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Aren't people supposed to play games for enjoyment and not to feel depressed?


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#151
sH0tgUn jUliA

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xsdob wrote...

^ My engineer shepard lived cause my ems was high in destroy, don't know why you can't get your ems up.


I had 7650 EMS in destroy. I got 1/4 second gasp in a pile of garbage. I wanted to at least have a scene with Shepard slamming down some shooters in a dive in somewhere in Mexico. But nooooo. All I got was a pile of garbage.

#152
AresKeith

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sH0tgUn jUliA wrote...

xsdob wrote...

^ My engineer shepard lived cause my ems was high in destroy, don't know why you can't get your ems up.


I had 7650 EMS in destroy. I got 1/4 second gasp in a pile of garbage. I wanted to at least have a scene with Shepard slamming down some shooters in a dive in somewhere in Mexico. But nooooo. All I got was a pile of garbage.


or atleast have someone pull Shepard's arm from the rubble or have someone say they found Shepard alive

#153
KENNY4753

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AresKeith wrote...

sH0tgUn jUliA wrote...

xsdob wrote...

^ My engineer shepard lived cause my ems was high in destroy, don't know why you can't get your ems up.


I had 7650 EMS in destroy. I got 1/4 second gasp in a pile of garbage. I wanted to at least have a scene with Shepard slamming down some shooters in a dive in somewhere in Mexico. But nooooo. All I got was a pile of garbage.


or atleast have someone pull Shepard's arm from the rubble or have someone say they found Shepard alive

Something that proves Shepard survives would have been nice. For all we know that could have been a dying breath and not a surviving breath

#154
AlanC9

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ld1449 wrote...

AlanC9 wrote...

Hell, if we're rewriting stuff I'd go back to ME1.

Hmm, such as? Genuine question.

For myself, the other two games were fine. ME2 did little to advance the ME plot but that's more due to walters incompetence at retaining a cohesive narrative rather than a failing of the game itself. IMO


Well, there are some things about ME1 that don't make a lot of sense, like that voice recording. But what I'd really want to change is the length of the Reaper cycles. 50,000 years is too long if they're trying to raise organics as some kind of crop.They could get 5x the harvests by giving out agriculture to a promising race or two for the next cycle. The current cycle only works for a couple of rationales, like Citadel space being a big game farm because the Reapers enjoy hunting armed organics. Or the existing Reaper motivation, which has nutty premises but isn't that bad if you buy into them.

#155
thearbiter1337

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Spec Ops:The Line made me feel like **** when i beat it

But it was a damn good game

#156
Baa Baa

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Fiery Phoenix wrote...

I believe it all boils down to one thing: execution.



#157
TheDeadYoshi

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Remanentmoss01 wrote...

Yeah, 5 years and hundreds of hours and you die at the end or as good as, Its infuriating because most of the game is enjoyable


I expected my character to die. I just didn't expect he'd die for nothing. 

#158
sH0tgUn jUliA

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KENNY4753 wrote...

AresKeith wrote...

sH0tgUn jUliA wrote...

xsdob wrote...

^ My engineer shepard lived cause my ems was high in destroy, don't know why you can't get your ems up.


I had 7650 EMS in destroy. I got 1/4 second gasp in a pile of garbage. I wanted to at least have a scene with Shepard slamming down some shooters in a dive in somewhere in Mexico. But nooooo. All I got was a pile of garbage.


or atleast have someone pull Shepard's arm from the rubble or have someone say they found Shepard alive

Something that proves Shepard survives would have been nice. For all we know that could have been a dying breath and not a surviving breath


Okay Kenny, are you quoting Chris here?

#159
christrek1982

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Jamie9 wrote...

I disagree wholeheartedly.

Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?

In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.

If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.


if ME3's ending is an example of gaming matureing and becoming art the you guys can keep it I just want to excape for a few hours be told a good story and feel like i've won at the end.  oh and I like it when a game stay true to it's emotional theme.  Eg Hope there was alway an underlying feeling of hope right up until the ending gave you a big F U and you are forced to kill your shepard and blow up the galaxy for ****s and giggles.:crying:

#160
BSpud

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Snoopy1955 wrote...

BeefheartSpud wrote...

With my all the investment in my Shepard and the supporting characters, I found the ending (even with the EC) a depressing, enthusiasm-sapping player experience, not a depressing/bittersweet end that was nevertheless a cathartic, entertaining player experience. The difference between the two is the difference between ME3 vs. Red Dead Redemption (as was mentioned earlier ) or the original Fallout ending. Dark, sad, grim, etc. entertainment content is perfectly valid for me, as long as the player/viewer experience doesn't make me feel like I wasted my time being invested, as ME3's ending did. There are a number of reasons why this happened from a narrative/interaction perspective, but that's the bottomline.


So your issue isn't that Sheppard had to die to save the galaxy, but instead are focused on the fact that sparing the Rachnai queen at the end of ME1 didn't appear to change anything at all about the ending of ME3 compared to if you had killed her.

Now that, I can understand.


Wha? I never mentioned the Rachni Queen. In fact, I killed her. Did you quote the wrong person?

#161
KENNY4753

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sH0tgUn jUliA wrote...

KENNY4753 wrote...

AresKeith wrote...

sH0tgUn jUliA wrote...

xsdob wrote...

^ My engineer shepard lived cause my ems was high in destroy, don't know why you can't get your ems up.


I had 7650 EMS in destroy. I got 1/4 second gasp in a pile of garbage. I wanted to at least have a scene with Shepard slamming down some shooters in a dive in somewhere in Mexico. But nooooo. All I got was a pile of garbage.


or atleast have someone pull Shepard's arm from the rubble or have someone say they found Shepard alive

Something that proves Shepard survives would have been nice. For all we know that could have been a dying breath and not a surviving breath


Okay Kenny, are you quoting Chris here?

Not intentionally lol.

but I would have liked to know for certain if shepard lived or died. I like to think the breath means he lived but there's no way to know for certain. open to interpretation I guess.

#162
xsdob

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KENNY4753 wrote...

sH0tgUn jUliA wrote...

KENNY4753 wrote...

AresKeith wrote...

sH0tgUn jUliA wrote...

xsdob wrote...

^ My engineer shepard lived cause my ems was high in destroy, don't know why you can't get your ems up.


I had 7650 EMS in destroy. I got 1/4 second gasp in a pile of garbage. I wanted to at least have a scene with Shepard slamming down some shooters in a dive in somewhere in Mexico. But nooooo. All I got was a pile of garbage.


or atleast have someone pull Shepard's arm from the rubble or have someone say they found Shepard alive

Something that proves Shepard survives would have been nice. For all we know that could have been a dying breath and not a surviving breath


Okay Kenny, are you quoting Chris here?

Not intentionally lol.

but I would have liked to know for certain if shepard lived or died. I like to think the breath means he lived but there's no way to know for certain. open to interpretation I guess.


Alright, I interpreted that he lived, therfore he did. The wonders of open endedness.

#163
KENNY4753

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xsdob wrote...

KENNY4753 wrote...

sH0tgUn jUliA wrote...

KENNY4753 wrote...

AresKeith wrote...

sH0tgUn jUliA wrote...

xsdob wrote...

^ My engineer shepard lived cause my ems was high in destroy, don't know why you can't get your ems up.


I had 7650 EMS in destroy. I got 1/4 second gasp in a pile of garbage. I wanted to at least have a scene with Shepard slamming down some shooters in a dive in somewhere in Mexico. But nooooo. All I got was a pile of garbage.


or atleast have someone pull Shepard's arm from the rubble or have someone say they found Shepard alive

Something that proves Shepard survives would have been nice. For all we know that could have been a dying breath and not a surviving breath


Okay Kenny, are you quoting Chris here?

Not intentionally lol.

but I would have liked to know for certain if shepard lived or died. I like to think the breath means he lived but there's no way to know for certain. open to interpretation I guess.


Alright, I interpreted that he lived, therfore he did. The wonders of open endedness.

I'm not saying your wrong. All I'm saying is that the scene can be taken both ways. Something more concrete would have been nice in my opinion.

#164
AdmiralCheez

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Sion1138 wrote...

No, I don't play ME anymore.

If your game manages to make players feel bad afterwards, something went wrong.

Requoting the first response, like a boss.

Yeah seriously though ruined forever blah blah blah.  I keep comparing it to a bad breakup because that's what it honestly feels like.  MASS EFFECT Y U NO LOVE ME ANYMORE?!

#165
jakal66

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Yeah I do feel, that in the destroy with high EMS they should have shown a more obvious scene of sheppard surviving, at least if their plan was to have him survive in one of the endings.This is one thing that I just couldn't get from the devs, being vague in that ending was in my humble opinion pretty dumb of a move.Specially given the fact that they had the chance to clear this in the EC.Which shows they might have something up their sleeve...or they just wanted to have an open ending scene like that...which to me is dumb, just dumb...

#166
RAREstereoCATS

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I don't play games only for enjoyment. I like to be emotionally invested in a game too. If I don't feel any other emotion besides pure joy when I'm playing a game, then I feel like something's missing. And that's why I was drawn to the Mass Effect series in the first place.

#167
Ferah84

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Jamie9 wrote...

I disagree wholeheartedly.

Gaming as a medium is maturing. And that means the types of stories being told are diversifying. We have movies that have depressing endings. Some of these are blockbuster hits. So why not gaming?

In fact, I enjoy the emotional rollercoaster that is a good story. You know what: when Thane died, I felt really bad. But that was good. That I was affected in such a way is a sign of an effective storyteller.

If you want all stories to end in happy endings, then good for you. But I think that heavily restricts authors and is rather close-minded.


Don't get me wrong, I thought the story itself was amazing! It pulled me in and made me care about the world of Mass Effect (it even renewed my interest in sci-fi). Its not that I want an overly happy ending, to be honest I thought the ending was quite powerful and very emotional (even if I didn't see it going in that direction lol) and to see a perfect ending would be out of place imo. But I believe that a game like Mass Effect, a game that appeals to so many people, should have that something to make everyone want to play the game again.
 
I personally have mixed feelings about the game overall so its a little hard to express my views on it. I mean, I have played through ME3 with the same character about three times because I love the majority of it and there is plenty there to look over again. Though I hesitate rushing towards the end, I always choose the control ending and I allow the character's end to sink in, therefore I have accepted it.

However when I play new content like Leviathan, content that wasn't in my initial playthrough, it feels a bit like was resurrecting a dead character and it was depressing in that aspect (thats how this thread came about). 

Despite it all though, I do love Mass Effect stories and I would still welcome any new ones.

Modifié par Ferah84, 03 septembre 2012 - 08:19 .


#168
Isichar

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3 games, 100 hours worth of gameplay and accomplishing the impossible to leave you feeling depressed and like you just did nothing.

There is a time and place to make a game depressing, telling the viewer that they just wasted 100 hours to accomplish nothing is not mature, its not art, its complete garbage. And even if it was meant to be depressing then they should have made it something meaningful, which it was not.

If a depressing story suddenly had a change of heart on the last 5 minutes and turned everything into butterfly's and rainbows I would be upset to.

#169
AdmiralCheez

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Ferah84 wrote...

But I believe that a game like Mass Effect, a game that appeals to so many people, should have that something to make everyone want to play the game again.

And there you have it.

The difference between video games and other media is that, when you play a video game, suddenly you become an active part of the overall narrative.  Video games actually require the most effort on the audience's part, and that (comparatively) hard work needs to be rewarded.  Mass Effect as a complete series takes nearly 100 hours of the player's undivided attention and skill to get through (not to mention hundreds of dollars if all the games and DLC were purchased new).  So the player is investing a lot into getting through Mass Effect.  In order for that investment to be validated, the player needs to feel good about everything as the credits roll.

A sad or bittersweet ending can still make you feel good (intellectually if not emotionally).  A fatalistic, half-baked one that completely fails to deliver nearly everything that was promised?  That leaves a lot of people feeling like they've been betrayed or have completely wasted their time.  And that knowledge that, no matter how many times you do it, you'll never be rewarded really, really hurts.

Granted, it's a largely subjective experience, but I have a textbook on game deisgn right here (Swords & Circuitry, pretty cool read) that says the key to making a good game is to make the player happy.  If the player doesn't feel better after playing the game than they did before playing it?  Then you've failed.  I think Bioware got so wrapped up in everything else that they forgot the most important part of game design: the player.

#170
ObserverStatus

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Conker's Bad Fur Day was a pretty sweet game, but the ending still made me feel like poo tbh.

#171
Guest_EntropicAngel_*

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I enjoyed it.

Edit: and OP, you must not have played many games. Two very recent ones that come to mind that I've played recently--L.A. Noire, and Final Fantasy XIII-2, have had incredibly depressing endings, but that doesn't mean they weren't very good. Another called Spec Ops: The Line, I've heard about, where: SPOILERS SPOILERS SPOILERS the final in-game act is a choice whether or not to commit suicide.

Modifié par EntropicAngel, 03 septembre 2012 - 08:21 .


#172
Ferah84

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EntropicAngel wrote...

I enjoyed it.

Edit: and OP, you must not have played many games. Two very recent ones that come to mind that I've played recently--L.A. Noire, and Final Fantasy XIII-2, have had incredibly depressing endings, but that doesn't mean they weren't very good. Another called Spec Ops: The Line, I've heard about, where: SPOILERS SPOILERS SPOILERS the final in-game act is a choice whether or not to commit suicide.


I wouldn't compare Mass Effect to any other game I played before. There aren't many like it and it is an experience in itself  - I love it overall. My point is that the endings kind of kill the re-playability of the character when I pick up new DLC, because I've already come to terms with their fate - there'd be no real change to that (I still like playing DLC for more story though).

#173
Guest_EntropicAngel_*

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Ferah84 wrote...

I wouldn't compare Mass Effect to any other game I played before. There aren't many like it and it is an experience in itself  - I love it overall. My point is that the endings kind of kill the re-playability of the character when I pick up new DLC, because I've already come to terms with their fate - there'd be no real change to that (I still like playing DLC for more story though).


I'd disagree. However, Final Fantasy XIII-2's the same exact way. One of the main characters dies at the end. And yet there's been a great deal of DLC for it--story DLC. It's a personal opinion, I guess.

#174
ObserverStatus

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EntropicAngel wrote...

I enjoyed it.

Edit: and OP, you must not have played many games. Two very recent ones that come to mind that I've played recently--L.A. Noire, and Final Fantasy XIII-2, have had incredibly depressing endings, but that doesn't mean they weren't very good. Another called Spec Ops: The Line, I've heard about, where: SPOILERS SPOILERS SPOILERS the final in-game act is a choice whether or not to commit suicide.

Yeah, ME3's ending was a lot of things, but I wouldn't really call it depressing.  Not like the endings of Conker's Bad Fur Day, and Gamma's campaign from Sonic Adventure were.

#175
Guest_Catch This Fade_*

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Anybody who plays ME3 and feels depressed afterwards is weird.