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September 2012 Custom Content Challenge: Arabian Nights


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#51
The Amethyst Dragon

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Skeletons look nice. Loving the cobra in a vase. :)

#52
Shemsu-Heru

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@ OldTimeRadio:

Great work :)


Evil Vizier; I have improved Skin texture:

Posted Image 

Modifié par Shemsu-Heru, 09 septembre 2012 - 08:05 .


#53
Zwerkules

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Very good, Shemsu-Heru!

#54
henesua

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Agreed. That is much improved.

#55
Shemsu-Heru

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Now a young hero, maybe Simbad....

Posted Image

You probably have noticed a little texture imperfection in the back; Actually i couldn't fix it without remade the turban texture completely; and enven then i can't be sure that I'll be able to do it better. So if you don't care we could use it in this shape....

Modifié par Shemsu-Heru, 09 septembre 2012 - 09:17 .


#56
The Amethyst Dragon

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Looks very good to me, Shemsu-Heru. That little texture line isn't much of an issue.

#57
Kendaric Varkellen

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Very nice work in both cases. Exactly the kind of heads any Al-Qadim module would need.

#58
OldTimeRadio

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@Shemsu-Heru - Looks great. The face kind of reminds me of actor Ralph Fiennes.  I agree that the texture line isn't much of a big deal.  As content creators we stare at this stuff so much more closely than players typically do. 

#59
The Amethyst Dragon

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While I wasn't particularly excited about this theme at the start, I'm seeing lots of potential here for my PW's desert empire (which uses a blend of arabian/persian/egyptian cultural looks)...the reason I made that jambiya dagger in the first place.

A week in and there's already a lot of great stuff being mentioned and shown.  So...what other arabian style goodies are folks working on?

Modifié par The Amethyst Dragon, 10 septembre 2012 - 05:00 .


#60
Shemsu-Heru

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An Arabian boy (Halfing head), based on the 40s actor Sabu:

Posted Image

#61
Zwerkules

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The Amethyst Dragon wrote...
So...what other arabian style goodies are folks working on?


I'm expanding the Arabian Nights tileset, but haven't made enough buildings yet to show any screenshots.
The building terrain will have two-story buildings among the one-story ones. Maybe some will even have three stories.

#62
Asymmetric

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I'm trying to model a dhow like the one from Anno (http://images.wikia....l_warship_2.jpg). I'm pretty much done with the geometry (I can't get the hull to look right though, but I've given up on it), but its missing textures. Right now I'm using textures from the tno ship:

Posted Image

Modifié par Asymmetric, 10 septembre 2012 - 03:09 .


#63
Zwerkules

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Welcome, Asymmetric!
The dhow looks good, but I can't tell how big it is. How big (or small) would an NPC look on that dhow?

#64
Asymmetric

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It will fit into a 3x1 Tile group.

#65
Shemsu-Heru

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@Asymmetric: Very nice Ship! Is It a placeable or a tileset piece?

#66
Asymmetric

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I don't know yet. I think I'll just do both.

Edit: I have to correct myself: It requires 4x1 tiles to fit :). The raised deck at the stern is high enough for a standard door to fit beneath it.

Modifié par Asymmetric, 10 septembre 2012 - 07:40 .


#67
OldTimeRadio

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@Shemsu-Heru - Looking good!

@Asymmetric - Nice work!  No better way to put your new & updated version of NeverBlender through it's paces than something like this.

@Everyone - Here's a variation I'm working on.  Added blue emitter eye, decal on left side of head and wrapping on right arm.  I've been trying mehndi patterns but all of them are too complex and don't show up well in-game.  This is my attempt at something kind of general, kind of arabic.  The black bit will probably get replaced with two big blue dots, one on top the other.  Suggestions via PM are more than welcome.
Posted Image

#68
Bard Simpson

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Shemsu, I really like the vizier's new eyes. All your heads are great.

Shemsu-Heru wrote...


Now a young hero, maybe Simbad....

You probably have noticed a little texture imperfection in the back


Nope! I didn't notice anything, but looked more closely after reading others' comments; I finally saw a vertical line up the middle. Is that it? Heck, that's nothing! As OTR said, players (such as yours truly) aren't likely to notice such a thing. Please, keep up the great work.

Speaking of OTR, you've got some really sharp skeletons there, and the cobra and oboe are great! Maybe Shemsu's Sabu could become a snake charmer. ;)
Edit: You posted your variation while I was typing; I think this new work is really cool! I love the eye, both the emitter and the surrounding design. I can imagine some very interesting scenarios for this....... /edit

I am very much looking forward to seeing Zwerkules' new tiles; I am always delighted by what you make.

Oh, and a dhow -- very cool, Asymmetric! That'll be a great addition to what looks to be an amazing collection.

My thanks to all you talented people who keep giving to this game and community, and a special thanks to TAD for running the show intil Rolo can return. B)

Modifié par Bard Simpson, 10 septembre 2012 - 10:40 .


#69
QlippothVI

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For some reason I keep seeing the sorcerer in the background using a (ensorcelled) vacuum (don't bother, dude! That's WAY too much sand!)). Awesome skeletons!

OldTimeRadio wrote...

Stab #2 at  Harryhausen's Argonauts skeletons.  Good enough and move onto other anims/textures/etc?  Not good enough, keep refining?
Posted Image



#70
OldTimeRadio

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My vacuum sucks the dead back into existence.  And it's bagless.  You can't front on that.  :P

#71
henesua

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That's not a bag less vacuum cleaner. Its a swiffer!

#72
phenix-rising

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I want to play too!

Here's an ankus, or elephant goad, adapted from the Al-Qadim campaign sourcebook. It's far from perfect but for my first completely finished and working model I'm rather pleased with it.

Posted Image

I've also started working on the bagh nakh (tiger claws). Hopefully I can get that finished too.

#73
Shemsu-Heru

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@phenix-rising: Nice weapon, and it's a good model; Is it a new weapon or a kind of kama or something?
Do yo have plants for texture variations, Iron, bronze, etc?

#74
phenix-rising

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Shemsu-Heru wrote...

@phenix-rising: Nice weapon, and it's a good model; Is it a new weapon or a kind of kama or something?
Do yo have plants for texture variations, Iron, bronze, etc?


Thank you!
It's a new weapon - 1d6 piercing/bludgeoning damage.
I had planned on using the standard w_metal_tex but I haven't gotten the hang of UV mapping yet. I cheated and just made my own textures instead:

Posted Image

#75
Shemsu-Heru

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No more heads for the moment. In May challenge "New Weapons", I had promised to make Shamshir scimitars if people would choose "Arabian Nights" next. So here are...

Posted Image


@phenix-rising:
If you are working with 3d Max an easy way to use w_metal_tex is:
-Select your model in Max go to Modify section chose UVWMap modifier Then chose Face.

-Now Chose Unwrap modifier, and edit option, Now you'll have a square, in which you'll have inscrited all the faces of your model.

-Now chose the w_metal_tex in CheckerPatter window, now escale and move your square until it will be inscrited under one of the metal squares of the w_metal_tex texture.

I hope this will help you, i Khow that is hard to understand this kind of explantions whithout a visual reference.

If you have more doubts I'll be please to help you, if i can.

By the way this ankus is made in one pice of metal, or It have a wooden pole?

If you wish too add a wooden pole too, repeat the process but only chose the faces of your model that are part of the pole.

Modifié par Shemsu-Heru, 12 septembre 2012 - 10:23 .