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September 2012 Custom Content Challenge: Arabian Nights


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206 réponses à ce sujet

#151
henesua

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agreed. this was a great month. Thank you!

#152
Fester Pot

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Sorry, it's coming! Just finishing up what needs to get finished.

FP!

#153
OldTimeRadio

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Fester Pot wrote...
Sorry, it's coming! Just finishing up what needs to get finished.

No worries on this end, FP!  It's my fault for getting the material to you so late.  I included a note that any modules you sent in would override my demo module for same.

#154
The Amethyst Dragon

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Not to worry, there's still a straggler or two from August. Once I've got August's packaged together and uploaded, I'll finish with September's.

#155
OldTimeRadio

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Ok, just sent of my skeletons to the CCC e-mail address!  I learned more about skin weighting, modeling and a lot more about UV mapping this time around.  I had to chop out 3-4 base skeletons because I'd unwittingly mapped them using default NWN textures which had an alpha map- which meant they looked fine in Max but (because of how my skeletons were set up) were transparent in game.  Not good.  I looked at a couple of "solutions", tried them, thought they were pretty lame, and decided to remove those guys from from this release. 

Here are the seven that did make it out.  All of these have the Harryhausen-style appear animation. I hope you like 'em!
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And a video from the included demo module:
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#156
Fester Pot

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Submission sent of OldTimeRadio's placeable, funky, dye table!

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FP!

Modifié par Fester Pot, 02 octobre 2012 - 08:24 .


#157
Shemsu-Heru

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@OldTimeRadio: Amazing Skeletons; i like specially the helmets!

#158
Shemsu-Heru

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I'm preparing an update of my MOD More Asian heads; And I have started to adding few heads from Mortal Kombat 4. So when I was watching MK4 character models, I found this guy; And I thought that he could be a good Al-Qadim corsair...

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#159
henesua

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OTR - is that blue tattoo and jewel on your skeleton colorable via PLT?

#160
Bard Simpson

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Fantastic - everyone! You have all done some marvelous work, and I thank you all for generously sharing your talents.

#161
OldTimeRadio

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@Fester Pot - Nice!  (Looks at dyes on the table.  Looks at FP's beard.) Now I know how your beard got all those colors in it!

@Shemsu-Heru - Thank you!  I like the snail antenna helmet the best.  It's based off some sketches DaVinci (?) did for Roman helmets.  Your head looks great- I like the way you did the high cheek bones.

@henesua - Nope, it's just a transparent texture and an emitter,.  One of the glowing eye emitters.  These are regular creature appearances.  I thought about trying to make a (small) pheno but I still don't have enough bits yet to make it worthwhile for someone to download as such.

Modifié par OldTimeRadio, 03 octobre 2012 - 02:31 .


#162
henesua

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Oh thanks for the explanation, OTR. I don't know why i thought you could have alt colors in a regular model. I suppose I'm so used to magic from you that I figured you could pull it off.

If I wanted to make multiple color versions of that skeleton, would it be easy enough? Just change the decal, and a reference to the decal in alternate models?

Modifié par henesua, 03 octobre 2012 - 02:37 .


#163
OldTimeRadio

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henesua wrote...
Oh thanks for the explanation, OTR. I don't know why i thought you could have alt colors in a regular model. I suppose I'm so used to magic from you that I figured you could pull it off.

First, thank you for the compliment!  Second, although it was inappropriate for these models (they use no environment map, needing transparency on the texture for the ribs to show through), for a typical creature model with an environment map, this technique (using colored environment maps) and these environment maps (for instance) are about the closest way I can think of to get that effect.  FWIW.

henesua wrote...
If I wanted to make multiple color versions of that skeleton, would it be easy enough? Just change the decal, and a reference to the decal in alternate models?

Mmmmm....eeehhhhh....It should be.  Just, if you load them up in NWMax I'm thinking they'll probably get hosed in at least one (if not three) ways, especially on export.  Also, they must be compiled with this compiler (probably using the -cn flag) or the rootdummy won't be in the right place and the animations won't show correctly.

But, yeah, the core of what you're thinking is correct.  It should be pretty easy, there are only 3 textures included in my submission: The skeleton's base texture, the head paint texture and the arm band texture.  All the other textures are remapped from existing default NWN textures, something that was half fun, half maddening but definitely challenging this month.

Modifié par OldTimeRadio, 03 octobre 2012 - 04:15 .


#164
henesua

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OTR wrote...
Mmmmm....eeehhhhh....It should be.  Just, if you load them up in NWMax I'm thinking they'll probably get hosed in at least one (if not three) ways, especially on export.  Also, they must be compiled with this compiler (probably using the -cn flag) or the rootdummy won't be in the right place and the animations won't show correctly.


Notepad will work just fine for swapping texture names. :)

Modifié par henesua, 03 octobre 2012 - 04:21 .


#165
Shemsu-Heru

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OldTimeRadio wrote...

.  Your head looks great- I like the way you did the high cheek bones.


Thak you but this time the model isn't my as I had said it's a derived work from a model of  a Mortal Kombat 4 Character; What i had found it Here.....

#166
Zwerkules

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One last screenshot before I send the tileset to Rolo and the Amethyst Dragon.

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The white marble tower is so high that I couldn't see all of it even from the highest place available in this tileset.

#167
Rolo Kipp

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<leans back and back and...>

oh! My! Goodness! <uh, boss? goodness?>
Gracious! <third time's the charm?>
Gah!

<...*thud*>

#168
OldTimeRadio

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@Shemsu-Heru - Nice!  T/Y for the link.  The facial structure will be good for mapping other faces onto, too.  I don't recall the wonderful KotoR heads that Estelindis ported over having having a good analog.

@Zwerkules - Wow, beautiful work!  Can't wait to play with all this wonderful goodness!

Modifié par OldTimeRadio, 04 octobre 2012 - 12:01 .


#169
Shemsu-Heru

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For Version 2; The Vizier's Mask from the movie "The Golden Voyage of Sinbad" 1973

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I always have been fascinated for this Mask....

#170
Shemsu-Heru

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Modifié par Shemsu-Heru, 04 octobre 2012 - 07:57 .


#171
Shemsu-Heru

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Modifié par Shemsu-Heru, 04 octobre 2012 - 08:02 .


#172
Mavrixio

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Any Eta on the release date of this challenge?... it will determine the release date of our haks:P

#173
henesua

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Shemsu.. I love that mask. Is it a head aligned VFX?

[edit] ah stupid me. It looks like a helmet as you showed the inventory slot.

Nice icon for that too! Good work.

Modifié par henesua, 04 octobre 2012 - 09:47 .


#174
The Amethyst Dragon

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Mavrixio wrote...

Any Eta on the release date of this challenge?... it will determine the release date of our haks:P

How about Saturday?

#175
Bard Simpson

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TAD, you'll only need until Saturday? Dude, don't you sleep?! :lol: