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September 2012 Custom Content Challenge: Arabian Nights


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206 réponses à ce sujet

#26
Kendaric Varkellen

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That guy would work extremely well, yes.

#27
Shemsu-Heru

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What about Christopher Lee in "Arabian adventure" 1979.

Posted Image

#28
Fester Pot

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A few more ideas -

A placeable genie lamp of various sizes and colors.
See through silk female tops with jiggly-mesh breasts of various sizes and colors.
Placeable camels in the sitting position.
Footprints in the sand.
Placeable dye of various colors.
Placeable palm trees of various sizes.
Market stalls with bright colored tarps and designs.
A flat rooftop tileset showing streets below (how the DLA rural does sea-side cliffs).
Unique fountains.
Hanging colorful cloth on lines with mesh that shifts on the breeze.
A shoe as a weapon you can throw.

FP!

Modifié par Fester Pot, 06 septembre 2012 - 01:16 .


#29
Kendaric Varkellen

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Shemsu-Heru wrote...

What about Christopher Lee in "Arabian adventure" 1979.

Posted Image


Christopher Lee would work great as well. Especially with that headdress ;) (The headdress would also make a nice cloak model, even though it won't fit on every character without clipping)

#30
OldTimeRadio

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Better skeletons (from Titan Quest), skinmeshed from scratch and with custom appear/disappear animations in the style of Ray Harryhausen's skeletons in Jason and the Argonauts.  I punched up the speed as I didn't feel they were surprising enough if they were slower.
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Very much a WIP.  The animations may not get better than this, unfortunately.  To get these where I wanted them I had to do something Bad™ to my animations and I'm not sure if I can add to them passed where they are now.  I had 40 frames to play with but I wanted them to be a little more surprising when they appear so they probably only use a little over half of that.

Did somoene already do this pop-up-from-the-ground appear animation for skeletons?  I keep thinking I've seen this before, but I may not be thinking of NWN.

I hope it's not too far off the "Arabian Nights" theme.  When I think of Arabian Nights I immediately think of Ray Harryhausen's brilliant stop-motion animation work and all the Sinbad movies I watched as a kid.

#31
Frith5

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Love it! Nice surprise, OTR.

Long time back, I played with using the last part of the 'climbing' animation from (I think) Vaie's. This is the animation CRAP used, for climbing a rope from a pit, etc. That last part has the person crawling up onto a surface. Used with a zombie on flat terrain, it looks like they are climbing right outta the earth or a grave!
Alas, I lost that long ago, and never tried to do it again, but perhaps somebody else will?

JFK

#32
Bard Simpson

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Fester Pot wrote...

A shoe as a weapon you can throw.

FP!


Hey, didn't Estelindis do that in the June 2011 Challenge? :P


Kendaric Varkellen wrote...

Christopher Lee would work great as well. Especially with that headdress


Indeed, that is a sharp headdress -- a great find, Shemsu!


OTR, that is really cool! You and Frith are reminding me a bit of The Krit's Low-impact Zombie Corpses from a few years back. It's not quite the same, but a somewhat similar concept.

#33
Fester Pot

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Well what do you know! A shoe you -can- throw!

Guess that leaves more time for someone to do a rooftop tileset.

FP!

#34
Tarot Redhand

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For anyone interested in arabian design I came across a tutorial, on deviantArt, split into 2 parts.

arabesque made easy part 1 and arabesque made easy part 2

Hope these may be of use to someone.

TR

#35
Shemsu-Heru

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I have finished to modeling and texturing of the evil vizier/sorcerer head based on Christopher Lee in "Arabian adventure"; But i have tried a version with pointed beard. Because I thing that could locks more evil. But I'm not sure what loocks better. 
What do you Thing?

Posted Image Posted Image

Modifié par Shemsu-Heru, 07 septembre 2012 - 05:05 .


#36
OldTimeRadio

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@Shemsu-Heru & @Amethyst Dragon: Great stuff!

@Bard Simpson - Thank you for the link!  That is exactly what I was thinking of.

@Frith5 - Thanks, that gives me some ideas.  I don't think I'm good enough to make a similar animation, but the anims I made just don't look good enough so maybe I'll try.

Modifié par OldTimeRadio, 07 septembre 2012 - 05:48 .


#37
Kendaric Varkellen

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Shemsu-Heru wrote...

I have finished to modeling and texturing of the evil vizier/sorcerer head based on Christopher Lee in "Arabian adventure"; But i have tried a version with pointed beard. Because I thing that could locks more evil. But I'm not sure what loocks better. 
What do you Thing?

Posted Image Posted Image


Great work Shemsu :) Might be best to keep both for greater variety.

#38
Shemsu-Heru

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Considering that the number of heads available in game is limited; And there is a little difference between both; I don't think that will result in more variety....

Modifié par Shemsu-Heru, 07 septembre 2012 - 07:53 .


#39
The Amethyst Dragon

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Shemsu-Heru wrote...

I have finished to modeling and texturing of the evil vizier/sorcerer head based on Christopher Lee in "Arabian adventure"; But i have tried a version with pointed beard. Because I thing that could locks more evil. But I'm not sure what loocks better. 
What do you Thing?

I like the one on the right with the darker hair/beard, but the pointed cone of the beard just looks, to me, a bit too artificial compared to the rest of the head.

#40
Shemsu-Heru

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You are right, I'm still working on it....

#41
Bard Simpson

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Well, the complete nature (shape) of the second head's beard may be less than perfect; but I still think the overall effect is dynamite. Well done, Shemsu!

#42
OldTimeRadio

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Stab #2 at  Harryhausen's Argonauts skeletons.  Good enough and move onto other anims/textures/etc?  Not good enough, keep refining?
Posted Image

Modifié par OldTimeRadio, 08 septembre 2012 - 05:15 .


#43
Bard Simpson

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OTR, I really like this second animation. I also liked the cloud of dust effect from the first shot; perhaps the effect would be good with the new animation. Otherwise, I'd call this a winner.

This will make for some very cool encounters! I'm loving the nostalgic feel, reminding me of those movies I enjoyed when I was a kid -- and it's quite a job to get me to remember that far back. :lol:

#44
Shemsu-Heru

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Evil vizier/sorcerer etc head; Final version in game:

Posted Image

#45
The Amethyst Dragon

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Nice work, folks!

#46
Zwerkules

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Shemsu-Heru wrote...

Evil vizier/sorcerer etc head; Final version in game:


While I think you improved the metal texture, I think a few parts of the old texture where better: the beard and the eyes. The dark eyes looked far more evil than the red ones.
It's probably just me, but I don't like red eyes. They never look evil to me, just unnatural and more like LEDs than eyes.
I know you don't want there to be too many heads, but could you include the original texture with the dark eyes, so people can replace the textures for their own haks? Or do you have a TGA texture that could be used for a vizier 'creature' instead of a head for a part based NPC?

Modifié par Zwerkules, 08 septembre 2012 - 05:40 .


#47
Shemsu-Heru

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@Zwerkules: First pictures, was render from 3dmax, in with i have use a PNG texture. The last picture is a capture from NWN, this is a dynamic head for humans, with a PLT texture, when a texture is converted to PLT you always lose a little of the texture information because PLT is greyscale format; however you have the advetange to chose any color of the NWN pallete; so i you don't like red eyes you can use whatever color you like, and the same with the other parts.....

#48
Shemsu-Heru

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Any chance to have any kind of an "snake enchanter": 

Posted Image

Modifié par Shemsu-Heru, 08 septembre 2012 - 06:50 .


#49
OldTimeRadio

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@Shemsu-Heru - I like the new head, but I like the other two as well.  One element I like about the second head which is not in the third is lighter highlights to give the facial hair/eyebrows a little depth.  Maybe include the PNG as well when you submit?

@Bard Simpson - Glad you like 'em!  The dust effect is an existing Bioware VFX which I apply at the spawn point as part of the script that makes them.  I'm just leaving it out at the moment because I wanted to show off the raw anim as clearly as possible.  Now, normally I'd have to redo the animations from scratch for a second version but I was able to gently slide some keys around and get an even better effect.  It's in the video, below.

Shemsu-Heru wrote...
Any chance to have any kind of an "snake enchanter"?

I don't have any snake enchanters for ya, but I brought the snake! (see video below)

More polished skeleton anims + snake charm cobra (w/audio):

Posted Image
Oboe music is from timcodemonkey, BTW! 

Modifié par OldTimeRadio, 09 septembre 2012 - 02:48 .


#50
henesua

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OTR:
Nice work on those skeletons.
Did you play that last bit on your alto sax?

Shemsu:
I like that head. Nice going using a PLT. However I of think that you need to add some depth like others are talking about. You can do some interesting things with PLTs and shading. I recommend playing with that texture. This head is worth it. Its nice work.