September 2012 Custom Content Challenge: Arabian Nights
#151
Posté 02 octobre 2012 - 03:00
#152
Posté 02 octobre 2012 - 05:58
FP!
#153
Posté 02 octobre 2012 - 06:07
No worries on this end, FP! It's my fault for getting the material to you so late. I included a note that any modules you sent in would override my demo module for same.Fester Pot wrote...
Sorry, it's coming! Just finishing up what needs to get finished.
#154
Posté 02 octobre 2012 - 07:25
#155
Posté 02 octobre 2012 - 08:08
Here are the seven that did make it out. All of these have the Harryhausen-style appear animation. I hope you like 'em!



And a video from the included demo module:
#156
Posté 02 octobre 2012 - 08:23

FP!
Modifié par Fester Pot, 02 octobre 2012 - 08:24 .
#157
Posté 02 octobre 2012 - 09:10
#158
Posté 02 octobre 2012 - 09:34
#159
Posté 02 octobre 2012 - 10:11
#160
Posté 02 octobre 2012 - 10:16
#161
Posté 03 octobre 2012 - 02:29
@Shemsu-Heru - Thank you! I like the snail antenna helmet the best. It's based off some sketches DaVinci (?) did for Roman helmets. Your head looks great- I like the way you did the high cheek bones.
@henesua - Nope, it's just a transparent texture and an emitter,. One of the glowing eye emitters. These are regular creature appearances. I thought about trying to make a (small) pheno but I still don't have enough bits yet to make it worthwhile for someone to download as such.
Modifié par OldTimeRadio, 03 octobre 2012 - 02:31 .
#162
Posté 03 octobre 2012 - 02:36
If I wanted to make multiple color versions of that skeleton, would it be easy enough? Just change the decal, and a reference to the decal in alternate models?
Modifié par henesua, 03 octobre 2012 - 02:37 .
#163
Posté 03 octobre 2012 - 04:10
First, thank you for the compliment! Second, although it was inappropriate for these models (they use no environment map, needing transparency on the texture for the ribs to show through), for a typical creature model with an environment map, this technique (using colored environment maps) and these environment maps (for instance) are about the closest way I can think of to get that effect. FWIW.henesua wrote...
Oh thanks for the explanation, OTR. I don't know why i thought you could have alt colors in a regular model. I suppose I'm so used to magic from you that I figured you could pull it off.
Mmmmm....eeehhhhh....It should be. Just, if you load them up in NWMax I'm thinking they'll probably get hosed in at least one (if not three) ways, especially on export. Also, they must be compiled with this compiler (probably using the -cn flag) or the rootdummy won't be in the right place and the animations won't show correctly.henesua wrote...
If I wanted to make multiple color versions of that skeleton, would it be easy enough? Just change the decal, and a reference to the decal in alternate models?
But, yeah, the core of what you're thinking is correct. It should be pretty easy, there are only 3 textures included in my submission: The skeleton's base texture, the head paint texture and the arm band texture. All the other textures are remapped from existing default NWN textures, something that was half fun, half maddening but definitely challenging this month.
Modifié par OldTimeRadio, 03 octobre 2012 - 04:15 .
#164
Posté 03 octobre 2012 - 04:20
OTR wrote...
Mmmmm....eeehhhhh....It should be. Just, if you load them up in NWMax I'm thinking they'll probably get hosed in at least one (if not three) ways, especially on export. Also, they must be compiled with this compiler (probably using the -cn flag) or the rootdummy won't be in the right place and the animations won't show correctly.
Notepad will work just fine for swapping texture names.
Modifié par henesua, 03 octobre 2012 - 04:21 .
#166
Posté 03 octobre 2012 - 09:47

The white marble tower is so high that I couldn't see all of it even from the highest place available in this tileset.
#167
Posté 03 octobre 2012 - 10:15
oh! My! Goodness! <uh, boss? goodness?>
Gracious! <third time's the charm?>
Gah!
<...*thud*>
#168
Posté 04 octobre 2012 - 12:01
@Zwerkules - Wow, beautiful work! Can't wait to play with all this wonderful goodness!
Modifié par OldTimeRadio, 04 octobre 2012 - 12:01 .
#169
Posté 04 octobre 2012 - 07:55

I always have been fascinated for this Mask....
#170
Posté 04 octobre 2012 - 07:56
Modifié par Shemsu-Heru, 04 octobre 2012 - 07:57 .
#171
Posté 04 octobre 2012 - 07:58
Modifié par Shemsu-Heru, 04 octobre 2012 - 08:02 .
#172
Posté 04 octobre 2012 - 09:43
#173
Posté 04 octobre 2012 - 09:46
[edit] ah stupid me. It looks like a helmet as you showed the inventory slot.
Nice icon for that too! Good work.
Modifié par henesua, 04 octobre 2012 - 09:47 .
#174
Posté 04 octobre 2012 - 10:44
How about Saturday?Mavrixio wrote...
Any Eta on the release date of this challenge?... it will determine the release date of our haks:P
#175
Posté 04 octobre 2012 - 11:09





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