Ferah84 wrote...
But I believe that a game like Mass Effect, a game that appeals to so many people, should have that something to make everyone want to play the game again.
And there you have it.
The difference between video games and other media is that, when you play a video game, suddenly
you become an active part of the overall narrative. Video games actually require the most effort on the audience's part, and that (comparatively) hard work needs to be rewarded. Mass Effect as a complete series takes nearly 100 hours of the player's undivided attention and skill to get through (not to mention hundreds of dollars if all the games and DLC were purchased new). So the player is investing a lot into getting through Mass Effect. In order for that investment to be validated, the player needs to feel good about everything as the credits roll.
A sad or bittersweet ending can still make you feel good (intellectually if not emotionally). A fatalistic, half-baked one that completely fails to deliver nearly everything that was promised? That leaves a lot of people feeling like they've been betrayed or have completely wasted their time. And that knowledge that, no matter how many times you do it, you'll
never be rewarded really, really hurts.
Granted, it's a largely subjective experience, but I have a textbook on game deisgn right here (
Swords & Circuitry, pretty cool read) that says the key to making a good game is to make the player happy. If the player doesn't feel better after playing the game than they did before playing it? Then you've failed. I think Bioware got so wrapped up in everything else that they forgot the most important part of game design: the player.