SLIT MYSELF IN MY BATHTUB FOR
Snoopy1955 wrote...
This is a deep question, but I think we might be able to answer it with the fact that video games are evolving as a media.
Have you ever watched a really sad movie? I'm sure you have. There are a whole lot of movies out there where things don't have fairy tale "And then no one died and everyone lived happily ever after" endings.
The fact is that the plot was a story, and not every story has a happy ending.
I remember my first real experience in a video game where things didn't really turn out well in the end. I was playing whatever that Robotech game for the Gamecube was. I was going awesome, shooting missiles at the bad guys, beating up villains. I got to that final boss fight, I hid behind buildings, I shot at the guy, and I won, and I was like "YES! I AM A WINNER!" and then I remembered "Wait. I am stranded in space." and the game informed me that yes indeed, I was stranded in space, and no one was going to come to save me. The hero dies. The end.
Sorry if I spoiled that for anyone who hasn't played it, but really, it was a gamecube game, were you going to unpack your wii and go out and find a copy at a thrift store if I hadn't said anything?
At the end of the game I found myself staring at the screen thinking to myself, "Well, that's not fair. I did everything right. I beat the bad guy. Why doesn't my guy get to keep living?" But at no point did I curse the game for not having a happy ending. It was an ending. The story was closed, and it was closed in a way that evoked and emotional response beyond the usual "Yay, I won!" response.
The game was pretty much just a fly around and shoot bad guys game. The plot didn't really break any barriers. There were only a handful of characters, and really only two or three conversations between each set of characters. It was a silly video game about shooting aliens from space in a jet that turned into a robot, and had it ended in any other way, I probably would not still remember it.
The point is, any video game can give us that "I am so awesome because I beat that video game!" experience at the end. I mean, really have a boss battle and a cinematic of people giving each other high fives, mission accomplished. Having a video game that makes you feel sad, while still offering closure is another thing.
Now, imagine that instead of Sheppard dying to save the universe, the game instead ended with the Crucible and Citadel turning into a giant space laser that shot Harbinger in his big stupid face, next cinematic is Sheppard high-fiving Joker and then sharing a hug with his/her romantic interest and looking up to the stars, fade to black roll credits.
We could have had an ending like that, but think about how hollow that would have felt after it was over. There was no emotional response. There was nothing that made the ending any different than anything else we have played before. The hero saved the day, everyone goes out for beers at the local bar. But would we have remembered that ending in five years?
It has probably been longer than the five years since I played that Robotech game, and I still remember that ending, and the game as a whole. It did something that a lot of games have tried to do since, not all of which have been successful. It made me feel.
And honestly, it was much worse than the ending we got here, because here, we die, and as a direct result of dying we save the universe. In the Robotech game, the character dies after having saved the solar system, and his death now ammounts to nothing.
Modifié par sveners, 02 septembre 2012 - 10:19 .
sveners wrote...
Snoopy1955 wrote...
This is a deep question, but I think we might be able to answer it with the fact that video games are evolving as a media.
Have you ever watched a really sad movie? I'm sure you have. There are a whole lot of movies out there where things don't have fairy tale "And then no one died and everyone lived happily ever after" endings.
The fact is that the plot was a story, and not every story has a happy ending.
I remember my first real experience in a video game where things didn't really turn out well in the end. I was playing whatever that Robotech game for the Gamecube was. I was going awesome, shooting missiles at the bad guys, beating up villains. I got to that final boss fight, I hid behind buildings, I shot at the guy, and I won, and I was like "YES! I AM A WINNER!" and then I remembered "Wait. I am stranded in space." and the game informed me that yes indeed, I was stranded in space, and no one was going to come to save me. The hero dies. The end.
Sorry if I spoiled that for anyone who hasn't played it, but really, it was a gamecube game, were you going to unpack your wii and go out and find a copy at a thrift store if I hadn't said anything?
At the end of the game I found myself staring at the screen thinking to myself, "Well, that's not fair. I did everything right. I beat the bad guy. Why doesn't my guy get to keep living?" But at no point did I curse the game for not having a happy ending. It was an ending. The story was closed, and it was closed in a way that evoked and emotional response beyond the usual "Yay, I won!" response.
The game was pretty much just a fly around and shoot bad guys game. The plot didn't really break any barriers. There were only a handful of characters, and really only two or three conversations between each set of characters. It was a silly video game about shooting aliens from space in a jet that turned into a robot, and had it ended in any other way, I probably would not still remember it.
The point is, any video game can give us that "I am so awesome because I beat that video game!" experience at the end. I mean, really have a boss battle and a cinematic of people giving each other high fives, mission accomplished. Having a video game that makes you feel sad, while still offering closure is another thing.
Now, imagine that instead of Sheppard dying to save the universe, the game instead ended with the Crucible and Citadel turning into a giant space laser that shot Harbinger in his big stupid face, next cinematic is Sheppard high-fiving Joker and then sharing a hug with his/her romantic interest and looking up to the stars, fade to black roll credits.
We could have had an ending like that, but think about how hollow that would have felt after it was over. There was no emotional response. There was nothing that made the ending any different than anything else we have played before. The hero saved the day, everyone goes out for beers at the local bar. But would we have remembered that ending in five years?
It has probably been longer than the five years since I played that Robotech game, and I still remember that ending, and the game as a whole. It did something that a lot of games have tried to do since, not all of which have been successful. It made me feel.
And honestly, it was much worse than the ending we got here, because here, we die, and as a direct result of dying we save the universe. In the Robotech game, the character dies after having saved the solar system, and his death now ammounts to nothing.
The Robotech game was not an RPG. I enjoyed Red Dead Redemption, and I think the ending was well done. It was not an RPG, John Marsten was his own character. His end was well foreshadowed.
Also. It was one game. I hardly had time to get to know him.
Mass Effect 3 ends a 5 year long journey, with a character many of us have invested in. Had it been a standalone game, then I wouldn't have cared. Honestly. It's a good end to give your life for the galaxy.
And yes, your happy ending does sound like ****. But BioWare have pulled off emotionally satisfying, happy, endings before. In fact, most or all of BioWares games have had that.
EDIT: Oh, and just so I've said it, games are not movies. Especially not RPG's.
Funkdrspot wrote...
no. this isnt 1990, people play games for the same reasons they watch movies, which is to be entertained. some like to be scared, some like action, some want the story. not every game or movie needs to have a disney ending.
Funkdrspot wrote...
no. this isnt 1990, people play games for the same reasons they watch movies, which is to be entertained.
JBPBRC wrote...
Funkdrspot wrote...
no. this isnt 1990, people play games for the same reasons they watch movies, which is to be entertained.
I'm pretty sure back in 1990 games were played for entertainment as well.
Karimloo wrote...
I play games so I can feel depressed and then
SLIT MYSELF IN MY BATHTUB FOR
BeefheartSpud wrote...
With my all the investment in my Shepard and the supporting characters, I found the ending (even with the EC) a depressing, enthusiasm-sapping player experience, not a depressing/bittersweet end that was nevertheless a cathartic, entertaining player experience. The difference between the two is the difference between ME3 vs. Red Dead Redemption (as was mentioned earlier ) or the original Fallout ending. Dark, sad, grim, etc. entertainment content is perfectly valid for me, as long as the player/viewer experience doesn't make me feel like I wasted my time being invested, as ME3's ending did. There are a number of reasons why this happened from a narrative/interaction perspective, but that's the bottomline.
Except Bioware are total hypocrites. Ending the game on a multiple choice question ripped word-for-word out of Deus Ex 1 is as video gamey as it gets.avatar0 wrote...
But have you forgotten?
This isn't a video game.
In fact, Bioware took out TIM as a final boss precisely because they felt a final boss would be too "video game."
This is ART.
And ART is dark, depressing, magical, and speculative.
You don't enjoy art, you speculate and feel bad about it.
I mean, do you enjoy Beethoven's music or Shakespeare's writing?
Respect the artists' integrity, OP.
This is about them, not the player, not the consumer, and definitely not YOU!
Modifié par Sarevok Synder, 02 septembre 2012 - 11:16 .
Modifié par drayfish, 02 septembre 2012 - 11:19 .
Modifié par xsdob, 02 septembre 2012 - 11:28 .
10110001110100 wrote...
I have found a fun way to play ME3. Assume Shepard is indoctrinated, and play to get the Reapers the best ending. Not only is it more challenging to sabotage allied efforts and get all your squad killed you and your Reaper allies can actually WIN in the end.
Modifié par sH0tgUn jUliA, 02 septembre 2012 - 11:35 .
drayfish wrote...
I would throw into the mix here: in my playthrough Shepard didn't save the galaxy.
She died - fine, I was expecting that. I truly had no expectation that she would be coming back from a mission into Reaper HQ; but I did, and had for years, believe she could save the universe. She was tenacious, she was brave, she had faith - even when governments and societies told her not to - that there was no hope. She fought on, thinking she could save us all. And I believed.
Instead what I got was a scenario in which she had to agree to use the Reaper's tactics of war. No other way to 'save the day'. Genocide a race of allies; genetically mutate everyone against their will; or mind control a species and become the most dominant force of power in the universe.
Which Reaper power would you most like to unleash upon the universe? Which sick Reaper ideology most suits your fancy?
And if you don't pick one, I'll decimate the universe anyway.
In my playthrough the universe wasn't saved. It lived, but its spirit was destroyed. And that's not the same thing.
No - I really believed that no matter how hard or how long she had to fight, Shepard would never agree to inflict the Reaper's sick ideology on the universe.Snoopy1955 wrote...
I understand your point though. You really, really believed that the crucible would be a giant space laser that you could shoot Harbinger in the face with, and it turned out that it probably would have been a bigger victory if instead of building the crucible you really did build a giant space laser with which to shoot Harbinger in the face.
Modifié par drayfish, 02 septembre 2012 - 11:55 .
Hobnob1978 wrote...
One thing though, for all those who don't want shepard to live, often because they quote that sacrifice is needed for the reapers to die or that it would it too "Disney" for it to happen.
Disney... right. Unless you're totally dead inside or not paying any attention at all in ME3.
Hundreds of Millions dead at the hands of the reapers.
thousands made to suffer as twisted creatures under control of the reapers
Mordin dead (A good friend to shepard)
Thane dead (another one bites the dust)
Legion dead (okay, disseminated amongst the geth, but the personality is gone forever.)
Anderson Dead (essentially almost a father figure)
Universe in ruins.
How the hell is that a Disney/happy ending?
I want shepard to live because she's been through so much and deserves it. If you want her to die, play the first five minutes of ME2 and then turn it off... she dies plenty in that one.
Is it too bad to ask for a glimmer of hope and resolve in having Shepard survive? The scarred hero retiring from the universe to live out her days in peace somewhere? It'd be a damn small glimmer in ME3's story of death, mutilation, suffering, war, and painful rebuilding.
Fantastic. I love this!Snoopy1955 wrote...
I don't remember Mario having to jump off a bridge to drag Bowser into the lava because it was the only way to make sure he wouldn't come back though.
Honestly though, if Nintendo is watching, that is the perfect way to end the Mario Fanchise.