My first runthrough, where I actually went to SC and chose Destroy, my EMS wasn't high enough to get Synthesis as an option. I don't play a lot of MP because, quite frankly, I'm not any good at it, or, more accurately, I'm not as good as some people are. I don't have the reflexes I had 20 years ago, hell, I don't have the reflexes I had 10 years ago. So EMS matters, to a point. After that point, not so much. However, if one doesn't play a lot of MP, choices made do matter. If I choose to ignore a lot of fetch quests, I don't get any EMS they may offer. If I didn't lay the groundwork correctly in ME 2, I can't broker peace with between the Quarians and the Geth. Therefore, my decisions mattered. If I thought being a Renegade and killing Wrex was cool, I end up with Wreav, and no real reason to cure the Genophage, because the Dalatrass' statements are likely correct, Wreav would lead the Krogan against a weakened galaxy, assuming we won, to expand a Krogan Empire. So my choices matter. If I choose to gun down VS, which frankly, I wanted to do in ME 2, I lose assets that I may need to make the minimum requirements for all possible endings, therefore my choices matter. If I started in ME 3, and didn't play MP, my choices would for sure matter in that it's unlikely I could get all the possible scenarios w/out doing everything just so. All of this is, of course, out the window if I play MP a lot. So choices not mattering is subjective.Argolas wrote...
When I finish a game, I want to feel rewarded for what I accomplished.
If I aquired a certain war asset, I want to fight alongside it or at least see it fight in a cutscene. But no, you barely see anything than human forces fighting on earth. You can get the best ending by starting a ME3 game, making a minimalist playthrough and pushing your EMS by doing horde mode multiplayer. You get the exact same result as if you play all three games with careful decisions. This is just so wrong and worse, it is just not what I loved Mass Effect for.
Wait, there is another part I loved this game for: The characters. Sadly, they all disappear just before the ending. Shepard is up there alone, only talking to Anderson, Illusive man and in the final moments, the most certainly worst ´character´ in the whole series. I even liked Allers more, at least I could tell her to get lost without losing everything. I was so disappointed when I saw this. BioWare, I am not the only one who wished nothing more to spend share the game´s final moments with our favourite characters on our side. And we do not see them again. Shure, my Shepard survived, and still I cannot reunite with my squad. Really, what is the point of Shepard alive ending if him waking up is the last thing we ever see of him anyway?
My decisions do not matter, and the only character you share the ending with is the hated "catalyst". Your decisions do not matter, and there are no characters to speak of... in that ending, what is left of Mass Effect´s qualities? And my last hopes are busted since we know now that there is not going to be DLC of Shepard after waking up. And what´s worse, I hear of Synthesis as canon.
Congratulations, Bioware, you did it. I buyed everything that there was to buy for Mass Effect 1 and 2, but for Mass Effect 3 which was in many ways better than the other 2, I will not buy a single DLC unless something changes. I do not even want to play it anymore, I regret spending all the money for it. And if Synthesis does happen to be canon for the next game, I am certainly not buying it because I then know for shure that you stopped listening.
Aren't people supposed to play games for enjoyment and not to feel depressed?
#51
Posté 02 septembre 2012 - 02:53
#52
Posté 02 septembre 2012 - 03:05
Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?
In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.
If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.
#53
Posté 02 septembre 2012 - 03:10
Sion1138 wrote...
No, I don't play ME anymore.
If your game manages to make players feel bad afterwards, something went wrong.
^This with so much of this:wub:
#54
Posté 02 septembre 2012 - 03:13
Making a depressing ending is easy, making a good depressing ending is hard and you need some good writing skills.
Unfortunately every one nowadays think that they have the stuff to make such a hard feat and all they need is a laptop and a coffee cup.
5 minutes later presto a depressing ending with no need to review it or ask for an opinion at all, just add a speculations for everyone note in the corner.
Modifié par Twinzam.V, 02 septembre 2012 - 03:14 .
#55
Posté 02 septembre 2012 - 03:13
#56
Posté 02 septembre 2012 - 03:18
Jamie9 wrote...
I disagree wholeheartedly.
Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?
In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.
If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.
Games are supposed to be fun. Its a game. If you play games to be depressed you are a depressing person. Don't put your depression on my fun.
Beside I think your missing the major point. Bioware's market was there would be all sorts of endings to the genre based off of your decisions. Good, bad and ugly. Whether Shepard lived or died. Hell I was expecting one were shepard could have saved the galaxy and then became a tyrant his/herself based off of your decisions throughout the games with Rengade or paragon scores. This is kind of how Bioware's marketing team made it out to be.
A good example of what we were expecting was something like dragon age: Origins/Jade Empire/ Knights of the old Republic. All different endings. Sometimes your character died or sometimes your character lived depending on what you did.
Out of all your decisions of Mass Effect the games doesn't do anything for the player except kill them. Its not about depressing a character. Hell the final level wasn't even a level. Its was just a bunch of cut scenes and you walking really slow in the most boring part of the game.
I thought games were supposed to have levels. Listen dude. If I want to watch a movie. I'll got the theatre or rent a DVD. If I want to play a game. I put a controller in my hand and shoot something. The last part of the game was just a life action movie.
It wasn't even a game. Heck it wasn't even fun. This isn't about an ending. This is about was I playing a game or watching a movie. Sorry to say this to you, but the ending to MAss Effect is a movie. Not a game and in a game Movies are no fun.
#57
Posté 02 septembre 2012 - 03:21
Infact I've played games that have depressing endings and I've still really enjoyed playing them. Red Dead is a good example. So I don't agree with you.
Also I don't think you should ever say the purpose of games/art/stories is this or that. Diversity is a good thing, it sparks up innovation. If games are going to ever be taken seriously as a story telling form then it absolutely shouldn't just reflect off one human emotion. For the same reason that art shouldn't just be about who can paint the prettiest picture.
#58
Posté 02 septembre 2012 - 03:24
PoisonMushroom wrote...
I don't like playing mass effect because I know it ends poorly, not because the ending is depressing. If Mass Effect is a depressing playing experience, for me it's only because I know that eventually I'm going to reach a scene that ****s on the whole trilogy for me. It's doesn't have anything to with the tone of the ending and the fact that people die.
Infact I've played games that have depressing endings and I've still really enjoyed playing them. Red Dead is a good example. So I don't agree with you.
Also I don't think you should ever say the purpose of games/art/stories is this or that. Diversity is a good thing, it sparks up innovation. If games are going to ever be taken seriously as a story telling form then it absolutely shouldn't just reflect off one human emotion. For the same reason that art shouldn't just be about who can paint the prettiest picture.
Thank you! :innocent:
#59
Posté 02 septembre 2012 - 03:24
Tooneyman wrote...
Jamie9 wrote...
I disagree wholeheartedly.
Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?
In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.
If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.
Games are supposed to be fun. Its a game. If you play games to be depressed you are a depressing person. Don't put your depression on my fun.![]()
Beside I think your missing the major point. Bioware's market was there would be all sorts of endings to the genre based off of your decisions. Good, bad and ugly. Whether Shepard lived or died. Hell I was expecting one were shepard could have saved the galaxy and then became a tyrant his/herself based off of your decisions throughout the games with Rengade or paragon scores. This is kind of how Bioware's marketing team made it out to be.
A good example of what we were expecting was something like dragon age: Origins/Jade Empire/ Knights of the old Republic. All different endings. Sometimes your character died or sometimes your character lived depending on what you did.
Out of all your decisions of Mass Effect the games doesn't do anything for the player except kill them. Its not about depressing a character. Hell the final level wasn't even a level. Its was just a bunch of cut scenes and you walking really slow in the most boring part of the game.
I thought games were supposed to have levels. Listen dude. If I want to watch a movie. I'll got the theatre or rent a DVD. If I want to play a game. I put a controller in my hand and shoot something. The last part of the game was just a life action movie.
It wasn't even a game. Heck it wasn't even fun. This isn't about an ending. This is about was I playing a game or watching a movie. Sorry to say this to you, but the ending to MAss Effect is a movie. Not a game and in a game Movies are no fun.
What are you talking about? Didn't you get the memo that games now are artful stories, where we just sit there and enjoy the devs work telling us how awesome they are? Or are you one of them old fossiles that still like to play fun games that make YOU feel awesome.
#60
Posté 02 septembre 2012 - 03:28
Tooneyman wrote...
Games are supposed to be fun. Its a game. If you play games to be depressed you are a depressing person. Don't put your depression on my fun.![]()
Beside I think your missing the major point. Bioware's market was there would be all sorts of endings to the genre based off of your decisions. Good, bad and ugly. Whether Shepard lived or died. Hell I was expecting one were shepard could have saved the galaxy and then became a tyrant his/herself based off of your decisions throughout the games with Rengade or paragon scores. This is kind of how Bioware's marketing team made it out to be.
A good example of what we were expecting was something like dragon age: Origins/Jade Empire/ Knights of the old Republic. All different endings. Sometimes your character died or sometimes your character lived depending on what you did.
Out of all your decisions of Mass Effect the games doesn't do anything for the player except kill them. Its not about depressing a character. Hell the final level wasn't even a level. Its was just a bunch of cut scenes and you walking really slow in the most boring part of the game.
I thought games were supposed to have levels. Listen dude. If I want to watch a movie. I'll got the theatre or rent a DVD. If I want to play a game. I put a controller in my hand and shoot something. The last part of the game was just a life action movie.
It wasn't even a game. Heck it wasn't even fun. This isn't about an ending. This is about was I playing a game or watching a movie. Sorry to say this to you, but the ending to MAss Effect is a movie. Not a game and in a game Movies are no fun.
I'll address each point in turn. I'm NOT a depressing person. Here's a party hat as proof:
The marketting was terrible. BioWare's PR is terrible. It should have been advertised more accurately.
BioWare games are more reactive than most, but not as reactive as we would like. Simply put, when we knew ME3 was coming out only 2 years after ME2, we should've known most decisions wouldn't matter. That's simply not enough dev time to create multiple outcomes.
Priority: Earth is much worse than the Suicide Mission, yes. But I love it all the same. It's so emotional. But I've always played BioWare games for the story, and not the gameplay. I still play on Normal (and then up the difficulty on my next playthrough), so I do enjoy the gameplay.
But that's not the only reason I'm playing it. The characters are the best thing about this game. If you came for the shooting, you're playing the wrong game.
Also, I'm going to point at Heavy Rain. That is still a game, you know. Even though you're not shooting every couple of minutes. Gaming is diversifying. It's not as narrow a genre as some would lead us to believe.
Modifié par Jamie9, 02 septembre 2012 - 03:29 .
#61
Posté 02 septembre 2012 - 03:29
Doesn't this line work both ways? Wait, I'm on BSN, of course it doesn't. Despite the snip job I did here, I enjoyed the game all the way up to surviving getting nuked by Harbinger. I enjoyed it so much so, in fact, that I just started a new game this morning with a Shep that just finished ME 2, which I started specifically in ME 1 to get my choices reflected in the game. So, if I take your attitude to forums, should I be advising you to not put your depression on my fun? I understand that misery loves company, but come on mate, I'd like to enjoy my fun w/out having to feel guilty about it because some random person I never met didn't have fun... Wait, I don't feel guilty at all.Tooneyman wrote...
Jamie9 wrote...
I disagree wholeheartedly.
Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?
In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.
If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.
Games are supposed to be fun. Its a game. If you play games to be depressed you are a depressing person. Don't put your depression on my fun.![]()
#62
Posté 02 septembre 2012 - 03:31
#63
Posté 02 septembre 2012 - 03:33
Tooneyman wrote...
@M25105 You, You! Krogan. How dare you. Now I feel that you are insulting my fun loving opinion. Yes, games are supposed to be fun. You know how they were supposed to take you out of your depressing S*** life and make you feel like you could do anything or at least have a blast doing something. What's wrong with you. Why can't I have that philosophy? Yes, I am a fossil who believes that games are suppose to be fun and they are supposed to have levels, mission, side questions and boss fights. Hell Tetrus has boss fights with other blocks.![]()
I hear Kingdom Hearts might have a happy ending.
#64
Posté 02 septembre 2012 - 03:37
#65
Posté 02 septembre 2012 - 03:42
robertthebard wrote...
Doesn't this line work both ways? Wait, I'm on BSN, of course it doesn't. Despite the snip job I did here, I enjoyed the game all the way up to surviving getting nuked by Harbinger. I enjoyed it so much so, in fact, that I just started a new game this morning with a Shep that just finished ME 2, which I started specifically in ME 1 to get my choices reflected in the game. So, if I take your attitude to forums, should I be advising you to not put your depression on my fun? I understand that misery loves company, but come on mate, I'd like to enjoy my fun w/out having to feel guilty about it because some random person I never met didn't have fun... Wait, I don't feel guilty at all.Tooneyman wrote...
Jamie9 wrote...
I disagree wholeheartedly.
Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?
In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.
If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.
Games are supposed to be fun. Its a game. If you play games to be depressed you are a depressing person. Don't put your depression on my fun.![]()
Wait, wait. Its called an opinion mate. What I'm stating is simple. Games are not Hollywood. Games have levels. Games have challenges, games have boss fights. Especially games that are modeled after RPG's. Shooter games have boss fights. The depressing fact is that people know the game was rushed. That's the problem mate. You might enjoy the game but way more majority doesn't. There are plenty of numbers, articles and people to back this. Plenty of polls which have happened sense March. You can enjoy your game all you want. All these people are asking for is an add on to your ending for them that is a happy one. If you don't want it you wouldn't have to buy it. Especially sense you think your artistic version of depression suits you.
But in all aspects. Your welcome to your game the way you want it, but its also our game too and the devs. We all made it. We made these games together everyone on and off the forums. We paid money because we believe Bioware would make a great experience for the players. We felt they would give us all the choices they promised. Not just he four we got, but many many more. Think Dragon age in the long run. The fans were hoping for something like that. Its why the out cry is so huge. Its why so many people keep showing their rage. They keep coming back to the forums day after day asking for a change or at least an add on. They truly love this game. Why not give them a happy ending. You got your depressing one. You can have it. It wouldn't take Bioware much to make a happy ending. Hell they can do the same with the EC. It wouldn't take much.
These people are only asking for a small hand. Now buy all means. Enjoy your game, but don't keep trying to put others down because they like roses and you like frogs.
The problem is in this ending Bioware only added frogs with no rose when it came to the most important character in the game. THE PLAYER!
#66
Posté 02 septembre 2012 - 03:43
MythicalStick wrote...
Tooneyman wrote...
@M25105 You, You! Krogan. How dare you. Now I feel that you are insulting my fun loving opinion. Yes, games are supposed to be fun. You know how they were supposed to take you out of your depressing S*** life and make you feel like you could do anything or at least have a blast doing something. What's wrong with you. Why can't I have that philosophy? Yes, I am a fossil who believes that games are suppose to be fun and they are supposed to have levels, mission, side questions and boss fights. Hell Tetrus has boss fights with other blocks.![]()
I hear Kingdom Hearts might have a happy ending.
Never played it nor will. I heard that game is confusing as hell.
#67
Posté 02 septembre 2012 - 03:51
Tooneyman wrote...
PoisonMushroom wrote...
I don't like playing mass effect because I know it ends poorly, not because the ending is depressing. If Mass Effect is a depressing playing experience, for me it's only because I know that eventually I'm going to reach a scene that ****s on the whole trilogy for me. It's doesn't have anything to with the tone of the ending and the fact that people die.
Infact I've played games that have depressing endings and I've still really enjoyed playing them. Red Dead is a good example. So I don't agree with you.
Also I don't think you should ever say the purpose of games/art/stories is this or that. Diversity is a good thing, it sparks up innovation. If games are going to ever be taken seriously as a story telling form then it absolutely shouldn't just reflect off one human emotion. For the same reason that art shouldn't just be about who can paint the prettiest picture.
Thank you! :innocent:
Ha, I'm not sure why you're thanking me. We're arguing completely opposing points!
I completely agree with this:
Jamie9 wrote...
I disagree wholeheartedly.
Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?
In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.
If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.
What are you talking about? Didn't you get the memo that games now are artful stories, where we just sit there and enjoy the devs work telling us how awesome they are? Or are you one of them old fossiles that still like to play fun games that make YOU feel awesome.
Also this comment is just nuts? Did you hate mordin's death scene because it was sad?!? I'm guessing you thought it was excellent along with everyone else. And so you should, because it was awesome. Did that scene make you feel awesome? Probably not. In fact on the flipside, if you played it as a renegade and you shot him, it probably made you feel terrible. That doesn't make it unenjoyable to play though. It was a gutwrenching experience, but an enjoyable and memorable as well.
Games should make you feel awesome, but they shouldn't JUST be limited to that. They should be allowed to make you feel happy, sad, angry etc. The problem with ME3's ending wasn't that it was too sad, it was that it was just rubbish (IMO).
#68
Posté 02 septembre 2012 - 03:52
Sion1138 wrote...
No, I don't play ME anymore.
If your game manages to make players feel bad afterwards, something went wrong.
#69
Posté 02 septembre 2012 - 03:52
Yes, it is an opinion, and like ****s, everyone has them, and they all stink. Yours does, mine does, random joe over there does too. However, stating your opinion as fact is incorrect. The fact is, you did not enjoy the game, but I did, therefore, your opinion cannot be fact, because it doesn't apply to me. It wouldn't matter if 1,000,000 other people shared your opinion, it would still be opinion, not fact. I don't try to put others down for liking or not liking the game or the endings. I don't presume that my experience with the game was so rich that everybody should share it. Nor do I suggest that people should keep them to themselves. You should feel free to post whatever you want here, within the rules. You should also expect that someone may indeed disagree with you, and may even post to point out that they disagree with you, which is what I did. I disagree with you. I enjoyed the game, you didn't. I don't have a real problem with that, but, it seems like you do have a problem with me enjoying something you didn't. Quite frankly, that problem is not my own. Quit pretending, or believing, that it should be.Tooneyman wrote...
Wait, wait. Its called an opinion mate. What I'm stating is simple. Games are not Hollywood. Games have levels. Games have challenges, games have boss fights. Especially games that are modeled after RPG's. Shooter games have boss fights. The depressing fact is that people know the game was rushed. That's the problem mate. You might enjoy the game but way more majority doesn't. There are plenty of numbers, articles and people to back this. Plenty of polls which have happened sense March. You can enjoy your game all you want. All these people are asking for is an add on to your ending for them that is a happy one. If you don't want it you wouldn't have to buy it. Especially sense you think your artistic version of depression suits you.
But in all aspects. Your welcome to your game the way you want it, but its also our game too and the devs. We all made it. We made these games together everyone on and off the forums. We paid money because we believe Bioware would make a great experience for the players. We felt they would give us all the choices they promised. Not just he four we got, but many many more. Think Dragon age in the long run. The fans were hoping for something like that. Its why the out cry is so huge. Its why so many people keep showing their rage. They keep coming back to the forums day after day asking for a change or at least an add on. They truly love this game. Why not give them a happy ending. You got your depressing one. You can have it. It wouldn't take Bioware much to make a happy ending. Hell they can do the same with the EC. It wouldn't take much.
These people are only asking for a small hand. Now buy all means. Enjoy your game, but don't keep trying to put others down because they like roses and you like frogs.
The problem is in this ending Bioware only added frogs with no rose when it came to the most important character in the game. THE PLAYER!
#70
Posté 02 septembre 2012 - 03:58
robertthebard wrote...
Yes, it is an opinion, and like ****s, everyone has them, and they all stink. Yours does, mine does, random joe over there does too. However, stating your opinion as fact is incorrect. The fact is, you did not enjoy the game, but I did, therefore, your opinion cannot be fact, because it doesn't apply to me. It wouldn't matter if 1,000,000 other people shared your opinion, it would still be opinion, not fact. I don't try to put others down for liking or not liking the game or the endings. I don't presume that my experience with the game was so rich that everybody should share it. Nor do I suggest that people should keep them to themselves. You should feel free to post whatever you want here, within the rules. You should also expect that someone may indeed disagree with you, and may even post to point out that they disagree with you, which is what I did. I disagree with you. I enjoyed the game, you didn't. I don't have a real problem with that, but, it seems like you do have a problem with me enjoying something you didn't. Quite frankly, that problem is not my own. Quit pretending, or believing, that it should be.Tooneyman wrote...
Wait, wait. Its called an opinion mate. What I'm stating is simple. Games are not Hollywood. Games have levels. Games have challenges, games have boss fights. Especially games that are modeled after RPG's. Shooter games have boss fights. The depressing fact is that people know the game was rushed. That's the problem mate. You might enjoy the game but way more majority doesn't. There are plenty of numbers, articles and people to back this. Plenty of polls which have happened sense March. You can enjoy your game all you want. All these people are asking for is an add on to your ending for them that is a happy one. If you don't want it you wouldn't have to buy it. Especially sense you think your artistic version of depression suits you.
But in all aspects. Your welcome to your game the way you want it, but its also our game too and the devs. We all made it. We made these games together everyone on and off the forums. We paid money because we believe Bioware would make a great experience for the players. We felt they would give us all the choices they promised. Not just he four we got, but many many more. Think Dragon age in the long run. The fans were hoping for something like that. Its why the out cry is so huge. Its why so many people keep showing their rage. They keep coming back to the forums day after day asking for a change or at least an add on. They truly love this game. Why not give them a happy ending. You got your depressing one. You can have it. It wouldn't take Bioware much to make a happy ending. Hell they can do the same with the EC. It wouldn't take much.
These people are only asking for a small hand. Now buy all means. Enjoy your game, but don't keep trying to put others down because they like roses and you like frogs.
The problem is in this ending Bioware only added frogs with no rose when it came to the most important character in the game. THE PLAYER!
Amen, Amen. Hallelujah Amen.
I can only add, that it would be nice to go somewhere and be able to share my love of ME3, and the ME Universe, without having to constantly listen to someone complain about the same thing for 6 months. I understand everybody has the right to b*tch, but man, it gets old having to listen to it when all you would like to do is share the love.
#71
Posté 02 septembre 2012 - 04:14
robertthebard wrote...
Yes, it is an opinion, and like ****s, everyone has them, and they all stink. Yours does, mine does, random joe over there does too. However, stating your opinion as fact is incorrect. The fact is, you did not enjoy the game, but I did, therefore, your opinion cannot be fact, because it doesn't apply to me. It wouldn't matter if 1,000,000 other people shared your opinion, it would still be opinion, not fact. I don't try to put others down for liking or not liking the game or the endings. I don't presume that my experience with the game was so rich that everybody should share it. Nor do I suggest that people should keep them to themselves. You should feel free to post whatever you want here, within the rules. You should also expect that someone may indeed disagree with you, and may even post to point out that they disagree with you, which is what I did. I disagree with you. I enjoyed the game, you didn't. I don't have a real problem with that, but, it seems like you do have a problem with me enjoying something you didn't. Quite frankly, that problem is not my own. Quit pretending, or believing, that it should be.Tooneyman wrote...
Wait, wait. Its called an opinion mate. What I'm stating is simple. Games are not Hollywood. Games have levels. Games have challenges, games have boss fights. Especially games that are modeled after RPG's. Shooter games have boss fights. The depressing fact is that people know the game was rushed. That's the problem mate. You might enjoy the game but way more majority doesn't. There are plenty of numbers, articles and people to back this. Plenty of polls which have happened sense March. You can enjoy your game all you want. All these people are asking for is an add on to your ending for them that is a happy one. If you don't want it you wouldn't have to buy it. Especially sense you think your artistic version of depression suits you.
But in all aspects. Your welcome to your game the way you want it, but its also our game too and the devs. We all made it. We made these games together everyone on and off the forums. We paid money because we believe Bioware would make a great experience for the players. We felt they would give us all the choices they promised. Not just he four we got, but many many more. Think Dragon age in the long run. The fans were hoping for something like that. Its why the out cry is so huge. Its why so many people keep showing their rage. They keep coming back to the forums day after day asking for a change or at least an add on. They truly love this game. Why not give them a happy ending. You got your depressing one. You can have it. It wouldn't take Bioware much to make a happy ending. Hell they can do the same with the EC. It wouldn't take much.
These people are only asking for a small hand. Now buy all means. Enjoy your game, but don't keep trying to put others down because they like roses and you like frogs.
The problem is in this ending Bioware only added frogs with no rose when it came to the most important character in the game. THE PLAYER!
No, what I'm stating is these people have their opinions to and are asking for a DLC which would alter their opinion of the games ending to where they might enjoy it. I didn't state anything fact. You weren't paying attention to my words.
I was stating simply having Bioware add something into the game which doesn't effect your opinion at all of it. If you wanted to add that option you would be free too.
As for the facts of movies and games they will never be the same thing. A movie is a movie. A game is a game.
You enjoy the game your way and I'll enjoy it my way which is what I'm stating. I'm not infringing on your opinion. I'm arguing a fact! Yes a fact that you enjoy the game with a depressing ending while others or myself might enjoy it with a happy ending.
The difference is you got yours. Not everyone got theirs.
Now read carefully now because this one your gonna love. Actually watch it. You'll see why my opinion is different from yours. Hope this helps. This is my fact Watch the video from 1:00 on. I'm done aguing.
I'll enjoy my opinion and you enjoy yours, but I'm not changing my opinion until Bioware does something about what they said this game was going to be.
A lie is not an opinion. A lie is a lie.
#72
Posté 02 septembre 2012 - 04:14
My biggest problem is that BioWare had Drew Karpyshyn leave the Mass Effect team to work on The Old Republic making Mass Effect take on a different tone because of a different lead writer, for no matter how long they have worked together or the new person tries to duplicate the original, its going to feel different.
#73
Posté 02 septembre 2012 - 04:22
Modifié par MythicalStick, 02 septembre 2012 - 04:23 .
#74
Posté 02 septembre 2012 - 04:34
There's your answer.
#75
Posté 02 septembre 2012 - 04:38
MythicalStick wrote...
Not everyone is going to get what they want. Bioware isn't Burger King. At some point, some people are going to have to accept that they will not get the ending or DLC that they want, or feel they deserve.
Then why make games like Jade Empire and Knights of the old Republic, Dragon Age: Origins with many different types of endings? Your not answering the question Mr. Man in Black.





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