September 2012 Custom Content Challenge: Arabian Nights
#176
Posté 04 octobre 2012 - 11:18
#177
Posté 04 octobre 2012 - 11:41
Sure. About 4-5 hours a night.Bard Simpson wrote...
TAD, you'll only need until Saturday? Dude, don't you sleep?!
#178
Posté 05 octobre 2012 - 04:00
That would be perfect!The Amethyst Dragon wrote...
How about Saturday?Mavrixio wrote...
Any Eta on the release date of this challenge?... it will determine the release date of our haks:P
#179
Posté 06 octobre 2012 - 09:09
www.neverwinternights.info/cc_ccc.htm
I don't have access to the site host's mime types, so you might have to right-click on the link for the .7z file and pick "Save Link As..." or whatever it's called in your particular browser.
#180
Posté 06 octobre 2012 - 09:50
EDIT: It's still functional as is, mind you.
FP!
Modifié par Fester Pot, 06 octobre 2012 - 10:00 .
#181
Posté 07 octobre 2012 - 10:04
TR
#182
Posté 07 octobre 2012 - 10:36
Modifié par OldTimeRadio, 09 octobre 2012 - 06:12 .
#183
Posté 09 octobre 2012 - 05:45
#184
Posté 09 octobre 2012 - 07:33
TR
#185
Posté 09 octobre 2012 - 11:08
@Zerkules:
Nice job on that tileset. You textures for the dhow also look much better than mine. A lot closer to what I wanted it to look like originally, but I've never found matching textures.
#186
Posté 10 octobre 2012 - 02:19
Thanks!
Modifié par OldTimeRadio, 10 octobre 2012 - 02:26 .
#187
Posté 10 octobre 2012 - 08:11
I'll get on it tomorrow. Can't believe I forgot a tileset screenshot. I can add the other stuff, too. I was just in a hurry to get it uploaded before my 2 1/2 year olds got up from their nap.OldTimeRadio wrote...
Thank you to whomever got it uploaded to the Vault! Any chance the other two skeleton screenshots could be added along with a screenie of Zwerkules's tileset? Oh, and a mention that the skeletons have a custom appear animation?
Thanks!
#188
Posté 25 octobre 2012 - 12:09
#189
Posté 25 octobre 2012 - 12:34
Oh, *nice*, Shemsu :-)
<...of a genie with raven-black hair>
#190
Posté 25 octobre 2012 - 01:18
#191
Posté 25 octobre 2012 - 10:12
#192
Posté 25 octobre 2012 - 02:35
TR
#193
Posté 25 octobre 2012 - 08:40
#194
Posté 25 octobre 2012 - 08:55
add an impact node for VFX at the spout. Then when you target it with the smoke puff VFX, the smoke comes out of the spout.
Would that work?
After the VFX you could spawn a genie.
#195
Posté 26 octobre 2012 - 02:43

It was made from a model of Goro from Mortal Kombat 4, an use Masterius animations from NWN 1.9, also use elemens from Djinn Pack by SilkD.
Modifié par Shemsu-Heru, 26 octobre 2012 - 02:45 .
#196
Posté 26 octobre 2012 - 03:23
#197
Posté 26 octobre 2012 - 03:40
Say... uh, Shemsu, buddy ol' pal...
Mind if we grabbed that torso for the Torso Reference project and maybe grabbed the arms for improved body parts...? Need more fleshy textures... but, they are gorgeous!
Edit: We have Ragnarok's hi-poly torsos (Thanks Ragnarok!), but that Goro torso falls between his totally ripped torso and the bleh standard.

IMONSHO
<...with envy>
Modifié par Rolo Kipp, 26 octobre 2012 - 03:46 .
#198
Posté 26 octobre 2012 - 03:58

Also in the link that I have provide of character from MK4, you can found more muscular models, also they are divide almost in the same way than in NWN.....
http://artist-3d.com...sp.php?uid=1752
Modifié par Shemsu-Heru, 27 octobre 2012 - 05:01 .
#199
Posté 01 novembre 2012 - 09:14
I'm afraid that I can go further with my genie. Models, textures and even animations are ready. The animations, looks Ok in 3DS Max, but in the Aurora tollset the Genie looks a little dismembered; And also when I try to run the game with it, always stops to work.

Because of that I would like to ask for help. Is there some one with more experience than me with creatures, that wish to work with me to finish the genie? Thank you...
#200
Posté 01 novembre 2012 - 10:21





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