnvyTB075

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I dunno about you, but when i met Liara on Mars, i suddenly had a giant Reaper off switch on my hands that hadn't been foreshadowed in either of the previous games and had been promised not to exist along with A/B/C endings.

Thats a DEM in my book.

Modifié par EnvyTB075, 02 septembre 2012 - 01:48 .


#112
Memnon

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EnvyTB075 wrote...

I dunno about you, but when i met Liara on Mars, i suddenly had a giant off switch on my hands that hadn't been foreshadowed in either of the previous games.

Thats a DEM in my book.


I had the same thoughts - when we found the plans for the magic weapon on Mars, I thought,  really ... this is how we're going to do this now? A frigging ancient superweapon?? Yea, that isn't cliche at all

#113
Applepie_Svk

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txgoldrush wrote...

Astrogenesis wrote...

What about the Crucible as a deus ex machina?
"Hey Shep, you might be interested in these plans for a reaper killing machine that we have had access to for like 30 years o.0?"


Wrong.....

The lower Mars archive was encrypted, Liara had to find the key to it on Kajhe.


And again retcon :

ME1 - Mars little space support or observation lab
ME2 - MARS great archives filled with prothean mambo-jambo

Even dumber is fact that Relay network was closed last time and plans of Crucible plans are on Mars, VI on Thessia ??? I am missing integrity with story and facts which were told for universe.

"Ah, those protheans ! They manage something unmanagable"


EnvyTB075 wrote...

I dunno about you, but when i met Liara on Mars, i suddenly had a giant Reaper off switch on my hands that hadn't been foreshadowed in either of the previous games and had been promised not to exist along with A/B/C endings.

Thats a DEM in my book.


Do you remember Hudson´s interview about when he said something like: "Definetly there won´t be some kind of REAPER KILL SWITCH"

Modifié par Applepie_Svk, 02 septembre 2012 - 01:55 .


#114
GreyLycanTrope

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Crucible and Catalyst both skirt Macguffin and DEM territory, they posses elements of both.

#115
Ticonderoga117

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Crucible = Plot Device
Catalyst = DEM
Shepard/us = side-character

Leviathan just makes the entire Crucible/Catalyst plot more stupid.

#116
avenging_teabag

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Now that i think about it, the similarities between the Catalyst and Vigil are really interesting - neither of them is a DEM, they don't in and of themselves solve anything plot related, but rather provide a way to the protagonist to do his thing, while giving a air bit o exposition along the way. Both are artifacts of long-lost civilizations found when the protagonist needed them the most.

The key difference between them is the level of execution. Vigil is really a model example of how to do a last minute infodump. He's revealed to us at the end of long, hard search that started from the first minutes of the game, and his appearance follows logically from the previous plot events. Shepard learns about the beacons, then about the protheans, that saren is hunting for the same knowledge, that Saren is on Ilos. Shepard learns about the Reapers. And finally, on Ilos, the puzzle comes together, with Vigil being the last piece. He explains some past events in a way that makes sense (what is the meaning of the beacons, who are the Keepers, why the Protheans are important, and what they have managed to do), and provides some insight into what to come nextt. All in all, it's a great piece of storytelling, and that conversation remains one of my favorite moments in all videogames that i played.

By contrast, the Catalyst comes literally out of nowhere, it has no connection to any previous events (neitehr in ME3 nor the trilogy as a whole), the problems that he expounds on are nonsensical, he doesn't explain anything (there's no time to explain, lol), and basically his presence is tacked on for reasons that i don't even know who can explain. Just really shows you what effect a level o writers' competence can have on very similar concepts

#117
Guest_Sion1138_*

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txgoldrush wrote...

Sion1138 wrote...

Pffft... Leviathan doesn't count. 

"Foreshadowing or adumbrating is a literary device in which an author indistinctly suggests certain plot developments that will come later in the story."

Later in the story, but it's added when you've already finished the story!? So it wasn't there when you read it initially, but now it is. So that's OK? And you have to pay for it to just make sense?

Here's a friendly "Screw you Bio!". I remember a time when you used to tell complete stories.


But it does....you are ignoring it...the problem is you.

And Bioware isn;t the only one with midgame DLC to explain and foreshadow endings and plug in plot points that are underdeveloped.

Deus Ex Human Revolution had The Missing Link, that explains what those women were in the Hyron project. The Witcher 2 had a free DLC that added a questline dealing with the death of an heir, which was a big development in Roche's story.


The problem is me? They sell me an incomplete story that leaves me baffled and confused and then they want to tell me what actually happened, but it's 10$? 

Why do you support this crap? They are doing this on purpose to bleed you of as much money as possible and you like it? Soon enough we will actually see authors selling incomplete books, taking things out so they can sell them later.

#118
Clayless

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Everyone knows the Catalyst isn't a DEM, which is why those that try and say he is use every name BUT "the Catalyst" when they're talking about him, in an attempt to make it seem like "(nickname for the Catalyst)" is actually something different than the Catalyst, when they know full well it's one and the same.

That's why you hear people calling him nicknames when they try and make him seem like a DEM, because it's hard to say the Catalyst is a DEM when it's the driving force behind most of the plot.

#119
Twinzam.V

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Sion1138 wrote...

The problem is me? They sell me an incomplete story that leaves me baffled and confused and then they want to tell me what actually happened, but it's 10$? 

Why do you support this crap? They are doing this on purpose to bleed you of as much money as possible and you like it? Soon enough we will actually see authors selling incomplete books, taking things out so they can sell them later.


It's like if to read Harry Potter you needed to buy the Quidditch Rule Book.
But the rule book will just come out a few months later and you have to pay for it. :wizard:

Oh, and its just 5 pages for 8€.

Modifié par Twinzam.V, 02 septembre 2012 - 03:02 .


#120
Jamie9

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The Crucible isn't a DEM because it's introduced a whopping 50 hours before Priority: Earth. It's definitely a McGuffin, but that's not really hated as a plot device. It's just the thing you're after throughout the story.

The Conduit was the McGuffin in ME1.

The Catalyst could be argued to be a DEM before Leviathan. Now it's foreshadowed in three separate places; Rannoch, Thessia, Leviathan. Not a DEM any more.

#121
TMA LIVE

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I hate the word Deus Ex Machina. Mainly because it seems like a word to throw around just to say something is bad about something. Same with Marry Sue.

#122
The Night Mammoth

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Icinix wrote...

I'm surprised people have such an issue with it being / or not being a deus ex machina. There is nothing wrong with a deus ex machina, its perfectly legitmate story telling and has been used successfully for many stories.

Sometimes it works really well, sometimes it doesn't.



Eh no.

A DEM is by definition something that it is undesirable. It's an inherently negative label. 

#123
ShepComing4U

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txgoldrush wrote...

DinoSteve wrote...

BrookerT wrote...
erm no, it isn't, its a mcguffin at best


A deus ex machina (play /ˈdeɪ.əs ɛks ˈmɑːkiːnə/ or /ˈdiːəs ɛks ˈmækɨnə/ DAY-əs eks MAH-kee-nə;[1] Latin: "god from the machine"; plural: dei ex machina) is a plot device whereby a seemingly unsolvable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new event, character, ability, or object.

Wiki


However, fact is...Liara searched for it...its not "unexpected".


No, Liara searched for it in ME3, it wasnt foreshadowed at all during the previous 2 games. It is introduced randomly, unexpectedly. It is Deus Ex.

#124
Jamie9

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ShepComing4U wrote...
No, Liara searched for it in ME3, it wasnt foreshadowed at all during the previous 2 games. It is introduced randomly, unexpectedly. It is Deus Ex.


It's still introduced a whole 40-50 hours before the end. And it was foreshadowed in "Lair of the Shadow Broker".

Liara said the Broker was searching for Prothean relics, something to stop the Reapers.

#125
Twinzam.V

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Jamie9 wrote...

ShepComing4U wrote...
No, Liara searched for it in ME3, it wasnt foreshadowed at all during the previous 2 games. It is introduced randomly, unexpectedly. It is Deus Ex.


It's still introduced a whole 40-50 hours before the end. And it was foreshadowed in "Lair of the Shadow Broker".

Liara said the Broker was searching for Prothean relics, something to stop the Reapers.


Since the protheans were the last race to have fought the reapers, it would be plausible that they were developing weapons to destroy them.
All technology in ME was based from the same technology found in prothean relics. Faced against a superior force weapon development would increase and not so easily found.
Like that  weapon that destroyed the reaper where you go get the IFF.
Not once it was foreshadowed since it could have been anything. If it has been foreshadowed we would have more hints about what it was, like size, shape or location.
Instead of falling right in our laps and so close to earth.

Modifié par Twinzam.V, 02 septembre 2012 - 04:31 .