September 2012 Custom Content Challenge: Arabian Nights
#126
Posté 26 septembre 2012 - 09:09
#127
Posté 26 septembre 2012 - 10:21
#128
Posté 27 septembre 2012 - 04:31
As for my little contribution:
Ankus has been reworked a bit...

And the bagh nakh...

In two versions because I couldn't decide which one would be best. Version 1 has straight blades and can be wielded in either hand. Version 2 has curved blades but is two separate weapons - one main-hand only and the other off-hand only. Both include the optional bichawa blade as middle/bottom model 2.
#129
Posté 27 septembre 2012 - 06:53
#130
Posté 27 septembre 2012 - 02:37
#131
Posté 27 septembre 2012 - 08:19
TR
#132
Posté 27 septembre 2012 - 09:56
<*raven chuckle* he got ya, boss>
Hmmm? Whatsat? Who? <the grinning cat. he gotcha>
What...? Huh? <he got you to accept a ccc entry without screenies>
No he did.... Arggggh! Tarot! I'll get you for this! <no you wont>
Hush, Bother. I have to at least *sound* peeved or they'll all do it. <ah. tricky, wizard>
Yup *satisfied grin* <but he still got ya>
Grrrrrr. Oh, go eat a snail. <don't mind if i do>
<...in astonishment>
#133
Posté 27 septembre 2012 - 10:57
TR
#134
Posté 27 septembre 2012 - 11:14
Hey! I can write a tutorial about posting images here :-)
Caveat: a) I'm mostly messing with you Big TR and
Step one: Open an album or project under the "my content" roll-out to the left. <nope. step one, take a screenie>
Right, so step two... er, three. Blast it bird! Stop that. Close beak.
Step two: Upload image to album or project gallery. Best to edit it to no more than 540px wide and can not be larger than 250kb.
Step three <four>: Grrrrr. Go to image and right-click on it to "Copy image URL".
Step 4: <5> write post and where you want the image to display use square brackets (without the spaces I'm putting in)
[ img ]http://social.bioware.com/uploads_user/2918000/2917482/230003.jpg[ /img ]
But don't stress about it. I know you fellas over in the old country have to tap out your internet on coconuts or something <that's monty python>
Yep. Learned everything I know about Britain from that great documentary series <*face-wings*>
<...a tutorial>
#135
Posté 28 septembre 2012 - 12:57
In the mean time here is a link to a mini gallery with the screenies, in my dropbox account.
TR
Modifié par Tarot Redhand, 28 septembre 2012 - 01:48 .
#136
Posté 28 septembre 2012 - 02:08
I really *hate* writing tutorials :-P
Sorry Mate :-/
Here's Tarot's gorgeous minimaps:





<...pie off his face>
#137
Posté 28 septembre 2012 - 04:58
TR
#138
Posté 30 septembre 2012 - 04:51
@Tarot Redhandf - Beautiful! Big enough to make a really useful overland map, among other things. Now, they look really good as-is but NWN can sometimes downsample images behind your back. If you ever suspect NWN's doing this and your image doesn't look as good in game as you think it should, just add a TXI file for the texture with the following commands:
downsamplemax 0
downsamplemin 0
There might be some other ways to help preserve the fidelity but those two will usually help from any autocrunching the game might do. This should definitely help if, when zoomed out a bit, the images start too look muddled.
Modifié par OldTimeRadio, 30 septembre 2012 - 04:52 .
#139
Posté 30 septembre 2012 - 05:23
mipmap 0
for textures that you dont want to be mipmaped at all. I use this for some vfx textures as an example. Where this makes realy sense imo is for a "wasp swarm" vfx. So you can make it out from a wider distance!
Modifié par NWN_baba yaga, 30 septembre 2012 - 05:32 .
#140
Posté 30 septembre 2012 - 05:56
#141
Posté 30 septembre 2012 - 10:04
@otr Thank you. Actually because the textures are bump-mapped to give the inpression of being made of paper/cloth I haven't had a need for a TXI file. I've used the same technique in all my Map Mats submissions to the vault (shameless plug - link in my sig). My intention with all of them is for use in overland travel schemes, so I was wondering what other things you were refering to? Oh and I just want to double check this, a TXI file is a plain text file that has a number of on/off switch references in it, yes?
TR
Modifié par Tarot Redhand, 30 septembre 2012 - 10:16 .
#142
Posté 01 octobre 2012 - 06:58
End of the month. Time to send in your stuff if you haven't already.Declared Projects:
Sinbad Movie Influenced Skeleton - OldTimeRadio
Arabian Nights Tileset Expansion - Zwerkules
Ankus - phenix-rising
Bagh Nakh - phenix-rising
Zakhara Maps - Tarot Redhand
Projects Received:
Jambiya - The Amethyst Dragon
Dhow Placeable and Tile Group - Asymmetric
Arabian Style Helmets - Shemsu-Heru
Arabian Style Heads - Shemsu-Heru
Evil Vizier Head - Shemsu-Heru
Young Hero Head - Shemsu-Heru
Young Boy Head - Shemsu-Heru
Shamshir Scimitars - Shemsu-Heru
Hindu/Persion Shield - Shemsu-Heru
Arabian Pants and Shoes - Shemsu-Heru
Desert Themed Music - Shemsu-Heru
Magic Lamp Misc. Medium Icon - Shemsu-Heru
#143
Posté 01 octobre 2012 - 10:17
#144
Posté 01 octobre 2012 - 01:32
#145
Posté 01 octobre 2012 - 02:17
And welcome to phenix-rising!
keep the (sand) ball rollin'!
#146
Posté 01 octobre 2012 - 04:17
#147
Posté 01 octobre 2012 - 04:47
#148
Posté 01 octobre 2012 - 06:29
The Amethyst Dragon wrote...
End of the month. Time to send in your stuff if you haven't already.Declared Projects:
Sinbad Movie Influenced Skeleton - OldTimeRadio
Arabian Nights Tileset Expansion - Zwerkules
Ankus - phenix-rising
Bagh Nakh - phenix-rising
Zakhara Maps - Tarot Redhand
Projects Received:
Jambiya - The Amethyst Dragon
Dhow Placeable and Tile Group - Asymmetric
Arabian Style Helmets - Shemsu-Heru
Arabian Style Heads - Shemsu-Heru
Evil Vizier Head - Shemsu-Heru
Young Hero Head - Shemsu-Heru
Young Boy Head - Shemsu-Heru
Shamshir Scimitars - Shemsu-Heru
Hindu/Persion Shield - Shemsu-Heru
Arabian Pants and Shoes - Shemsu-Heru
Desert Themed Music - Shemsu-Heru
Magic Lamp Misc. Medium Icon - Shemsu-Heru
I've sent mine in already - Rolo has it.
TR
#149
Posté 01 octobre 2012 - 09:59
@MilkyNova - Beautiful!
Modifié par OldTimeRadio, 01 octobre 2012 - 10:04 .
#150
Posté 02 octobre 2012 - 02:48
Three Cheers times Six!





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