I know that staff combat makes sense, so I'm not proposing to remove it entierly, I'm just saying that before we go Gandalf on the Darkspawn, our PCs should have default attacks, quite sluggish and low in damage. But if we choose that skill tree we get better and better at it.
This is for roleplay reasons entirely, mimicking the Mass Effect/ Deus Ex skill system in a way (which I really wish would be in every RPG from now on.)
So heres a summary:
1) Melee attacks should always be there. It doesn't make sense for any mage to wield a wooden staff and not use it to bump something close in the head when mana is down. Yet, using it and using it *well* are two different things.
2) The Skill tree should allow us to do more damage as well as unlock new abilities and make for a rather good melee fighter when the need arrives. Focusing on defence and HP boosts too.
3) To balance this out, the skills will require strength and dexterity to do any good. Meaning mages who focus on this will be locked out of the better skills in the magic trees.Of course, this means making the requirements for these better skills higher than they are in DA2.
4) With this implemented, maybe I can avoid my super-bad-ass female Hawke build which could have made for a decent tank. Not that I didn't enjoy playing with her (omg -.-) but it does a lot to unblanace the classes.
5) With this, introduce the "Heavy Robe" something I thought of right now. It should be custom and other classes/sub-classes can equip it (of course, if an archer uses this he sacrafices defense for dexterity.) I think a "Heavy Robe" would look like the Champion Mage gear in DA2. And since you're looking into Skyrim, take a look at some of the battle-mage robes in the mods. If you're gonna take anything from that game, it has to be the mage-robe design from the mods and vanilla game ;-)
6) Roleplay reasons include:
Mage who wasn't very good at casting.
Mage who isn't the brightest.
Mage who was fairly strong (Hawke being brought up in a farm in Lothering accounted for this)
Mage who's hot-headed and loves the thrill of head-on battle.
Mage who enjoys other ways of combat.
Mage who enjoys being a jack of all trades.
Mage who enjoys martial arts.
7) Plot reasons.
Mages are in full-out war. And even though they pack a punch, Templars are quite good against them (as seen in DA2 where they were bloody useless.) A more physical front-line approach might be needed for mages to actually win the damn war.
Modifié par simfamSP, 03 septembre 2012 - 02:34 .





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