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Make Staff attacks a seperate skill tree.


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#1
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Like Two-handed weapons, shields and the rest of our lovley array of skills, I feel that staff combat should be made an optional tree, one you can develop seperatley.

I know that staff combat makes sense, so I'm not proposing to remove it entierly, I'm just saying that before we go Gandalf on the Darkspawn, our PCs should have default attacks, quite sluggish and low in damage. But if we choose that skill tree we get better and better at it.

This is for roleplay reasons entirely, mimicking the Mass Effect/ Deus Ex skill system in a way (which I really wish would be in every RPG from now on.)

So heres a summary:

1) Melee attacks should always be there. It doesn't make sense for any mage to wield a wooden staff and not use it to bump something close in the head when mana is down. Yet, using it and using it *well* are two different things.

2) The Skill tree should allow us to do more damage as well as unlock new abilities and make for a rather good melee fighter when the need arrives. Focusing on defence and HP boosts too.

3) To balance this out, the skills will require strength and dexterity to do any good. Meaning mages who focus on this will be locked out of the better skills in the magic trees.Of course, this means making the requirements for these better skills higher than they are in DA2.

4) With this implemented, maybe I can avoid my super-bad-ass female Hawke build which could have made for a decent tank. Not that I didn't enjoy playing with her (omg -.-) but it does a lot to unblanace the classes.

5) With this, introduce the "Heavy Robe" something I thought of right now. It should be custom and other classes/sub-classes can equip it (of course, if an archer uses this he sacrafices defense for dexterity.) I think a "Heavy Robe" would look like the Champion Mage gear in DA2. And since you're looking into Skyrim, take a look at some of the battle-mage robes in the mods. If you're gonna take anything from that game, it has to be the mage-robe design from the mods and vanilla game ;-)

6) Roleplay reasons include:

Mage who wasn't very good at casting.
Mage who isn't the brightest.
Mage who was fairly strong (Hawke being brought up in a farm in Lothering accounted for this)
Mage who's hot-headed and loves the thrill of head-on battle.
Mage who enjoys other ways of combat.
Mage who enjoys being a jack of all trades.
Mage who enjoys martial arts.

7) Plot reasons.

Mages are in full-out war. And even though they pack a punch, Templars are quite good against them (as seen in DA2 where they were bloody useless.) A more physical front-line approach might be needed for mages to actually win the damn war.

Modifié par simfamSP, 03 septembre 2012 - 02:34 .


#2
LinksOcarina

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I don't mind adding staff proficency, but it needs a bit more fleshing out in the end. Plus, it does need to provide a magic bonus to mages, or else they will never pick it, even if it gives you role-playing outs.

Now if they add crossbows back in as a warrior tree...I will be really happy.

#3
Treacherous J Slither

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Honestly i'm tired of mages uses staves period. In the Dragon Age universe, a mage uses the staff to channel magic power but why not use a sword or a dagger to do the same thing? Why not simply enchant some rings or a pair of gloves?

I'd like it if there wasn't a specific "mage weapon" and instead you shot basic attack blasts barehanded. You could also enchant various weapons, jewelry, or gloves to give your basic attack a boost.

Also, if you're wielding a weapon, you should have access to it's skill tree. Regardless of character class.

#4
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JSlither wrote...

Honestly i'm tired of mages uses staves period. In the Dragon Age universe, a mage uses the staff to channel magic power but why not use a sword or a dagger to do the same thing? Why not simply enchant some rings or a pair of gloves?

I'd like it if there wasn't a specific "mage weapon" and instead you shot basic attack blasts barehanded. You could also enchant various weapons, jewelry, or gloves to give your basic attack a boost.

Also, if you're wielding a weapon, you should have access to it's skill tree. Regardless of character class.


A Warrior-Monk wielding a staff would be cool in-deed.

#5
Renmiri1

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Warrior Mages FTW!

#6
Rawgrim

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I think everyone should be able to wield any weapon. No matter how poor their skills are at it. It shouldn`t be impossible for a rogue to pick up an axe and swing it, or a mage picking up a sword if need be.

#7
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Rawgrim wrote...

I think everyone should be able to wield any weapon. No matter how poor their skills are at it. It shouldn`t be impossible for a rogue to pick up an axe and swing it, or a mage picking up a sword if need be.


No it shouldn't. But because it most probably will we have to suggest new features.

#8
Its_a_Catdemon

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JSlither wrote...

Honestly i'm tired of mages uses staves period. In the Dragon Age universe, a mage uses the staff to channel magic power but why not use a sword or a dagger to do the same thing? Why not simply enchant some rings or a pair of gloves?

I'd like it if there wasn't a specific "mage weapon" and instead you shot basic attack blasts barehanded. You could also enchant various weapons, jewelry, or gloves to give your basic attack a boost.

Also, if you're wielding a weapon, you should have access to it's skill tree. Regardless of character class.


I'll agree with this, I've never understood why apparently all mages used staves, especially apostates, if mages were the only ones who would use such a weapon, it certainly wouldn't help avoid the templars. Considering the way staves were useful in melee for DA2 though, I find it strange that no other class would want to use them, the bladed staves looked right at home in a warriors hand, reminiscent of a lance or other polearm. The hands do seem to do most of the magic controlling anyway, so why can we only shoot from staves?

That said, as for the original post... I completely approve of staves having their own skill tree for melee. Just like any other weapon, not every user would be a master of it. Using physical stats such as strength makes sense for melee, and would help make those attributes less useless. Battle mage type robes don't really need a whole new category, although more of them would be nice, as most robes (or equipment in general) look horrible.

#9
MagmaSaiyan

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i always thought that if anything mages should have a choice whether they have a staff or be bare handed, if we go that route, i feel some kinda tree with new powers ought to be different when not using a staff

#10
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Rawgrim wrote...
I think everyone should be able to wield any weapon. No matter how poor their skills are at it. It shouldn`t be impossible for a rogue to pick up an axe and swing it, or a mage picking up a sword if need be.


i agree with this, in Oblivion everybody can use any weapon. Mages always have dagger, sword, axe or mace when they are attacked in melee.

Mages are poor in combat is a standard WoW set up, "Mages" being stereotypicaly the ones who only know reading books, weak, no exercise at all and nothing else. Bioware love that. Even Jedis of Star Wars being set up like that in their games and so we have Consulars who are weak in combat but poweful in the Force...even we all know the Jedis are warriors with magic, even Yoda and Palpatne are very good in swordfighting

#11
Madmoe77

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Empty handed casting could be done very well. Think of having the effect just outside of the hand, as if it was being generated or manipulated around the character. Instead of the overdone glowing hands. It would be easier to institute as an animation if the power remains at staff length in presentation.

This may look like an absent staff but with some tweaking it would be like a dance sort of. We should avoid the 'air bender' effect though! Cool not corny. But I really missed the mage who could wear armor in DAO. Cross class bonuses would be nice too; like finishing the game in Mass Effect allows you to sample another classes power as a bonus.

Modifié par Madmoe77, 04 septembre 2012 - 03:07 .


#12
philippe willaume

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yes every one should be able to use any weapon or any skills for that matter.
and having a dedicated staff/pole ams tree is not a bad idea

class limitation should come from inherent benefits of a given item for the class.
if we wanted to "limit" mage to use a staff we could make the staff a tool where you could store mana to use when you exhaust yours.
ie if your mage want to use a sword he can use it properly, ie like a warrior or a rogue depending on how the game is made. so he gain in mele but he has a smaller mana reserve than a "traditional" mage.

phil

#13
MichaelStuart

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I would just class staffs has a two-handed weapon

#14
TamiBx

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I do like the idea of making it available for mages to use a sword or dagger, but it would be a pain if when casting spells, the mage had to put away their sword (like in DA:O and some spells).
I hated it, so I always ended up using a staff.
Plus they weren't that bad in DA2; you could use them as malee weapons if the enemy was too close.

#15
Heimdall

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JSlither wrote...

Honestly i'm tired of mages uses staves period. In the Dragon Age universe, a mage uses the staff to channel magic power but why not use a sword or a dagger to do the same thing? Why not simply enchant some rings or a pair of gloves?

I'd like it if there wasn't a specific "mage weapon" and instead you shot basic attack blasts barehanded. You could also enchant various weapons, jewelry, or gloves to give your basic attack a boost.

Also, if you're wielding a weapon, you should have access to it's skill tree. Regardless of character class.

Mages can't actually enchant, in Dragon Age, they need tranquil or dwarves for that.

#16
Treacherous J Slither

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Lord Aesir wrote...

JSlither wrote...

Honestly i'm tired of mages uses staves period. In the Dragon Age universe, a mage uses the staff to channel magic power but why not use a sword or a dagger to do the same thing? Why not simply enchant some rings or a pair of gloves?

I'd like it if there wasn't a specific "mage weapon" and instead you shot basic attack blasts barehanded. You could also enchant various weapons, jewelry, or gloves to give your basic attack a boost.

Also, if you're wielding a weapon, you should have access to it's skill tree. Regardless of character class.

Mages can't actually enchant, in Dragon Age, they need tranquil or dwarves for that.


What is it exactly that tranquil and dwarves do that enable them to enchant that a mage or mundane can't do? I'm curious.

#17
Rylor Tormtor

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JSlither wrote...

Lord Aesir wrote...

JSlither wrote...

Honestly i'm tired of mages uses staves period. In the Dragon Age universe, a mage uses the staff to channel magic power but why not use a sword or a dagger to do the same thing? Why not simply enchant some rings or a pair of gloves?

I'd like it if there wasn't a specific "mage weapon" and instead you shot basic attack blasts barehanded. You could also enchant various weapons, jewelry, or gloves to give your basic attack a boost.

Also, if you're wielding a weapon, you should have access to it's skill tree. Regardless of character class.

Mages can't actually enchant, in Dragon Age, they need tranquil or dwarves for that.


What is it exactly that tranquil and dwarves do that enable them to enchant that a mage or mundane can't do? I'm curious.


From my understanding, the extended exposure to the amount of raw lyrium needed to enchant such items would result in something like toxic shock if one were not dwarven (i.e. immune to MOST of its long term effects [see the jewelery merchant in Orzzamar]) or tranquil (cut off from the Fade, like dwarves, but being essentially lobotomized, they may not display psychological symptons of over-exposure). 

EDIT: Must... close....  paratheneses...

Modifié par Rylor Tormtor, 06 septembre 2012 - 09:48 .


#18
A Crusty Knight Of Colour

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Then, you remove class restrictions on equipment.

Time to monk.

#19
Treacherous J Slither

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Rylor Tormtor wrote...

JSlither wrote...

Lord Aesir wrote...

JSlither wrote...

Honestly i'm tired of mages uses staves period. In the Dragon Age universe, a mage uses the staff to channel magic power but why not use a sword or a dagger to do the same thing? Why not simply enchant some rings or a pair of gloves?

I'd like it if there wasn't a specific "mage weapon" and instead you shot basic attack blasts barehanded. You could also enchant various weapons, jewelry, or gloves to give your basic attack a boost.

Also, if you're wielding a weapon, you should have access to it's skill tree. Regardless of character class.

Mages can't actually enchant, in Dragon Age, they need tranquil or dwarves for that.


What is it exactly that tranquil and dwarves do that enable them to enchant that a mage or mundane can't do? I'm curious.


From my understanding, the extended exposure to the amount of raw lyrium needed to enchant such items would result in something like toxic shock if one were not dwarven (i.e. immune to MOST of its long term effects [see the jewelery merchant in Orzzamar]) or tranquil (cut off from the Fade, like dwarves, but being essentially lobotomized, they may not display psychological symptons of over-exposure). 

EDIT: Must... close....  paratheneses...



I was thinking the same thing myself, but how then do they put specific magic effects into things seeing as how they have no magical power or knowledge of magic?

#20
Ianamus

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JSlither wrote...

I was thinking the same thing myself, but how then do they put specific magic effects into things seeing as how they have no magical power or knowledge of magic?


Perhaps mages create the runes that carry the enchantments but Dwarves and tranquil are the only ones who can physically apply them to the equipment?

#21
Treacherous J Slither

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EJ107 wrote...

JSlither wrote...

I was thinking the same thing myself, but how then do they put specific magic effects into things seeing as how they have no magical power or knowledge of magic?


Perhaps mages create the runes that carry the enchantments but Dwarves and tranquil are the only ones who can physically apply them to the equipment?


The mage would have to be exposed to lyrium to make the rune. So nothing would be preventing said mage from also applying the rune to weapons or armor. The hard part is making the rune itself which I believe lies in the sole realm of the mages. The next part would be it's application which any skilled laborer could do. Mages included.

Seems to me mages could very well enchant their own weapons/armor/clothing/jewelry/etc. What do mages need mundanes for? Anything a mundane can do, a mage can do. The reverse however, is not true. Superioty ftw!

#22
wowpwnslol

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simfamSP wrote...



3) To balance this out, the skills will require strength and dexterity to do any good. Meaning mages who focus on this will be locked out of the better skills in the magic trees.Of course, this means making the requirements for these better skills higher than they are in DA2.



So basically no one will bother with this....

Requiring to spread your stats is an awful idea. Your staff mage will be a gimp warrior wannabe and a pathetic spellcaster to boot.

#23
Its_a_Catdemon

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wowpwnslol wrote...

simfamSP wrote...



3) To balance this out, the skills will require strength and dexterity to do any good. Meaning mages who focus on this will be locked out of the better skills in the magic trees.Of course, this means making the requirements for these better skills higher than they are in DA2.



So basically no one will bother with this....

Requiring to spread your stats is an awful idea. Your staff mage will be a gimp warrior wannabe and a pathetic spellcaster to boot.


That all depends on how the game is balanced, if they did it well, we wouldn't have to be forced in to the same pathetic builds of pouring all of any Mage's points into Magic, Will, or Con, every single time. Make versatility worthwhile.