ld1449 wrote...
Key words being. DONE WELL.
OK. How about an outline of your revised ME3 ending. Kill Shep. Do it well.
ld1449 wrote...
Key words being. DONE WELL.
ld1449 wrote...
Jamie9 wrote...
I disagree wholeheartedly.
Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?
In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.
If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.
You can have depressing endings in gaming that are tasteful, and well done. Look at Halo Reach, Heavy Rain, or some of the endings in the way of the Samurai games since way back when.
Key words being. DONE WELL.
Mass effect 3 is not a cathartic or well done ending by any stretch of the imagination to people with even the most basic literary knowledge and quite a few people without it.
blueumi wrote...
bioware did a bad job they set up reapers are bad kill them at any cost for 2 games and most of the 3rd game
AlanC9 wrote...
blueumi wrote...
bioware did a bad job they set up reapers are bad kill them at any cost for 2 games and most of the 3rd game
Ummm.... ever look into the Dark Energy plot? Bio was never telling a story about "reapers are bad kill them at any cost."
blueumi wrote...
AlanC9 wrote...
blueumi wrote...
bioware did a bad job they set up reapers are bad kill them at any cost for 2 games and most of the 3rd game
Ummm.... ever look into the Dark Energy plot? Bio was never telling a story about "reapers are bad kill them at any cost."
the game should tell the story well and so i should not need the books they make to know whats going on
AlanC9 wrote...
ld1449 wrote...
Key words being. DONE WELL.
OK. How about an outline of your revised ME3 ending. Kill Shep. Do it well.
Modifié par AlanC9, 02 septembre 2012 - 07:33 .
MythicalStick wrote...
ld1449 wrote...
Jamie9 wrote...
I disagree wholeheartedly.
Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?
In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.
If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.
You can have depressing endings in gaming that are tasteful, and well done. Look at Halo Reach, Heavy Rain, or some of the endings in the way of the Samurai games since way back when.
Key words being. DONE WELL.
Mass effect 3 is not a cathartic or well done ending by any stretch of the imagination to people with even the most basic literary knowledge and quite a few people without it.
You're impugning my literary knowlege? Can I take a test first or provide credentials? Do I get any points for slugging it out through War and Peace in what can only be described as a campaign of attrition?
ld1449 wrote...
I wouldn't revise the ending in that case. I'd revise half of the ME3 plot. Just by the induction of the crucible they already put the game on a wobly foundation.
AlanC9 wrote...
ld1449 wrote...
I wouldn't revise the ending in that case. I'd revise half of the ME3 plot. Just by the induction of the crucible they already put the game on a wobly foundation.
Hell, if we're rewriting stuff I'd go back to ME1.
10110001110100 wrote...
I have found a fun way to play ME3. Assume Shepard is indoctrinated, and play to get the Reapers the best ending. Not only is it more challenging to sabotage allied efforts and get all your squad killed you and your Reaper allies can actually WIN in the end.
10110001110100 wrote...
I have found a fun way to play ME3. Assume Shepard is indoctrinated, and play to get the Reapers the best ending. Not only is it more challenging to sabotage allied efforts and get all your squad killed you and your Reaper allies can actually WIN in the end.
Modifié par chasemme, 02 septembre 2012 - 08:14 .
ld1449 wrote...
AlanC9 wrote...
ld1449 wrote...
I wouldn't revise the ending in that case. I'd revise half of the ME3 plot. Just by the induction of the crucible they already put the game on a wobly foundation.
Hell, if we're rewriting stuff I'd go back to ME1.
Hmm, such as? Genuine question.
For myself, the other two games were fine. ME2 did little to advance the ME plot but that's more due to walters incompetence at retaining a cohesive narrative rather than a failing of the game itself. IMO
clarkusdarkus wrote...
Mass Effect 3 was a big dissapointment and i didnt enjoy it, i then played Dragons Dogma and enjoyed it immensly with no expectations.....
Make of that what you will but i Play games to enjoy and Mass effect 3 took itself to a level outside of gaming and what it entails......twitter crap, apps i didnt care for, comics, no end boss as its too videogamey etc etc......When a developer says silly things like " too videogamey " for a videogame then there wasnt much hope for ME3.
It because many peoples take video games as a way of life or life itself and see Shepard as a part of themself, thats the problem. It not just about passion in what we love but also a psychological problem for others.Aren't people supposed to play games for enjoyment and not to feel depressed?
Modifié par Wesker1984, 02 septembre 2012 - 08:52 .
Ferah84 wrote...
Apologies if there's another thread like this (please redirect me if there is).
As I've stated in another thread: http://social.biowar...1922/1#13936151
I didn't really enjoy playing the new Leviathan DLC mainly because it would not have much impact on Shepard's outcome in the end (though I really loved finding out more about the reapers and the whole DLC looked amazing). And it got me thinking more about the purpose of games in general.
If you buy a game, it's likely you want to feel overall enjoyment from it. Though Mass Effect is a strong narrative piece of work as much as it's a game, it is primarily seen and sold as a game, and in my opinion, games are overall meant to be enjoyed (to be played over and over again, especially if you've spent alot of money on them). So why do I feel depressed when I "try" to play Mass Effect 3 again? I should "want" to play the game again, not "try" to play the game again.
If you're like me, you'd like a good balance of gameplay and story (which Mass Effect does for the most part). The ME story itself gave me drive to complete the missions because I wanted to see how it ends. While I respect Bioware's creativity, artistic vision and the choices they made to produce their work, I think the given endings are all too bittersweet and it's the lack of positive outcome for the player's character, that destroys my willingness to re-play my Shepard (the "refusal" ending in the EC only really adds more to this).
If Mass Effect was purely a movie, I honestly wouldn't have complaint about the ending. But, because I'm playing it as a game, the end of the series felt like a really damp and heavy blanket over whatever enjoyment I had from it. Overall, I just felt zoned out by it and when I try playing Shepard again, I feel like she's already dead =__= .
How does everyone else feel? Do you still feel enthusiastic about playing ME3 after knowing how it ends?
P.S. Just so you know I'm not trying to kick up a fuss about the endings again. I just want to know if people still enjoy playing their Shepards as they did the first time round
Sion1138 wrote...
No, I don't play ME anymore.
If your game manages to make players feel bad afterwards, something went wrong.
Modifié par Eryri, 02 septembre 2012 - 09:16 .
My genuine answer, still a WIP: Vigil would give us the file for the Citadel, and the Crucible plans. ME 1 would end as it does, with the inclusion of the base discussion of the Crucible. ME 2 would be most of what is now ME 3. I'd leave Cerberus out save for a few missions here and there as in ME 1. It would end with the completion of the Crucible, and getting our forces together for the final push. ME 3 would be deploying the Crucible, and destroying the Reapers. Details a bit sketchy, not in the best shape to try to write at this time. It would totally eliminate the need for the DeM that is the Lazarus Project, eliminate the need for Cerberus as a secondary antagonist, and eliminate the DeM claim of the Crucible.ld1449 wrote...
AlanC9 wrote...
ld1449 wrote...
I wouldn't revise the ending in that case. I'd revise half of the ME3 plot. Just by the induction of the crucible they already put the game on a wobly foundation.
Hell, if we're rewriting stuff I'd go back to ME1.
Hmm, such as? Genuine question.
For myself, the other two games were fine. ME2 did little to advance the ME plot but that's more due to walters incompetence at retaining a cohesive narrative rather than a failing of the game itself. IMO
AlanC9 wrote...
@ blueumi: Well, this time I brought Dark Energy up because you said Bioware "set up reapers are bad kill them at any cost." and that was never where the series was going to go.
Of course, I guess that just means that Bio was always going to make you feel bad about the endings
Modifié par blueumi, 02 septembre 2012 - 09:20 .