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Destroyer Missile Launcher


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23 réponses à ce sujet

#1
Guest_Aotearas_*

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Ehehehe

this power is fun. Just tried a new build at the expense of Cluster Fragmentation grenades and went for full damage ML.

The results are ... Image IPB
A lot of fun to say the least. I like it a great deal. A full damage built deals sizeable enough damage, the hit itself ignores shield armor (seen damaged Rocket Troopers that had some regenerated shields getting blown to nice little bits by the single hit).

Not to say the power needs more buffing. Damage is okay but the force could be greater aswell as the infamous accuracy (read: missile hitting wall instead of enemies, even if a clear line of fire was available). Also I would love if those little things had a proximity fuse instead of an impact hit, so that the notorious last precognitive enemy evasions would turn moot (damn Nemesis dodging a missile almost point blank is simply ridiculous!).

I still see very few people playing Destroyers with the Missile Launcher, so here the little tribut to that power. You guys are missing out on something.


P.S.:
Nice playing with you robarcool

#2
Clayless

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Not really.

#3
Deadlysyns

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Our_Last_Scene wrote...

Not really.

Since the Buff its not that bad still not a true Missle Launcher

#4
Guest_Aotearas_*

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What, that's plenty enough to fool around with on Gold.

#5
DullahansXMark

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I like this power a lot, too. Glad to see Awesome-Cat agrees with me! ^_^

#6
LuckyBullet95

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Should've just called it a Concussion Cannon, made it do no damage and let it set off Tech Bursts. Oh the first we could have.

#7
Ziegrif

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But can we still call it the Ex-Wife?

#8
Guest_Aotearas_*

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Ziegrif wrote...

But can we still call it the Ex-Wife?


Of course.

When all you have is a Hammer Image IPB

Image IPB

#9
quack123

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It's fun, but not worth it at all. I still feel like a total BA using it though.

#10
NOME

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I can't seem to hit anything with my missile launcher...

#11
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NOME wrote...

I can't seem to hit anything with my missile launcher...


Huh, strange. I'd guess my on-target percentage was around 70%, most of my shots went straight home. What's your average distance towards your enemies?

#12
Shpoon

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I unlocked the Destroyer yesterday & didn't spec into Missile Launcher. Might use a respec card & try it out for full damage. He is a badass character, I love the stomp melee.

#13
valium

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even with the buff, it is nowhere near as good as multi frag or fitness. i would even go as far as saying it is still terrible.

#14
Guest_Aotearas_*

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valium wrote...

even with the buff, it is nowhere near as good as multi frag or fitness. i would even go as far as saying it is still terrible.


I'm not contensting that Cluster Frags are flat out superiour, but the missile launcher is more fun.

#15
defleshing

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i like it for staggers, hydra the opposite of a damage build, never sacrifice nades.

#16
Blaine Kodos

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I had a Missile Launcher build before the buff, and since then I've just been enjoying them more. I use the particle rifle, and the extra shots going in and making a Phantom stay put for a light show in her face is indispensable. You don't take them to do damage by themselves, which is why I think they get a bad wrap. They're to augment your gunfire, and they do the job pretty well. Plus they're just hilarious to watch smash into a guy's face from across the map.

#17
Guest_Aotearas_*

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Blaine Kodos wrote...

I had a Missile Launcher build before the buff, and since then I've just been enjoying them more. I use the particle rifle, and the extra shots going in and making a Phantom stay put for a light show in her face is indispensable. You don't take them to do damage by themselves, which is why I think they get a bad wrap. They're to augment your gunfire, and they do the job pretty well. Plus they're just hilarious to watch smash into a guy's face from across the map.


Yup, the power synergizes perfectly with endurance weapons like the Typhoon (don't have the PPR yet) or semi-automatics!

It's like the missiles have a glue dispenser warhead. Just stand there and let me continue shooting you, fine, fine Phantom.

#18
silencekills

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 I like it too.

#19
Homey C-Dawg

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Me and three other guys did a gold match on reapers/reactor a few days ago where we didn't use our guns or powers and relied completely on hydra missiles.

It....took a long time. Still killed everything eventually and got a full extraction though.

#20
superligerzero

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I love using the missle launcher, the only problem with it is the pathfinding it takes at times.

#21
Shadohz

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Need some passive damage? Don't worry that's what missiles are for.
Your gun has a slow reload? Don't worry that's what missiles are for.
Demolisher doesn't want to share his pylon? Don't worry that's what missiles are for.
You mad because you're on a map with no close supply pylons for your grenades? Don't worry that's what missiles are for.
You N7: 1500, suck as a player and don't want anyone to find out? Don't worry that's what missiles are for.
Don't like taking cover while you're on Platinum? Don't worry that's what missiles are for.
You ran out of ammo and can't find a pylong nearby. Don't worry that's what missiles are for.
You can't aim for s**t? Don't worry neither can missiles.

What's not to love about missiles?

#22
ParatrooperSean

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Our_Last_Scene wrote...

Not really.


Given the choice between the two, the missiles win the fun factor (for me), but IMO Multifrags are overall more effective. But I think it's a lot closer than you give it credit for. 

They stagger enemies and cause them to roll. This assists defensively since they aren't shooting back in the meantime. I can't tell you how many time a Pyro has started roasting me, and my missiles made it stop just long enough for me to kill it. When faced with a large mob the Hydras will also occupy two and sometimes three enmies at a time. 

It also helps offensively because it stops fantoms in their tracks and you can blast away while they stand frozen in their bubble. For enemies who roll, it's pretty easy to predict where they will stand back up - so now you can line up an easy headshot. 
Your link doesn't show massive damage, but keep in mind the missiles are firing passively every 2.76 seconds. That's 4 times every 11 seconds of play. For hydras that means while you plast away with your Pirhana (or whatever), 12 missiles deploy every 11 seconds to help contribute to damage. I absolutely notice needing less shots to drop enemies. 

They help with defense. They help with offense. They substantively contribute to damage.

#23
ryoldschool

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^ Sean is explaining it well - Go for // shield penalty // Refire time // Hydra Missiles and use the PPR. You are not interested in doing damage with the missiles ( although it has taken out some phantoms out which were down to pixles of health ), but to distract your target from shooting at you. You don't have to stop the firing process to toss a grenade.

#24
ParatrooperSean

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ryoldschool wrote...

^ Sean is explaining it well - Go for // shield penalty // Refire time // Hydra Missiles and use the PPR. You are not interested in doing damage with the missiles ( although it has taken out some phantoms out which were down to pixles of health ), but to distract your target from shooting at you. You don't have to stop the firing process to toss a grenade.


It's also important to emphasise the damage they do is underestimated and too easily dismissed. If they were killing enemies in one shot they would be way OP. 

I took the damage & force / refire rate / Hydra (3-missiles). 

That's 270 damage x 3 missiles = 810 damage every 2.76 seconds = 293.5 damage per second. 
(These numbers are with no power passives at all)

Now being fair, the Hydra's targeting is pretty damn good but some will miss and some targets will die before they impact. Also, many people will choose the shields evo at rank 4. Even taking all of this into account, the total damage contribution of Hydra missiles is pretty darn respectable. 

Modifié par ParatrooperSean, 03 septembre 2012 - 03:26 .